Lava_Croft wrote: »I mean in PvP, don't care for PvE.Lava_Croft wrote: »Sorcerers have low health because a lot of them choose to have low health.
All classes build for minimum health to maximize DPS. Your point is...?
bloodenragedb14_ESO wrote: »Lava_Croft wrote: »I mean in PvP, don't care for PvE.Lava_Croft wrote: »Sorcerers have low health because a lot of them choose to have low health.
All classes build for minimum health to maximize DPS. Your point is...?
everyone, meet the problem
Lava_Croft wrote: »I mean in PvP, don't care for PvE.Lava_Croft wrote: »Sorcerers have low health because a lot of them choose to have low health.
All classes build for minimum health to maximize DPS. Your point is...?
Lava_Croft wrote: »I mean in PvP, don't care for PvE.Lava_Croft wrote: »Sorcerers have low health because a lot of them choose to have low health.
All classes build for minimum health to maximize DPS. Your point is...?
BlackMadara wrote: »Something I've also wondered... if people succeed in pvp by spamming wrecking blow, what's wrong with spamming crystal frags? Is it the travel time? Can it be interrupted? A build with 3000 spell and weapon damage and 30000 magicka and stamina would have 9457 crystal frag and a 9454 wrecking blow. This is all without cp and passives of course.
Lava_Croft wrote: »I mean in PvP, don't care for PvE.Lava_Croft wrote: »Sorcerers have low health because a lot of them choose to have low health.
All classes build for minimum health to maximize DPS. Your point is...?
BlackMadara wrote: »Couple of things I'd like to point out.
If too many comments in a thread are hate filled toward zos, tagging employees just to tell them to get their *** together, you are probably going be ignored. Put yourselves in their shoes. If 80% of the time you checked a comment you are tagged in this thread was one saying you suck, would you keep checking them or reply? Keep the comments limited to constructive criticism.
I only really pvp in this game, so I don't know much about pve dps. Imo the shield nerf should be a battle spirit debuff. From what I understand, pve sorcs don't need anymore nerfs, hopefully this is changed. Shield stacking is more of an annoyance in pvp than a truly op mechanic. The problem is that it causes some fights to last too long and allows sorcs to ignore other defensive mechanics (impen and having less than 20k HP). Is shortening the duration the right fix? Probably not, but at least pvp sorcs will spec into defensive stats.
For spammable pvp dps skills for sorcs, I have a few observations.
Comparison of spammable, single target skills with 3000 spell damage and 30000 max magicka
Crushing shock 5268 tooltip
Force pulse 5664 tooltip
Strife 5871 tooltip
Concealed weapon 6336 tooltip
Flame lash 5871 tooltip
So force shock and its morphs do slightly less damage compared to strife, another single target ranged skill. The question is if the utility of a ranged interrupt or more damage to status affected enemies outweighs the damage difference with strife and its HOT.
Something I've also wondered... if people succeed in pvp by spamming wrecking blow, what's wrong with spamming crystal frags? Is it the travel time? Can it be interrupted? A build with 3000 spell and weapon damage and 30000 magicka and stamina would have 9457 crystal frag and a 9454 wrecking blow. This is all without cp and passives of course.
Stop nerfing Sorc abilities every week! Should be heading the other way...Sorc is the lowest DPS, now our unique abilities (Surge, Shield) are getting nerfed to the ground. No spammable DPS ability....very sad and most likely the last of ESO for many.
Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Hardened Ward should be 10 seconds. Empowered 12.
But I don't expect it to happen.
Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Hardened Ward should be 10 seconds. Empowered 12.
But I don't expect it to happen.
Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.
Lava_Croft wrote: »Sorcerers have low health because a lot of them choose to have low health.
All classes build for minimum health to maximize DPS. Your point is...?
bloodenragedb14_ESO wrote: »Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Hardened Ward should be 10 seconds. Empowered 12.
But I don't expect it to happen.
Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.
a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are
bloodenragedb14_ESO wrote: »Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Hardened Ward should be 10 seconds. Empowered 12.
But I don't expect it to happen.
Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.
a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are
The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.
bloodenragedb14_ESO wrote: »Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Hardened Ward should be 10 seconds. Empowered 12.
But I don't expect it to happen.
Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.
a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are
The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.
A few patches back pets were made immune to spells from the Restoration Tree, I do believe Healing Ward is among the spells that no longer affect pets. Lag also isn't so much a problem, they are not as heavy as for instance rendering AoE particles.
I will admit pets can make certain fights a little crowded, specially if you have more than one pet sorcerer in the raid group. On top of that pets can channel boss abilities unless that was recently changed, which can be a huge problem. The greatest issue with pet builds though is the critters survivability, they simply don't have the amount of health they need to survive boss level AoEs in a raid and with Ward so severely nerfed that survivability is even more shot.
bloodenragedb14_ESO wrote: »Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Hardened Ward should be 10 seconds. Empowered 12.
But I don't expect it to happen.
Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.
a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are
The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.
A few patches back pets were made immune to spells from the Restoration Tree, I do believe Healing Ward is among the spells that no longer affect pets. Lag also isn't so much a problem, they are not as heavy as for instance rendering AoE particles.
I will admit pets can make certain fights a little crowded, specially if you have more than one pet sorcerer in the raid group. On top of that pets can channel boss abilities unless that was recently changed, which can be a huge problem. The greatest issue with pet builds though is the critters survivability, they simply don't have the amount of health they need to survive boss level AoEs in a raid and with Ward so severely nerfed that survivability is even more shot.
Hmm, must not have been paying attention when that change to pets came about. I guess my prejudice against pet builds as a healer is now unfounded. So does that mean they can't be healed at all, or just can't be healed by others? Is it just me or do we get at least 2 nerfs for every half buff we get?
FearlessOne_2014 wrote: »Just drink the Kool Aid that ZOS is handing out and reroll as a Stamina DK or Stamina NB you'll love your self for it. All you have to do is have them leveled to VR1 till the DB dlc release.
Oh yeah I see what you did here ZOS buffed the highest current DPS build in the game and nerf a weak DPS build/play style in the game.
GG, life goes on.
bloodenragedb14_ESO wrote: »Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
Hardened Ward should be 10 seconds. Empowered 12.
But I don't expect it to happen.
Nope, that is not happening. I would like to see Ward heal pets though, that would at least give the little fellows a chance of surviving in the hand of competent summoners.
a reasonable change, and one that will largly buff pve, and give a small and needed buff to pvp pet builds, few though there are
The biggest problem with pet builds is a lot of people don't like running with them in group content. They increase your chance for lag, and they are the great healers bane. I can't tell you how many times my healing ward hit a pet instead of the player I was trying to keep alive. It's hard enough to be accepted as a sorc healer (or any other non Templar for that matter) with all the shard junkie tanks out there (which will only get worse with the change to CP), you hit a pet with ward a couple of times and you'll find yourself unceremoniously kicked from the group.
A few patches back pets were made immune to spells from the Restoration Tree, I do believe Healing Ward is among the spells that no longer affect pets. Lag also isn't so much a problem, they are not as heavy as for instance rendering AoE particles.
I will admit pets can make certain fights a little crowded, specially if you have more than one pet sorcerer in the raid group. On top of that pets can channel boss abilities unless that was recently changed, which can be a huge problem. The greatest issue with pet builds though is the critters survivability, they simply don't have the amount of health they need to survive boss level AoEs in a raid and with Ward so severely nerfed that survivability is even more shot.
Hmm, must not have been paying attention when that change to pets came about. I guess my prejudice against pet builds as a healer is now unfounded. So does that mean they can't be healed at all, or just can't be healed by others? Is it just me or do we get at least 2 nerfs for every half buff we get?
I believe they can only be healed by heals that specifically say they affect pets, meaning the heals the pets offer them selves. Matriarch and Clannfear have the ability to heal right now. Unfortunately that forces players away from the DPS pets, why I proposed the pet Ward would work as a heal besides being a short lasting shield.