LastAmbushOnEarth wrote: »and what to do ppl who live in EU region? there is no call support of ZOS
another lack of customer service
in the region where actually MORE players of TESO located
just look to the number of pvp campaigns for example
There was a Blue group last night in TF that was jumping inside of Keeps. This was not only DK's, but at least one Templar and a NB. There was a group of 6 inside of Nikel before it was even close to being lit.Thalmor-Nordmaster wrote: »Zenimax is trying to make the game better. Kudos to them. Their risk management guy Hap. Might want to look into implementing a read only friday.Lots of people got caught up in this auto system. Today in cyrodiil I still saw a few speedy gonzales types. and wall jumpers. though not as many as before.I am going to finish out the trueflame campaign and then take a break for a few weeks and see what has transpired. I could use some pve time and find some sky sparkles.
Personally I think that zenimax put together something really quick and pushed it out. I don't think that the cs department was coordinated with, nor, was weekend time scheduled. The bean counters and overtime and such. Will they learn from this? One would hope so.
@LegacyDM and @SirAndy what sort of time frame would a company zenimax's size with zenimax's architecture be looking at to move from client side to server side?
Sorry, I got away from the business while AS/400 was still the thing.Found better money elsewhere.
Striving for a balanced system and a balanced appeal process should be the end goal.
Clear policy that is not wrapped up in a convoluted TOS should be presented to each and everyone of us.
Casting dispersions and besmirching character should be below us.
@Pomaikai I did see a teleporter today. Low activity area of Cyrodiil and ping was good about 117. It was like blink-blink - blink-gone. I am glad I am not competitive and only there to have fun.I think that level of brazen goofyness is enough to drive the competitive people bonkers.I did find something new though and that is Siege Shield will keep fleas off of Khajiit.I tried another experiment on a cat today with Stalwart Guard and it just went to sleep.
Sparkles for president. Because Cats are smarter than people
This ad paid for by friends of Sparkles
[...]
I also saw a Teleporter last night too. I jumped off a rock near a Keep on my mount, saw a Blue player in a Robe, went to target them, and they had just vanished. Instantly. Just gone. Poof.
lordrichter wrote: ».Any system they put in will be automated guys. They said themselves they don't have the budget for ingame GM's.
The "warden type" monitoring of wow, and the third party program detectors arn't in the budget either. What is in the budget?
I don't think they have the budget for automation. I think they just run some SQL queries against their database, probably as part of the Business Intelligence unit, and filter log files.
lordrichter wrote: ».Any system they put in will be automated guys. They said themselves they don't have the budget for ingame GM's.
The "warden type" monitoring of wow, and the third party program detectors arn't in the budget either. What is in the budget?
I don't think they have the budget for automation. I think they just run some SQL queries against their database, probably as part of the Business Intelligence unit, and filter log files.
But wait.... they have 7 million players .... right? If they have that number supporting the game how can you NOT afford GMs?
*end sarcasm*
LastAmbushOnEarth wrote: »lordrichter wrote: ».Any system they put in will be automated guys. They said themselves they don't have the budget for ingame GM's.
The "warden type" monitoring of wow, and the third party program detectors arn't in the budget either. What is in the budget?
I don't think they have the budget for automation. I think they just run some SQL queries against their database, probably as part of the Business Intelligence unit, and filter log files.
But wait.... they have 7 million players .... right? If they have that number supporting the game how can you NOT afford GMs?
*end sarcasm*
no, not players
only accounts bought
[...]
I also saw a Teleporter last night too. I jumped off a rock near a Keep on my mount, saw a Blue player in a Robe, went to target them, and they had just vanished. Instantly. Just gone. Poof.
Remember you have home and guest campaign. So this guy maybe just had his queue ready for the other campaign. Its so very sad that with the obvious shameless cheating going on (ladders weekly and lifetime especially) you cannot be sure what's cheat and what's just odd.
Tavore1138 wrote: »My previous post telling hackers to get rekt got removed, guess it hurt feelings.
But yeah, bans went out mainly in certain circles (obvious why)
They are investigating those temp bans to extend manually (good, and you obviously did something)
Trying to post up 'false positive' on a game like this doesn't work as there's no anti cheat searching your 8TB computer for hacks that you've never used in this game (only things you did with eso)
I would like to see these bans increase, first round 3 days? Fine, investigate the abusers and make them perm, everyone from this point, perm imo.
Oh really? I extracted The following from someone who was suspended due to a false positive. Here is the correspondence from Zos.
"Greetings,
This is Name Removed from customer support. I have good news! I have spoken with the Terms of Service departement and your account has been reinstated. You are good to login at any moment and continue playing.
I do apologize for the interruption in your game play. It looks like the latency and rubberbanding you described may have triggered some hack triggers we have in place."
You have no idea how the anti-cheat program works. Keep on beating the war drum supporting the witch hunt.
You missed the part where he said permaban after further investigation.
And you missed the part where he claims that posting up false positives doesn't work, Like he knows how the anti cheating software works.
Look before we all panic and start making assumptions let's settle down and let Zos sort this out tomorrow.
I think the point was that actual cheaters are going to scream false positive as well as those who have been given an actual false positive.
I understand it's really frustrating to be given a suspension when you've done nothing wrong but the community has been crying out for something to be done about the hacking for quite a while now, and if this is what Zos is going to give us, flawed as it may be, it's still a step in the right direction.
Those like your friend who were wrongly caught should be released. I think it's a case of cleaning up a few wrongful bans vs letting the hackers run wild
It really isn't a step in the right direction because every time something like this misfires and bans honest players, assuming that is what has happened, it gives further cover to the real cheats to claim that they too are innocent and reduces the credibility of such processes.
Also, as others have pointed out, doing it on a Friday night and then leaving people stranded for the weekend is really bad - we have a change freeze for anything but genuine emergency fixes on the last day of the week just so we don't leave people screwed over the weekend... and that is quite a common practice in IT these days.
purple-magicb16_ESO wrote: »Specific hacks/exploits/cheats should be outlined in forum along with their consequences and then link this in the newsletter and send to everyone in big bold red letters. Reminders should be posted from time to time right in game (as your logging in just like how the crown store pop up happens). Then they can take a harder stance on exploits.
Discussion regarding individual accounts should never happen. I'm not an exploiter (not smart/tech savvy enuff 4 that-lol!) but it just makes sense since a banned player could come back on them if his/her account was discussed with others violating confidentiality.
Needing to provide a road map on exploits maybe, but on hacks and the use of 3rd party programs - I doubt not one person who uses those sorts of things is ignorant to the fact its against TC's. I think a perma ban for both, instantly and without discussion of appeal for hacking and the same for exploits but only when ridden hard and knowingly abused.
@Thalmor-NordmasterThalmor-Nordmaster wrote: »
@Thalmor-NordmasterThalmor-Nordmaster wrote: »
If you had a good team of 4 you could do this in 4 weeks. 2 working on the client side, 2 working on the server side.
The mechanics needed are well known (not just in the gaming industry) so it's really just a matter of pumping out code.
You're going to need seasoned programmers with a solid understanding of various parts of a game engine.
No frills low level C optimized for speed and throughput and using UDP for transport.
Of course this all depends on how badly spaghettified their code is.
If they have a clear separation of the different logical layers within the code, it will be a lot easier.
If ZOS had hired me when they had the chance, we wouldn't be having this discussion right now.
@Thalmor-NordmasterThalmor-Nordmaster wrote: »
If you had a good team of 4 you could do this in 4 weeks. 2 working on the client side, 2 working on the server side.
The mechanics needed are well known (not just in the gaming industry) so it's really just a matter of pumping out code.
You're going to need seasoned programmers with a solid understanding of various parts of a game engine.
No frills low level C optimized for speed and throughput and using UDP for transport.
Of course this all depends on how badly spaghettified their code is.
If they have a clear separation of the different logical layers within the code, it will be a lot easier.
If ZOS had hired me when they had the chance, we wouldn't be having this discussion right now.
There is a reason why i don't work in the gaming industry anymore ...Having spent a number of years in the game industry, I can assure you it's not exactly a pleasant segment of the software engineering profession. You'll make a lot more money and have a significantly lower level of stress elsewhere.
Well, assuming you have the skills of course.
I hear this argument a lot but it really isn't true. I've worked on systems that kept track of 1000+ users per physical sever (!) without breaking a sweat. The servers were high end off the shelf machines, nothing super fancy.It mush have been ditched for the load it put on the servers.
There is a reason why i don't work in the gaming industry anymore ...Having spent a number of years in the game industry, I can assure you it's not exactly a pleasant segment of the software engineering profession. You'll make a lot more money and have a significantly lower level of stress elsewhere.
Well, assuming you have the skills of course.
I hear this argument a lot but it really isn't true. I've worked on systems that kept track of 1000+ users per physical sever (!) without breaking a sweat. The servers were high end off the shelf machines, nothing super fancy.It mush have been ditched for the load it put on the servers.
The processing time per user was much less than your average network latency. We had the system dialed in to the point where we had <10ms processing times per user update. That was under full load on the system.
Well, at least ZOS is enforcing Forum rules, if not Terms of Service.
Greetings,
We apologize that we have taken so long to get back to you in regards to your issue. Due to high ticket volumes, we will be unable to assist you further with this ticket. We understand this may be frustrating and we are disappointed that we are unable to deliver a Customer Service experience that is up to our desired standards. Below is all the troubleshooting we have available at this time. Below are some of the most common solutions for most in game issues.
For issues such as missing NPCs or quests not advancing correctly can be resolved by logging out for five minutes then logging back in. This will load you into a new game instance and refresh your surroundings. Please make sure you’ve attempted that first!
I recommend checking out our new Player's Guide for gameplay mechanics such as how certain items or character abilities work: http://forums.elderscrollsonline.com/en/discussion/60795/the-elder-scrolls-online-new-player-guide
There are also many wonderful unofficial community wikis which have a lot of helpful information about the game:
http://www.uesp.net/wiki/Main_Page
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_Wiki
http://elderscrollsonline.wiki.fextralife.com/
Please also be sure to visit our help portal where you can search for common issues and subscribe to individual articles for any updates about that information: https://help.elderscrollsonline.com.
Best Regards,
The Elder Scrolls Online Team
@daemoniosI'm not in IT but it seems to me there's more done in ESO than "tracking users". All the buffs, debuffs, bonuses, stats, weapon/spell damages, penetration and resistances need to be calculated. From what I've heard, ZOS offloaded much of that to the client, which is one of the factors that enables CE to work in this game. If everything that's currently done client-side and needs to be trusted, and therefore needs to be done server-side, I have my doubts that it wouldn't add a considerable load.
@LastAmbushOnEarth All your friend can do is ping it back to them until he gets an actual reply rather than an automated response. Saying that though...LastAmbushOnEarth wrote: »my friend was perma banned yesterday
he just bought his account and spent only 5 hours in the game in total
and guess what they answer to his first ticket?
IS THIS A JOKE?Greetings,
We apologize that we have taken so long to get back to you in regards to your issue. Due to high ticket volumes, we will be unable to assist you further with this ticket. We understand this may be frustrating and we are disappointed that we are unable to deliver a Customer Service experience that is up to our desired standards. Below is all the troubleshooting we have available at this time. Below are some of the most common solutions for most in game issues.
For issues such as missing NPCs or quests not advancing correctly can be resolved by logging out for five minutes then logging back in. This will load you into a new game instance and refresh your surroundings. Please make sure you’ve attempted that first!
I recommend checking out our new Player's Guide for gameplay mechanics such as how certain items or character abilities work: http://forums.elderscrollsonline.com/en/discussion/60795/the-elder-scrolls-online-new-player-guide
There are also many wonderful unofficial community wikis which have a lot of helpful information about the game:
http://www.uesp.net/wiki/Main_Page
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_Wiki
http://elderscrollsonline.wiki.fextralife.com/
Please also be sure to visit our help portal where you can search for common issues and subscribe to individual articles for any updates about that information: https://help.elderscrollsonline.com.
Best Regards,
The Elder Scrolls Online Team
Roehamad_Ali wrote: »Just a word of warning , since no one knows what software is triggering these permabans for certain , don't run any while playing ESO . That's the only thing I can recommend since the perma bans started back up . Be safe , don't lose your account .
ArcticWolfy wrote: »Tbh I don't see any point report ppl who glitch in this game like jumping walls in cyrodiil as if the game wasn't broken they couldn't do it. Maybe it's easier to remove siege weapons and castles and just do capture the flag. Lol
UltimaJoe777 wrote: »Guards only handle criminal activity related to the game. We need Guards that will handle cheaters and exploiters now, and that means appointing some of your staff to be in-game officers that patrol Cyrodiil and Dungeons looking for cheaters of any and all sorts. You have moderators for these forums, now give us some for the game. We don't want anymore of your band-aid fixes and flawed auto-catchers, we want YOU actually DOING something to both stop hackers/exploiters and prevent more from arising. If you're not big on permabans then at least constantly suspend their accounts by catching them in the act. Just get inside your own game and DO SOMETHING for once. At the very least this would show everyone you truly do care and really are doing everything in your power to fix this problem, because you do have the power, so now let's see the communication!