Lol whoever thinks managing resources isn't required anymore obviously needs to up their damage.Communities complain managing resources isn't required in PvP any more. Community complains ZOS add something which makes resources important again.
What if...rather than starting at 60% and moving down if it's too much....we....you know....start at 30% and move up if it's too little.
Yolokin_Swagonborn wrote: »What ever poisons become FOTM will be mandatory to run in PvP to stay competitive.
Larger groups will be able to lock down smaller ones even more by spamming poisons on one person. I'm surprised everyone that likes 1vX (that still plays this game) isn't speaking more about this. Inb4 1vX is dead or 1vX is fine.
I don't see poisons adding a positive element in PvP gameplay or increasing the skill ceiling. I see everyone collectively deciding what poison is best and then you have to run that because everyone else is running it.
The people that ruin the economy by speculating and price manipulation are going to have a field day with this.
Communities complain managing resources isn't required in PvP any more. Community complains ZOS add something which makes resources important again.
I want them.
Well I think its good, might actually make people think about what gear to run in pvp and not just about all damage. Will need gear that ramps up your regen or run purge on one of your bars to get rid of it. Even better run your own poison back at your attacker. Might actually make snakeblood skill in alchemist be useful.
vortexman11 wrote: »Yolokin_Swagonborn wrote: »What ever poisons become FOTM will be mandatory to run in PvP to stay competitive.
Larger groups will be able to lock down smaller ones even more by spamming poisons on one person. I'm surprised everyone that likes 1vX (that still plays this game) isn't speaking more about this. Inb4 1vX is dead or 1vX is fine.
I don't see poisons adding a positive element in PvP gameplay or increasing the skill ceiling. I see everyone collectively deciding what poison is best and then you have to run that because everyone else is running it.
The people that ruin the economy by speculating and price manipulation are going to have a field day with this.
When you're faced with a dev that basically says "Well you're going to die anyways, so it doesn't matter if poisons stack on one person" it kind of gets rid of all motivation to comment on it.
Yolokin_Swagonborn wrote: »What ever poisons become FOTM will be mandatory to run in PvP to stay competitive.
Larger groups will be able to lock down smaller ones even more by spamming poisons on one person. I'm surprised everyone that likes 1vX (that still plays this game) isn't speaking more about this. Inb4 1vX is dead or 1vX is fine.
I don't see poisons adding a positive element in PvP gameplay or increasing the skill ceiling. I see everyone collectively deciding what poison is best and then you have to run that because everyone else is running it.
The people that ruin the economy by speculating and price manipulation are going to have a field day with this.
Communities complain managing resources isn't required in PvP any more. Community complains ZOS add something which makes resources important again.
There's no reason to nerf sustain-based builds to 'fix endless duels' by boosting burst much more with poisons, what if i want to kill a guy only by 'classical' dots? It's possible in TG, but doesn't seems like that i will survive or will have enough magicka in DB to get all those dot's up.
Actually, stamina cost increasing poison affects only stamina abilities - break free, block & roll dodge costs remain unchanged by it.
As to the topic, I wish there was a "Yes and No" option - these poisons are going to end the endless duels, which is very, very good (especially considering the upcoming arenas/BGs) - but in 1vX they're going to be a pain in the arse.
Your sustain build will die before your poison even make any difference, sorry bro.Well I think its good, might actually make people think about what gear to run in pvp and not just about all damage. Will need gear that ramps up your regen or run purge on one of your bars to get rid of it. Even better run your own poison back at your attacker. Might actually make snakeblood skill in alchemist be useful.
DocFrost72 wrote: »Meh, will stop roll dodge spam/shield spam at least.
DocFrost72 wrote: »vortexman11 wrote: »Yolokin_Swagonborn wrote: »What ever poisons become FOTM will be mandatory to run in PvP to stay competitive.
Larger groups will be able to lock down smaller ones even more by spamming poisons on one person. I'm surprised everyone that likes 1vX (that still plays this game) isn't speaking more about this. Inb4 1vX is dead or 1vX is fine.
I don't see poisons adding a positive element in PvP gameplay or increasing the skill ceiling. I see everyone collectively deciding what poison is best and then you have to run that because everyone else is running it.
The people that ruin the economy by speculating and price manipulation are going to have a field day with this.
When you're faced with a dev that basically says "Well you're going to die anyways, so it doesn't matter if poisons stack on one person" it kind of gets rid of all motivation to comment on it.
Mostly because they are right.