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Who actually wants those poisons?

ginoboehm
ginoboehm
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PTSpoisons.png
Edited by ginoboehm on May 22, 2016 10:13PM

Who actually wants those poisons? 389 votes

Yes. I want those poisons and they are good for PvP.
18%
murtrem_ESOdodgehopper_ESOSeliqueXionarKasFaulgorIruil_ESOTurelustalashgreydragb16_ESOBam_BamkwisatzDarlonRyuukiDhariusZoltan_117The_Great_MaldiniNhs1982rwb17_ESODerNachtfalterJames-Waynekojou 72 votes
No. do some more work and make them actually balanced or drop them totally
81%
FENGRUSHkewlMorbashSolarikenGilvothJoy_Divisionkevlarto_ESOarkansas_ESOColoursYouHavestaracino_ESOwheem_ESOdrathanneSythiasYolokin_SwagonbornMojmiragabahmeatshieldb14_ESOarasysb14_ESOArmitasbloodenragedb14_ESOErock25 317 votes
  • DocFrost72
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    Meh, will stop roll dodge spam/shield spam at least.
  • imredneckson
    imredneckson
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    Yes. I want those poisons and they are good for PvP.
    ginoboehm wrote: »
    PTSpoisons.png

    Damn it! I clicked the wrong button -_-
    Legions of Mordor Guild Officer
    Member of the GvG Community

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  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    DocFrost72 wrote: »
    Meh, will stop roll dodge spam/shield spam at least.

    yes and every fight will be now : who has the bigger numbers and can apply more poisons to the enemies
    Edited by ginoboehm on May 22, 2016 10:36PM
  • Soris
    Soris
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    No. do some more work and make them actually balanced or drop them totally
    Nope.
    Welkynd [Templar/AD/EU]
  • Armitas
    Armitas
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    No. do some more work and make them actually balanced or drop them totally
    So if I'm in light armor and I get CC'd with stam poison on...my break free is going to cost 60% moar?
    Retired.
    Nord mDK
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    No. do some more work and make them actually balanced or drop them totally
    just remove the drain stuff, this is literally the first time ive seen a poison in the TES series act as a 'absorb' spell, and thats driving this lore nut insane
  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    Armitas wrote: »
    So if I'm in light armor and I get CC'd with stam poison on...my break free is going to cost 60% moar?

    yes. same for block and stuff. you need like 1200+ stam rec just to break free with them more than twice
  • DDuke
    DDuke
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    ginoboehm wrote: »
    Armitas wrote: »
    So if I'm in light armor and I get CC'd with stam poison on...my break free is going to cost 60% moar?

    yes. same for block and stuff. you need like 1200+ stam rec just to break free with them more than twice

    Actually, stamina cost increasing poison affects only stamina abilities - break free, block & roll dodge costs remain unchanged by it.


    As to the topic, I wish there was a "Yes and No" option - these poisons are going to end the endless duels, which is very, very good (especially considering the upcoming arenas/BGs) - but in 1vX they're going to be a pain in the arse.
    Edited by DDuke on May 22, 2016 10:59PM
  • GreenSoup2HoT
    GreenSoup2HoT
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    Yes. I want those poisons and they are good for PvP.
    I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.

    I'd much rather poison's that do the following:

    -Deal damage
    -Create Vulnerability
    -Prevent player's from going invisible/stealth
    -HoT
    -DoT

    Everyone's so fixated on the drain resource poison's when they are not the one's i'm even worried about (they are still very good). It's the one's that give you more potenail burst from stealth that i'm worried about. I for one will be using the bursty poison's for ganking, who care's about resource's when you just dropped 100 to 0.

    Since poison's are so expensive anyway's, i most likely won't be using them all the time. I pretty much will use them exclusively for ganking purposes.

    Edited by GreenSoup2HoT on May 22, 2016 11:06PM
    PS4 NA DC
  • ginoboehm
    ginoboehm
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    No. do some more work and make them actually balanced or drop them totally
    I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's.

    I'd much rather poison's that do the following:

    -Deal damage
    -Create Vulnerability
    -Prevent player's from going invisible/stealth
    -HoT
    -DoT

    Everyone's so fixated on the drain resource poison's when they are not the one's i'm even worried about. It's the one's that give you more potenail burst from stealth that i'm worried about. I for one will be using the bursty poison's.

    so you klicked yes you want those poisons to go live but actually you want them changed before they go live like i wrote in option 2?
    Edited by ginoboehm on May 22, 2016 11:04PM
  • Armitas
    Armitas
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    No. do some more work and make them actually balanced or drop them totally
    DDuke wrote: »
    ginoboehm wrote: »
    Armitas wrote: »
    So if I'm in light armor and I get CC'd with stam poison on...my break free is going to cost 60% moar?

    yes. same for block and stuff. you need like 1200+ stam rec just to break free with them more than twice

    Actually, stamina cost increasing poison affects only stamina abilities - break free, block & roll dodge costs remain unchanged by it.


    phew thank goodness for that.
    Retired.
    Nord mDK
  • GreenSoup2HoT
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    Yes. I want those poisons and they are good for PvP.
    @ginoboehm I want poison's to go live yes. They create a new dynamic to the game. They seem fun and interesting. Sure the resource poisons may need to be toned down but i'm more interested in the other poisons.
    PS4 NA DC
  • Yolokin_Swagonborn
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    No. do some more work and make them actually balanced or drop them totally
    What ever poisons become FOTM will be mandatory to run in PvP to stay competitive.

    Larger groups will be able to lock down smaller ones even more by spamming poisons on one person. I'm surprised everyone that likes 1vX (that still plays this game) isn't speaking more about this. Inb4 1vX is dead or 1vX is fine.

    I don't see poisons adding a positive element in PvP gameplay or increasing the skill ceiling. I see everyone collectively deciding what poison is best and then you have to run that because everyone else is running it.

    The people that ruin the economy by speculating and price manipulation are going to have a field day with this.
  • Vaoh
    Vaoh
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    No. do some more work and make them actually balanced or drop them totally
    I could write about a ton of issues regarding the state of Poisons right now, but I think the three words below can sum up what balance changes need to be made.

    Use. Common. Sense.
  • Firerock2
    Firerock2
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    No. do some more work and make them actually balanced or drop them totally
    They are going to kill the non CP campaign
  • Armitas
    Armitas
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    No. do some more work and make them actually balanced or drop them totally
    What if...rather than starting at 60% and moving down if it's too much....we....you know....start at 30% and move up if it's too little?

    mindblown_zpsq6epxq86.gif
    Edited by Armitas on May 23, 2016 12:36PM
    Retired.
    Nord mDK
  • Rohamad_Ali
    Rohamad_Ali
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    No. do some more work and make them actually balanced or drop them totally
    I just don't want them in PvP . PvE all ya like with em .
    Edited by Rohamad_Ali on May 23, 2016 12:14AM
  • DocFrost72
    DocFrost72
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    DDuke wrote: »
    ginoboehm wrote: »
    Armitas wrote: »
    So if I'm in light armor and I get CC'd with stam poison on...my break free is going to cost 60% moar?

    yes. same for block and stuff. you need like 1200+ stam rec just to break free with them more than twice

    Actually, stamina cost increasing poison affects only stamina abilities - break free, block & roll dodge costs remain unchanged by it.


    As to the topic, I wish there was a "Yes and No" option - these poisons are going to end the endless duels, which is very, very good (especially considering the upcoming arenas/BGs) - but in 1vX they're going to be a pain in the arse.

    Didn't know dodge roll and block were not considered. Imo, they should be...but that is neither here nor there to the topic.

    As for the "death" of 1vX...I'm meh about this anyway, I don't and can't 1vX, and won't be running poisons. Don't need them to kill.
  • Yolokin_Swagonborn
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    No. do some more work and make them actually balanced or drop them totally
    Firerock2 wrote: »
    They are going to kill the non CP campaign

    I would love it if they disabled poisons in BWB and Azuras.
  • Personofsecrets
    Personofsecrets
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    No. do some more work and make them actually balanced or drop them totally
    It is amazing how the development team can produce flop after flop.
  • Jazbay_Grape
    Jazbay_Grape
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    Yes. I want those poisons and they are good for PvP.
    I want them, but I don't live long enough in PVP for them to matter. Sound ok in theory though.
  • Lucius_Aelius
    Lucius_Aelius
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    No. do some more work and make them actually balanced or drop them totally
    I certainly like the idea of poisons and want them in the game, but I don't think they should be so strong or overwrite Weapon Enchantments. I think the poisons should be significantly reduced in their effectiveness, and increased in either their effect duration, how long they stay aplied to your weapon per application, or both (and of course have them work alongside Weapon Enchantments, each proccing independently of the other without one stopping the other from activating).
    Edited by Lucius_Aelius on May 23, 2016 1:34AM
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  • Teridaxus
    Teridaxus
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    No. do some more work and make them actually balanced or drop them totally
    Was looking forward it until they went full nuts on their stats...
    seriously i actually expect 90% drain poison with 2.4.4 tommorow lol
  • Cathexis
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    No. do some more work and make them actually balanced or drop them totally
    It is amazing how the development team can produce flop after flop.

    QFT. Its like they want people to feel a strong urge to punch them in the nuts or something. I don't get it.
    Edited by Cathexis on May 23, 2016 5:06AM
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  • Yolokin_Swagonborn
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    No. do some more work and make them actually balanced or drop them totally
    It is amazing how the development team can produce flop after flop.

    It's not just flop after flop. Its the stubborn insistence to push ahead against the will of their playerbase. To push whatever is tested on PTS out on live while seeming to ignore the statements of people actually telling the developers the problems they find.
  • Minalan
    Minalan
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    No. do some more work and make them actually balanced or drop them totally
    Firerock2 wrote: »
    They are going to kill the non CP campaign

    I would love it if they disabled poisons in BWB and Azuras.

    This would actually give more incentive for people to play on Azuras, which is usually low population to begin with.
    Cathexis wrote: »
    It is amazing how the development team can produce flop after flop.

    QFT. Its like they want people to feel a strong urge to punch them in the nuts or something. I don't get it.

    Must...not...comment....so... difficult.
  • khele23eb17_ESO
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    No. do some more work and make them actually balanced or drop them totally
    I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.

    I'd much rather poison's that do the following:

    -Prevent player's from going invisible/stealth

    Well then to be fair I want them to prevent players from shielding and healing.
    Edited by khele23eb17_ESO on May 23, 2016 5:40AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • itscompton
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    No. do some more work and make them actually balanced or drop them totally
    I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.

    I'd much rather poison's that do the following:

    -Prevent player's from going invisible/stealth

    Well then to be fair I want them to prevent players from shielding and healing.

    Well to be fair there are already tons of options to reduce healing, which is the Templar equivalent of going stealth or putting up shields.

  • khele23eb17_ESO
    khele23eb17_ESO
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    No. do some more work and make them actually balanced or drop them totally
    itscompton wrote: »
    I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.

    I'd much rather poison's that do the following:

    -Prevent player's from going invisible/stealth

    Well then to be fair I want them to prevent players from shielding and healing.

    Well to be fair there are already tons of options to reduce healing, which is the Templar equivalent of going stealth or putting up shields.

    Yes, to reduce. Not prevent.

    At this point Id rather they removed cloak and gave NBs a defensive skill that actually works (apparently you can currently track cloaked NBs using floating combat text -_-) and isnt turned off by a single key press by other players.
    Edited by khele23eb17_ESO on May 23, 2016 5:51AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Rakkul
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    No. do some more work and make them actually balanced or drop them totally
    Just ridiculous.

    Run out of ideas on individual class skills, so now it's chemist v chemist.

    How bad has this got, where the innovative changes are spamming consumables instead of class abilities.
    Just obvious evidence that the ideas train has left the station.
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