starkerealm wrote: »I don't think I understand why people are threatening to quit over this. If you don't like the idea of loot boxes, don't buy them. Your gameplay will not be affected by you not having something you didn't have before.
@Enodoc, I sorta glossed over this earlier... actually, I discussed it in detail in an earlier post, but when I was responding to you, I didn't really focus on it.
Lucky bags make a lot of money. From an RoI perspective they're incredibly attractive. But, this also means, when you're committing developer resources to a project, they get a disproportionate amount of attention.
Implementing Lucky Bags actually makes it less likely that glitches like the group finder being completely bjorked will get fixed. If there's a problem with the bags? Yeah, that we need to get someone on right now. The finder can wait.
Similarly, it distorts development of future content. If you're saying, "well, I can put these resources into a product that will get us 25 bucks from a lot of players once, or I can put a tiny fraction of that into a piece of content that a handful of players will, literally, through thousands of dollars at us for, each," then you can see why priorities distort.
Lucky Bags can easily pull in more than any other income revenue stream for an MMO. In turn, they become the tail that wags the dog. For some people, that doesn't matter. They can keep on chugging away. But, for those of us who actually liked ESO, it's entering an era when the game we knew and loved is in serious jeopardy.
The western companies are just picking up on what Asian mmo companies have been doing for a while. My first experience with lockboxes were on an Asian mmo that was utterly ruined by this system. Its a global phenomen now, and its ruining gaming. Like I've said before I had written off MMO's til ESO came along, and I think this might just be the nail in the coffin for me.Panda_iMunch wrote: »And what makes you believe, they are telling the truth, if they lied so often already?
Simple little motto I have: "Innocent until proven guilty."
ZoS has not lied about their promise to put in P2W items in the crown store and only have plans to put a few exclusive mounts into the loot table for the boxes. So their actions, so far, have given me a fair bit of trust that they'll will stick to their word.
Take a look at my edit - I have posted an example of how they dealt with the truth in the past - I could dig up more, there is a bunch of lies all over the place - but I am just tired to listen to their lies anymore.
This is not new seen this before many many times, from well known games like Tera, Archeage, Wildstar, Neverwinter, Blade and Soul and many many more, ALL have said exact same things in the past ALL have done the exact opposite ALL have ended up with these originally stated as 'cosmetic only' RNG boxes containing important game changing materials and consumables ............ALL also have servers in Germany........and ALL continue to do so
Its nothing new Welcome to western online game publishers and their 'Shady' practices.
Another thing which comes to mind with this is - it overshadowed another new thing, which they promised will not happen - namely PvP activity in the PvE zones - dueling, it will allow players to PvP against each other in PvE zones. This would normally be part of a bigger debate, if we would not have to worry about the RNG boxes - this is again a step in the wrong direction - now we will have open PvP combat in PvE zones and they can annoy us with this, break immersion and hinder role play even more. ZOS just sneaked that in with One Tamriel under cover firing by the RNG box scheme.
But dueling in PvE zones can so easily be abused to bring chaos to the PvE zones, make cities even more annoying to be at and take away from a proper Elder Scrolls role play experience. This is another thing, where ZOS was just not sticking to what they said before. How can we trust them with anything now?
Edit: just to add this, I am not against PvP not even against open world everywhere PvP - but not in a game like ESO, which has another focus than this - open world everywhere PvP is perfect for a game like EVE, I really love this aspect of the game very much, but I do not like PvP in PvE zones in ESO with the same passion in which I support PvP in EVE. This feature does not belong into the Elder Scrolls world.
starkerealm wrote: »starkerealm wrote: »Doctordarkspawn wrote: »THIS IS HOW A GAME DIES.
Zenimax. You wanna earn my trust in a big way? Officially condemn this practice and scrap this idea. You dont wanna do that? I'm gonna advise everyone not to buy ***, not the nice DLC bundle, not the deals, not the cosmetics until you remove and condemn this practice.
I dont have much trust left but your pushin' it.
No its not
This is hyperbole.
Games don't die from lockboxes selling items you can't even trade with other players, esp items that are purely cosmetic.
yes it is, but its also been stated they will contain consumables and 'rare' crate only exclusive items, the only thing stated not included is Gear and Weapons.
I can see, as many others can, and have seen in other games, they will in the end contain the the most important gear progression items, which are classed as consumables, the upgrade mats ie: Alloys and Wax etc.
This also gives me a Deja vu feeling from other games which have done this as I have already noticed a decline in the drop rates of these items in game, and I farm a lot, every day and since last patch in my own experience there as been a noticeable difference
Oh, I'm sure they'd never stick alloy and wax in the box. It'd be some new universal upgrade mat, like Aetherial dust, or something. That you could plug into any item, and upgrade it to any tier. Including a tier above gold... maybe cyan, magenta, orange, or something, that was only possible with this new material.
Or, with housing coming, they could add crafting nodes to the boxes like GW2 did. In GW2, it is a consumable that adds a top tier node to your home instance for daily gathering :T
In GW2, it was tradable though.
Why you gotta put that image in my head?
I suppose it could be worse. STO's player housing (Guild housing, really) had a real money value of somewhere around five or six hundred dollars, when you accounted for the dilithium costs.
Doesn't make me feel any better though.
Another thing which comes to mind with this is - it overshadowed another new thing, which they promised will not happen - namely PvP activity in the PvE zones - dueling, it will allow players to PvP against each other in PvE zones. This would normally be part of a bigger debate, if we would not have to worry about the RNG boxes - this is again a step in the wrong direction - now we will have open PvP combat in PvE zones and they can annoy us with this, break immersion and hinder role play even more. ZOS just sneaked that in with One Tamriel under cover firing by the RNG box scheme.
But dueling in PvE zones can so easily be abused to bring chaos to the PvE zones, make cities even more annoying to be at and take away from a proper Elder Scrolls role play experience. This is another thing, where ZOS was just not sticking to what they said before. How can we trust them with anything now?
Edit: just to add this, I am not against PvP not even against open world everywhere PvP - but not in a game like ESO, which has another focus than this - open world everywhere PvP is perfect for a game like EVE, I really love this aspect of the game very much, but I do not like PvP in PvE zones in ESO with the same passion in which I support PvP in EVE. This feature does not belong into the Elder Scrolls world.
Doctordarkspawn wrote: »Another thing which comes to mind with this is - it overshadowed another new thing, which they promised will not happen - namely PvP activity in the PvE zones - dueling, it will allow players to PvP against each other in PvE zones. This would normally be part of a bigger debate, if we would not have to worry about the RNG boxes - this is again a step in the wrong direction - now we will have open PvP combat in PvE zones and they can annoy us with this, break immersion and hinder role play even more. ZOS just sneaked that in with One Tamriel under cover firing by the RNG box scheme.
But dueling in PvE zones can so easily be abused to bring chaos to the PvE zones, make cities even more annoying to be at and take away from a proper Elder Scrolls role play experience. This is another thing, where ZOS was just not sticking to what they said before. How can we trust them with anything now?
Edit: just to add this, I am not against PvP not even against open world everywhere PvP - but not in a game like ESO, which has another focus than this - open world everywhere PvP is perfect for a game like EVE, I really love this aspect of the game very much, but I do not like PvP in PvE zones in ESO with the same passion in which I support PvP in EVE. This feature does not belong into the Elder Scrolls world.
There's gonne be a whitelist option for that.
I'm personally more concerned about the 12 hour matinence times, the high density of connection and loading issues these patches and the general trouble Zenimax is having geting this game to -run correctly-. It only went downhill since thieves guild launch.
Adding to that, PVP in PVE zones might -lower- PVE performance. God only knows how *** that would be.
kkordasb14_ESO wrote: »What the f**k??!!! Are we ARCHEAGE, NEVERWINTER, STAR TREK ONLINE, SWTOR, EVERY OTHER FREE 2 Play, MMO??GAMBLING is not just a money suck, it's WRONG. It's BAD. It's GREEDY. One thing I loved about ESO was that it was not pay to win! It was not a greed fest with game makers taking you for everything they possibly could. I do not mind a cash shop, I do not mind that DLC is pay to play, I do not mind subscriptions or season passes. But I DO mind having to gamble with my money to get something I want. Just put up the items and let us buy it if we want it. That's it. No games, no GAMBLING. No GOTCHA's in ESO please!!!
ESO I DARE you to be Different, stay different! Don't fall for the standard MMO business model. Just make good content and I won't mind paying for cosmetics, subscriptions or DLC.
Another thing which comes to mind with this is - it overshadowed another new thing, which they promised will not happen - namely PvP activity in the PvE zones - dueling, it will allow players to PvP against each other in PvE zones. This would normally be part of a bigger debate, if we would not have to worry about the RNG boxes - this is again a step in the wrong direction - now we will have open PvP combat in PvE zones and they can annoy us with this, break immersion and hinder role play even more. ZOS just sneaked that in with One Tamriel under cover firing by the RNG box scheme.
But dueling in PvE zones can so easily be abused to bring chaos to the PvE zones, make cities even more annoying to be at and take away from a proper Elder Scrolls role play experience. This is another thing, where ZOS was just not sticking to what they said before. How can we trust them with anything now?
Edit: just to add this, I am not against PvP not even against open world everywhere PvP - but not in a game like ESO, which has another focus than this - open world everywhere PvP is perfect for a game like EVE, I really love this aspect of the game very much, but I do not like PvP in PvE zones in ESO with the same passion in which I support PvP in EVE. This feature does not belong into the Elder Scrolls world.
I'm actually looking forward to that. And I'm speaking as someone who usually does not PvP. First, it's entirely voluntary. You don't have to fight strangers if you don't want to. It's a good way to fight friends who are at your skill level, learn some things, and try out stuff, in a purely voluntary engagement, all in the safety of a controlled environment. Finally, there is nothing immersion-breaking about it. Imagine a tavern brawl...
Another thing which comes to mind with this is - it overshadowed another new thing, which they promised will not happen - namely PvP activity in the PvE zones - dueling, it will allow players to PvP against each other in PvE zones. This would normally be part of a bigger debate, if we would not have to worry about the RNG boxes - this is again a step in the wrong direction - now we will have open PvP combat in PvE zones and they can annoy us with this, break immersion and hinder role play even more. ZOS just sneaked that in with One Tamriel under cover firing by the RNG box scheme.
But dueling in PvE zones can so easily be abused to bring chaos to the PvE zones, make cities even more annoying to be at and take away from a proper Elder Scrolls role play experience. This is another thing, where ZOS was just not sticking to what they said before. How can we trust them with anything now?
Edit: just to add this, I am not against PvP not even against open world everywhere PvP - but not in a game like ESO, which has another focus than this - open world everywhere PvP is perfect for a game like EVE, I really love this aspect of the game very much, but I do not like PvP in PvE zones in ESO with the same passion in which I support PvP in EVE. This feature does not belong into the Elder Scrolls world.
I'm actually looking forward to that. And I'm speaking as someone who usually does not PvP. First, it's entirely voluntary. You don't have to fight strangers if you don't want to. It's a good way to fight friends who are at your skill level, learn some things, and try out stuff, in a purely voluntary engagement, all in the safety of a controlled environment. Finally, there is nothing immersion-breaking about it. Imagine a tavern brawl...
Rohamad_Ali wrote: »Just ignore trolls . Some people don't care if ZOS goes back on their word . They don't care if the cost of things go up and they just want to argue for argument sake . The facts remain , there is no game with this practice doing well , very much the opposite . Most everyone one of those games WAS doing well before fleecing customers . The stars are in alignment for F2P to show its ugly head next . How can we say that ? History with other MMOs ! You can't give people experience . You can't stop a troll from trolling either . Obviously if the majority of the room agrees on a issue and two or three are dismissive , you ignore the people with their heads in the sand ...
Esquire1980g_ESO wrote: »starkerealm wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Thing is... Elder Scrolls is nowhere near as massive a property as Star Wars. Even after Skyrim's success, they've got a long way to go before they can afford to just blow off large chunks of their community.
You bet. SWG didn't and couldn't come back from about 2/3rds of their playerbase taking a hike, either. And it had that IP and was the only game in town with that IP at that time.
The reason SWG lost 2/3 of their player base was because they LITERALLY BROKE THE GAME. The NGE made it a completely different game then it was prior. Please see my above statement. You cant compare the NGE to adding lockboxes to the game. Your argument is absurd and has no basis on what is being announced. Please stop repeating yourself as it is literally mind boggling to think you consider this even close to the same thing.
dodgehopper_ESO wrote: »Rohamad_Ali wrote: »Just ignore trolls . Some people don't care if ZOS goes back on their word . They don't care if the cost of things go up and they just want to argue for argument sake . The facts remain , there is no game with this practice doing well , very much the opposite . Most everyone one of those games WAS doing well before fleecing customers . The stars are in alignment for F2P to show its ugly head next . How can we say that ? History with other MMOs ! You can't give people experience . You can't stop a troll from trolling either . Obviously if the majority of the room agrees on a issue and two or three are dismissive , you ignore the people with their heads in the sand ...
@Rohamad_Ali I think you miss the point. I think that lockboxes actually do well for the gaming company. It allows them to suction money from their customer like a tapeworm until eventually the customer bucks them altogether. They know that in general a gamer will start to grow less interested in their game after a while, but will likely trickle back and forth for years to come. Rather than lose them altogether, they (gaming companies) have sought a strategy which tries to take as much money as they can up front. While this engenders bad feelings by the gamer, the company looks at it as a fact that the gamer was going to leave anyway so it is better to take what they can get now. I really believe that is the strategy that is behind all of these gamble-methods existent in mmo's today. This explains why they have these graduated developments often from Lifetime/Subscriber to Buy-To-Play to Free-to-Play to gambling free for all to Dead game.
Games have a life cycle and the truth of the matter is they know this and want to suck as many dollars out of the system now that they can. I can't fault them for wanting to get as much as they can, but there really is a good and a bad way to do this. There's a reason the SWG emulators are still going strong (and are more or less free).
@Lysette Dueling is fun, immersive and lore-friendly. As long as we have an auto-decline option, there's absolutely nothing wrong with this addition - and I'm saying this as a longtime TES fan and a declared PvEer. The only thing I'm worried about is lag.
Moreover, I don't understand why you bring this up in the context of trust. ZOS never said they wouldn't mix PvP and PvE, on the contrary: they gave us Imperial City, planned a PvP side of the justice system and remained open to dueling when they were asked about it before.
Doctordarkspawn wrote: »@Lysette Dueling is fun, immersive and lore-friendly. As long as we have an auto-decline option, there's absolutely nothing wrong with this addition - and I'm saying this as a longtime TES fan and a declared PvEer. The only thing I'm worried about is lag.
Moreover, I don't understand why you bring this up in the context of trust. ZOS never said they wouldn't mix PvP and PvE, on the contrary: they gave us Imperial City, planned a PvP side of the justice system and remained open to dueling when they were asked about it before.
Someone get me the quote where they said they were wary of puting PVP and PVE in the same zone around the time the PVP element of the justice system (which ended up scrapped) was being thrown around? I dont have it on hand but I know I've heard that quote before.
After reading most of this thread, can the majority of us agree on this statement:
"Have the lockboxes, but make everything also purchasable in the Crown Store as well."
Would that compromise suit most? For a rare mount you can spend 400 crowns for a random chance to get it, or 4000 in the store for a sure thing.
aheck1111_ESO wrote: »I'm in the camp that would gladly pay 2000-4000 Crowns for a cool mount, but am now concerned those will be RNG box exclusive.
Hand_Bacon wrote: »So if I'm understanding this correctly there are two camps that are against this?
1. Slippery slope to P2W and eventual early death of the game.
2. Preys on gambling addicts.
The_Undefined wrote: »67% out of 844 people have said no. I really hope ZOS takes note, but I'm afraid all they'll focus on is the 33% that say yes.
Hand_Bacon wrote: »How does this differ from those little mystery boxes you can buy in game stores, including those minecraft boxes? Contents are random and cost real money. What about baseball cards, football cards, any card game from Hearthstone to Magic?
I do not even have a clue what you mean by card game packs - I am not a gambler - the only card game I play is Qwen in Witcher 3 and not because I would like it, but to make people more likely to give me information and hints.
I do not even have a clue what you mean by card game packs - I am not a gambler - the only card game I play is Qwen in Witcher 3 and not because I would like it, but to make people more likely to give me information and hints.
lordrichter wrote: »aheck1111_ESO wrote: »I'm in the camp that would gladly pay 2000-4000 Crowns for a cool mount, but am now concerned those will be RNG box exclusive.
It might be.
They have designed the Crown Crates like a game, which is to be expected from a company in an industry that makes games. The whole thing, including the Gems concept, is game play. The Crown Crates are sort of a Carnival game, and the players are trying to win that big stuffed animal.Hand_Bacon wrote: »So if I'm understanding this correctly there are two camps that are against this?
1. Slippery slope to P2W and eventual early death of the game.
2. Preys on gambling addicts.
There is a third, and that is just that the Crown Store does not attract new players to the game. No one, or near enough for this conversation, goes to a play game because they have a cool Cash Shop. This means that the insane focus that they placed upon developing this one feature, with the additional Gem currency and the second Cash Shop to handle duplicates, is adding a revenue stream, but does not attract new players to the game.The_Undefined wrote: »67% out of 844 people have said no. I really hope ZOS takes note, but I'm afraid all they'll focus on is the 33% that say yes.
Honestly, they only care about the <1% that will say YES! YES! YES! I think that person commented here in the thread a while back, but I might be wrong.
Driving back to my point above, I would prefer they spend the development money attracting a few thousand new players, instead of spending development money making a real-money gambling system for a few dozen players. Even if that results in less overall revenue.Hand_Bacon wrote: »How does this differ from those little mystery boxes you can buy in game stores, including those minecraft boxes? Contents are random and cost real money. What about baseball cards, football cards, any card game from Hearthstone to Magic?
Honestly, I think the Crown Crates come from Fallout Shelter. I suspect that Bethesda was stunned to find out how many people purchase Lunchboxes. I mean, on some level, they knew it would happen, but I think that reality blew them out of the water. If they do a fraction of the business with Crown Crates as it sounds like they did with Lunchboxes, the bean counters will be pleased enough to put new gold floor tiles down over the old tarnished ones.I do not even have a clue what you mean by card game packs - I am not a gambler - the only card game I play is Qwen in Witcher 3 and not because I would like it, but to make people more likely to give me information and hints.
Magic card packs. You buy them looking for the rare drop, and toss away what you don't need. After a pretty short period of time, everything in the average card pack is something you don't need. If they sell Magic card packs in Germany, then it is unlikely that ZOS will run into any trouble at all.
dodgehopper_ESO wrote: »Rohamad_Ali wrote: »Just ignore trolls . Some people don't care if ZOS goes back on their word . They don't care if the cost of things go up and they just want to argue for argument sake . The facts remain , there is no game with this practice doing well , very much the opposite . Most everyone one of those games WAS doing well before fleecing customers . The stars are in alignment for F2P to show its ugly head next . How can we say that ? History with other MMOs ! You can't give people experience . You can't stop a troll from trolling either . Obviously if the majority of the room agrees on a issue and two or three are dismissive , you ignore the people with their heads in the sand ...
@Rohamad_Ali I think you miss the point. I think that lockboxes actually do well for the gaming company. It allows them to suction money from their customer like a tapeworm until eventually the customer bucks them altogether. They know that in general a gamer will start to grow less interested in their game after a while, but will likely trickle back and forth for years to come. Rather than lose them altogether, they (gaming companies) have sought a strategy which tries to take as much money as they can up front. While this engenders bad feelings by the gamer, the company looks at it as a fact that the gamer was going to leave anyway so it is better to take what they can get now. I really believe that is the strategy that is behind all of these gamble-methods existent in mmo's today. This explains why they have these graduated developments often from Lifetime/Subscriber to Buy-To-Play to Free-to-Play to gambling free for all to Dead game.
Games have a life cycle and the truth of the matter is they know this and want to suck as many dollars out of the system now that they can. I can't fault them for wanting to get as much as they can, but there really is a good and a bad way to do this. There's a reason the SWG emulators are still going strong (and are more or less free).
I do not even have a clue what you mean by card game packs - I am not a gambler - the only card game I play is Qwen in Witcher 3 and not because I would like it, but to make people more likely to give me information and hints.
After reading most of this thread, can the majority of us agree on this statement:
"Have the lockboxes, but make everything also purchasable in the Crown Store as well."
Would that compromise suit most? For a rare mount you can spend 400 crowns for a random chance to get it, or 4000 in the store for a sure thing.