Lava_Croft wrote: »It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.
DocFrost72 wrote: »Meh, will stop roll dodge spam/shield spam at least.
Higher stamina cost only applies to abilities though. Roll dodge will be unaffected by those poisons.
Takes-No-Prisoner wrote: »Question, if I am holding block and my target hits me with one of the mentioned poisons in the OP, do I actually get those status effects?
The OP has poisons that last somewhere between 2.5-4.5 seconds with lots of utility. But then a google search shows me this;
And this one is 10 seconds.
The 10 second one sounds more menacing but has less utility. Now as someone who PvPs, I would probably take the 10 second duration over the multi utility poison. I can't see myself making a large dent into my target in under 2.5-4.5 seconds. 10 seconds though, I could force my target to run out of stamina/magic...This all assuming the 20% proc goes off at the correct time at the correct point in the fight.
Lava_Croft wrote: »It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.
Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn
Communities complain managing resources isn't required in PvP any more. Community complains ZOS add something which makes resources important again.
Yolokin_Swagonborn wrote: »
arkansas_ESO wrote: »Communities complain managing resources isn't required in PvP any more. Community complains ZOS add something which makes resources important again.
The core issue is the Champion System and the removal of softcaps. Poisons are just a band-aid solution that won't even really fix the problem of resource management being trivial, and just tip the scales in favor of large groups even moreso.
Rune_Relic wrote: »Lava_Croft wrote: »It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.
Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn
Agree
So when the campaign is outnumbered 10:1
What is the point of even showing up..let alone fighting ?
By ZOS interpretation of outnumbered people must die.....there is no point.
Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.
KingShocker wrote: »Rune_Relic wrote: »Lava_Croft wrote: »It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.
Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn
Agree
So when the campaign is outnumbered 10:1
What is the point of even showing up..let alone fighting ?
By ZOS interpretation of outnumbered people must die.....there is no point.
Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.
I wish I could click on "agree" and "awesome" for this.
Already some of the main campaigns are so dominated by one faction that the others just give up. Why keep fighting when the enemy outnumbers you significantly, and has emp buff, and has scroll buffs... and has so many poisons that you melt when their zerg looks at you?
Rune_Relic wrote: »Enter... precision macro combo builds.
Why does the OP and so many threads always talk about PVP this and PVP that, neft that because of PVP. PVP is not only aspect of ESO, you know.... There is a lot of us who love PVE and just put up with PVP. I can not answer OP's poll because there is not a PVE option.
Why does the OP and so many threads always talk about PVP this and PVP that, neft that because of PVP. PVP is not only aspect of ESO, you know.... There is a lot of us who love PVE and just put up with PVP. I can not answer OP's poll because there is not a PVE option.
It really amazes me that there can be such a strong consensus against something like poisons (with 80 percent of votes against and many of the fors are actually also against it) and the dev team will not listen or adjust. That can't be good for the game...
KingShocker wrote: »Rune_Relic wrote: »Lava_Croft wrote: »It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.
Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn
Agree
So when the campaign is outnumbered 10:1
What is the point of even showing up..let alone fighting ?
By ZOS interpretation of outnumbered people must die.....there is no point.
Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.
I wish I could click on "agree" and "awesome" for this.
Already some of the main campaigns are so dominated by one faction that the others just give up. Why keep fighting when the enemy outnumbers you significantly, and has emp buff, and has scroll buffs... and has so many poisons that you melt when their zerg looks at you?
So, to see if i get this straight, BEFORE poisons it is already the case that others give up due to one faction dominance and outnumbering no chsnce etc... but POISONS will let zergs melt you?
What is the diff between the death of a thousand jesus beams and poisons?
Really, the new more powerful more frequent enchantments seem the better choice for way outnumbered meltdown. Why use expendables for over time effects when its a squash?
It really amazes me that there can be such a strong consensus against something like poisons (with 80 percent of votes against and many of the fors are actually also against it) and the dev team will not listen or adjust. That can't be good for the game...
It really amazes me that there can be such a strong consensus against something like poisons (with 80 percent of votes against and many of the fors are actually also against it) and the dev team will not listen or adjust. That can't be good for the game...
KingShocker wrote: »Rune_Relic wrote: »Lava_Croft wrote: »It's pretty safe to say that if you don't like running in a big group of pugs or a lag inducing train of proxdet spamming purgebots, ESO's PvP wants you gone.
Haven´t you heared - if you´re outnumbered you´re going to die anyway. So why not implement a mechanic that makes sure the struggle won´t last too long and you get a nice and fast respawn
Agree
So when the campaign is outnumbered 10:1
What is the point of even showing up..let alone fighting ?
By ZOS interpretation of outnumbered people must die.....there is no point.
Personally I like to feel I am makin gmore of a contribution than being a source of guaranteed AP for the largest population.
I wish I could click on "agree" and "awesome" for this.
Already some of the main campaigns are so dominated by one faction that the others just give up. Why keep fighting when the enemy outnumbers you significantly, and has emp buff, and has scroll buffs... and has so many poisons that you melt when their zerg looks at you?
So, to see if i get this straight, BEFORE poisons it is already the case that others give up due to one faction dominance and outnumbering no chsnce etc... but POISONS will let zergs melt you?
What is the diff between the death of a thousand jesus beams and poisons?
Really, the new more powerful more frequent enchantments seem the better choice for way outnumbered meltdown. Why use expendables for over time effects when its a squash?
Maybe it has to do with the ones who still fight ounumbered, and now get another huge disadvantage... I know it must be hard to believe for you, but not everyone dies as soon as he is being attacked by a half dozen players at once. At least so far.