DocFrost72 wrote: »Meh, will stop roll dodge spam/shield spam at least.
GreenSoup2HoT wrote: »I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's.
I'd much rather poison's that do the following:
-Deal damage
-Create Vulnerability
-Prevent player's from going invisible/stealth
-HoT
-DoT
Everyone's so fixated on the drain resource poison's when they are not the one's i'm even worried about. It's the one's that give you more potenail burst from stealth that i'm worried about. I for one will be using the bursty poison's.
Actually, stamina cost increasing poison affects only stamina abilities - break free, block & roll dodge costs remain unchanged by it.
Actually, stamina cost increasing poison affects only stamina abilities - break free, block & roll dodge costs remain unchanged by it.
As to the topic, I wish there was a "Yes and No" option - these poisons are going to end the endless duels, which is very, very good (especially considering the upcoming arenas/BGs) - but in 1vX they're going to be a pain in the arse.
Personofsecrets wrote: »It is amazing how the development team can produce flop after flop.
Personofsecrets wrote: »It is amazing how the development team can produce flop after flop.
Yolokin_Swagonborn wrote: »
Personofsecrets wrote: »It is amazing how the development team can produce flop after flop.
QFT. Its like they want people to feel a strong urge to punch them in the nuts or something. I don't get it.
GreenSoup2HoT wrote: »I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.
I'd much rather poison's that do the following:
-Prevent player's from going invisible/stealth
khele23eb17_ESO wrote: »GreenSoup2HoT wrote: »I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.
I'd much rather poison's that do the following:
-Prevent player's from going invisible/stealth
Well then to be fair I want them to prevent players from shielding and healing.
itscompton wrote: »khele23eb17_ESO wrote: »GreenSoup2HoT wrote: »I want poison's but i don't want the one's that increase resource's. They have to short of a duration for me in my opinion. Unchained cp passive already give's players 80% reduced stamina cost for 3 second's after cc breaking.
I'd much rather poison's that do the following:
-Prevent player's from going invisible/stealth
Well then to be fair I want them to prevent players from shielding and healing.
Well to be fair there are already tons of options to reduce healing, which is the Templar equivalent of going stealth or putting up shields.