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Who actually wants those poisons?

  • SanTii.92
    SanTii.92
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    Yes. I want those poisons and they are good for PvP.
    So tooltip says that the 60% increase cost lasts 2.3 secs, it has a 10 secs internal cooldown and the procc chance is rather low and only from basic attacks and weapon skills. Only issue might be zergs vs small groups, but besides that I fail to see why all this drama.
    Edited by SanTii.92 on May 29, 2016 12:53AM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • STEVIL
    STEVIL
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    Yes. I want those poisons and they are good for PvP.
    ginoboehm wrote: »
    STEVIL wrote: »
    Lettigall wrote: »
    STEVIL wrote: »
    Lettigall wrote: »
    I really don't understand how devs can look at these poisons and think: "It's gonna be good for the game!"

    1 opens up whole new area for offensive customization.
    2 empowers alchemy and available from day 1.
    3 enable a strategy of "attack their sustain" that didnt really exist as directly before
    4 pushes back against infinite sustain meta


    So just off the top of my head thats four wsys a dev or player could think poisons are "good for the game"

    Probably lots more but since you say you could not understand even one of these, i dont want to provide too much of a shock all at once.

    After all, had you said "i donr agree but i can see how..." that is rntirely different.

    Poisons drop in less than 100 hours.


    1. What customization? Placing meta poison on your bar?
    2. alchemy was always important
    3. If you have problems with sustain builds now you will have problems with them in DB. With poisons will suffer only solo players, 1vX will be almost certain death.
    4. "sustain meta" was created by removing softcaps and introducing champion system and bringing in new broken system is no way to counter it!


    Your summary and sometimes arbitrary dismissals of these are unnecessary. The issue was your inability to understand the possible positive elements thst could motivate devs. So your response here just reinforces your already acknowledged inability. I dont think anyone is disputing your self-professed lack of understanding so you really dont need to keep trying to convince us.

    Have a great weekend.

    why do you feel the need to post 3 consequetive posts?
    is the trolling in you that strong that you want to annoy us in any possible way? ofc it will not end pvp zergs will not care and possible even get stronger. it will destroy the fun for solo players and small groups.

    HILARIOUS!!!

    AWESOME REDEFINITION TACTIC.

    I respond to three different post that were basically to me, each quoting me in fact, and you use the sequence to toss a troll tag at me.

    Gotta give you props for that sleight of hand. Even ehen i find it distasteful, gotta respect talent in the style over substance arena.

    Also, glad you agree with me in disagreeing with the numerous snti-poison posters who made over the top silly "death of pvp" or "pvp rip" claims.

    As Twain said "Rumors of the death of pvp are being greatly exaggerated."

    You have a fantastic weekend and good luck with the patch come Tuesday. I know I will be having a blast!!!


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • flguy147ub17_ESO
    flguy147ub17_ESO
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    No. do some more work and make them actually balanced or drop them totally
    Personally i dont like too many proc type of things withing combat. Proc things take skill out of combat. Monster sets proc but its totally luck if it procs in a fight when i need too. When you add too many powerful proc things within combat it starts to take skill out of it.
  • DocFrost72
    DocFrost72
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    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.

  • Rakkul
    Rakkul
    ✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.

    But where is the work on actual class skills? Improving the individuality of the classes? Where is the creativity?
    What this dlc brings is the opposite.
    Poisons for all
    Shields for all

    Going down this route leads to a cloning of game play, a funneling of tactics toward a state where everyone does the same.

    This is diametrically opposed to what a good mmo should be in terms of class individuality.

    The team should be working on highlighting and improving the class specifics - not everyone gets the same/everyone has access to the same - which is sadly all this dlc brings.
  • STEVIL
    STEVIL
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    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    Personally i dont like too many proc type of things withing combat. Proc things take skill out of combat. Monster sets proc but its totally luck if it procs in a fight when i need too. When you add too many powerful proc things within combat it starts to take skill out of it.

    As i have said before (related to poisons but not restricted to poisons or this patch) i am all for starting to scale back some types of gear effects (this was brought up when the frets and worries about how hard it would be for less frequent players to keep up their poisons and how it could be widening that gap between the long timers and the cas... errr... low timers.)

    So, if the idea of starting to roll back the procs or reduce the gap between low timers and high timers ever get honest push from these same players, i will jump in with both feet.... well i dont jump but you get the drift.

    as long as we start with monster sets, elite content sets, gold level mats, etc etc etc.

    When cyrodil, players support going green and dropping all blue+ down to green levels and limiting sets to those available in casu... errr... low time main quest play and that starts becoming a thing I will join in sing kumbayah and even jump in on poisons as "ought to be included" just as all other gear stuff would be (green foods et al.

    But, I wont be holding my breath for that awakening to occur any time soon.

    Not with this crowd.

    good post tho.

    Hey, you have a great weekend and a great Patch Day and beyond!
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    sAnn92 wrote: »
    So tooltip says that the 60% increase cost lasts 2.3 secs, it has a 10 secs internal cooldown and the procc chance is rather low and only from basic attacks and weapon skills. Only issue might be zergs vs small groups, but besides that I fail to see why all this drama.

    it lasts 10secs if it is the singular effect on that poison please look at the picture again.... and to say oh it only will harm small groups so not that bad is a sad statement
  • Tdroid
    Tdroid
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    No. do some more work and make them actually balanced or drop them totally
    sAnn92 wrote: »
    So tooltip says that the 60% increase cost lasts 2.3 secs, it has a 10 secs internal cooldown and the procc chance is rather low and only from basic attacks and weapon skills. Only issue might be zergs vs small groups, but besides that I fail to see why all this drama.

    There are also some that last as long as 10 seconds. If it was just for a short burst, I doubt it would be as big a deal.
  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    Tdroid wrote: »
    sAnn92 wrote: »
    So tooltip says that the 60% increase cost lasts 2.3 secs, it has a 10 secs internal cooldown and the procc chance is rather low and only from basic attacks and weapon skills. Only issue might be zergs vs small groups, but besides that I fail to see why all this drama.

    There are also some that last as long as 10 seconds. If it was just for a short burst, I doubt it would be as big a deal.

    same problem the cooldown is for one player not for the target multible enemies will basically guarantee a 100% uptime for popular poisons no matter how short they last and how deluded they are
  • Vinther
    Vinther
    ✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    This will only cause people to run cleanse/purge 24/7.

    You won't be able to 1vX without that anymore.
  • ToRelax
    ToRelax
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    No. do some more work and make them actually balanced or drop them totally
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.

    I am pretty sure expectations were that the large scale meta would deteriorate into zergballs, which is exactly what happened. Plus, when players vote against something with an overwhelming majority, and then do not change their stance on the issue for two years after it has been implemented anyway, it should become very clear it's not a good way to make them happy...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Jhunn
    Jhunn
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    No. do some more work and make them actually balanced or drop them totally
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.
    The AOE caps poll thread is still active and to this day AOE caps is still considered one of the main problems with ESO PvP, zergs and perfomance. Your point is invalid.
    Gave up.
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Jhunn wrote: »
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.
    The AOE caps poll thread is still active and to this day AOE caps is still considered one of the main problems with ESO PvP, zergs and perfomance. Your point is invalid.

    My point was people claimed the sky would fall, then they learned to adapt. We'll see what happens a few weeks after live I guess.
  • ToRelax
    ToRelax
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    ✭✭
    No. do some more work and make them actually balanced or drop them totally
    DocFrost72 wrote: »
    Jhunn wrote: »
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.
    The AOE caps poll thread is still active and to this day AOE caps is still considered one of the main problems with ESO PvP, zergs and perfomance. Your point is invalid.

    My point was people claimed the sky would fall, then they learned to adapt. We'll see what happens a few weeks after live I guess.

    The sky did fall for most of them - they left the game and didn't come back.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    ToRelax wrote: »
    DocFrost72 wrote: »
    Jhunn wrote: »
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.
    The AOE caps poll thread is still active and to this day AOE caps is still considered one of the main problems with ESO PvP, zergs and perfomance. Your point is invalid.

    My point was people claimed the sky would fall, then they learned to adapt. We'll see what happens a few weeks after live I guess.

    The sky did fall for most of them - they left the game and didn't come back.

    we lost soo many group and solo players already
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    ginoboehm wrote: »
    ToRelax wrote: »
    DocFrost72 wrote: »
    Jhunn wrote: »
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.
    The AOE caps poll thread is still active and to this day AOE caps is still considered one of the main problems with ESO PvP, zergs and perfomance. Your point is invalid.

    My point was people claimed the sky would fall, then they learned to adapt. We'll see what happens a few weeks after live I guess.

    The sky did fall for most of them - they left the game and didn't come back.

    we lost soo many group and solo players already

    Yet the game goes on with lotsa threads about crowds in cyrodil, etc.
    On cake day we saw plenty of people, enough to lag the heck outta three main zones.

    The game did not die and its fan base did not evaporate away tho some folks left and others stayed and new ones came on board.
    Just like yesterday, today, tomorrow and to infinity and beyond.

    Ymmv

    Have a great weekend and fantastic patch day.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Cathexis
    Cathexis
    ✭✭✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    DocFrost72 wrote: »
    Meh, will stop roll dodge spam/shield spam at least.

    I don't know why we want to stop these things.

    We don't stop dks and temps from being tanky or nightblades from using cloak or large groups from healing through damage indefinitely.

    Why do we want to stop shield spaming or Dodge rolling and not fix any of these other very serious balance issues.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
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  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    STEVIL wrote: »
    ginoboehm wrote: »
    ToRelax wrote: »
    DocFrost72 wrote: »
    Jhunn wrote: »
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.
    The AOE caps poll thread is still active and to this day AOE caps is still considered one of the main problems with ESO PvP, zergs and perfomance. Your point is invalid.

    My point was people claimed the sky would fall, then they learned to adapt. We'll see what happens a few weeks after live I guess.

    The sky did fall for most of them - they left the game and didn't come back.

    we lost soo many group and solo players already

    Yet the game goes on with lotsa threads about crowds in cyrodil, etc.
    On cake day we saw plenty of people, enough to lag the heck outta three main zones.

    The game did not die and its fan base did not evaporate away tho some folks left and others stayed and new ones came on board.
    Just like yesterday, today, tomorrow and to infinity and beyond.

    Ymmv

    Have a great weekend and fantastic patch day.

    you honestly think pvp lost no pople and the population is as strong there as it ever was?
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    ginoboehm wrote: »
    STEVIL wrote: »
    ginoboehm wrote: »
    ToRelax wrote: »
    DocFrost72 wrote: »
    Jhunn wrote: »
    DocFrost72 wrote: »
    Everyone remember all the salt when AOE Caps were introduced? Now it is a part of life. People thought that crown stacking would kill 1vX, but as we quickly learned potatoes gunna potate.

    Not every player will be running poisons. Not every poison will hit you. Not every hit matters when you can purge it, and remove that threat for 10 seconds.

    Now if you seriously want me to have pity on you for running alone in this game, I'm sorry it will not happen. I have MASSIVE respect for people like fengrush, sypher, Mojican, Vor, all you guys and gals that trash me...but it isn't healthy to have one (wo)man be an army, sorry.
    The AOE caps poll thread is still active and to this day AOE caps is still considered one of the main problems with ESO PvP, zergs and perfomance. Your point is invalid.

    My point was people claimed the sky would fall, then they learned to adapt. We'll see what happens a few weeks after live I guess.

    The sky did fall for most of them - they left the game and didn't come back.

    we lost soo many group and solo players already

    Yet the game goes on with lotsa threads about crowds in cyrodil, etc.
    On cake day we saw plenty of people, enough to lag the heck outta three main zones.

    The game did not die and its fan base did not evaporate away tho some folks left and others stayed and new ones came on board.
    Just like yesterday, today, tomorrow and to infinity and beyond.

    Ymmv

    Have a great weekend and fantastic patch day.

    you honestly think pvp lost no pople and the population is as strong there as it ever was?

    I do not believe purple dinosaurs named Sylvester secretly rule Belize.
    I never made that claim either.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • camilla_noctis
    camilla_noctis
    ✭✭✭
    No. do some more work and make them actually balanced or drop them totally
    The glaring problem is that they only activate on attacks and weapon skills. I know this makes some sort of "immersive" sense, but this makes it far less appealing to magicka builds. If this is an extension of the craft system, which everyone makes use of in some way, why does it so strongly favor stamina builds? Potions, food, and gear all come in all flavors which benefit a variety of builds, some magicka and some stamina. Poison is the exception and this needs to be addressed!
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes. I want those poisons and they are good for PvP.
    The glaring problem is that they only activate on attacks and weapon skills. I know this makes some sort of "immersive" sense, but this makes it far less appealing to magicka builds. If this is an extension of the craft system, which everyone makes use of in some way, why does it so strongly favor stamina builds? Potions, food, and gear all come in all flavors which benefit a variety of builds, some magicka and some stamina. Poison is the exception and this needs to be addressed!

    This post makes no sense. Many or Most competent magicas weave staff attacks in and many use staff attack skills. The weaves will have the same proc chance for poisons as their stamina counterparts. The stam nb surprise strike, ambush and killer blade wont proc poisons just like cfrags, swallow soul etc wont. Flurry, steelnado, crush shock all do.

    Where is the bias?

    If anything the bias is towards weapon sync up with class builds and against askew skill builds.

    Example stamina nb with second weapon of resto for healing or magplsr dw for spell dmg bonus lose out slightly bc they rarely use their weapons offensively and so poisons not so good. Except that now they can get something from those attacks, poisons. Poisons wont be depending on the off stat.

    In many ways poisons may bring those askew weapon builds closer to the synced ones.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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