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https://forums.elderscrollsonline.com/en/discussion/668861

Official Feedback Thread for Sorcerers

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Lava_Croft wrote: »
    Valrien wrote: »
    Lava_Croft wrote: »
    Sorcerers have low health because a lot of them choose to have low health.

    All classes build for minimum health to maximize DPS. Your point is...?
    I mean in PvP, don't care for PvE.

    everyone, meet the problem
  • Grao
    Grao
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    Lava_Croft wrote: »
    Valrien wrote: »
    Lava_Croft wrote: »
    Sorcerers have low health because a lot of them choose to have low health.

    All classes build for minimum health to maximize DPS. Your point is...?
    I mean in PvP, don't care for PvE.

    everyone, meet the problem

    Ding Ding Ding...
  • XaXa
    XaXa
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    I wouldnt necessarily say its THE problem. Part of it sure. I think the problem is more ZOS refusal to admit that pve and pvp are seperate.
  • Valrien
    Valrien
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    https://forums.elderscrollsonline.com/en/discussion/245184/official-feedback-thread-for-templars

    Looking at this 83-page thread from Thieves' Guild, I think we're going to need a LOT more pages here before we get our buffs.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • BlackMadara
    BlackMadara
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    Couple of things I'd like to point out.

    If too many comments in a thread are hate filled toward zos, tagging employees just to tell them to get their *** together, you are probably going be ignored. Put yourselves in their shoes. If 80% of the time you checked a comment you are tagged in this thread was one saying you suck, would you keep checking them or reply? Keep the comments limited to constructive criticism.

    I only really pvp in this game, so I don't know much about pve dps. Imo the shield nerf should be a battle spirit debuff. From what I understand, pve sorcs don't need anymore nerfs, hopefully this is changed. Shield stacking is more of an annoyance in pvp than a truly op mechanic. The problem is that it causes some fights to last too long and allows sorcs to ignore other defensive mechanics (impen and having less than 20k HP). Is shortening the duration the right fix? Probably not, but at least pvp sorcs will spec into defensive stats.

    For spammable pvp dps skills for sorcs, I have a few observations.

    Comparison of spammable, single target skills with 3000 spell damage and 30000 max magicka
    Crushing shock 5268 tooltip
    Force pulse 5664 tooltip
    Strife 5871 tooltip
    Concealed weapon 6336 tooltip
    Flame lash 5871 tooltip

    So force shock and its morphs do slightly less damage compared to strife, another single target ranged skill. The question is if the utility of a ranged interrupt or more damage to status affected enemies outweighs the damage difference with strife and its HOT.

    Something I've also wondered... if people succeed in pvp by spamming wrecking blow, what's wrong with spamming crystal frags? Is it the travel time? Can it be interrupted? A build with 3000 spell and weapon damage and 30000 magicka and stamina would have 9457 crystal frag and a 9454 wrecking blow. This is all without cp and passives of course.
    Edited by BlackMadara on May 16, 2016 3:53PM
  • cpuScientist
    cpuScientist
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    Lava_Croft wrote: »
    Valrien wrote: »
    Lava_Croft wrote: »
    Sorcerers have low health because a lot of them choose to have low health.

    All classes build for minimum health to maximize DPS. Your point is...?
    I mean in PvP, don't care for PvE.

    In PvP which is not the whole of the game, it may be what YOU care about, but you have to think of both sides. But even in PvP. If you go in with low magicka and high health, well your pets are gonna be weak and your shield non existent so light armor will get you owned. So then you go in with heavy armor so you are basically now tanking in PvP except that well every other class does that better. They all have instant hit attacks that they can partner with dual wield so atleast in heavy their spell dage won't be in the ground. But well geewizz we got to use that destro. Our regular burst will tickle with such low magicka..... Our pets are tied only to our max magicka so USELESS.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Lava_Croft wrote: »
    Valrien wrote: »
    Lava_Croft wrote: »
    Sorcerers have low health because a lot of them choose to have low health.

    All classes build for minimum health to maximize DPS. Your point is...?
    I mean in PvP, don't care for PvE.

    And that's your problem, in PvP I guess sorcs do alright, I got no idea as I couldn't care less about PvP in ESO. But in PvE they're pretty much the worst class there is. I'd love to see them actually realize that having PvP and PvE together is just a disaster of an epic scale, they need to separate cyrodiil completely from the rest of the game and have separate skills for PvP so that sorcs don't get even more broken because of whiners in PvP.
    Edited by cosmic_niklas_93b16_ESO on May 16, 2016 5:56PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • cpuScientist
    cpuScientist
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    Have some made the tank Sorc work, sure. But it's in spite of being a tank Sorc not becuase of it. They would be doing way better if they used another class for that.

    FACT!
  • Minalan
    Minalan
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    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
  • NBrookus
    NBrookus
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    Something I've also wondered... if people succeed in pvp by spamming wrecking blow, what's wrong with spamming crystal frags? Is it the travel time? Can it be interrupted? A build with 3000 spell and weapon damage and 30000 magicka and stamina would have 9457 crystal frag and a 9454 wrecking blow. This is all without cp and passives of course.

    If you are hard casting frags (and sometimes with lag you find yourself doing that even though your visual says you have a frag proc), you can be interrupted during the long cast time. When you have a proc, the visual is very clear. They also travel very slowly and are easily dodged, shuffled or reflected.

    WB can be dodged, but it's harder to do, and can't be reflected.

  • Mush55
    Mush55
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    Lava_Croft wrote: »
    Valrien wrote: »
    Lava_Croft wrote: »
    Sorcerers have low health because a lot of them choose to have low health.

    All classes build for minimum health to maximize DPS. Your point is...?
    I mean in PvP, don't care for PvE.

    I don't care for PVP stop spoiling my PVE
  • GRYM.LOCKE
    GRYM.LOCKE
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    Can some one Post Picture of the new hurricane visual effect please?
  • Grao
    Grao
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    Couple of things I'd like to point out.

    If too many comments in a thread are hate filled toward zos, tagging employees just to tell them to get their *** together, you are probably going be ignored. Put yourselves in their shoes. If 80% of the time you checked a comment you are tagged in this thread was one saying you suck, would you keep checking them or reply? Keep the comments limited to constructive criticism.

    I only really pvp in this game, so I don't know much about pve dps. Imo the shield nerf should be a battle spirit debuff. From what I understand, pve sorcs don't need anymore nerfs, hopefully this is changed. Shield stacking is more of an annoyance in pvp than a truly op mechanic. The problem is that it causes some fights to last too long and allows sorcs to ignore other defensive mechanics (impen and having less than 20k HP). Is shortening the duration the right fix? Probably not, but at least pvp sorcs will spec into defensive stats.

    For spammable pvp dps skills for sorcs, I have a few observations.

    Comparison of spammable, single target skills with 3000 spell damage and 30000 max magicka
    Crushing shock 5268 tooltip
    Force pulse 5664 tooltip
    Strife 5871 tooltip
    Concealed weapon 6336 tooltip
    Flame lash 5871 tooltip

    So force shock and its morphs do slightly less damage compared to strife, another single target ranged skill. The question is if the utility of a ranged interrupt or more damage to status affected enemies outweighs the damage difference with strife and its HOT.

    Something I've also wondered... if people succeed in pvp by spamming wrecking blow, what's wrong with spamming crystal frags? Is it the travel time? Can it be interrupted? A build with 3000 spell and weapon damage and 30000 magicka and stamina would have 9457 crystal frag and a 9454 wrecking blow. This is all without cp and passives of course.

    A company and people trained in customer support should know how to deal with harsh criticism, they are paid to do a job and they are not doing it by ignoring a 30 pages long thread. Also, it might serve them well to wonder why so many of us are hate filled, or as I would put, frustrated. Maybe it is not just because they destroyed one of the classes in this game with several nerfs along each and every large patch, but also the fact their staff refuses to communicate with us and explain what direction they actually are trying to shoehorn sorcerers towards.

    That aside, the numbers for those abilities leaves it very clear that Sorcerers are in a disadvantage by being forced into Forse Pulse. Yes, Crushing Shock has its utility and sometimes we might need to slot it, but a ranged interrupt is not required in all of the PvE fights, most of the times the Tank, Arches, melee stamina etc can take care of interrupts.

    Something else those numbers don't show though is that while other class skills get their general damage buffed, Sorcerers haven't received a buff to our main skills in over a year. Why? Because those buffs would heavily affect PvP. We need a skill to replace Force Pulse in our bars to give build diversity among magicka sorcerers a chance, but we also need this skill so ZoS has a skill that is not so heavily tied to PvP to buff or nerf freely, regulating Sorcerer DPS to be in par with the other classes.

    Crystal Fragments is a very bad skill when cast normally. Its damage is not high enough to compensate for its high costs and cast time. It does not work as a spammable, not only because of delays, but because it is not efficient. Its procs don't just become instant, they hit for 35% extra damage and cost half of the original cost.
  • Archmage1
    Archmage1
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    Stop nerfing Sorc abilities every week! Should be heading the other way...Sorc is the lowest DPS, now our unique abilities (Surge, Shield) are getting nerfed to the ground. No spammable DPS ability....very sad and most likely the last of ESO for many.
  • Grao
    Grao
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    Archmage1 wrote: »
    Stop nerfing Sorc abilities every week! Should be heading the other way...Sorc is the lowest DPS, now our unique abilities (Surge, Shield) are getting nerfed to the ground. No spammable DPS ability....very sad and most likely the last of ESO for many.

    if only Devs read this thread instead of just mods and their snippers...
  • Makkir
    Makkir
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    OK so why not just add a line under all these shields that reads, "While in a PvP zone duration of shield is reduced to 6 seconds."
    That way it has no affect on PvE
  • Natas013
    Natas013
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    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Grao
    Grao
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    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    This particular change was likely aimed at helping pet builds. It was well intended but it will still utterly fail to help pets survive though...
    Edited by Grao on May 17, 2016 1:39AM
  • Minalan
    Minalan
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    ✭✭✭✭
    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    Hardened Ward should be 10 seconds. Empowered 12.

    But I don't expect it to happen.
  • Grao
    Grao
    ✭✭✭✭✭
    Minalan wrote: »
    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    Hardened Ward should be 10 seconds. Empowered 12.

    But I don't expect it to happen.

    Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Grao wrote: »
    Minalan wrote: »
    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    Hardened Ward should be 10 seconds. Empowered 12.

    But I don't expect it to happen.

    Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.

    a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are
  • Lucky28
    Lucky28
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    Valrien wrote: »
    Lava_Croft wrote: »
    Sorcerers have low health because a lot of them choose to have low health.

    All classes build for minimum health to maximize DPS. Your point is...?

    A lot of other classes actually have useful passives.

    For example: my magblade has 40K Magicka 17 - 18K HP unbuffed. while my sorc has 36K magicka and 14K HP unbuffed.

    i agree with you tho.
    Edited by Lucky28 on May 17, 2016 4:49AM
    Invictus
  • Natas013
    Natas013
    ✭✭✭
    Grao wrote: »
    Minalan wrote: »
    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    Hardened Ward should be 10 seconds. Empowered 12.

    But I don't expect it to happen.

    Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.

    a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are

    The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Grao
    Grao
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    Natas013 wrote: »
    Grao wrote: »
    Minalan wrote: »
    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    Hardened Ward should be 10 seconds. Empowered 12.

    But I don't expect it to happen.

    Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.

    a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are

    The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.

    A few patches back pets were made immune to spells from the Restoration Tree, I do believe Healing Ward is among the spells that no longer affect pets. Lag also isn't so much a problem, they are not as heavy as for instance rendering AoE particles.

    I will admit pets can make certain fights a little crowded, specially if you have more than one pet sorcerer in the raid group. On top of that pets can channel boss abilities unless that was recently changed, which can be a huge problem. The greatest issue with pet builds though is the critters survivability, they simply don't have the amount of health they need to survive boss level AoEs in a raid and with Ward so severely nerfed that survivability is even more shot.
  • krr_zeta
    krr_zeta
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    I've one main issue as DD magicka sorc PvE wise.
    Its called Fun factor.

    For dungeons and groups I'm playin a healer and I do enjoy it. I don't need to be trying to max my magicka and stats in order to keep everyone alive. I get to use skills like Streak that help with trash mobs , I get to use as many AoE's as I want.
    I get to use support abilities that help the grp. Mystic orbs, elemental drain and so on.
    I can be flexible and change things depending on my grp setup and boss fights.

    But when i go to vMA or grp-ing as DD ... I fail to see how sorc could be enjoyable when big portion of your skill slots are "reserved" for certain skills that have no other use, but increase your stats. They have no benefits when it comes to fun and gameplay. I'm falling into monotony and boredom.
    Inner Light , Bound Aegis are a MUST if you want to provide good dmg and that's that.
    You can barely squeeze a spot even for Elemental Blockade , not to mention blink or others skills by ur choice.
    The choice is literally been taken away from me and has been made for me.

    There goes the fun ,the creativity and the unique playstyle. The player's skill-cap goes down drastically as well.Limitation of what skills you can use as DD magicka sorc is driving me crazy.
    I wish I had the freedom to slot and use more than 3 abilities per bar and I wish they could be different than the "standard ones".

    Here we have enough ppl that can provide the numbers and the discussion about dps balance between the classes is already going on , so Im not gonna add to that.
    But I call for more options. More choices and freedom. More alternatives and less requirements.
  • Natas013
    Natas013
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    Grao wrote: »
    Natas013 wrote: »
    Grao wrote: »
    Minalan wrote: »
    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    Hardened Ward should be 10 seconds. Empowered 12.

    But I don't expect it to happen.

    Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.

    a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are

    The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.

    A few patches back pets were made immune to spells from the Restoration Tree, I do believe Healing Ward is among the spells that no longer affect pets. Lag also isn't so much a problem, they are not as heavy as for instance rendering AoE particles.

    I will admit pets can make certain fights a little crowded, specially if you have more than one pet sorcerer in the raid group. On top of that pets can channel boss abilities unless that was recently changed, which can be a huge problem. The greatest issue with pet builds though is the critters survivability, they simply don't have the amount of health they need to survive boss level AoEs in a raid and with Ward so severely nerfed that survivability is even more shot.

    Hmm, must not have been paying attention when that change to pets came about. I guess my prejudice against pet builds as a healer is now unfounded. So does that mean they can't be healed at all, or just can't be healed by others? Is it just me or do we get at least 2 nerfs for every half buff we get?
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Just drink the Kool Aid that ZOS is handing out and reroll as a Stamina DK or Stamina NB you'll love your self for it. All you have to do is have them leveled to VR1 till the DB dlc release.

    Oh yeah I see what you did here ZOS buffed the highest current DPS build in the game and nerf a weak DPS build/play style in the game.

    GG, life goes on.
    Edited by FearlessOne_2014 on May 17, 2016 5:32AM
  • Grao
    Grao
    ✭✭✭✭✭
    Natas013 wrote: »
    Grao wrote: »
    Natas013 wrote: »
    Grao wrote: »
    Minalan wrote: »
    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    Hardened Ward should be 10 seconds. Empowered 12.

    But I don't expect it to happen.

    Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.

    a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are

    The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.

    A few patches back pets were made immune to spells from the Restoration Tree, I do believe Healing Ward is among the spells that no longer affect pets. Lag also isn't so much a problem, they are not as heavy as for instance rendering AoE particles.

    I will admit pets can make certain fights a little crowded, specially if you have more than one pet sorcerer in the raid group. On top of that pets can channel boss abilities unless that was recently changed, which can be a huge problem. The greatest issue with pet builds though is the critters survivability, they simply don't have the amount of health they need to survive boss level AoEs in a raid and with Ward so severely nerfed that survivability is even more shot.

    Hmm, must not have been paying attention when that change to pets came about. I guess my prejudice against pet builds as a healer is now unfounded. So does that mean they can't be healed at all, or just can't be healed by others? Is it just me or do we get at least 2 nerfs for every half buff we get?

    I believe they can only be healed by heals that specifically say they affect pets, meaning the heals the pets offer them selves. Matriarch and Clannfear have the ability to heal right now. Unfortunately that forces players away from the DPS pets, why I proposed the pet Ward would work as a heal besides being a short lasting shield.
  • Grao
    Grao
    ✭✭✭✭✭
    Just drink the Kool Aid that ZOS is handing out and reroll as a Stamina DK or Stamina NB you'll love your self for it. All you have to do is have them leveled to VR1 till the DB dlc release.

    Oh yeah I see what you did here ZOS buffed the highest current DPS build in the game and nerf a weak DPS build/play style in the game.

    GG, life goes on.

    Damn, I feel sorry for you. Two high level sorcerers? That is a lot of grief...

    I am still grieving my poor main character... But yes, seems like Stamina DK is the way to go... Glad I made my one alt I never level up a Khajiit.
  • Natas013
    Natas013
    ✭✭✭
    Grao wrote: »
    Natas013 wrote: »
    Grao wrote: »
    Natas013 wrote: »
    Grao wrote: »
    Minalan wrote: »
    Natas013 wrote: »
    Minalan wrote: »
    Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).

    With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.

    It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.

    I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?

    Hardened Ward should be 10 seconds. Empowered 12.

    But I don't expect it to happen.

    Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.

    a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are

    The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.

    A few patches back pets were made immune to spells from the Restoration Tree, I do believe Healing Ward is among the spells that no longer affect pets. Lag also isn't so much a problem, they are not as heavy as for instance rendering AoE particles.

    I will admit pets can make certain fights a little crowded, specially if you have more than one pet sorcerer in the raid group. On top of that pets can channel boss abilities unless that was recently changed, which can be a huge problem. The greatest issue with pet builds though is the critters survivability, they simply don't have the amount of health they need to survive boss level AoEs in a raid and with Ward so severely nerfed that survivability is even more shot.

    Hmm, must not have been paying attention when that change to pets came about. I guess my prejudice against pet builds as a healer is now unfounded. So does that mean they can't be healed at all, or just can't be healed by others? Is it just me or do we get at least 2 nerfs for every half buff we get?

    I believe they can only be healed by heals that specifically say they affect pets, meaning the heals the pets offer them selves. Matriarch and Clannfear have the ability to heal right now. Unfortunately that forces players away from the DPS pets, why I proposed the pet Ward would work as a heal besides being a short lasting shield.

    Seems to me that if pet survivability is the main issue, I haven't run pets since early 1.7, then take that out of the equation. Make them instant cast like summon shade. Healing morphs heal on cast then run amuck for 15 seconds. As for the damage morphs some tweaking of their time, damage, and rate of attack may be needed for balancing, but maybe not. Reduce cast cost by 35%-50% to account for the change. Change bonuses given while pets are active to while pets are slotted (optional on sets).

    This might make those that have written pets off take a second look at them. Most may feel they're worth a slot or two, since it's not a slot or two on both bars.
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
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