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[VIDEO] That speed hack tho

  • zyk
    zyk
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    Minno wrote: »
    Regardless if it it's a hack/exploit/bug the player knows something is wrong with it but continues to use it.

    [snip]

    I have the same disdain for Emps that use Emp siege knowing that its bugged.

    Thanks

    Using a known broken game mechanic for gain, is an exploit and should be a ban for the offense, how long depends on the attitude I suppose..:)

    Then most is us will be named for that nirn bug. :P

    What nirn bug? If you're referring to the effectiveness of nirnhoned armor in 1.6 and 2.0, it was not a bug.

    edited to remove image with names
    Edited by ZOS_DaryaK on May 26, 2016 1:37PM
  • Ghost-Shot
    Ghost-Shot
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    Im curious whether this is a hack or an exploit.

    Its a hack, it was quite common back in the day you just don't see it much anymore but there are still people who do it. If you ever here someone say "they've got their Nikes on", this is what they are referring too.
    Edited by Ghost-Shot on May 25, 2016 6:29PM
  • Kilandros
    Kilandros
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    Jagoblade still runs this, whatever it is
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Ghost-Shot
    Ghost-Shot
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    Kilandros wrote: »
    Jagoblade still runs this, whatever it is

    Yup
  • zyk
    zyk
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    Players must understand that a game like ESO does a *lot* client-side. The fast pace of combat makes this a requirement. The client needs to be extremely trusted for that to be. Any such game is vulnerable to memory hacking.

    No dev I am aware of has found a solution for this. The best compromise has been systems like Valve Anti-Cheat which uses an array of functions to passively monitor different kinds of client activities. Valve allows cheats to be exploited for a period and offenders are mass-banned in ban waves.

    ESO is an ideal candidate for a VAC-like system as it is progression based. Many players who presently cheat would stop if losing progress was a possibility.

    We need to encourage ZOS to begin taking cheating seriously. This has to happen in at least two ways:

    - implementation of a VAC-like system/policy
    - fast fixes for bugs exploitable in-game such as multiple mundus, overload bar, etc
    - serious consequences for cheaters: permanently banned accounts

    Considering how ZOS handled the recent dupe bug, I can't see ZOS going in this direction on its own. We, as a PVP community, must constantly demand it as necessary.
  • rfennell_ESO
    rfennell_ESO
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    Haha great stuff, guess who else runs this stuff and posted in this thread?
  • Zyle
    Zyle
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    :open_mouth: Yeah that looks like a glitch/exploit, as far as I'm aware the fastest combination you can do is: Orc + Fiords + Major Expedition + Windrunning + Hasty Retreat.

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  • Prospering
    Prospering
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    Known bug, I've seen like 7 people by now with it.
  • Aleraon
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    Maybe this guy was one of the only people to get their movement speed fixed after thieves guild so it just looks fast to the rest of us hehe
    (EU/AD) CP501 Razum-dah - Khajiiti Templar Healer
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  • rfennell_ESO
    rfennell_ESO
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    zyk wrote: »
    Players must understand that a game like ESO does a *lot* client-side. The fast pace of combat makes this a requirement. The client needs to be extremely trusted for that to be. Any such game is vulnerable to memory hacking.

    No dev I am aware of has found a solution for this. The best compromise has been systems like Valve Anti-Cheat which uses an array of functions to passively monitor different kinds of client activities. Valve allows cheats to be exploited for a period and offenders are mass-banned in ban waves.

    ESO is an ideal candidate for a VAC-like system as it is progression based. Many players who presently cheat would stop if losing progress was a possibility.

    We need to encourage ZOS to begin taking cheating seriously. This has to happen in at least two ways:

    - implementation of a VAC-like system/policy
    - fast fixes for bugs exploitable in-game such as multiple mundus, overload bar, etc
    - serious consequences for cheaters: permanently banned accounts

    Considering how ZOS handled the recent dupe bug, I can't see ZOS going in this direction on its own. We, as a PVP community, must constantly demand it as necessary.

    Yep, been saying forever that until ZOS wakes up from the wheel they are asleep at and gets some sort of warden or VAC system... Pvp will be plagued by exploiters.
  • klink012
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    zyk wrote: »
    Players must understand that a game like ESO does a *lot* client-side. The fast pace of combat makes this a requirement. The client needs to be extremely trusted for that to be. Any such game is vulnerable to memory hacking.

    No dev I am aware of has found a solution for this. The best compromise has been systems like Valve Anti-Cheat which uses an array of functions to passively monitor different kinds of client activities. Valve allows cheats to be exploited for a period and offenders are mass-banned in ban waves.

    ESO is an ideal candidate for a VAC-like system as it is progression based. Many players who presently cheat would stop if losing progress was a possibility.

    We need to encourage ZOS to begin taking cheating seriously. This has to happen in at least two ways:

    - implementation of a VAC-like system/policy
    - fast fixes for bugs exploitable in-game such as multiple mundus, overload bar, etc
    - serious consequences for cheaters: permanently banned accounts

    Considering how ZOS handled the recent dupe bug, I can't see ZOS going in this direction on its own. We, as a PVP community, must constantly demand it as necessary.

    It would be nice if ZoS would actually stand behind it's product this way. Ban known exploiters. Fix the bugs. Listen to the community. Etc.
  • rfennell_ESO
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    klink012 wrote: »

    It would be nice if ZoS would actually stand behind it's product this way. Ban known exploiters. Fix the bugs. Listen to the community. Etc.

    Would you be surprised that many of the most vocal (the community) are also the exploiters?
  • NativeJoe
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    well looks like this [snip] is the only way sorcs are going to complete vma now haha. Gosh now I wonder how many of these people used this to get their scores up so high.

    [edited for naming]
    Edited by ZOS_CoriJ on May 25, 2016 9:50PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
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  • frozywozy
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    zyk wrote: »
    Players must understand that a game like ESO does a *lot* client-side. The fast pace of combat makes this a requirement. The client needs to be extremely trusted for that to be. Any such game is vulnerable to memory hacking.

    No dev I am aware of has found a solution for this. The best compromise has been systems like Valve Anti-Cheat which uses an array of functions to passively monitor different kinds of client activities. Valve allows cheats to be exploited for a period and offenders are mass-banned in ban waves.

    ESO is an ideal candidate for a VAC-like system as it is progression based. Many players who presently cheat would stop if losing progress was a possibility.

    We need to encourage ZOS to begin taking cheating seriously. This has to happen in at least two ways:

    - implementation of a VAC-like system/policy
    - fast fixes for bugs exploitable in-game such as multiple mundus, overload bar, etc
    - serious consequences for cheaters: permanently banned accounts

    Considering how ZOS handled the recent dupe bug, I can't see ZOS going in this direction on its own. We, as a PVP community, must constantly demand it as necessary.

    This.
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  • ZOS_GregoryV
    Greetings all,

    We are glad to see our members making great use of the Forums. However, we regret to inform you that we have felt it necessary to remove the initial shared video. It is fine to talk about the issue, but it is not fine to give instructions or show videos. We would like to thank you all for the information and would like to request that you properly report exploits in the future.
    Edited by ZOS_GregoryV on May 25, 2016 8:06PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • OdinForge
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    NativeJoe wrote: »
    well looks like this person is the only way sorcs are going to complete vma now haha. Gosh now I wonder how many of these people used this to get their scores up so high.

    Were you in Haderus/IC yesterday, your name seems familiar.

    I don't think CE is as prolific in ESO as some people think. What might be possible with CE in one game, isn't guaranteed to be possible in another. You can easily google search this stuff, I've never seen anyone modifying their damage output capability or doing things like removing cool-down (speaking in ESO).

    At most I've seen "speed hacking" but even in the OP video you could see that the attacks were going off at normal speed, just his movement was altered. These kinds of videos are easy to find if you look, yet none more than movement speed seem to apply.

    The 2nd video posted here by @pead that was taken down, kind of hard to tell.

    [edited to remove name]
    Edited by ZOS_CoriJ on May 25, 2016 9:33PM
    The Age of Wrobel.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Hope ya'll really fix it this time
  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We've removed some more posts. Please remember that discussing moderator activity on the forums is against our forum rules. If you have questions or concerns regarding moderator action, you can PM the moderator or any other member of the moderation team directly.
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    Staff Post
  • FENGRUSH
    FENGRUSH
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    Needs less forum moderation and more in game moderation. This isnt an exploit - its a hack. Using 3rd party program.

    I know ZOS generally doesnt do anything about people breaking rules, but this is one that you cant let slip.
  • Jaybe_Mawfaka
    Jaybe_Mawfaka
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    noice
    Edited by Jaybe_Mawfaka on May 27, 2016 7:13PM
  • FENGRUSH
    FENGRUSH
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    @ZOS_DaryaK Please get someone with some authority to speak on this to respond or well go about fixing this the old fashioned way of showing every person how to do it.
  • Jaybe_Mawfaka
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    FENGRUSH wrote: »
    @ZOS_DaryaK Please get someone with some authority to speak on this to respond or well go about fixing this the old fashioned way of showing every person how to do it.

  • Rune_Relic
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    Zyle wrote: »
    :open_mouth: Yeah that looks like a glitch/exploit, as far as I'm aware the fastest combination you can do is: Orc + Fiords + Major Expedition + Windrunning + Hasty Retreat.

    No...there is a problem with implementation I think.
    Not the skills themselves.

    I have been bugged where rapids sometimes stuck and stacked (2x speed).
    But it wasnt reproducible TMK.
    So you couldnt really plan for it.

    However, I now have a good idea how it can be done if ZOS was careless.
    Like they were with crafting writs and TBS.
    Edited by Rune_Relic on May 26, 2016 2:13PM
    Anything that can be exploited will be exploited
  • InvitationNotFound
    InvitationNotFound
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    zyk wrote: »
    Players must understand that a game like ESO does a *lot* client-side. The fast pace of combat makes this a requirement. The client needs to be extremely trusted for that to be. Any such game is vulnerable to memory hacking.

    No dev I am aware of has found a solution for this. The best compromise has been systems like Valve Anti-Cheat which uses an array of functions to passively monitor different kinds of client activities. Valve allows cheats to be exploited for a period and offenders are mass-banned in ban waves.

    ESO is an ideal candidate for a VAC-like system as it is progression based. Many players who presently cheat would stop if losing progress was a possibility.

    We need to encourage ZOS to begin taking cheating seriously. This has to happen in at least two ways:

    - implementation of a VAC-like system/policy
    - fast fixes for bugs exploitable in-game such as multiple mundus, overload bar, etc
    - serious consequences for cheaters: permanently banned accounts

    Considering how ZOS handled the recent dupe bug, I can't see ZOS going in this direction on its own. We, as a PVP community, must constantly demand it as necessary.

    Well I actually hope they aren't going to implement some additional systems. In general they have to run with higher privileges e.g. Admin. I don't want to have a game run with admin rights (you would have to start TS with admin rights as well then, and so forth)... maybe a separate process would be okay. Well, no... actually I don't want anything developed by ZOS running with more privileges on my machine. I mean, look at the game's current broken state. And they should implement something that runs with more privileges on your something messing with file access, memory access etc? Hell NO!
    FENGRUSH wrote: »
    Needs less forum moderation and more in game moderation. This isnt an exploit - its a hack. Using 3rd party program.

    I know ZOS generally doesnt do anything about people breaking rules, but this is one that you cant let slip.

    Well, maybe he'll get a 3 day ban or so... you know... something he doesn't care about (yes, this was a reference to the last crafting writs exploit)...
    Edited by ZOS_CoriJ on May 27, 2016 8:08PM
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  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    You are welcome to send videos showing evidence of cheating to any of the moderators or community managers, and we will forward them to the appropriate team for investigation.
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  • Joy_Division
    Joy_Division
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    Been in groups with people boasting on TS that they have this who ask us to look at the map and see if it's obvious they use it.

    Yes, when you don't have the Steed Mundas active and I am struggling on my sprinting horse to catch up to your dismounted character, it isn't exactly subtle.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Turelus
    Turelus
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    Okay I am actually annoyed that my previous post was removed as it didn't have anything in it which I didn't post in the thread regarding the surveys exploit.

    So before this post is removed, note I am not saying anything which myself and others didn't already say (and not get moderated) in this thread LINK or this one LINK
    ZOS_DaryaK wrote: »
    You are welcome to send videos showing evidence of cheating to any of the moderators or community managers, and we will forward them to the appropriate team for investigation.

    As I said in my previous post (and now have to say again) we do this all the time, however it takes weeks for anything to be fixed (if at all) and normally no action is taken until an issue goes live on these forums.

    Regarding the last large exploit this was reported weeks before it hit the forums but nothing was done until it was made public on the forums. Then we saw a fix for the issue in under 24 hours and 72 hour bans handed out to players, however there was no removal of ill gotten gains.

    There is obviously little confidence in ZOS from the community regarding how exploits are handled yet because of the company stance of "We don't talk about rule enforcement or moderation" nothing can be discussed. As shown by the posts removed in this thread already we are not allowed an open dialogue about something many in the community see as an issue.

    Either ZOS needs to start having more open communication or the game is going to continue down this road of having a reputation and culture that cheating is fine.

    When we say we want more communication we're not asking for names of was banned, what we're asking for is what every other MMO company is able to provide which is official posts regarding actions taken when issues arise, none of this secrecy.

    Start actually talking to us about things rather than trying to keep everything hush hush. We all know exploits happen and we all know warnings and bans happen. We even know the details of durations because of outside forums like Reddit. It would be better to hear information from an official source and have some facts rather than continue to get our information from one another and create more rumours.
    @Turelus - EU PC Megaserver
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  • yodased
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    Until latency and server lag are fixed speed hack can't be enforced.

    Speed hack works by telling the server that your client is in a spot that it really isn't, the server then has to 'accept' this and it re positions the client to the 'appropriate' position relative to the original reported position.

    It doesn't actually make you move faster, it just tricks the server into thinking there is a big latency issue and the client is taking longer to respond than normal.

    You can check for outside the normal parameters for response from the client, but that is just one more server side calculation to handle..

    The reason that things like CE work on these games is there is too many variables with each client/server connection to be able to trust the server knows exactly what is going on, where.

    It's up to the trust relationship between the client and the server to determine things like movement position. If the client is misreporting, the server will compensate accordingly.

    If you keep the misreport within specs of normal variance, you will never be caught because even the best server admin won't see a report never created. The server sees nothing wrong.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • OdinForge
    OdinForge
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    yodased wrote: »
    Until latency and server lag are fixed speed hack can't be enforced.

    Speed hack works by telling the server that your client is in a spot that it really isn't, the server then has to 'accept' this and it re positions the client to the 'appropriate' position relative to the original reported position.

    It doesn't actually make you move faster, it just tricks the server into thinking there is a big latency issue and the client is taking longer to respond than normal.

    You can check for outside the normal parameters for response from the client, but that is just one more server side calculation to handle..

    The reason that things like CE work on these games is there is too many variables with each client/server connection to be able to trust the server knows exactly what is going on, where.

    It's up to the trust relationship between the client and the server to determine things like movement position. If the client is misreporting, the server will compensate accordingly.

    If you keep the misreport within specs of normal variance, you will never be caught because even the best server admin won't see a report never created. The server sees nothing wrong.

    Why are we educating ZOS on this, really scary that they clearly aren't aware.
    The Age of Wrobel.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    OdinForge wrote: »
    yodased wrote: »
    Until latency and server lag are fixed speed hack can't be enforced.

    Speed hack works by telling the server that your client is in a spot that it really isn't, the server then has to 'accept' this and it re positions the client to the 'appropriate' position relative to the original reported position.

    It doesn't actually make you move faster, it just tricks the server into thinking there is a big latency issue and the client is taking longer to respond than normal.

    You can check for outside the normal parameters for response from the client, but that is just one more server side calculation to handle..

    The reason that things like CE work on these games is there is too many variables with each client/server connection to be able to trust the server knows exactly what is going on, where.

    It's up to the trust relationship between the client and the server to determine things like movement position. If the client is misreporting, the server will compensate accordingly.

    If you keep the misreport within specs of normal variance, you will never be caught because even the best server admin won't see a report never created. The server sees nothing wrong.

    Why are we educating ZOS on this, really scary that they clearly aren't aware.

    What is even more sad is that whatever anti-cheat mechanics they put in the game way back before 1.5 that killed PvP performance and this kind of stuff can still happen.

    So they went from a game that could have 100s of players on screen from each alliance to a game that struggles in a 20v20 and people can still cheat.

    Wow.
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