SquareSausage wrote: »failkiwib16_ESO wrote: »I always brainlag hard when I run ICP as a healer, with low dps on team. I mean I f*ck up those portals soooo bad lol it's the only dungeon I can not adapt to, with low DPS on my team. While the portals spawn, I'll be busy trying to cast Siphon Spirit and Drain, so I never manage to reach for the portals ......I can do it with high dps on the team though, because then I only have to jump down portals 1-2 times max and I get time for all my buffs, otherwise I go down like a fresh pantless noob from Khenarthi's Roost.
I find more troubling is people who dont close portals at all. From running this so many times, prob 90% of the time it happens, if it does, is by chars sub 50. When typing instructions there is no response and obv they are not on voice chat, thats a given.
I find BoL spam if on portal duty best technique, buffs and debuffs can wait until the single most important job is done, which is to close the portals, normal play can resume once they are closed.
I believe you (or both of you) confused WGT Planar Inhibitor portals with ICP Lord Warden portals.
@failkiwib16_ESO said ICP, but he might as well be talking about WGT portals.
EDIT: nope, he's talking about ICP portals.
failkiwib16_ESO wrote: »@Dubhliam, @SquareSausage - I was talking about the ICP portal at endboss, the Planar portals in WGT is easy for me. I only brainlag in WGT if I am sleepy & tired to the point of forgetting what role I have in the group - which I have done 2-3 times lol.
Silver_Strider wrote: »Some people are outright braindead and cannot be helps whatsoever.
Take my PUG run of vICP today on my DK tank. The run was going, relatively, smoothly. No major deaths during anything, mechanics were done alright, no real problem thru the whole dungeon. Then, we make it to Lord Warden and everything that could possibly go wrong does.
It was very clear that the Magplar DPS was new to the fight as he died to every single Death Bomb move of Lord Warden. After we wiped the 1st time due to Portal Feedback, we told him to hop into the portal to avoid the mechanic and so Portal Feedback wouldn't kill us. So he starts doing that and you'd think that would be all it took to get into the clear, right?
WRONG!!!!
So, at around ~50%, the healer goes down due to not healing/shield up/standing behind me during Lord Warden's channeled attack and the DPS soon follow. I was just able to get the revive off on the Magplar DPS (as he was the closest person to me to be revived) before a Portal got close enough to force me to move. I figure he'd wait for the portal to go by before reviving so he could go and revive the other DPS and Healer. HE REVIVES WITH THE PORTAL ON TOP OF HIM!!! Instantly gets sucked in, falls to his death and we wipe again.
That level of idiocy was just too much for me. He didn't even respond while the rest of the group asked why he revived.
Lmao. This story made me chuckle. I'm telling you dude. I refuse to be bothered with PUG's nowadays. I absolutely refuse. It's like 9x out of 10 something bizzare happens, and then it just gains momentum into a snowball effect of bad to worse.
Fourth boss.
Oh man. This one DD started attacking both hoarvors at once, and when he got one shot from overlapping red pools, he started raging. As if this was nonsense and that ZOS' design is basically bugged, glitched and just plain nonsensical.
I asked that he comes to TS (again). His answer was something like "No, I'm cool, I am experienced, I have 5xx CP. Let's just get this over with" to which I asked him if he knew that overlapping red pools = instadeath. "Oh, yeah? Well, I didn't know about THAT, but I can't come to TS" (no reasons given).
Note that the other DD, around 300 CP came to TS at this point, with no mic, just to listen.
We managed to kill the Abomination the second time around.
Doctordarkspawn wrote: »I've started just requesting 500+ CP DPS outright. Because there's no way to get good pugs reliably otherwise.
I've long since stopped having the patience for being screeched at for trying to offer advise.
Fourth boss.
Oh man. This one DD started attacking both hoarvors at once, and when he got one shot from overlapping red pools, he started raging. As if this was nonsense and that ZOS' design is basically bugged, glitched and just plain nonsensical.
I asked that he comes to TS (again). His answer was something like "No, I'm cool, I am experienced, I have 5xx CP. Let's just get this over with" to which I asked him if he knew that overlapping red pools = instadeath. "Oh, yeah? Well, I didn't know about THAT, but I can't come to TS" (no reasons given).
Note that the other DD, around 300 CP came to TS at this point, with no mic, just to listen.
We managed to kill the Abomination the second time around.
Actually the DDs must burn the hoarvors fast, so that their circles don't overlap and kill them. However the fact that they got attacked by both shows that they were not taunted. At the start of the fight the tank must taunt the boss and one of the hoarvors, and let the other run, one DD should focus on the roaming one, while the other AoE the boss and the one aggroed by the tank. Preferably, the boss and add should be drawn to a corner to concentrate the ground AoE and swipe attacks away from the other group members. I've also done him in the middle with both hoarvors aggroed, and it's actually faster if both DDs are primarily AoE, but that takes a more experienced group.
bigredsnake wrote: »Doctordarkspawn wrote: »And people will still argue for difficult dungeons in the face of group like this.
It's like trying to give someone prime rib when what they want is a Big Mac. You can show them how tastey it is but they still want big mac.
Not saying it's right. Just saying, this is how the world of pubbies are.
Yeah because some of us liked the role playing aspect of these games. But you MMO heads want the same thing in every MMO you ever play. You don't care about the lore, the storyline, you just wanna grind for gear, kiss up to a guild, and make a build that is the exact same as everyone else's in that role's build. I don't even know why these games offer lots of choices since you guys all want your healer, tank, dpses, mana healers (thank God ESO didn't do that snoozer), etc to all be the exact same thing for their power set.
It gets old if you're actually trying to attract anyone other than you guys. Frankly they should ignore you guys, you're mostly addicts anyways, you'll play regardless until enough of your friends move on the next MMO fix. You won't leave and most of you can't anyways barring something really radical.
Also most gamers can't stand MMO heads and we're just here because we liked Skyrim. Also we blame all of you for the tone down in violence. I know it gets in the way of all those stupid numbers you have to have. You probably play in 3rd person with the camera zoomed out because there's nothing more Elder Scrolls than that.
daedalusAI wrote: »Too bad he didn't want to tell me his /played.
bigredsnake wrote: »Doctordarkspawn wrote: »And people will still argue for difficult dungeons in the face of group like this.
It's like trying to give someone prime rib when what they want is a Big Mac. You can show them how tastey it is but they still want big mac.
Not saying it's right. Just saying, this is how the world of pubbies are.
Yeah because some of us liked the role playing aspect of these games. But you MMO heads want the same thing in every MMO you ever play. You don't care about the lore, the storyline, you just wanna grind for gear, kiss up to a guild, and make a build that is the exact same as everyone else's in that role's build. I don't even know why these games offer lots of choices since you guys all want your healer, tank, dpses, mana healers (thank God ESO didn't do that snoozer), etc to all be the exact same thing for their power set.
It gets old if you're actually trying to attract anyone other than you guys. Frankly they should ignore you guys, you're mostly addicts anyways, you'll play regardless until enough of your friends move on the next MMO fix. You won't leave and most of you can't anyways barring something really radical.
Also most gamers can't stand MMO heads and we're just here because we liked Skyrim. Also we blame all of you for the tone down in violence. I know it gets in the way of all those stupid numbers you have to have. You probably play in 3rd person with the camera zoomed out because there's nothing more Elder Scrolls than that.
daedalusAI wrote: »Imperial City Prison:
631cp dps who queued as tank, got wrecked 2x by the overfiend and left without saying anything.
Over the last few days I got more and more dps queuing as tank simply due to the fact that the dungeon finder has no requirements for people to being able to select tank.
Really annoying.
daedalusAI wrote: »Imperial City Prison:
631cp dps who queued as tank, got wrecked 2x by the overfiend and left without saying anything.
Over the last few days I got more and more dps queuing as tank simply due to the fact that the dungeon finder has no requirements for people to being able to select tank.
Really annoying.
That boss hits like a lumber truck with broken brakes coming downhill. Can one shot even a proper tank if he breaks block at the wrong time or his harvester lady friend gives him a helping hand. Most veteran dungeons can be done without a proper tank, but VICP is certainly not one of those. Even some of the trash pulls have (re)wipe potential, especially the ones that include harvesters. The most infamous of those is the one right before Lord Warden's council: 1 Harvester + 1 Flesh Atronach + 2 Hoarvors + 1 Mage. I screwed up the no death achievement there a number of times.
daedalusAI wrote: »Another thing that bothers me is that there are more and more dps queuing as heal or tank just to get shorter queue times and there is no penalty for such a behavior seeing as I can select every role in the dungeon finder without any requirements needed.
CPs are not a measure of skill. Had 200 CP people who played just fine and CP561+ people that were total noobs in every respect: no effective rotation, no situational awareness, no group role experience. I can understand if someone tries a new build and he can't pull 100% of the damage he has been pulling on his main, but at least 80-90% of that is to be expected. If he can't kill even the trash, then he's a scrub.
Well, the world and DLC quests, which are quite easy to complete, grant a lot of XP. Also killing mobs in leveled areas, just as all Tamriel is now. So one can entirely avoid any group content for a long time, and still have no trouble reaching CP 400+. I've been solo questing on an alt and I was gaining 2 CP a day, although I'm well above the cap. Below cap it would be at least 4. Also people could have been carried in group dungeons, or even downscaled them for an easier ride, which is no longer possible in One Tamriel. People below CP160 are in a worse spot than people with no CP and below level 50, because they actually have lower stats. It's how scaling works. But nevertheless, a normal dungeon should be easy to complete even by people with no CP, if they have at least a basic understanding of their build, skills and group roles.