cpuScientist wrote: »Honestly speaking, what does a magick Sorc have over any of the other classes in PvP now? With everyone having our ward what do we have that puts us over ANYONE of the other classes? Frags? DAEDRIC prey? Nothing we legitimately have nothing that would gives us an edge. There really is absolutely no reason to play this class over any other class. We have the least amount of damage and the least survivability. I honestly would like to know WHAT do we have. NOTHING!
Magicka Sorcs now join stamina Sorcs as the crappiest class, we are the worst magicka and stamina class now. Not just the duration killing but add to it the fact that all those other classes with their mitigation now have our shields.
The best ranged burst in the game (including a ranged wrecking blow that can be insta cast), the highest possible shield values, a 10k a click ultimate, a 3rd utility bar- and most importantly- one of the all around best skills in the game for offense, defense, and mobility in streak.
It honestly sounds like you don't even know the class or its strengths too well.
These changes are really bad there are plenty of ways to stop shield stacking and balance shields and ZOS over does it I wonder if I'll even keep playing after June I really want to stay magicka sorc for life but why put in all the time, gold and effort into trying to make an inferior class playable again. Its almost as if this patch was made to specifically punish my build and play style do I reroll and keep playing just not sure I'm a top level player and I will adapt and overcome but why even try when it seems ZOS is out to ruin there game even more with every patch.
ForsakenSin wrote: »Hey while we are at nerfing our shields
Marvel can you nerf captain america shield making him only be able to use it for 6 sec as well its not fair for other avengers or the enemies
joking aside i don't think this should have been implemented why can't PVP and PVE be separated there are many players who love to do dungeons and having 20sec helps allot when you are glass cannon and considering they nerferd heal from templer it helps.
Yes i know i will get L2P ect however my mage has one job and that is huge DPS as quick as possible while been able to stay alive..
Separate PVP from PVE and let those in PVP whine and get their nerfs
...
It is basically common knowledge in-game that if you want to have an easy time doing vMA, you do it on a magicka sorc. The PvP vs PvE argument really has no place here.
Clearly ZOS doesnt want you to get away easily with being a "glass cannon" with absolutely no investment into anything besides spell damage and max magicka and that's probably not a bad thing.
Mojomonkeyman wrote: »StopDropAndBear wrote: »Why can't we have some of our garbage skills taken a look at? Why was it Wards first? When's the last time Rune Prison and Encase came up in conversation? Can we consider making the insta-proc on Frags baseline so that the other morph is free to do something viable? Why are pets still so underwhelming? Why do we have so many friggin toggle skills? I feel like nerfing wards should have been a "you don't need this anymore" move instead of a "YOU DON'T GET THIS ANYMORE"
Rune prison is an awesome skill.
I play both a magicka sorc and stamina sorc.
The changes to Annulment are so great and basically make Conjured Ward obsolete, why not go all the way, and completely take this skill out of the game, and instead replace it with something creative and unique, something that will be able to morph into a stamina skill that will give stamina sorcs a decent edge.
I know it's not going to be a popular idea, but it just seems silly to keep Conjured Ward in the game after Annulment puts it to shame.
gamerguy757 wrote: »OMG I got it! Change CRYSTAL BLAST MORPH TO A STAMINA MORPH. Same as Crystal Frags, but the damage is based off stamina now.
http://forums.elderscrollsonline.com/en/search?Search=stamina+sorcerers
Look at the search results if you want suggestions and want to understand the state of stamina sorcs. I don't have any energy to elaborate more than that. We have already done enough here.
Same.http://forums.elderscrollsonline.com/en/search?Search=stamina+sorcerers
Look at the search results if you want suggestions and want to understand the state of stamina sorcs. I don't have any energy to elaborate more than that. We have already done enough here.
vortexman11 wrote: »So after about two days of only playing my DragonKnight on PTS I hopped on my sorc so I decided to comment on some things.
1. The shield change is great, I believe it now requires a bit more timing on the sorcerers part to protect themselves with shields. As I was fighting I found the most effective way was to kite players while lining up burst then when I see them about to use a gap closer or ranged attack counter their burst with a shield, then kite again.
2. @ZOS_GinaBruno We really need to fix the health desyncs, my sorcerer is the only class I play on that consistently causes health desyncs to the people I fight, it happened in 11 of the 14 fights I had yesterday on PTS and got annoying to the point where I felt bad for playing on my sorc because almost every fight people would randomly drop dead at 40%-50% health
3. I am still a strong believe that Mages Wrath and its morphs should not be dodgeable. People made the argument that meteor shouldn't be reflected simply because its a meteor and Radiant Destruction should not be dodgable because its a channelled beam, Im going to make the same argument by saying "ITS A LIGHTNING BOLT FOR GOD SAKES!".
Essentially other than a few bugs I feel sorc is in a good place, it still seems easier to play than other classes but thats just my personal opinion.
To everyone saying "There are plenty of other ways to deal with shield stacking" I feel like the combat team doesn't want to do away with it, I also feel like the reduction to 6 seconds was one of the best things they could do. Shields as they are on live are crossing the line from being an active defence to being a passive defence, unless sorcerers got a new passive that allows them to see the future, there is really no need for them to stack a shield to prevent damage they will take 15 or 20 seconds from that time. While sorcerers main weakness should now be more relevant in smaller fights as when they are CCed theres a chance that their shield will expire allowing for them to be bursted down.
These changes are really bad there are plenty of ways to stop shield stacking and balance shields and ZOS over does it I wonder if I'll even keep playing after June I really want to stay magicka sorc for life but why put in all the time, gold and effort into trying to make an inferior class playable again. Its almost as if this patch was made to specifically punish my build and play style do I reroll and keep playing just not sure I'm a top level player and I will adapt and overcome but why even try when it seems ZOS is out to ruin there game even more with every patch.
Drummerx04 wrote: »I feel like people constantly forget that damage shields don't get any damage mitigation. I have a 11k shield in pvp and one average stamina dps can wrecking blow that down in one strike. And every half decent stam player can get off quite a few attacks in a very short window.
It also seems like people are constantly forgetting that most mag sorcs have almost nothing for stam regen and between dodge rolling/CC break sorcs run out of stamina fast af. One more CC and sorc is pretty much toast. I play mag sorc, and when I see other mag sorcs, I laugh and CC the hell out of them and more often than not they are dead within 10 seconds of either me soloing or like 2 guys hitting them.
Stamina builds on the other hand. 12 people chasing them futilely spamming attacks that constantly miss to dodge roll and vigor/rally heals them to full while they roll around for the next 30 seconds.
But yeah, OBVIOUSLY shield stacking sorcs are too hard to kill, and stam players need dodge roll cost reduction.
vortexman11 wrote: »So after about two days of only playing my DragonKnight on PTS I hopped on my sorc so I decided to comment on some things.
1. The shield change is great, I believe it now requires a bit more timing on the sorcerers part to protect themselves with shields. As I was fighting I found the most effective way was to kite players while lining up burst then when I see them about to use a gap closer or ranged attack counter their burst with a shield, then kite again.
2. @ZOS_GinaBruno We really need to fix the health desyncs, my sorcerer is the only class I play on that consistently causes health desyncs to the people I fight, it happened in 11 of the 14 fights I had yesterday on PTS and got annoying to the point where I felt bad for playing on my sorc because almost every fight people would randomly drop dead at 40%-50% health
3. I am still a strong believe that Mages Wrath and its morphs should not be dodgeable. People made the argument that meteor shouldn't be reflected simply because its a meteor and Radiant Destruction should not be dodgable because its a channelled beam, Im going to make the same argument by saying "ITS A LIGHTNING BOLT FOR GOD SAKES!".
Essentially other than a few bugs I feel sorc is in a good place, it still seems easier to play than other classes but thats just my personal opinion.
To everyone saying "There are plenty of other ways to deal with shield stacking" I feel like the combat team doesn't want to do away with it, I also feel like the reduction to 6 seconds was one of the best things they could do. Shields as they are on live are crossing the line from being an active defence to being a passive defence, unless sorcerers got a new passive that allows them to see the future, there is really no need for them to stack a shield to prevent damage they will take 15 or 20 seconds from that time. While sorcerers main weakness should now be more relevant in smaller fights as when they are CCed theres a chance that their shield will expire allowing for them to be bursted down.
are you talking pve or pvp?
please state so. they are radically different game types.
vortexman11 wrote: »vortexman11 wrote: »So after about two days of only playing my DragonKnight on PTS I hopped on my sorc so I decided to comment on some things.
1. The shield change is great, I believe it now requires a bit more timing on the sorcerers part to protect themselves with shields. As I was fighting I found the most effective way was to kite players while lining up burst then when I see them about to use a gap closer or ranged attack counter their burst with a shield, then kite again.
2. @ZOS_GinaBruno We really need to fix the health desyncs, my sorcerer is the only class I play on that consistently causes health desyncs to the people I fight, it happened in 11 of the 14 fights I had yesterday on PTS and got annoying to the point where I felt bad for playing on my sorc because almost every fight people would randomly drop dead at 40%-50% health
3. I am still a strong believe that Mages Wrath and its morphs should not be dodgeable. People made the argument that meteor shouldn't be reflected simply because its a meteor and Radiant Destruction should not be dodgable because its a channelled beam, Im going to make the same argument by saying "ITS A LIGHTNING BOLT FOR GOD SAKES!".
Essentially other than a few bugs I feel sorc is in a good place, it still seems easier to play than other classes but thats just my personal opinion.
To everyone saying "There are plenty of other ways to deal with shield stacking" I feel like the combat team doesn't want to do away with it, I also feel like the reduction to 6 seconds was one of the best things they could do. Shields as they are on live are crossing the line from being an active defence to being a passive defence, unless sorcerers got a new passive that allows them to see the future, there is really no need for them to stack a shield to prevent damage they will take 15 or 20 seconds from that time. While sorcerers main weakness should now be more relevant in smaller fights as when they are CCed theres a chance that their shield will expire allowing for them to be bursted down.
are you talking pve or pvp?
please state so. they are radically different game types.
I'm talking from the perspective of PvP, as you can tell when I said I was dueling. I don't see how these changes don't apply to PvE though as sorcerer is basically the easiest class to do solo content. Before people start harassing me, I never called for sorcerer nerfs, in fact I'vs said sorcerers were balanced ever since 1.6 dropped and they could one shot people with a frag, in my post all I wanted to convey is that sorcerer is no worse or better off than it was before. All it'll require is a bit more timing. In PvE you'll need to learn fight mechanics and when you're about to be hit by burst and know to stack shields then, in PvP you'll need to pay attention to those who you are fighting in order to effectively shield against incoming damage.
vortexman11 wrote: »vortexman11 wrote: »So after about two days of only playing my DragonKnight on PTS I hopped on my sorc so I decided to comment on some things.
1. The shield change is great, I believe it now requires a bit more timing on the sorcerers part to protect themselves with shields. As I was fighting I found the most effective way was to kite players while lining up burst then when I see them about to use a gap closer or ranged attack counter their burst with a shield, then kite again.
2. @ZOS_GinaBruno We really need to fix the health desyncs, my sorcerer is the only class I play on that consistently causes health desyncs to the people I fight, it happened in 11 of the 14 fights I had yesterday on PTS and got annoying to the point where I felt bad for playing on my sorc because almost every fight people would randomly drop dead at 40%-50% health
3. I am still a strong believe that Mages Wrath and its morphs should not be dodgeable. People made the argument that meteor shouldn't be reflected simply because its a meteor and Radiant Destruction should not be dodgable because its a channelled beam, Im going to make the same argument by saying "ITS A LIGHTNING BOLT FOR GOD SAKES!".
Essentially other than a few bugs I feel sorc is in a good place, it still seems easier to play than other classes but thats just my personal opinion.
To everyone saying "There are plenty of other ways to deal with shield stacking" I feel like the combat team doesn't want to do away with it, I also feel like the reduction to 6 seconds was one of the best things they could do. Shields as they are on live are crossing the line from being an active defence to being a passive defence, unless sorcerers got a new passive that allows them to see the future, there is really no need for them to stack a shield to prevent damage they will take 15 or 20 seconds from that time. While sorcerers main weakness should now be more relevant in smaller fights as when they are CCed theres a chance that their shield will expire allowing for them to be bursted down.
are you talking pve or pvp?
please state so. they are radically different game types.
I'm talking from the perspective of PvP, as you can tell when I said I was dueling. I don't see how these changes don't apply to PvE though as sorcerer is basically the easiest class to do solo content. Before people start harassing me, I never called for sorcerer nerfs, in fact I'vs said sorcerers were balanced ever since 1.6 dropped and they could one shot people with a frag, in my post all I wanted to convey is that sorcerer is no worse or better off than it was before. All it'll require is a bit more timing. In PvE you'll need to learn fight mechanics and when you're about to be hit by burst and know to stack shields then, in PvP you'll need to pay attention to those who you are fighting in order to effectively shield against incoming damage.
In PvE I am not a dps as I don't like to dps, I am a magicka sorc tank. The changes kill my build off and make it not worth playing. I will burn through magicka so fast in a boss fight it's not even funny. And that's sitting at 2400+ magicka regen. Don't tell me I need to learn how to tank then or I'm doing it wrong or I need to better manage my resources and use pots, that's a load of crap. I've tanked in games for a long time and as a magicka tank I've had the most fun. It's not the cut and dry basic "hold my shield and wait for a shard to be thrown my way" and I enjoy it that way it is.
Why in the hell do these "tweaks" involve COMPLETELY redesigning a skill instead of a small adjustment? Maybe ZOS, Gina and Wrobel need to set up a community survey like the Warframe devs did when they were discussing changes so we can have some input without causing rage within the community. Also would help the team at ZOS stated why they WOULD LIKE TO make these changes instead "here, live our revamping of the game" policy as they do patch after patch.
Small changes are easier for us as a whole community to handle rather than changing the entire way a class or skill works, but that's obvious logic.
Sorry, just wanted to clear up that before it got stated as many people would jump right that conclusion. Let's put it like this, I've already rerolled as a stam sorc. It's sad really, as I've been running my build since day one, minus a few small changes to the build here and there, and now it's gone. I have been mainly a PvE player and just got into pvp in the past 6 months and was even running the build in pvp, mainly to see how it faired, and it did quite well against stam and highly effective against magicka.vortexman11 wrote: »vortexman11 wrote: »vortexman11 wrote: »So after about two days of only playing my DragonKnight on PTS I hopped on my sorc so I decided to comment on some things.
1. The shield change is great, I believe it now requires a bit more timing on the sorcerers part to protect themselves with shields. As I was fighting I found the most effective way was to kite players while lining up burst then when I see them about to use a gap closer or ranged attack counter their burst with a shield, then kite again.
2. @ZOS_GinaBruno We really need to fix the health desyncs, my sorcerer is the only class I play on that consistently causes health desyncs to the people I fight, it happened in 11 of the 14 fights I had yesterday on PTS and got annoying to the point where I felt bad for playing on my sorc because almost every fight people would randomly drop dead at 40%-50% health
3. I am still a strong believe that Mages Wrath and its morphs should not be dodgeable. People made the argument that meteor shouldn't be reflected simply because its a meteor and Radiant Destruction should not be dodgable because its a channelled beam, Im going to make the same argument by saying "ITS A LIGHTNING BOLT FOR GOD SAKES!".
Essentially other than a few bugs I feel sorc is in a good place, it still seems easier to play than other classes but thats just my personal opinion.
To everyone saying "There are plenty of other ways to deal with shield stacking" I feel like the combat team doesn't want to do away with it, I also feel like the reduction to 6 seconds was one of the best things they could do. Shields as they are on live are crossing the line from being an active defence to being a passive defence, unless sorcerers got a new passive that allows them to see the future, there is really no need for them to stack a shield to prevent damage they will take 15 or 20 seconds from that time. While sorcerers main weakness should now be more relevant in smaller fights as when they are CCed theres a chance that their shield will expire allowing for them to be bursted down.
are you talking pve or pvp?
please state so. they are radically different game types.
I'm talking from the perspective of PvP, as you can tell when I said I was dueling. I don't see how these changes don't apply to PvE though as sorcerer is basically the easiest class to do solo content. Before people start harassing me, I never called for sorcerer nerfs, in fact I'vs said sorcerers were balanced ever since 1.6 dropped and they could one shot people with a frag, in my post all I wanted to convey is that sorcerer is no worse or better off than it was before. All it'll require is a bit more timing. In PvE you'll need to learn fight mechanics and when you're about to be hit by burst and know to stack shields then, in PvP you'll need to pay attention to those who you are fighting in order to effectively shield against incoming damage.
In PvE I am not a dps as I don't like to dps, I am a magicka sorc tank. The changes kill my build off and make it not worth playing. I will burn through magicka so fast in a boss fight it's not even funny. And that's sitting at 2400+ magicka regen. Don't tell me I need to learn how to tank then or I'm doing it wrong or I need to better manage my resources and use pots, that's a load of crap. I've tanked in games for a long time and as a magicka tank I've had the most fun. It's not the cut and dry basic "hold my shield and wait for a shard to be thrown my way" and I enjoy it that way it is.
Why in the hell do these "tweaks" involve COMPLETELY redesigning a skill instead of a small adjustment? Maybe ZOS, Gina and Wrobel need to set up a community survey like the Warframe devs did when they were discussing changes so we can have some input without causing rage within the community. Also would help the team at ZOS stated why they WOULD LIKE TO make these changes instead "here, live our revamping of the game" policy as they do patch after patch.
Small changes are easier for us as a whole community to handle rather than changing the entire way a class or skill works, but that's obvious logic.
I'd never tell you you need to learn to tank first of all, as I respect everyone and their builds. If this change is going to ruin your build and builds like it then sure I'll admit it needs re balancing. All I'm saying is that Hardened Ward and damage shields like it should not last any longer than the average amount of time it takes for someone to burst through the 10k shield. For example if you're tanking bloodspawn on live and it takes him 8 seconds to get through your Hardened Ward then the skill should only last 8 seconds.
Sorry, just wanted to clear up that before it got stated as many people would jump right that conclusion. Let's put it like this, I've already rerolled as a stam sorc. It's sad really, as I've been running my build since day one, minus a few small changes to the build here and there, and now it's gone. I have been mainly a PvE player and just got into pvp in the past 6 months and was even running the build in pvp, mainly to see how it faired, and it did quite well against stam and highly effective against magicka.vortexman11 wrote: »vortexman11 wrote: »vortexman11 wrote: »So after about two days of only playing my DragonKnight on PTS I hopped on my sorc so I decided to comment on some things.
1. The shield change is great, I believe it now requires a bit more timing on the sorcerers part to protect themselves with shields. As I was fighting I found the most effective way was to kite players while lining up burst then when I see them about to use a gap closer or ranged attack counter their burst with a shield, then kite again.
2. @ZOS_GinaBruno We really need to fix the health desyncs, my sorcerer is the only class I play on that consistently causes health desyncs to the people I fight, it happened in 11 of the 14 fights I had yesterday on PTS and got annoying to the point where I felt bad for playing on my sorc because almost every fight people would randomly drop dead at 40%-50% health
3. I am still a strong believe that Mages Wrath and its morphs should not be dodgeable. People made the argument that meteor shouldn't be reflected simply because its a meteor and Radiant Destruction should not be dodgable because its a channelled beam, Im going to make the same argument by saying "ITS A LIGHTNING BOLT FOR GOD SAKES!".
Essentially other than a few bugs I feel sorc is in a good place, it still seems easier to play than other classes but thats just my personal opinion.
To everyone saying "There are plenty of other ways to deal with shield stacking" I feel like the combat team doesn't want to do away with it, I also feel like the reduction to 6 seconds was one of the best things they could do. Shields as they are on live are crossing the line from being an active defence to being a passive defence, unless sorcerers got a new passive that allows them to see the future, there is really no need for them to stack a shield to prevent damage they will take 15 or 20 seconds from that time. While sorcerers main weakness should now be more relevant in smaller fights as when they are CCed theres a chance that their shield will expire allowing for them to be bursted down.
are you talking pve or pvp?
please state so. they are radically different game types.
I'm talking from the perspective of PvP, as you can tell when I said I was dueling. I don't see how these changes don't apply to PvE though as sorcerer is basically the easiest class to do solo content. Before people start harassing me, I never called for sorcerer nerfs, in fact I'vs said sorcerers were balanced ever since 1.6 dropped and they could one shot people with a frag, in my post all I wanted to convey is that sorcerer is no worse or better off than it was before. All it'll require is a bit more timing. In PvE you'll need to learn fight mechanics and when you're about to be hit by burst and know to stack shields then, in PvP you'll need to pay attention to those who you are fighting in order to effectively shield against incoming damage.
In PvE I am not a dps as I don't like to dps, I am a magicka sorc tank. The changes kill my build off and make it not worth playing. I will burn through magicka so fast in a boss fight it's not even funny. And that's sitting at 2400+ magicka regen. Don't tell me I need to learn how to tank then or I'm doing it wrong or I need to better manage my resources and use pots, that's a load of crap. I've tanked in games for a long time and as a magicka tank I've had the most fun. It's not the cut and dry basic "hold my shield and wait for a shard to be thrown my way" and I enjoy it that way it is.
Why in the hell do these "tweaks" involve COMPLETELY redesigning a skill instead of a small adjustment? Maybe ZOS, Gina and Wrobel need to set up a community survey like the Warframe devs did when they were discussing changes so we can have some input without causing rage within the community. Also would help the team at ZOS stated why they WOULD LIKE TO make these changes instead "here, live our revamping of the game" policy as they do patch after patch.
Small changes are easier for us as a whole community to handle rather than changing the entire way a class or skill works, but that's obvious logic.
I'd never tell you you need to learn to tank first of all, as I respect everyone and their builds. If this change is going to ruin your build and builds like it then sure I'll admit it needs re balancing. All I'm saying is that Hardened Ward and damage shields like it should not last any longer than the average amount of time it takes for someone to burst through the 10k shield. For example if you're tanking bloodspawn on live and it takes him 8 seconds to get through your Hardened Ward then the skill should only last 8 seconds.
Battle Spirit is in pvp, so why not take advantage of it and add a shield time reduction just in there? There's no reason pve should get the shaft if a change is meant for pvp.