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Who actually wants those poisons?

  • Derra
    Derra
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    No. do some more work and make them actually balanced or drop them totally
    Lava_Croft wrote: »
    It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.

    Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn :disappointed:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • The_Great_Maldini
    The_Great_Maldini
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    The duration on the multi effect poisons is really short. Even 5.8 seconds is not THAT long but long enough if you are 1 v X with people chasing you down.

    The ability to 1 v X is surely going to die in this game.
  • blistb16_ESO
    blistb16_ESO
    ✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Poisons transform this game into russian roulette. The first one who get the proc has a clear advantage. Please, give me back the game I've bought :(
  • Skitttles
    Skitttles
    ✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Rip solo players
    Skittles | DC Stem Sok and sumtimes Nertbled
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Sounomi wrote: »
    DocFrost72 wrote: »
    Meh, will stop roll dodge spam/shield spam at least.

    Higher stamina cost only applies to abilities though. Roll dodge will be unaffected by those poisons.

    Stamina shields/heals will be affected.
    Question, if I am holding block and my target hits me with one of the mentioned poisons in the OP, do I actually get those status effects?

    The OP has poisons that last somewhere between 2.5-4.5 seconds with lots of utility. But then a google search shows me this;

    Rh9W1jF.jpg?1
    cc6a507fee4f38b20ddc7e8917e89060.png
    And this one is 10 seconds.

    The 10 second one sounds more menacing but has less utility. Now as someone who PvPs, I would probably take the 10 second duration over the multi utility poison. I can't see myself making a large dent into my target in under 2.5-4.5 seconds. 10 seconds though, I could force my target to run out of stamina/magic...This all assuming the 20% proc goes off at the correct time at the correct point in the fight.

    Enter... precision macro combo builds.
    Anything that can be exploited will be exploited
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Derra wrote: »
    Lava_Croft wrote: »
    It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.

    Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn :disappointed:

    Agree
    So when the campaign is outnumbered 10:1
    What is the point of even showing up..let alone fighting ?
    By ZOS interpretation of outnumbered people must die.....there is no point.

    Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.
    Edited by Rune_Relic on May 23, 2016 10:12PM
    Anything that can be exploited will be exploited
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Turelus wrote: »
    Communities complain managing resources isn't required in PvP any more. Community complains ZOS add something which makes resources important again.

    The core issue is the Champion System and the removal of softcaps. Poisons are just a band-aid solution that won't even really fix the problem of resource management being trivial, and just tip the scales in favor of large groups even moreso.



    Grand Overlord 25/8/17
  • Grileenor
    Grileenor
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    :smiley:Yes. I want those poisons and I don't care for PvP.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    No. do some more work and make them actually balanced or drop them totally
    Grileenor wrote: »
    :smiley:Yes. I want those poisons and I don't care for PvP.

    DO NPC's have resource pools and spell costs? A lot of these poisons seems to be designed for PvP.
  • ToRelax
    ToRelax
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    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    Grileenor wrote: »
    :smiley:Yes. I want those poisons and I don't care for PvP.

    DO NPC's have resource pools and spell costs? A lot of these poisons seems to be designed for PvP.

    They talked about that, mentioning how they expected poisons that decrease all damage the target does or increase the damage going towards it to be especially effective in PvE.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    No. do some more work and make them actually balanced or drop them totally
    Turelus wrote: »
    Communities complain managing resources isn't required in PvP any more. Community complains ZOS add something which makes resources important again.

    The core issue is the Champion System and the removal of softcaps. Poisons are just a band-aid solution that won't even really fix the problem of resource management being trivial, and just tip the scales in favor of large groups even moreso.

    Agree 100% with this, was saying the same thing to a guildmate on PS4, but i played PC beta and PC launch too. They now can not go back on the CP system because it would basically be a nerf to everybody and the hours they spent making gold gear. The CP system has turned players way too powerful and this is exactly a bandaid fix to that.
  • KingShocker
    KingShocker
    ✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Rune_Relic wrote: »
    Derra wrote: »
    Lava_Croft wrote: »
    It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.

    Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn :disappointed:

    Agree
    So when the campaign is outnumbered 10:1
    What is the point of even showing up..let alone fighting ?
    By ZOS interpretation of outnumbered people must die.....there is no point.

    Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.

    I wish I could click on "agree" and "awesome" for this.

    Already some of the main campaigns are so dominated by one faction that the others just give up. Why keep fighting when the enemy outnumbers you significantly, and has emp buff, and has scroll buffs... and has so many poisons that you melt when their zerg looks at you?
  • Khaos_Bane
    Khaos_Bane
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    No. do some more work and make them actually balanced or drop them totally
    The poisons are OP as they stand on PTS. @Wrobel even ignored some of the PVP kill recaps in ESO live.
  • JLAMAR22
    JLAMAR22
    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    Just the idea of these poisons for pvp use makes me physically sick.
  • Apherius
    Apherius
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    No . they must balance classes firstly . poison in a second time . but ... maybe they want do a big pile of .... ^^
    Edited by Apherius on May 24, 2016 12:17PM
  • Pandorii
    Pandorii
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    No. do some more work and make them actually balanced or drop them totally
    It really amazes me that there can be such a strong consensus against something like poisons (with 80 percent of votes against and many of the fors are actually also against it) and the dev team will not listen or adjust. That can't be good for the game...
  • STEVIL
    STEVIL
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    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    Rune_Relic wrote: »
    Derra wrote: »
    Lava_Croft wrote: »
    It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.

    Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn :disappointed:

    Agree
    So when the campaign is outnumbered 10:1
    What is the point of even showing up..let alone fighting ?
    By ZOS interpretation of outnumbered people must die.....there is no point.

    Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.

    I wish I could click on "agree" and "awesome" for this.

    Already some of the main campaigns are so dominated by one faction that the others just give up. Why keep fighting when the enemy outnumbers you significantly, and has emp buff, and has scroll buffs... and has so many poisons that you melt when their zerg looks at you?

    So, to see if i get this straight, BEFORE poisons it is already the case that others give up due to one faction dominance and outnumbering no chsnce etc... but POISONS will let zergs melt you?

    What is the diff between the death of a thousand jesus beams and poisons?

    Really, the new more powerful more frequent enchantments seem the better choice for way outnumbered meltdown. Why use expendables for over time effects when its a squash?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • OdinForge
    OdinForge
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    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    Wrobel's stance on being outnumbered is cancerous to this game.

    Just when you think there may be a glimmer of hope, he comes out and says *** like that.
    The Age of Wrobel.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Rune_Relic wrote: »
    Enter... precision macro combo builds.

    What if I told you I was on Console and not PC. 1.0
  • XaXa
    XaXa
    ✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    I think they should go back to the drawimg board with them. Lower the effects, turn them into weapon enchants. It has been so long since enchanter have been givin new glyphs to make.
  • k9mouse
    k9mouse
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    Why does the OP and so many threads always talk about PVP this and PVP that, neft that because of PVP. PVP is not only aspect of ESO, you know.... There is a lot of us who love PVE and just put up with PVP. I can not answer OP's poll because there is not a PVE option.
  • NBrookus
    NBrookus
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    No. do some more work and make them actually balanced or drop them totally
    k9mouse wrote: »
    Why does the OP and so many threads always talk about PVP this and PVP that, neft that because of PVP. PVP is not only aspect of ESO, you know.... There is a lot of us who love PVE and just put up with PVP. I can not answer OP's poll because there is not a PVE option.

    Because poisons won't affect much in PvE. It gives some more options for doing damage in PvE, some RP... the NPCs aren't being competitive.
  • XaXa
    XaXa
    ✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    k9mouse wrote: »
    Why does the OP and so many threads always talk about PVP this and PVP that, neft that because of PVP. PVP is not only aspect of ESO, you know.... There is a lot of us who love PVE and just put up with PVP. I can not answer OP's poll because there is not a PVE option.

    Because PVP is a major part of the game and is where poisons are primarily meant to be used? Or are you seriously planning on coating your weapons drain stamina poisons in PVE?

    Its like going onto a poll about viscious death and if its OP and complaining that PVErs arnt getting an option dedicated to them in the poll.

    The option isnt there because PVE doesnt really matter in this context.

    Im happy to be corrected. If someone can give me a good reason to run drain stam / magicka poisons in PVE i will eat my own shoe.
  • Armitas
    Armitas
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    ✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Pandorii wrote: »
    It really amazes me that there can be such a strong consensus against something like poisons (with 80 percent of votes against and many of the fors are actually also against it) and the dev team will not listen or adjust. That can't be good for the game...

    80% dissapproval from us peasants wouldn't even make them blush.
    Edited by Armitas on May 24, 2016 5:10PM
    Retired.
    Nord mDK
  • ToRelax
    ToRelax
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    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    Rune_Relic wrote: »
    Derra wrote: »
    Lava_Croft wrote: »
    It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.

    Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn :disappointed:

    Agree
    So when the campaign is outnumbered 10:1
    What is the point of even showing up..let alone fighting ?
    By ZOS interpretation of outnumbered people must die.....there is no point.

    Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.

    I wish I could click on "agree" and "awesome" for this.

    Already some of the main campaigns are so dominated by one faction that the others just give up. Why keep fighting when the enemy outnumbers you significantly, and has emp buff, and has scroll buffs... and has so many poisons that you melt when their zerg looks at you?

    So, to see if i get this straight, BEFORE poisons it is already the case that others give up due to one faction dominance and outnumbering no chsnce etc... but POISONS will let zergs melt you?

    What is the diff between the death of a thousand jesus beams and poisons?

    Really, the new more powerful more frequent enchantments seem the better choice for way outnumbered meltdown. Why use expendables for over time effects when its a squash?

    Maybe it has to do with the ones who still fight ounumbered, and now get another huge disadvantage... I know it must be hard to believe for you, but not everyone dies as soon as he is being attacked by a half dozen players at once. At least so far.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Pandorii wrote: »
    It really amazes me that there can be such a strong consensus against something like poisons (with 80 percent of votes against and many of the fors are actually also against it) and the dev team will not listen or adjust. That can't be good for the game...

    Not the first time this has happened.

    Jgt40fn.png


    http://www.lifehack.org/articles/communication/how-the-sunk-cost-fallacy-makes-you-act-stupid.html

    This is also why they were unwilling to back down on removing that terrible server authoritative middleware that ruined PvP. Sunk cost.

    That's why they won't remove the champion system even though it is unbalancing the game and causing gear and skills to be nerfed left and right.

    Once ZOS puts a certain amount of developer time into something they are pushing it to live no matter what.
    Except for spelcrafting of course, that can languish in limbo forever.

    We have a new poll now on the PTS.

    xTqCXfT.png

    Lets see if they decide to honor the clear will of the community or continue this poor communication and "ZOS knows best" mentality so far removed from the will of the people that pay their salary.
    Edited by Yolokin_Swagonborn on May 24, 2016 5:39PM
  • Sallington
    Sallington
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    Battle Spirit should also adds poison immunity.

    Done.

    This seems like another half-baked idea to counter the balancing nightmare that is the CP system.
    Edited by Sallington on May 24, 2016 6:29PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Pandorii wrote: »
    It really amazes me that there can be such a strong consensus against something like poisons (with 80 percent of votes against and many of the fors are actually also against it) and the dev team will not listen or adjust. That can't be good for the game...

    They're in too deep at this point. ZOS has advertised Dark Brotherhood as having poisons and, no matter what, Dark Brotherhood will launch with poisons included. The best thing we can hope for is ZOS to ban poisons from PVP, or, at the very least, give us a poison-free campaign (maybe include a no-poison rule in the no-CP campaigns?)


    Grand Overlord 25/8/17
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    ToRelax wrote: »
    STEVIL wrote: »
    Rune_Relic wrote: »
    Derra wrote: »
    Lava_Croft wrote: »
    It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.

    Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn :disappointed:

    Agree
    So when the campaign is outnumbered 10:1
    What is the point of even showing up..let alone fighting ?
    By ZOS interpretation of outnumbered people must die.....there is no point.

    Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.

    I wish I could click on "agree" and "awesome" for this.

    Already some of the main campaigns are so dominated by one faction that the others just give up. Why keep fighting when the enemy outnumbers you significantly, and has emp buff, and has scroll buffs... and has so many poisons that you melt when their zerg looks at you?

    So, to see if i get this straight, BEFORE poisons it is already the case that others give up due to one faction dominance and outnumbering no chsnce etc... but POISONS will let zergs melt you?

    What is the diff between the death of a thousand jesus beams and poisons?

    Really, the new more powerful more frequent enchantments seem the better choice for way outnumbered meltdown. Why use expendables for over time effects when its a squash?

    Maybe it has to do with the ones who still fight ounumbered, and now get another huge disadvantage... I know it must be hard to believe for you, but not everyone dies as soon as he is being attacked by a half dozen players at once. At least so far.

    Nice little graph but has ZERO to do with my comments you quot.

    If as the poster said its already pre-poisons one side dominant buffed numbered etc crushing with emp buff blah blah so that they "just give up" how do poisons become the new boogeyman end of days cats and dogs sleeping together scapegoat?

    Like i said, when outnumbering and looking for a squash down, the long cooldown overtime poisons arent the best option. The new 3-4x enchants arent expended and have much faster cooldown. The poisons will serve more for longer fights.

    For outnumbered scenarios ANY offensive buff everyone can use or defensive nerf shifts the odds to the group.

    Adjusting the balance place for one-v-many isnt going to be achieved by ostriching any and every new thing but by actual direct rules change deliberatelt adjusting for one-v-many. For instance "if damage from 3 or more hits within 10 seconds all damage is reduced by 90% for 60 seconds" wpuld pretty much stop gangs from quickly burning down solo or pairs.

    It would let solo or pairs of experienced elite players in superior gear lay into groups of weaker players with impunity, as god intended. New pvp players would learn grouping for safety did not work out as well and since they know they wont beat the elite-w-gesr 2-on-2 they would likely stay awsy more often leaving pvp the dueling ground of the elite with less roafkill essy picking slow meat.

    Get the rules to favor your preferred outcome directly and then you dont have to be afraid everytime something new is added.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Wow, this is a fairly sound rejection by the community. Good game ZoS
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