As for having no reason to run hardened; it procs crystal fragments insta proc; you'd be insane not to use it over harness magicka.
cpuScientist wrote: »@ZOS_GinaBruno
I am a pet Sorc you hit us hard this patch and boasted the OL shield stacking sorc that everyone complains about. But here are some suggestions.
Let the shields last 20 seconds on our pets or give them alot more health and resistances. Alot more they don't know not to stand in red.
Really please do make pets only need to be on one bar and the health bonus be for if one is slotted per bar ofcourse. So we would change bar to access the ability so we can choose to have our healing peg be on our buff bar and what not. They would just be cast and only go away when killed. No time limit as that would destroy their usefulness. We really badly need the space on our bars we do not have wards so we need to slot other defensive and offensive abilie WE REALLY NEED THE ROOM. Please help pet Sorcs.
The twilight tormentor is very underwhelming as well, make its ability that it casts a single target shot 3 times like the other pet does an AOE three times and it suns or roots on the last strike, a root would be better much more useful if both are used in tandem. That way we have options on which pets to use.
Finally let pets go off of Max stat for Stam Sorcs.
PainfulFAFA wrote: »Pets are still gonna be ok even with the 6 sec duration because u can no matter what, every time u shield up, they shield up too.
As for making pets VIABLE for STAM sorcs.... i never understood why clanfear did physical damage, yet costs Magicka. Remove Clanfear, throw in Conjure Dremora, make it cost stam. Imagine that.
PainfulFAFA wrote: »cpuScientist wrote: »@ZOS_GinaBruno
I am a pet Sorc you hit us hard this patch and boasted the OL shield stacking sorc that everyone complains about. But here are some suggestions.
Let the shields last 20 seconds on our pets or give them alot more health and resistances. Alot more they don't know not to stand in red.
Really please do make pets only need to be on one bar and the health bonus be for if one is slotted per bar ofcourse. So we would change bar to access the ability so we can choose to have our healing peg be on our buff bar and what not. They would just be cast and only go away when killed. No time limit as that would destroy their usefulness. We really badly need the space on our bars we do not have wards so we need to slot other defensive and offensive abilie WE REALLY NEED THE ROOM. Please help pet Sorcs.
The twilight tormentor is very underwhelming as well, make its ability that it casts a single target shot 3 times like the other pet does an AOE three times and it suns or roots on the last strike, a root would be better much more useful if both are used in tandem. That way we have options on which pets to use.
Finally let pets go off of Max stat for Stam Sorcs.
Pets are still gonna be ok even with the 6 sec duration because u can no matter what, every time u shield up, they shield up too.
As for making pets VIABLE for STAM sorcs.... i never understood why clanfear did physical damage, yet costs Magicka. Remove Clanfear, throw in Conjure Dremora, make it cost stam. Imagine that.
StopDropAndBear wrote: »Why can't we have some of our garbage skills taken a look at? Why was it Wards first? When's the last time Rune Prison and Encase came up in conversation? Can we consider making the insta-proc on Frags baseline so that the other morph is free to do something viable? Why are pets still so underwhelming? Why do we have so many friggin toggle skills? I feel like nerfing wards should have been a "you don't need this anymore" move instead of a "YOU DON'T GET THIS ANYMORE"
StopDropAndBear wrote: »Why can't we have some of our garbage skills taken a look at? Why was it Wards first? When's the last time Rune Prison and Encase came up in conversation? Can we consider making the insta-proc on Frags baseline so that the other morph is free to do something viable? Why are pets still so underwhelming? Why do we have so many friggin toggle skills? I feel like nerfing wards should have been a "you don't need this anymore" move instead of a "YOU DON'T GET THIS ANYMORE"
With these changes...and over a year invested. I just gotta ask myself 1 question... do I stay around for this? I already unsubbed and am not re subbing till this issue gets addressed. REally it yanks the heart out of me. I love this game, but im not going to force myself to play something that just isn't bringing me any joy. Many people in my other guilds feel the exact same way. Anyway imma go play something else and keep checking back up on the game to see if anything changes.
cpuScientist wrote: »With these changes...and over a year invested. I just gotta ask myself 1 question... do I stay around for this? I already unsubbed and am not re subbing till this issue gets addressed. REally it yanks the heart out of me. I love this game, but im not going to force myself to play something that just isn't bringing me any joy. Many people in my other guilds feel the exact same way. Anyway imma go play something else and keep checking back up on the game to see if anything changes.
@ZOS_GinaBruno
This really is how this has me feeling. You guttes the Sorcs defense and gave a better version to everyone else, and the only thing we get is an OK ultimate. Give us something, but me and so many people I know are just fed up and looking elsewhere becuase every patch you destroy something and completely change the game it's not healthy. Give us some feedback.
cpuScientist wrote: »With these changes...and over a year invested. I just gotta ask myself 1 question... do I stay around for this? I already unsubbed and am not re subbing till this issue gets addressed. REally it yanks the heart out of me. I love this game, but im not going to force myself to play something that just isn't bringing me any joy. Many people in my other guilds feel the exact same way. Anyway imma go play something else and keep checking back up on the game to see if anything changes.
@ZOS_GinaBruno
This really is how this has me feeling. You guttes the Sorcs defense and gave a better version to everyone else, and the only thing we get is an OK ultimate. Give us something, but me and so many people I know are just fed up and looking elsewhere becuase every patch you destroy something and completely change the game it's not healthy. Give us some feedback.
I agree with the above. Cancelled too. I'm for change, but I didn't sign up for street-fighter online button mashing.
Make the shields critable. Make them non-stackable. Whatever, neither of those changes would affect PVE, because you don't DO those in PVE.
ForsakenSin wrote: »
I agree with the above. Cancelled too. I'm for change, but I didn't sign up for street-fighter online button mashing.
Make the shields critable. Make them non-stackable. Whatever, neither of those changes would affect PVE, because you don't DO those in PVE.
Next patch learn the 10 hit combos! but for now learn ..
HADOKEN!!!!!!!!!!!
6sec Hardened Ward + Z-Motion + Punch / Forward, Down, Forward + Punch + Hardened Ward
After reading all of the posts honestly what else can be said ...
1) PVP got more screwed up... wait till you try fighting NB , temps or DK , with new shields....
2) R.I.P my pets , lack of health and shield now they are useless even more then before
3) PVE players got screwed over PVP Whingers ( as apparently that is all that everybody dose PVP right?....)
i honestly love this game and playing every night for 4 hr i got my friends to buy xbox one just so we can all play this game and as most of them are mages back to square one...
We shall see what happens hopefully the changes will not pass and there will be some adjustment but the way things are .. not looking good.
I for one will not give up and will try to salvage whats left of nerferd mage however if that is not possible well then Stamblade or Magtemp.
and please try to refrain from saying "L2P , real mages can use 6 sec shields ect ect " good for you, you are top player im sure 90% of players just like to enjoy the game to PVE and finish dungeons with friends and with guilds socialize and have fun and as per other peoples posts there are many things missing from mages to begin with, and now with nerf its really bad...
I think like a lot of people was quite disappointed with the lack of morphs and additions to the Stamina Sorcerer!
I'd love to see more options for it, the change to the Lightning Form to Hurricane is quite cool, but it does feel rather lacklustre. Also, why is the speed buff removed from an ability named 'Hurricane' removed? Seems rather strange,
as Hurricanes move fast.
I think like a lot of people was quite disappointed with the lack of morphs and additions to the Stamina Sorcerer!
I'd love to see more options for it, the change to the Lightning Form to Hurricane is quite cool, but it does feel rather lacklustre. Also, why is the speed buff removed from an ability named 'Hurricane' removed? Seems rather strange,
as Hurricanes move fast.
I think like a lot of people was quite disappointed with the lack of morphs and additions to the Stamina Sorcerer!
I'd love to see more options for it, the change to the Lightning Form to Hurricane is quite cool, but it does feel rather lacklustre. Also, why is the speed buff removed from an ability named 'Hurricane' removed? Seems rather strange,
as Hurricanes move fast.
5 seconds of Major Expedition, that's from the initial cast until it expands the first time. I don't think that's unreasonable.
I think like a lot of people was quite disappointed with the lack of morphs and additions to the Stamina Sorcerer!
I'd love to see more options for it, the change to the Lightning Form to Hurricane is quite cool, but it does feel rather lacklustre. Also, why is the speed buff removed from an ability named 'Hurricane' removed? Seems rather strange,
as Hurricanes move fast.
5 seconds of Major Expedition, that's from the initial cast until it expands the first time. I don't think that's unreasonable.
Major Expedition was removed from Hurricane.
I think like a lot of people was quite disappointed with the lack of morphs and additions to the Stamina Sorcerer!
I'd love to see more options for it, the change to the Lightning Form to Hurricane is quite cool, but it does feel rather lacklustre. Also, why is the speed buff removed from an ability named 'Hurricane' removed? Seems rather strange,
as Hurricanes move fast.
5 seconds of Major Expedition, that's from the initial cast until it expands the first time. I don't think that's unreasonable.
Major Expedition was removed from Hurricane.
PainfulFAFA wrote: »Fiighers guild: 3% wpn dmg per ability slotted....
Sorc Passive: 2% wpn dmg per ability slotted......GG
cpuScientist wrote: »Honestly speaking, what does a magick Sorc have over any of the other classes in PvP now? With everyone having our ward what do we have that puts us over ANYONE of the other classes? Frags? DAEDRIC prey? Nothing we legitimately have nothing that would gives us an edge. There really is absolutely no reason to play this class over any other class. We have the least amount of damage and the least survivability. I honestly would like to know WHAT do we have. NOTHING!
Magicka Sorcs now join stamina Sorcs as the crappiest class, we are the worst magicka and stamina class now. Not just the duration killing but add to it the fact that all those other classes with their mitigation now have our shields.