IcyDeadPeople wrote: »
Rohamad_Ali wrote: »We are getting close to the 1 year anniversary of the fallout with CE, and absolutely nothing has been done.
Your max health, magicka and stamina, resource pools, recovery values, damage numbers, ultimate, and every other stat you see in your character sheet are on the server side of the gameplay.
The guy on the previous page is wrong. His friend can try to increase his max health value to 100K all he wants, he'll still die when his original health value is gone. He can increase his max stamina locally to 300K, his attacks are still going to hit as if he had 30K, and his abilities are going to stop working when his stamina bar is 90% depleted. He can freeze his ultimate value, but all he'd be doing is trick his client. The only thing he would be doing is make it harder to know when his ultimate is back up, because that value is on the server side too.
CE is not the big problem some people are making it out to be. ZOS made the game stop trusting the client for the values that were causing the biggest issues a long time ago now.
Source: I read
Lol Maybe you missed Zazeer's videos . Mario jumping around Cyrodiil , Flying , Unlimited ultimates ... Maybe some people know how to use CE better then others .
https://m.youtube.com/watch?v=ucv5uUsxorA
Maybe you should finish reading my post. "ZOS made the game stop trusting the client for the values that were causing the biggest issues a long time ago now." That is an old video. Go ahead and mess with your ultimate value and see for yourself if you don't believe me. Every ultimate button press requests the value from the server now. Try increasing your movement speed and watch yourself get auto-banned.
what the bloot clot are you defending? this game is just a broken exploit race. what the fudge, man. what the fudge. sad to see cyro as the vain kindergarten it is.
Criminal_Scum wrote: »@Isbilen you lied
i just read some forums in the internet and CE still working and values are client side and still without server checks or trust
Rohamad_Ali wrote: »Rohamad_Ali wrote: »We are getting close to the 1 year anniversary of the fallout with CE, and absolutely nothing has been done.
Your max health, magicka and stamina, resource pools, recovery values, damage numbers, ultimate, and every other stat you see in your character sheet are on the server side of the gameplay.
The guy on the previous page is wrong. His friend can try to increase his max health value to 100K all he wants, he'll still die when his original health value is gone. He can increase his max stamina locally to 300K, his attacks are still going to hit as if he had 30K, and his abilities are going to stop working when his stamina bar is 90% depleted. He can freeze his ultimate value, but all he'd be doing is trick his client. The only thing he would be doing is make it harder to know when his ultimate is back up, because that value is on the server side too.
CE is not the big problem some people are making it out to be. ZOS made the game stop trusting the client for the values that were causing the biggest issues a long time ago now.
Source: I read
Lol Maybe you missed Zazeer's videos . Mario jumping around Cyrodiil , Flying , Unlimited ultimates ... Maybe some people know how to use CE better then others .
https://m.youtube.com/watch?v=ucv5uUsxorA
Maybe you should finish reading my post. "ZOS made the game stop trusting the client for the values that were causing the biggest issues a long time ago now." That is an old video. Go ahead and mess with your ultimate value and see for yourself if you don't believe me. Every ultimate button press requests the value from the server now. Try increasing your movement speed and watch yourself get auto-banned.
Maybe , I would not know as I've never tried an exploit or used a third party program . I was told there was a new version of CE with a working work around . I gave up caring after watching everyone return from prior bans . I walk into Cyrodiil knowing the risks and as a player with no control over cheating .
My confidence in ZOS's CE dedication is about as high as my confidence in politics .
This has been happening with every issue since launch. Sorry to break it to you but most dedicated players means nothing.PLEASE DO SOMETHING ABOUT THIS, TO ALLOW THIS TO HAPPEN IS TO DISRESPECT THE TIME AND EFFORTS OF ESO MOST DEDICATED PLAYERS.
Nothing against that those Exploits are clearly against evry Rule and deserve a punishment.
Also removing of the Skin...
But pls
DISRESPECT THE TIME AND EFFORTS OF ESO MOST DEDICATED PLAYERS
You see Disrespect in any Form evrywhere
And you arent the most Dedicated Player cause you finished a Trial on Hardmode and got a Skin, Lol...
This has been happening with every issue since launch. Sorry to break it to you but most dedicated players means nothing.PLEASE DO SOMETHING ABOUT THIS, TO ALLOW THIS TO HAPPEN IS TO DISRESPECT THE TIME AND EFFORTS OF ESO MOST DEDICATED PLAYERS.
Nothing against that those Exploits are clearly against evry Rule and deserve a punishment.
Also removing of the Skin...
But pls
DISRESPECT THE TIME AND EFFORTS OF ESO MOST DEDICATED PLAYERS
You see Disrespect in any Form evrywhere
And you arent the most Dedicated Player cause you finished a Trial on Hardmode and got a Skin, Lol...
Every exploit and bug which has been abused to date has allowed those who used it to get ahead of those in their field, they set the precedent it was fine to do these things until patched and that's the way most are going to continue to function.
willlienellson wrote: »Cheating is out of control in ESO right now. It reminds me of the months just prior to when CE exploded and Zos was finally forced to temporarily address the problem.
Something seems to be wrong with the global cooldown, or what can be animation cancelled.
I hit a well known NB (can't say who but he drives a Subaru) and knocked him down with incap strike. He immediately appeared far away at another target and 1 shot them. I didn't even believe it was the same player. I had to review my footage to believe it. But it was.
It CAN'T POSSIBLY be lag because the total amount of time that passed between when I knocked him down (initiated by my attack which didn't lag) and when he attacked the other person was less than needed for breakfree+animations+gapclose,etc.
The player cannot begin to break free until after he is CC'd, so we can take the moment of CC as a starting point for the analysis. If too many things happened in a window of time after the CC than should have been possible, that's a problem.
I then fought a stamsorc that I also knocked down and INSTANTLY he was upright and killed me with Reverse slice in less than the amount of time a single break free animation requires. I saw his character go horizontal and then back vertical and kill me. There was no actual break free animation, nor was there an Executioner animation. In perhaps 1/2 of a second he got knocked down, broke free, rose, reverse slice, and killed me. It was as fast as returned damage on a blazing shield.
Again, this cannot be "lag" because the starting point for the analysis is the act of being knocked down.
Finally, I can't prove this last one isn't lag, but I've started (recently) being hit by multiple attacks (not ticks) of biting jabs in under a second. This has become a frequent thing. Yesterday I got hit by 3 separate 7k biting jabs attacks (21k damage) in under 1 second when the tooltip for a single attack says it should take 1.1 seconds.
Look we all know there is cheating in this game AND we all know that people have always said there wasn't. So, we don't really know what is possible. Not really.
I know there are debuggers and hacks that allow you to toggle buffs. I know there are ways to "stick" sets like Shadowwalker and HistBark so you can get the benefit from extra 5 piece sets. I know there are "scripts" that let you move freely between all the campaigns without any restriction. Hell, there are addons that are cheats in my opinion.
But I believe there is currently a way to cheat that either surpasses the global cooldown and/or allows you animation cancel things you previously couldn't like channeled attacks and break free.
You can cancel a channeled attack, but the damage should be cut along with the animation. I don't think it's far fetched to assume it might be possible for someone to cheat in a way that the damage doesn't get cut short.
You can break before the animation plays on the other players screen
ZOS_AntonioP wrote: »Hello there,
Just a post to let you know we've removed a few posts from the thread. We understand people will have different views on the subject regarding the possible exploits in the game, but we have to ask that you post your views in a respectful manner to avoid the posts coming off as flaming. Please keep in mind that flaming is against the Forum Rules as it only leads to a heated derailment of a thread.
Thank you for understanding!
LordDragos wrote: »PLEASE REMOVE THE SKIN AND ACHIEVEMENTS OF THE PEOPLE THAT CHEATED IN VMAW.
IT IS COMPLETELY BS THAT MY FRIENDS AND TEAM HAVE SPENT MONTHS LEARNING AND COMPLETING VMAW AND LEARNING HARD MODE AND PEOPLE CHEAT TO GET IT, THEY NEED TO LOOSE THEIR SKINS AND GET BANNED HOW LONG YOUR CALL BUT NO SKINS FOR CHEATERS.
PLEASE DO SOMETHING ABOUT THIS, TO ALLOW THIS TO HAPPEN IS TO DISRESPECT THE TIME AND EFFORTS OF ESO MOST DEDICATED PLAYERS.
willlienellson wrote: »
Weekend just gone. Alessia Bridge on TF. Myself and another player were chasing an enemy player. He/she jumped over the side of the bridge. Before I knew what was happening, both of us were pulled up & over the side of the bridge, landing in the water below. None of us died, including the enemy player who managed to escape.
Uncertain whether this was a cheat or exploit. Posted here anyway.
Another odd death today at Chalman Keep. On the 2nd story inner, hit by javelin, knocked back away from the edge. While laying stunned on the ground, I was pulled up & over the edge and was killed off by falling death. The only skills showing in the recap were javelin & fall damage. Since when can a javelin pick you up & pull you over like that? Another couple of players had exactly the same thing, one was attached to siege at the time.
Death recap showed multiple hits by javelin & fall damage.
Edit 02/02/2017.
Same thing today at Aleswell. Up on the first floor of the keep, hit by Javelin, knocked backed onto the metal grate section. Pulled through the upper floor, landing down by the main door (almost lodged in the door) before my character had a chance to get up off the floor.
Death recap shows:
Fall damage 15.7k
Daedric mine 2.4k
Poision injection 2.8k
Absorb magicka 1.27k
heavy attack (shock) 1.2k
As far as I am aware, none of the above abilities can pull you any where.
A certain player today, forgot about gap closing onto keep walls being a ban-able offense. Assume this did not change?
Tan9oSuccka wrote: »What's the deal with certain players that don't take damage? I've run across a pile of them on Haderus on PS4.
There was a group of probably 30 EP beating on one guy. My attacks were somehow generating 300 damage? Really?
I have a pretty tanky build, and there's no way this is legit.
I also want to know how they heal from nothing, to 100% INSTANTLY without casting ANYTHING.
We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options.
Reverse slice ---> block cancel ---> reverse slice + dodgeroll (almost at the same time)
you can get the damage off faster than block casting by Skill + Dodge roll. When I was messing around with nb I could suprise attack and incap with no cooldown between with this method.
Lewandowsky wrote: »Hi guys,
I am just about certain I have experienced enemy players in pvp cheating repeatedly and I have yet to be sure I've reported it in the correct fashion. why doesn't /report or /help do not provide ways to easily report cheating. this seems like a joke - is the way to report enemy players hidden? maybe i'ts hidden in this 64 pages of discussion but if people have to search 64 pages it won't be reported appropriately, period. this cannot be acceptable if reporting cheaters can't be done in an intuitive fashion it's not being done appropriately. please fix this right away, make it explicit in /bug or /report