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Who actually wants those poisons?

  • Justice31st
    Justice31st
    ✭✭✭✭✭
    I saw an ESO game dev get 1 rotation shotted on the ESO live stream. His tool tip, first hit was a 16k poison damage. ZOS is really screwing the pooch with this addition to the game.
    "The more you know who you are, and what you want, the less you let things upset you."
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Paraflex wrote: »
    It's about time they introduce an item in the game to reduces peoples resource management. Champ Points ruin resource management. I don't want to play a game with infinite ammo.


    I'm of the same sentiment, but wouldn't everybody be better off it ZOS removed or rebalanced the Champion System? As far as I can tell, poisons will just make it even harder to 1vX (how can one person take on four people if each of the four people have a 20% chance to drain his stam/magicka/both to nothing every time they hit him?) and trivial in large group play, as these groups always have somebody running Purify/Purge to get rid of the negative effects.


    Grand Overlord 25/8/17
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Paraflex wrote: »
    It's about time they introduce an item in the game to reduces peoples resource management. Champ Points ruin resource management. I don't want to play a game with infinite ammo.

    Great. Another band-aid over a severed artery. Prox-Det didn't solve zerging. Poisons aren't going to solve the broken champion system and the lack of soft-caps.
  • Tdroid
    Tdroid
    ✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    I'd be fine with the idea, where it not for the absurd ability cost increase poisons. Aren't there better ways to deal with infinite resource builds? Like, I dunno, just lowering the regen values, and resource-management passives of the armor skills, a bit?

    And it is not like I think this will balance infinite resource-builds. These poisons are far more harmful to the builds that aren't that, because they can't make a comeback at easily.
    Edited by Tdroid on May 26, 2016 6:02AM
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    So last patch we got told to split up. They added vicious death. Spread out or die.

    Now, they're making us group up. Play in a small group or solo and poisons will just ruin it for you.

    Honestly, I don't get this game at times. Aoe caps and now poisons... Why are you so afraid of letting skill prevail? Probably because a lot or people who play are pretty bad, so they need to feel they are good to enjoy the game. So they'll zerg and use poisons and feel good when the 20 of them successfully beat down one guy.

    Sick of the PvP in this game. Next patch will be worse. One shot stam NBs and poisons will be a joke.

    I've been farming IC dungeons the last 2 week's as I can't be bothered with how pvp is. So I'll just keep doing that. Now that training is on the loot table I'll have to spend way more time doing it anyway...
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    looooooooooooooooool this is truly ret@rded
    2013

    rip decibel
  • kewl
    kewl
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    I don't want them. BUT if they make it in, I'm going to Arboretum ledge camp with the AD pocket pool all-stars.

    Real-Life-Snipers-and-Video-Game-Snipers_o_95878.jpg
  • Ajax_22
    Ajax_22
    ✭✭✭✭✭
    No surprised to see the numbers stack so far against this broken mechanic. However, if the history of these forums have taught us anything, it's that ZOS doesn't give a damn about our feedback. I love to see the community's solidarity on issues such as this, but this feedback will be ignored as usual.
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    After I heard they updated the PTS I had hoped they nerfed poisons. But they BUFFED IT BY 100%. Kbai.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Bdawwg
    Bdawwg
    ✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Edited by STEVIL on May 26, 2016 2:49PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    I don't get how a game designer can make these poisons...then look at the tooltip and walk away thinking they did a good thing. Look at it ZOS, seriously look at those tooltips. What world do you live in where that seems acceptable?

    I don't even need to play this game to know that is broken. Show me a poison in any game with those stats and I will immediately say that is broken with no knowledge of the game. If you told me it was good for that game I would wonder how badly messed up that game is that poisons of this magnitude are required to fix it.

    You have taken something that should have been a fun addition and turned it into a nightmare that almost no one wants. The only thing I ever wanted from poisons was to tweak my build in a minor way to make it perform better in the direction I want. That is all, I don't want it to break someones class or build. I just want to tweak my own in a minor way.
    Edited by Armitas on May 26, 2016 4:37PM
    Retired.
    Nord mDK
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Brrrofski wrote: »
    So last patch we got told to split up. They added vicious death. Spread out or die.

    Now, they're making us group up. Play in a small group or solo and poisons will just ruin it for you.

    Honestly, I don't get this game at times. Aoe caps and now poisons... Why are you so afraid of letting skill prevail?


    Sometimes I feel like im in a constant state of harrassment from ZOS...not over class balance but over how I should be allowed to play this game. Do this! Stop that now this! Okay back to this! No now this!
    Edited by Armitas on May 26, 2016 4:21PM
    Retired.
    Nord mDK
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    ToRelax wrote: »
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.

    The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.

    Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.

    Same for foods.

    And especially for crafter gear, glyphs etc.

    In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.

    But...

    I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.

    Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?

    Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.

    The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.

    Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.

    Same for foods.

    And especially for crafter gear, glyphs etc.

    In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.

    But...

    I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.

    Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?

    Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?

    I don't think you quite got the point - no one is worried about "casuals" because "casuals" don't fight outnumbered. Also, the cost of keeping enough poison at hand is definitely higher than that for potions, which in turn makes competitive gear look super cheap.
    And yeah, I think we all know it's not drain poisons and detection potions that bring a player under 0 HP. The point?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    ToRelax wrote: »
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.

    The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.

    Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.

    Same for foods.

    And especially for crafter gear, glyphs etc.

    In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.

    But...

    I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.

    Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?

    Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?

    I don't think you quite got the point - no one is worried about "casuals" because "casuals" don't fight outnumbered. Also, the cost of keeping enough poison at hand is definitely higher than that for potions, which in turn makes competitive gear look super cheap.
    And yeah, I think we all know it's not drain poisons and detection potions that bring a player under 0 HP. The point?

    Fine replace casual with "anyone who doesn't play why lately enought to farm poisons or rank up alchemy" since i was just trying to use shorthsnd not provide a semantic duck and weave to the point.

    Cost of poison higher? I think i recall the notion that poisons proc 1 time in 5, have 10s cooldown and you produce 4x poisons vs potions. All the ingredients are spread across tamriel. So it does not sound like a huge cost diff for poisons and potions and i gotta say based on my experience the time and/or loot for gold gear (not evrn getting into maelstrom wpns, etc) is in a whole nuther league.

    Go check forums for how many rants you got about having to redo high end gold gear when traits chg vs how many are fretting the demands for having sufficient alchemy mats to give the newly cp160 alts inbessences.

    I say again, if you are really concerned about the survability and competitiveness of "anyone who doesn't play why lately enought to..." obtain and keep competitive level items, lets start with gold gear, maelstroms, shoulders, etc all of which have a much higher threshold than poisons, potions and provisions.

    Ready to go green?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Ajax_22
    Ajax_22
    ✭✭✭✭✭
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.

    The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.

    Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.

    Same for foods.

    And especially for crafter gear, glyphs etc.

    In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.

    But...

    I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.

    Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?

    Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?

    These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    Ajax_22 wrote: »
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.

    The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.

    Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.

    Same for foods.

    And especially for crafter gear, glyphs etc.

    In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.

    But...

    I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.

    Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?

    Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?

    These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.

    So armed with poison you can jump to crowd and be as deadly as a vicdeath bombadier... cool. Now folks csn stop worrying about it and just resource drain zergs down.

    But you might wsnba chat with the folks above who seem to think poisons cost too much, nor too little.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    Ajax_22 wrote: »
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.

    The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.

    Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.

    Same for foods.

    And especially for crafter gear, glyphs etc.

    In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.

    But...

    I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.

    Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?

    Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?

    These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.

    So armed with poison you can jump to crowd and be as deadly as a vicdeath bombadier... cool. Now folks csn stop worrying about it and just resource drain zergs down.

    But you might wsnba chat with the folks above who seem to think poisons cost too much, nor too little.

    I only use a potion when it makes sense to do so, whereas with poisons, exactly because of said 20% proc chance, timing doesn't work, so I just try to apply it as soon as possible. And I think you'd be hard pressed to attack an enemy for half a minute without proccing a poison even though it's slotted. Now I don't know which poisons and thus which ingredients will be the most useful overall, but it's very likely it'll involve some mushroom, in which case the ingredients are probably no more common than the plants for potions.

    Also, I put casuals in quotes because I'd still call a good player casual when he's only playing casually, which doesn't nessecarily prohibit him from fighting outnumbered - which is what this is all about. Because in that case, different poisons will stack with each other. And that's where I drop out of this debate, the devs know our stance on this.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    They cant take away poisons otherwise whats the point of DB? A DLC with just fixes but no content?
    Theres an entire new zone I believe. With a quest line and stuff. I wouldn't know though, I still havn't even been in the new Thieves Guild zone.
    STEVIL wrote: »
    Ajax_22 wrote: »
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.

    The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.

    Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.

    Same for foods.

    And especially for crafter gear, glyphs etc.

    In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.

    But...

    I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.

    Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?

    Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?

    These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.

    So armed with poison you can jump to crowd and be as deadly as a vicdeath bombadier... cool. Now folks csn stop worrying about it and just resource drain zergs down.

    But you might wsnba chat with the folks above who seem to think poisons cost too much, nor too little.

    Poisons will not proc on multiple people though, you wont be as powerful as a Vicious Death bomber using poisons because if you jump into 10 people spamming AoEs you'll only proc your poison on one of them then your cooldown will step in, while all 10 of them will proc a poison on you, you'll be taking extra damage, your skills will cost more, you'll take reduced healing, you'll be rooted, snared, and every other "balanced" thing these poisons do.

    I'm not saying that one person should be able to poison all 10, I just don't believe all 10 should be able to poison that one person.
    Edited by vortexman11 on May 26, 2016 6:52PM
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  • STEVIL
    STEVIL
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    Yes. I want those poisons and they are good for PvP.
    They cant take away poisons otherwise whats the point of DB? A DLC with just fixes but no content?
    Theres an entire new zone I believe. With a quest line and stuff. I wouldn't know though, I still havn't even been in the new Thieves Guild zone.
    STEVIL wrote: »
    Ajax_22 wrote: »
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    Bdawwg wrote: »
    What's going to happen in the non cp campaigns where resource management is already needed. An extra 60%! That's going to kill anyone who doesn't play why lately enought to farm poisons or rank up alchemy.

    How is this different from potions or provisioning or craftsble sets etc?

    Anybody out there competitive with routine dropped loot instead of crafted?

    Aside from detection potions, potions don't kill anyone.

    The 60% debuff dont either. They may cause circumstances that lead to yyour demise if you run outbof resources.

    Similarly, potions for damagebor crit bufg, healing, invisvetc can also cause lethal circumstances.

    Same for foods.

    And especially for crafter gear, glyphs etc.

    In ESO crafting and hunting for resources has a real measurable impact on competitive. The observation that "someone without the time or invedtment into crafting or obtaining quality gear" is disadvantaged possibly seriously so or even lethally so against one who does applies across the board and is not new to poisons.

    But...

    I think its telling that the 60% resource drains are most oft mentioned and the new straight up damage boost enchants and even the damage potions seem to get less heat. It seems to me, ymmv, the outrage is more over max-meta-build-breaking with frets over "saving poor casuals who cant keep up" served up more as window dressing or beards.

    Hey, pop quiz, if you are all worried about casuals being unable to keep up with friggin alchemy in poisons, you willing to say lets toss out all gold level items, all elite gear gained by vmsa, dsa, leaderboard worthies, maelstrom weapons, monster shoulders, demonic codpieces etc at the same time to help keep ESO more casual friendly?

    Or is it just poisons ANYONE CAN GET (coincidentally maybe mets-breaking) that are the cause of this newfound casual player protection union CPPU?

    These resource cost increse poisons are far more powerful than any five piece set in the game. In fact these poisons are equal to about 200 green champion points. You can't find a full load out of gear in this game that is a powerful as a single effect poison.

    So armed with poison you can jump to crowd and be as deadly as a vicdeath bombadier... cool. Now folks csn stop worrying about it and just resource drain zergs down.

    But you might wsnba chat with the folks above who seem to think poisons cost too much, nor too little.

    Poisons will not proc on multiple people though, you wont be as powerful as a Vicious Death bomber using poisons because if you jump into 10 people spamming AoEs you'll only proc your poison on one of them then your cooldown will step in, while all 10 of them will proc a poison on you, you'll be taking extra damage, your skills will cost more, you'll take reduced healing, you'll be rooted, snared, and every other "balanced" thing these poisons do.

    I'm not saying that one person should be able to poison all 10, I just don't believe all 10 should be able to poison that one person.

    Thanks.

    I agree its just someone was arguing the resource poisons were more powerful than any 5pc gear set so i had to put out the most obvious "takes half second semi-conscious thought to counter" example.

    Thanks.
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  • Sparky617
    Sparky617
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    No. do some more work and make them actually balanced or drop them totally
    I can't believe that ZOS surprises us with poison crafting, when they should have been delivering Jewel crafting. I'd MUCH rather have the option of 12 total slots for crafted set bonuses
  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    @ZOS_JessicaFolsom yeah that lore breaking mount stuff is much more important to use your one comment every 2 days quota on than this here
  • ToRelax
    ToRelax
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    No. do some more work and make them actually balanced or drop them totally
    ginoboehm wrote: »
    ZOS_JessicaFolsom yeah that lore breaking mount stuff is much more important to use your one comment every 2 days quota on than this here

    C'mon, what is she supposed to do... blaming the CM doesn't help.
    Edited by ToRelax on May 27, 2016 10:12AM
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  • Aldruin
    Aldruin
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    No. do some more work and make them actually balanced or drop them totally
    Will be one of ZOS' biggest mistakes if they introduce poisons as they are now on PTS.
  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    ToRelax wrote: »
    ginoboehm wrote: »
    ZOS_JessicaFolsom yeah that lore breaking mount stuff is much more important to use your one comment every 2 days quota on than this here

    C'mon, what is she supposed to do... blaming the CM doesn't help.

    oh sorry i didn't know commenting one thing every two days is their job sorry for that
  • RoamingRiverElk
    RoamingRiverElk
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    No. do some more work and make them actually balanced or drop them totally
    Aldruin wrote: »
    Will be one of ZOS' biggest mistakes if they introduce poisons as they are now on PTS.

    Poisons, AOE caps for damage, CP system, removal of dynamic ultimate generation and the removal of softcaps instead of maybe just pushing them a bit further.
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  • Tdroid
    Tdroid
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    No. do some more work and make them actually balanced or drop them totally
    Aldruin wrote: »
    Will be one of ZOS' biggest mistakes if they introduce poisons as they are now on PTS.

    Poisons, AOE caps for damage, CP system, removal of dynamic ultimate generation and the removal of softcaps instead of maybe just pushing them a bit further.

    A decent list of all the non-class things that could be considered "biggest mistakes".
  • Parafrost
    Parafrost
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    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.
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