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Who actually wants those poisons?

  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers
  • Mumyo
    Mumyo
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    No. do some more work and make them actually balanced or drop them totally
    itscompton wrote: »
    I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.

    I'd much rather poison's that do the following:

    -Prevent player's from going invisible/stealth

    Well then to be fair I want them to prevent players from shielding and healing.

    Well to be fair there are already tons of options to reduce healing, which is the Templar equivalent of going stealth or putting up shields.

    Answer is simple: Purge. In the end there is no healing reduce.
  • STEVIL
    STEVIL
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    Yes. I want those poisons and they are good for PvP.
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ToRelax
    ToRelax
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    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    You show us more and more of your stupidity, rather. Not only can enemies weave their light/medium attacks, weapon skills also apply poisons just like weapon enchantments. And the important poisons, like a magicka and a stamina drain, really is enough to screw you when being applied permanently.
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  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    ToRelax wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    You show us more and more of your stupidity, rather. Not only can enemies weave their light/medium attacks, weapon skills also apply poisons just like weapon enchantments. And the important poisons, like a magicka and a stamina drain, really is enough to screw you when being applied permanently.

    You may need to look up that four syllable word. It doesnt mean what you think it does.

    A good example of what it means is arguing that instead of 50 l/h vs 50 skill it could be 50 l/h vs 50 woven l/h and skills (or maybe more) when the point was you were screwed either way.

    Yes skills can apply poisons and ench but at a lower proc chance and so not "just like".

    Really, all the examples of things that would kill youvwhether poisons are involved or not just erode the point.

    Boogeyman says when ran over by truck, shot, stabbed bludgeoned, impslrd and pepper sprayed calling for banning pepper spray is silly.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Lava_Croft
    Lava_Croft
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    No. do some more work and make them actually balanced or drop them totally
    In 20
    Aldruin wrote: »
    Will be one of ZOS' biggest mistakes if they introduce poisons as they are now on PTS.

    Poisons, AOE caps for damage, CP system, removal of dynamic ultimate generation and the removal of softcaps instead of maybe just pushing them a bit further.
    Apart from Poisons, all of these things were basically introduced at the same time. This is the real mistake. Constant talk of not wanting to make big changes, while all ZOS does is constantly make big changes.
  • FENGRUSH
    FENGRUSH
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    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    You show us more and more of your stupidity, rather. Not only can enemies weave their light/medium attacks, weapon skills also apply poisons just like weapon enchantments. And the important poisons, like a magicka and a stamina drain, really is enough to screw you when being applied permanently.

    You may need to look up that four syllable word. It doesnt mean what you think it does.

    A good example of what it means is arguing that instead of 50 l/h vs 50 skill it could be 50 l/h vs 50 woven l/h and skills (or maybe more) when the point was you were screwed either way.

    Yes skills can apply poisons and ench but at a lower proc chance and so not "just like".

    Really, all the examples of things that would kill youvwhether poisons are involved or not just erode the point.

    Boogeyman says when ran over by truck, shot, stabbed bludgeoned, impslrd and pepper sprayed calling for banning pepper spray is silly.

    Ive been hit by 50 attacks in a tight window on more occasions than I could count. I won more of those fights than Ill ever remember.

    Instead of arguing why these situations arent a good point, perhaps you should deliver how these poisons are a good thing for PvP in its current state given their form and use?
  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    check my youtube i handle crowds that outnumber me by up to 1 to 10
  • STEVIL
    STEVIL
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    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    ginoboehm wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    check my youtube i handle crowds that outnumber me by up to 1 to 10

    Save me the time... is it by taking 50 attack in 5-10 secs more often than not or by dodging that density of attacks more often than not. My bet is its more the latter which is my point.

    Cringing over low proc chance poisons stack 10 high on you is nuts. Itd an argument doomed from the start.

    Its almost as silly as raging over poisons playtest results less than four days before launch.

    EDIT dodging meant avoiding not eso dofge roll btw
    Edited by STEVIL on May 27, 2016 7:14PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
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    Yes. I want those poisons and they are good for PvP.
    FENGRUSH wrote: »
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    You show us more and more of your stupidity, rather. Not only can enemies weave their light/medium attacks, weapon skills also apply poisons just like weapon enchantments. And the important poisons, like a magicka and a stamina drain, really is enough to screw you when being applied permanently.

    You may need to look up that four syllable word. It doesnt mean what you think it does.

    A good example of what it means is arguing that instead of 50 l/h vs 50 skill it could be 50 l/h vs 50 woven l/h and skills (or maybe more) when the point was you were screwed either way.

    Yes skills can apply poisons and ench but at a lower proc chance and so not "just like".

    Really, all the examples of things that would kill youvwhether poisons are involved or not just erode the point.

    Boogeyman says when ran over by truck, shot, stabbed bludgeoned, impslrd and pepper sprayed calling for banning pepper spray is silly.

    Ive been hit by 50 attacks in a tight window on more occasions than I could count. I won more of those fights than Ill ever remember.

    Instead of arguing why these situations arent a good point, perhaps you should deliver how these poisons are a good thing for PvP in its current state given their form and use?

    Just like "Indiana Jones The Crystsl Skull should have won an Oscar" thats not a position i have taken so... no.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    ginoboehm wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    check my youtube i handle crowds that outnumber me by up to 1 to 10

    Save me the time... is it by taking 50 attack in 5-10 secs more often than not or by dodging that density of attacks more often than not. My bet is its more the latter which is my point.

    Cringing over low proc chance poisons stack 10 high on you is nuts. Itd an argument doomed from the start.

    Its almost as silly as raging over poisons playtest results less than four days before launch.

    EDIT dodging meant avoiding not eso dofge roll btw

    i main a freaking magicka templar i dodge nothing
  • Lettigall
    Lettigall
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    No. do some more work and make them actually balanced or drop them totally
    I really don't understand how devs can look at these poisons and think: "It's gonna be good for the game!"
    Some men just want to watch the world burn... I just want a cold beer!
  • Lava_Croft
    Lava_Croft
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    No. do some more work and make them actually balanced or drop them totally
    Don't bother, this zerger doesn't get it.
    Lettigall wrote: »
    I really don't understand how devs can look at these poisons and think: "It's gonna be good for the game!"
    Not even after they removed softcaps, removed dynamic Ultimate generation and introduced the Champion System all at the same time?
  • STEVIL
    STEVIL
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    Yes. I want those poisons and they are good for PvP.
    Lettigall wrote: »
    I really don't understand how devs can look at these poisons and think: "It's gonna be good for the game!"

    1 opens up whole new area for offensive customization.
    2 empowers alchemy and available from day 1.
    3 enable a strategy of "attack their sustain" that didnt really exist as directly before
    4 pushes back against infinite sustain meta


    So just off the top of my head thats four wsys a dev or player could think poisons are "good for the game"

    Probably lots more but since you say you could not understand even one of these, i dont want to provide too much of a shock all at once.

    After all, had you said "i donr agree but i can see how..." that is rntirely different.

    Poisons drop in less than 100 hours.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • nimander99
    nimander99
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    nimander99 wrote: »
    I think poisons are a good idea... But we'll see what the actual impact is on live.

    If only we had a way to TEST what their impact would be on live. Some sort of "test server." I know it sounds crazy but hear me out:

    Maybe people who really care about this game would be willing to download another whole copy of the game and test certain features for fun and balance BEFORE they make it to live.

    Then those players could report their findings on some sort of "test server forum" and if the response came back overwhelming negative, like say for example, 200 individual people comprising 80% of those that responded saying they would rather have NO POISONS than broken poisons, then perhaps ZOS could send the concept back to the drawing board and not push a broken exploitable system to live.

    Sounds like a good idea doesn't it? If only.

    Heh heh, I like you @Yolokin_Swagonborn , you just said something I would totally say to someone else :D
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  • Jhunn
    Jhunn
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    No. do some more work and make them actually balanced or drop them totally
    AOE caps poll had 3k votes back then. This one has ~350. Maybe next important PvP poll will have 30 votes.

    Going in the right direction!
    Gave up.
  • STEVIL
    STEVIL
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    Yes. I want those poisons and they are good for PvP.
    ginoboehm wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    check my youtube i handle crowds that outnumber me by up to 1 to 10

    Save me the time... is it by taking 50 attack in 5-10 secs more often than not or by dodging that density of attacks more often than not. My bet is its more the latter which is my point.

    Cringing over low proc chance poisons stack 10 high on you is nuts. Itd an argument doomed from the start.

    Its almost as silly as raging over poisons playtest results less than four days before launch.

    EDIT dodging meant avoiding not eso dofge roll btw

    i main a freaking magicka templar i dodge nothing
    ginoboehm wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    check my youtube i handle crowds that outnumber me by up to 1 to 10

    Save me the time... is it by taking 50 attack in 5-10 secs more often than not or by dodging that density of attacks more often than not. My bet is its more the latter which is my point.

    Cringing over low proc chance poisons stack 10 high on you is nuts. Itd an argument doomed from the start.

    Its almost as silly as raging over poisons playtest results less than four days before launch.

    EDIT dodging meant avoiding not eso dofge roll btw

    i main a freaking magicka templar i dodge nothing

    Ahhh with this it makes sense you might see poisons as a threat or at minimum a game changer. IIRC they can not only affect the spam cost of the infinite healing jabs/radiance but also could reduce healing (think i remember that one) if they could keep the 20% procs going often enough to overcome your ability to slough off negative effects.

    yep, they could threaten that meta.It might be harder to take on as many?
    Might have to change things up a bit?

    makes sense.

    Thanks.

    Not that in any case you are looking at 10 poison's worth of effects at once. i wager you are too good to allow that to happen.

    EDIT: Should know more in just a few days tho.
    Edited by STEVIL on May 28, 2016 5:32AM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • dodgehopper_ESO
    dodgehopper_ESO
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    Yes. I want those poisons and they are good for PvP.
    DDuke wrote: »
    ginoboehm wrote: »
    Armitas wrote: »
    So if I'm in light armor and I get CC'd with stam poison on...my break free is going to cost 60% moar?

    yes. same for block and stuff. you need like 1200+ stam rec just to break free with them more than twice

    Actually, stamina cost increasing poison affects only stamina abilities - break free, block & roll dodge costs remain unchanged by it.


    As to the topic, I wish there was a "Yes and No" option - these poisons are going to end the endless duels, which is very, very good (especially considering the upcoming arenas/BGs) - but in 1vX they're going to be a pain in the arse.

    This sums up my thoughts. I voted yes, but it is because I think it adds an interesting element to the game, and if it is overpowered it will be brought in line. Additionally, it might actually make light and heavy attacks more important, and MIGHT make them consider adding combinations to the game, a personal desire I've had for a long time. In group play I suspect it will mean a lot more efficient purge spamming. Purge might end up just being one guy's job on the team.
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  • Rohamad_Ali
    Rohamad_Ali
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    No. do some more work and make them actually balanced or drop them totally
    I have serious doubts anyone that currently pvps , could see this as a positive and remain hopeful that if it's too much , ZOS will reel it in line . They must be pvping some where outside Cyrodiil . History simply does not support this logic .
  • STEVIL
    STEVIL
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    Yes. I want those poisons and they are good for PvP.
    I have serious doubts anyone that currently pvps , could see this as a positive and remain hopeful that if it's too much , ZOS will reel it in line . They must be pvping some where outside Cyrodiil . History simply does not support this logic .

    i wouldn't be surprised to see later tweaks downward either. its pretty much par for most courses, ESO and elsewhere. Aim at the high enmd at the outset, spawn lotsa interest and results and then if necessary tweak down.

    i wouldn't be surprised to see poisons at 20% proc 10 sec cooldown get lowered durations or longer cooldowns.

    I also wouldn't be surprised if 100% proc 4 sec cooldown (reduced further by traits and sets) enchants at 3-4x current magnitude to get tweaked down either... again likely cooldown adjusted not necessarily magnitude.

    Will start seeing more Tuesday with new metas following almost instantly.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Lettigall
    Lettigall
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    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    Lettigall wrote: »
    I really don't understand how devs can look at these poisons and think: "It's gonna be good for the game!"

    1 opens up whole new area for offensive customization.
    2 empowers alchemy and available from day 1.
    3 enable a strategy of "attack their sustain" that didnt really exist as directly before
    4 pushes back against infinite sustain meta


    So just off the top of my head thats four wsys a dev or player could think poisons are "good for the game"

    Probably lots more but since you say you could not understand even one of these, i dont want to provide too much of a shock all at once.

    After all, had you said "i donr agree but i can see how..." that is rntirely different.

    Poisons drop in less than 100 hours.


    1. What customization? Placing meta poison on your bar?
    2. alchemy was always important
    3. If you have problems with sustain builds now you will have problems with them in DB. With poisons will suffer only solo players, 1vX will be almost certain death.
    4. "sustain meta" was created by removing softcaps and introducing champion system and bringing in new broken system is no way to counter it!


    Some men just want to watch the world burn... I just want a cold beer!
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    You show us more and more of your stupidity, rather. Not only can enemies weave their light/medium attacks, weapon skills also apply poisons just like weapon enchantments. And the important poisons, like a magicka and a stamina drain, really is enough to screw you when being applied permanently.

    You may need to look up that four syllable word. It doesnt mean what you think it does.

    A good example of what it means is arguing that instead of 50 l/h vs 50 skill it could be 50 l/h vs 50 woven l/h and skills (or maybe more) when the point was you were screwed either way.

    Yes skills can apply poisons and ench but at a lower proc chance and so not "just like".

    Really, all the examples of things that would kill youvwhether poisons are involved or not just erode the point.

    Boogeyman says when ran over by truck, shot, stabbed bludgeoned, impslrd and pepper sprayed calling for banning pepper spray is silly.

    Sorry what?! So what are all those 1vX videos out there and the countless solo PvPers who murder small groups? 60% increase in cost is INSANE, I was expecting 10% at the very most with this current poison system. I mean how do you fight 10 people applying 60% cost increase for magicka and stamina along with 16k poison dmg with the damage one applying on you constantly? If this patch goes through with these poisons RIP PvP.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    I have serious doubts anyone that currently pvps , could see this as a positive and remain hopeful that if it's too much , ZOS will reel it in line . They must be pvping some where outside Cyrodiil . History simply does not support this logic .

    i wouldn't be surprised to see later tweaks downward either. its pretty much par for most courses, ESO and elsewhere. Aim at the high enmd at the outset, spawn lotsa interest and results and then if necessary tweak down.

    i wouldn't be surprised to see poisons at 20% proc 10 sec cooldown get lowered durations or longer cooldowns.

    I also wouldn't be surprised if 100% proc 4 sec cooldown (reduced further by traits and sets) enchants at 3-4x current magnitude to get tweaked down either... again likely cooldown adjusted not necessarily magnitude.

    Will start seeing more Tuesday with new metas following almost instantly.

    The problem is that if they are indeed broken, it'll be 4 or 5 months until things are addressed. Say the fears in here are indeed realized and its a game breaking thing, say people don't want to play anymore because of it. It'll be 5 months before they fix it.

    I voted No not because I feel like they are way over the top and done counterintuitiely (drains and reagents), which I do. But because I'm afraid we won't see them balanced or done right until the next DLC, as has become their pattern of late. If I had faith that they'd make correct and major adjustments on the fly if needed, then I'd have voted yes.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    STEVIL wrote: »
    I have serious doubts anyone that currently pvps , could see this as a positive and remain hopeful that if it's too much , ZOS will reel it in line . They must be pvping some where outside Cyrodiil . History simply does not support this logic .

    i wouldn't be surprised to see later tweaks downward either. its pretty much par for most courses, ESO and elsewhere. Aim at the high enmd at the outset, spawn lotsa interest and results and then if necessary tweak down.

    i wouldn't be surprised to see poisons at 20% proc 10 sec cooldown get lowered durations or longer cooldowns.

    I also wouldn't be surprised if 100% proc 4 sec cooldown (reduced further by traits and sets) enchants at 3-4x current magnitude to get tweaked down either... again likely cooldown adjusted not necessarily magnitude.

    Will start seeing more Tuesday with new metas following almost instantly.

    The problem is that if they are indeed broken, it'll be 4 or 5 months until things are addressed. Say the fears in here are indeed realized and its a game breaking thing, say people don't want to play anymore because of it. It'll be 5 months before they fix it.

    I voted No not because I feel like they are way over the top and done counterintuitiely (drains and reagents), which I do. But because I'm afraid we won't see them balanced or done right until the next DLC, as has become their pattern of late. If I had faith that they'd make correct and major adjustments on the fly if needed, then I'd have voted yes.

    Instead i believe based on past performance we will see two patches in june, which may slter poisons or anything else especially if it ENDS PVP.

    Poisons even as they are now wont end pvp as some are saying.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    Rikumaru wrote: »
    STEVIL wrote: »
    ToRelax wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    Parafrost wrote: »
    No cause this is going to ruin solo play. Gotta focus more on recovery and keeping stam up than doing dmg to the zergs. If only they didn't stack i'd be fine but they stack sadly so its a no for me.

    well even that would be more accaptable but to have 10different poisons on you while you try to fight of a group is only a nerf to soloplayers

    At the point you ate under 10 different poisons they have hit you with avg 50 light/heavy attacks inside a 2-10 sec window. How well of would you be vs a crowd who instead hit you with 50 good damage abilities in 2-10sec window? Say 10 each swallow soul, force pulse, burning embers, surprise strikes and power slam.

    These boogeyman example keep getting sillier and sillier.

    You show us more and more of your stupidity, rather. Not only can enemies weave their light/medium attacks, weapon skills also apply poisons just like weapon enchantments. And the important poisons, like a magicka and a stamina drain, really is enough to screw you when being applied permanently.

    You may need to look up that four syllable word. It doesnt mean what you think it does.

    A good example of what it means is arguing that instead of 50 l/h vs 50 skill it could be 50 l/h vs 50 woven l/h and skills (or maybe more) when the point was you were screwed either way.

    Yes skills can apply poisons and ench but at a lower proc chance and so not "just like".

    Really, all the examples of things that would kill youvwhether poisons are involved or not just erode the point.

    Boogeyman says when ran over by truck, shot, stabbed bludgeoned, impslrd and pepper sprayed calling for banning pepper spray is silly.

    Sorry what?! So what are all those 1vX videos out there and the countless solo PvPers who murder small groups? 60% increase in cost is INSANE, I was expecting 10% at the very most with this current poison system. I mean how do you fight 10 people applying 60% cost increase for magicka and stamina along with 16k poison dmg with the damage one applying on you constantly? If this patch goes through with these poisons RIP PvP.

    Well by Tuesday the release will go out, likely with the 60% since they said they were takng that live. Almost certsinly over june a couple patches will roll out and things adjusted maybe even poisons and my bet is your RIP PVP will be as accurate tho less famous as "Dewey Beats Truman"

    You have a grest weekend now
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    Lettigall wrote: »
    STEVIL wrote: »
    Lettigall wrote: »
    I really don't understand how devs can look at these poisons and think: "It's gonna be good for the game!"

    1 opens up whole new area for offensive customization.
    2 empowers alchemy and available from day 1.
    3 enable a strategy of "attack their sustain" that didnt really exist as directly before
    4 pushes back against infinite sustain meta


    So just off the top of my head thats four wsys a dev or player could think poisons are "good for the game"

    Probably lots more but since you say you could not understand even one of these, i dont want to provide too much of a shock all at once.

    After all, had you said "i donr agree but i can see how..." that is rntirely different.

    Poisons drop in less than 100 hours.


    1. What customization? Placing meta poison on your bar?
    2. alchemy was always important
    3. If you have problems with sustain builds now you will have problems with them in DB. With poisons will suffer only solo players, 1vX will be almost certain death.
    4. "sustain meta" was created by removing softcaps and introducing champion system and bringing in new broken system is no way to counter it!


    Your summary and sometimes arbitrary dismissals of these are unnecessary. The issue was your inability to understand the possible positive elements thst could motivate devs. So your response here just reinforces your already acknowledged inability. I dont think anyone is disputing your self-professed lack of understanding so you really dont need to keep trying to convince us.

    Have a great weekend.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ginoboehm
    ginoboehm
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    Lettigall wrote: »
    STEVIL wrote: »
    Lettigall wrote: »
    I really don't understand how devs can look at these poisons and think: "It's gonna be good for the game!"

    1 opens up whole new area for offensive customization.
    2 empowers alchemy and available from day 1.
    3 enable a strategy of "attack their sustain" that didnt really exist as directly before
    4 pushes back against infinite sustain meta


    So just off the top of my head thats four wsys a dev or player could think poisons are "good for the game"

    Probably lots more but since you say you could not understand even one of these, i dont want to provide too much of a shock all at once.

    After all, had you said "i donr agree but i can see how..." that is rntirely different.

    Poisons drop in less than 100 hours.


    1. What customization? Placing meta poison on your bar?
    2. alchemy was always important
    3. If you have problems with sustain builds now you will have problems with them in DB. With poisons will suffer only solo players, 1vX will be almost certain death.
    4. "sustain meta" was created by removing softcaps and introducing champion system and bringing in new broken system is no way to counter it!


    Your summary and sometimes arbitrary dismissals of these are unnecessary. The issue was your inability to understand the possible positive elements thst could motivate devs. So your response here just reinforces your already acknowledged inability. I dont think anyone is disputing your self-professed lack of understanding so you really dont need to keep trying to convince us.

    Have a great weekend.

    why do you feel the need to post 3 consequetive posts?
    is the trolling in you that strong that you want to annoy us in any possible way? ofc it will not end pvp zergs will not care and possible even get stronger. it will destroy the fun for solo players and small groups.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Mumyo wrote: »
    itscompton wrote: »
    I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.

    I'd much rather poison's that do the following:

    -Prevent player's from going invisible/stealth

    Well then to be fair I want them to prevent players from shielding and healing.

    Well to be fair there are already tons of options to reduce healing, which is the Templar equivalent of going stealth or putting up shields.

    Answer is simple: Purge. In the end there is no healing reduce.

    Should be easy to keep up spam on my stamina build :/
    Edited by Rune_Relic on May 28, 2016 1:19PM
    Anything that can be exploited will be exploited
  • ginoboehm
    ginoboehm
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Rune_Relic wrote: »
    Mumyo wrote: »
    itscompton wrote: »
    I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.

    I'd much rather poison's that do the following:

    -Prevent player's from going invisible/stealth

    Well then to be fair I want them to prevent players from shielding and healing.

    Well to be fair there are already tons of options to reduce healing, which is the Templar equivalent of going stealth or putting up shields.

    Answer is simple: Purge. In the end there is no healing reduce.

    Should be easy to keep up spam on my stamina build :/

    try to heal through it on a build with no major mending and no cloak ... my stamina sorc feels less and less viable
  • ginoboehm
    ginoboehm
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    Jhunn wrote: »
    AOE caps poll had 3k votes back then. This one has ~350. Maybe next important PvP poll will have 30 votes.

    Going in the right direction!

    i love that all the big names left came to vote tho. thanks for contributing!
    Edited by ginoboehm on May 28, 2016 1:41PM
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