potirondb16_ESO wrote: »bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.
As far as magika sorc goes, simply modify the Proc chance of Crystal blast and you got it, but that has repercussion upon pvp a LOT. That's why I think it should be look at from a diversification of the build perspecive.
Add a class AOE that we can use, help people get rid of Bound Armor by giving the magika bonus somewhere else and let us use some much needed versatility.
Maybe an Aoe with the same type of mechanic as Healing Spring but for Domage.Something to spam when needed that we can put Inside our offbar.
potirondb16_ESO wrote: »I don't know about you but sometime I feel like Dark Magic should give us more magika (power of the dark side), Daedric Summoning Should give us and group more sorcery, (summoning the force), and Storm Calling should give us more ressource regeneration (going back to the source)...
Like 8% more magika for haaving a Dark Magic ability slotted (would be either negate, dark conversion, or Crystal blast) Keep the 8% bonus to stamina with bound amor but make it so that it is just while slotted and give the skill a bonus upon activation. Do max health on the other morph and maybe gives minor protection for 15s. if activated.
Gives minor sorcery for activation a Daedric summoning skill, lot of viable option in that line.
More ressource regen from slotting a Storm Calling ability, same a lot of viable option.
That would restart theocrafting for sorcerer !
Why not put the single-target spam on Bound Aegis as a "Bound Weapon"-type spell. Quick shot from a bound bow or a stab from a bound sword? The pet toggles already have active abilities, why not the armor as well?
The streaknerf is what got me into changing class from sorc to nb, you cant escape zergtrains as sorc anymore when youre solo, all you can do is take their *** right in the face. You can try to escape, but you wont get far, ppl can sprint after you with major expedition and still catch up with you with 50% of their stam left, but you will be completely out of magicka.
Since then, sorc has taken nerf after nerf, whiners got their way.
Sorcs ultimate options are poor now dawnbreakers out the window. Soul strike can be bashed, cleansed and cloaked. Meteor can be blocked. Storm Atro is good but lacks the burst needed to finish most opponents, negate will be good but has no burst damage. Overload is strong but it's so obvious and in your face you need practice if you die to it. Batswarm could be good combined with proxy and impulse. Finally war horn and barrier are more supportive ultimates. Sorcerers basic skills can be countered in many ways, opposed to wrecking blow which can only be blocked or dodged. C frags is strong but can be reflected, dodged and it's easy for good players to see it coming because your hands glow, albeit you can throw at an unexpected time. Curse can be purged. Fighting Templars is pretty much impossible now. They cleanse your curse block your meteor what are you supposed to do? One shot them with crystal frags? Detonate them? Well that's been nerfed single target so nope. Fighting dks, they reflect all your skills and now with the reduction in shield duration you get cc'ed, shield runs out, dragon leap to execute your finished. Nbs same thing cc'ed to dps it's game over. All I can think of is gaining a little more passive defence but then your weaking your shields, maybe to the point where it's better to not have shields but then what's the point in playing the sorcerer anyway. To use streak? The skill unmorphed known as bolt escape that punishes you for trying to escape.
cpuScientist wrote: »Sorcs ultimate options are poor now dawnbreakers out the window. Soul strike can be bashed, cleansed and cloaked. Meteor can be blocked. Storm Atro is good but lacks the burst needed to finish most opponents, negate will be good but has no burst damage. Overload is strong but it's so obvious and in your face you need practice if you die to it. Batswarm could be good combined with proxy and impulse. Finally war horn and barrier are more supportive ultimates. Sorcerers basic skills can be countered in many ways, opposed to wrecking blow which can only be blocked or dodged. C frags is strong but can be reflected, dodged and it's easy for good players to see it coming because your hands glow, albeit you can throw at an unexpected time. Curse can be purged. Fighting Templars is pretty much impossible now. They cleanse your curse block your meteor what are you supposed to do? One shot them with crystal frags? Detonate them? Well that's been nerfed single target so nope. Fighting dks, they reflect all your skills and now with the reduction in shield duration you get cc'ed, shield runs out, dragon leap to execute your finished. Nbs same thing cc'ed to dps it's game over. All I can think of is gaining a little more passive defence but then your weaking your shields, maybe to the point where it's better to not have shields but then what's the point in playing the sorcerer anyway. To use streak? The skill unmorphed known as bolt escape that punishes you for trying to escape.
Heyo listen to this consumer @Wrobel
Why not put the single-target spam on Bound Aegis as a "Bound Weapon"-type spell. Quick shot from a bound bow or a stab from a bound sword? The pet toggles already have active abilities, why not the armor as well?
Why not put the single-target spam on Bound Aegis as a "Bound Weapon"-type spell. Quick shot from a bound bow or a stab from a bound sword? The pet toggles already have active abilities, why not the armor as well?
I see you liked my Signature XD I liked how you worded yours, so changing mine to match
potirondb16_ESO wrote: »bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.
As far as magika sorc goes, simply modify the Proc chance of Crystal blast and you got it, but that has repercussion upon pvp a LOT. That's why I think it should be look at from a diversification of the build perspecive.
Add a class AOE that we can use, help people get rid of Bound Armor by giving the magika bonus somewhere else and let us use some much needed versatility.
Maybe an Aoe with the same type of mechanic as Healing Spring but for Domage.Something to spam when needed that we can put Inside our offbar.
We have a class AoE that is actually considered pretty good, if you can target it >.>
What we don't have is a single target damage ability that we can spam instead of being forced to use force pulse. Every other class has a magika single target, cheap ability they can spam mover and over and that has no cast time.
They will never buff Crystal fragments. There is already an endless river of PvPer tears about the skill hitting too hard as it is, even though it is one of the slowest spells in the game and can be reflected...
bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.
bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.
I think he´s right though.
Yes Overload is the only currently vaible class ultimate. However it´s also the root of many of the classes DPS problems in pve. They simply can´t push the classes "normal" DPS to a really competetive level while leaving the option of a 800 ultimate dump overload into meteor normal rotation in place.
That would simply be too good.
Also "good" overload dps are too easy to achieve on sorcerers. There is no rotation or anything involved. Keep two spells active and spam left mouse. Done.
It´s one of the things holding sorcs back.
All in all sorcs require work on so many ends. The whole concept of having a class without a spam ability has failed imo (that needs reworking). Pets need major rebalancing to be competetive in any form. Overload needs rebalancing.
Attronarch, Twilight, Familiar, Bound Armor, Dark Exchange, Encase, Overload and Mages Wrath are the sorc active spells needing attention/balacing or complete overhauls imo. 8 out of 18 spells the class offers.
The main problem is they can´t be worked on one by one. The class isn´t functional as a whole. Basically the Pet tree is totally seperated from everything else bc it does not even scale in the same way as normal abilities.
But reworking/balancing 8 sorc abilities at once to make the class feel somewhat complete and well rounded at this point in development is most likelynot going to happen.
And that´s why i don´t have hope for the class anymore (also because the majority of these issue have been talked about since launch).
wolfninja101b14_ESO wrote: »I saw the increase of healing done for Dark Exchange and its morphs, but I would really like the cast time to be instant. This way the spell would be a viable self heal in PvP area without needing pets. The Clannfear and Twilight Matriarch heals are awesome and should be kept, but they're better used in PvE instances. Pets in PvP areas are often killed, and the cast time leaves you open. When you dodge roll or evade, the spell isn't carried through, thus not having the pet out for healing. I know both templars and nightblades have good heals, and are often used in PvP. The sorcerer doesn't have such healing.
If reducing the cast time for Dark Exchange and morphs aren't an option, then making pet summoning (after morphing) instant or faster is another possibility. My Clannfear will chase any enemy down, whether I saw them or allies did, but it just dies too often. I'd like to keep my Clannfear on my PvP ability bar, but again, if the cast time leaves me open. The pets have good passives, like restoring magicka and health when killed. Having the pets better suited for PvP instances will also make Daedric Prey, Daedric Curse's morph, more usable too. The time is whatever. The extra 50% damage is what really makes the morph worth it. However, as previously mentioned, the pets die too often and having to constantly resummon them makes me a open target. I'd love the pets to be better used in PvP. They offer so much but in combat sense they're best for PvE.
One more issue with pets!! I don't know if this changed or not, but enemy players can see pets while you're sneaking, thus giving away your position. I know you can sneak around mobs with your pets, but not with enemy players. If this can change, that would be awesome.
bloodenragedb14_ESO wrote: »I dont think Stamina guys need a pet with taunt, or rather, mag sorcs should not have to donate a ability useful to us. if you want to make it scale of the highest stat, fine, but that tanky thing is useful, however little, if you want a pet, take the scamp, but again, whatever skills you stamina callers want should still scale off the highest stat, not complete convert
jyates214b14_ESO wrote: »Hahahaha, funny. Really really really funny.
That puts dark conversion as a 4400 heal for a 1 second cast time in PvP. Laughable. Seriously useless. Yes let me throw my hardened Ward on, heal myself for 4400 once, maybe twice, to have to reapply said Ward, because enemies in PvP are doing far more than 6k dps. And start that cycle over again. Oh and you'll be draining your stamina while doing this, so have fun getting Cc'd and not being able to break it.
Then to add insult to injury you take away our only good PvE heal!!! My frags and Overload in PvE heal me for 12k easy in vMA, now you want to change that to not even 2k a second!?!? You know how useless that becomes in PvP as well? Every opponent will have a Ward up with this new patch, so you can make it proc off of every crit, still won't change the fact that it WON'T be proccing. And when it does proc I don't think that 990 point heal is going to help sway the battle in my favor, 2k if battle spirit doesn't affect it...
If these changes go live, Sorc class is dead, no reliable selfheal in PvP or PvE, a 6 second Ward that will need to be reapplied constantly draining our magicka (if we don't have that Ward up we get one shot very easily), our only class heals being dark conversion which may be viable in PvE as a tank... Useless in PvP, and solo PvE due to its delayed one second cast time for a measly 4k PvP, 8k PvE. And the Twilight... Which requires 2 slots, can be killed easily, and just isn't a reliable heal or even that strong of a heal.
I recently tried using the Twilight as a replacement for a resto, stacked magicka to 50k on the back bar with sword and board because unlike the Templar's heal it strictly scales off magicka, and even then it was useless. You have to pray your enemy isn't smart enough to 1 shot your pet forcing you to recast a 1.5 second ability for any type of heal, and in a 1 v X scenario it's 100% useless. And to get to 50k magicka I had to use 3 toggles on my back bar, two toggles on my front bar. And doing that I still received a measly 7.5k heal on crits, much less than any decent player can dish out per second in PvP.
You're killing the Sorc class, if the changes for 2.4 go live I see myself rolling a Stamina night blade or magicka Templar, and shelving my Sorc until further notice.
byrom101b16_ESO wrote: »Oh look - no official response to the overwhelmingly negative feedback on this thread!
No interim assurances they will look at the issues.
No hint they are going to patch again to change things.
No explanation as to whey they made such massive and fundamental nerfs to Mag. Sorcs. and the viability of PvP and PvE for them.
No sign an OFFICIAL feedback thread means any more to them then a random thread buried in an irrelevant forum which they can ignore with impunity.
It's not like we haven't been telling them they have completely messed up for many days now is it...?
I find this lack of response to be absolutely unacceptable.
Who the hell do they think they are?
If this continues on much more I am going to be putting together a formal complaint letter to them and to the relevant consumer watchdog.
It is about time people engaged at this level in the same way consumers of other products do, and stop rolling over for poor treatment by untouchable developers who think they can significantly change the experience of the product during it's use with impunity, and ignore their customers.
Voting with one's wallet is one thing, sure.
Pressing for a change in consumer rights as regards such products is another.
They can't change the engine control software on your car to reduce performance without your permission! Accepting that a game develops over time - they should not be able to make your favourite toon useless - they should have to demonstrate that their changes are acceptable.
That's not what the T&Cs say of course, and that is far from the current situation...
... but aren't your TIRED of moving from MMO to MMO having your characters and experience degraded and unduly messed with by the same developers making the same stupid mistakes and doing it in a way which is a carbon copy of every other previous disdainful demonstration of how irrelevant they feel their players/customers opinions are?
I am.
You should be too - because this *** won't change unless you force it to.
cpuScientist wrote: »Sorcs ultimate options are poor now dawnbreakers out the window. Soul strike can be bashed, cleansed and cloaked. Meteor can be blocked. Storm Atro is good but lacks the burst needed to finish most opponents, negate will be good but has no burst damage. Overload is strong but it's so obvious and in your face you need practice if you die to it. Batswarm could be good combined with proxy and impulse. Finally war horn and barrier are more supportive ultimates. Sorcerers basic skills can be countered in many ways, opposed to wrecking blow which can only be blocked or dodged. C frags is strong but can be reflected, dodged and it's easy for good players to see it coming because your hands glow, albeit you can throw at an unexpected time. Curse can be purged. Fighting Templars is pretty much impossible now. They cleanse your curse block your meteor what are you supposed to do? One shot them with crystal frags? Detonate them? Well that's been nerfed single target so nope. Fighting dks, they reflect all your skills and now with the reduction in shield duration you get cc'ed, shield runs out, dragon leap to execute your finished. Nbs same thing cc'ed to dps it's game over. All I can think of is gaining a little more passive defence but then your weaking your shields, maybe to the point where it's better to not have shields but then what's the point in playing the sorcerer anyway. To use streak? The skill unmorphed known as bolt escape that punishes you for trying to escape.
Heyo listen to this consumer @Wrobel
potirondb16_ESO wrote: »bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.
As far as magika sorc goes, simply modify the Proc chance of Crystal blast and you got it, but that has repercussion upon pvp a LOT. That's why I think it should be look at from a diversification of the build perspecive.
Add a class AOE that we can use, help people get rid of Bound Armor by giving the magika bonus somewhere else and let us use some much needed versatility.
Maybe an Aoe with the same type of mechanic as Healing Spring but for Domage.Something to spam when needed that we can put Inside our offbar.
We have a class AoE that is actually considered pretty good, if you can target it >.>.
Overall happy with what we got so far this PTS, there's just one item I think really needs to be addressed before DB goes live. Bound Armor, make something out of it that involves an active ability, anything would be better than letting it go live in its current state. Do something with it @Wrobel , please.
potirondb16_ESO wrote: »bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.
As far as magika sorc goes, simply modify the Proc chance of Crystal blast and you got it, but that has repercussion upon pvp a LOT. That's why I think it should be look at from a diversification of the build perspecive.
Add a class AOE that we can use, help people get rid of Bound Armor by giving the magika bonus somewhere else and let us use some much needed versatility.
Maybe an Aoe with the same type of mechanic as Healing Spring but for Domage.Something to spam when needed that we can put Inside our offbar.
We have a class AoE that is actually considered pretty good, if you can target it >.>.
What is this class aoe ?
potirondb16_ESO wrote: »bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.
As far as magika sorc goes, simply modify the Proc chance of Crystal blast and you got it, but that has repercussion upon pvp a LOT. That's why I think it should be look at from a diversification of the build perspecive.
Add a class AOE that we can use, help people get rid of Bound Armor by giving the magika bonus somewhere else and let us use some much needed versatility.
Maybe an Aoe with the same type of mechanic as Healing Spring but for Domage.Something to spam when needed that we can put Inside our offbar.
We have a class AoE that is actually considered pretty good, if you can target it >.>.
What is this class aoe ?
Liquid Lightning / Lightning Flood
AoE Negate
AoE Atronach
Volatile Familiar's active ability
Mage's Wrath and morph's explosion
Daedric Curse
Those are all class skills with AoE Effects.
potirondb16_ESO wrote: »bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.
As far as magika sorc goes, simply modify the Proc chance of Crystal blast and you got it, but that has repercussion upon pvp a LOT. That's why I think it should be look at from a diversification of the build perspecive.
Add a class AOE that we can use, help people get rid of Bound Armor by giving the magika bonus somewhere else and let us use some much needed versatility.
Maybe an Aoe with the same type of mechanic as Healing Spring but for Domage.Something to spam when needed that we can put Inside our offbar.
We have a class AoE that is actually considered pretty good, if you can target it >.>.
What is this class aoe ?
Liquid Lightning / Lightning Flood
AoE Negate
AoE Atronach
Volatile Familiar's active ability
Mage's Wrath and morph's explosion
Daedric Curse
Those are all class skills with AoE Effects.
1's a pet (non-Ulti), 2 are Ultimates (not very good ones either), 1's an execute (not a very good one either), Curse does laughable splash damage, and Liquid Lightning is probably the best AoE DoT.