It's about time they introduce an item in the game to reduces peoples resource management. Champ Points ruin resource management. I don't want to play a game with infinite ammo.
It's about time they introduce an item in the game to reduces peoples resource management. Champ Points ruin resource management. I don't want to play a game with infinite ammo.
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
So last patch we got told to split up. They added vicious death. Spread out or die.
Now, they're making us group up. Play in a small group or solo and poisons will just ruin it for you.
Honestly, I don't get this game at times. Aoe caps and now poisons... Why are you so afraid of letting skill prevail?
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
Aside from detection potions, potions don't kill anyone.
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
Aside from detection potions, potions don't kill anyone.
The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.
Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.
Same for foods.
And especially for crafter gear, glyphs etc.
In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.
But...
I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.
Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?
Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
Aside from detection potions, potions don't kill anyone.
The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.
Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.
Same for foods.
And especially for crafter gear, glyphs etc.
In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.
But...
I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.
Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?
Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?
I don't think you quite got the point - no one is worried about "casuals" because "casuals" don't fight outnumbered. Also, the cost of keeping enough poison at hand is definitely higher than that for potions, which in turn makes competitive gear look super cheap.
And yeah, I think we all know it's not drain poisons and detection potions that bring a player under 0 HP. The point?
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
Aside from detection potions, potions don't kill anyone.
The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.
Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.
Same for foods.
And especially for crafter gear, glyphs etc.
In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.
But...
I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.
Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?
Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
Aside from detection potions, potions don't kill anyone.
The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.
Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.
Same for foods.
And especially for crafter gear, glyphs etc.
In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.
But...
I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.
Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?
Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?
These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
Aside from detection potions, potions don't kill anyone.
The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.
Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.
Same for foods.
And especially for crafter gear, glyphs etc.
In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.
But...
I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.
Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?
Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?
These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.
So armed with poison you can jump to crowd and be as deadly as a vicdeath bombadier... cool. Now folks csn stop worrying about it and just resource drain zergs down.
But you might wsnba chat with the folks above who seem to think poisons cost too much, nor too little.
Theres an entire new zone I believe. With a quest line and stuff. I wouldn't know though, I still havn't even been in the new Thieves Guild zone.PainfulFAFA wrote: »They cant take away poisons otherwise whats the point of DB? A DLC with just fixes but no content?
What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
Aside from detection potions, potions don't kill anyone.
The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.
Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.
Same for foods.
And especially for crafter gear, glyphs etc.
In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.
But...
I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.
Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?
Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?
These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.
So armed with poison you can jump to crowd and be as deadly as a vicdeath bombadier... cool. Now folks csn stop worrying about it and just resource drain zergs down.
But you might wsnba chat with the folks above who seem to think poisons cost too much, nor too little.
vortexman11 wrote: »Theres an entire new zone I believe. With a quest line and stuff. I wouldn't know though, I still havn't even been in the new Thieves Guild zone.PainfulFAFA wrote: »They cant take away poisons otherwise whats the point of DB? A DLC with just fixes but no content?What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
How is this different from potions or provisioning or craftsble sets etc?
Anybody out there competitive with routine dropped loot instead of crafted?
Aside from detection potions, potions don't kill anyone.
The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.
Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.
Same for foods.
And especially for crafter gear, glyphs etc.
In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.
But...
I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.
Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?
Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?
These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.
So armed with poison you can jump to crowd and be as deadly as a vicdeath bombadier... cool. Now folks csn stop worrying about it and just resource drain zergs down.
But you might wsnba chat with the folks above who seem to think poisons cost too much, nor too little.
Poisons will not proc on multiple people though, you wont be as powerful as a Vicious Death bomber using poisons because if you jump into 10 people spamming AoEs you'll only proc your poison on one of them then your cooldown will step in, while all 10 of them will proc a poison on you, you'll be taking extra damage, your skills will cost more, you'll take reduced healing, you'll be rooted, snared, and every other "balanced" thing these poisons do.
I'm not saying that one person should be able to poison all 10, I just don't believe all 10 should be able to poison that one person.
ZOS_JessicaFolsom yeah that lore breaking mount stuff is much more important to use your one comment every 2 days quota on than this here
Will be one of ZOS' biggest mistakes if they introduce poisons as they are now on PTS.
RoamingRiverElk wrote: »