bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
cpuScientist wrote: »Guys I've figured out how to summon them.
cpuScientist wrote: »bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Well LOL that build you tried at the beginning nis probably gonna be the only way to go...
cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
Evidently not as we are still stuck with ZoS trying to make Dark Exchange useful...
cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
Evidently not as we are still stuck with ZoS trying to make Dark Exchange useful...
I'm pretty sure they don't have time to change skills, ...like ever. We're stuck with it for the rest of time.
But yeah... I could definitely use some more max magicka passives and pets gaining CP in order to make sorcs remotely unique. only way I can think of doing it. And it's still not something acceptable to 75% of sorcs... They simply don't want to run around with pets...and I don't blame them because I once felt the same.
cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
Evidently not as we are still stuck with ZoS trying to make Dark Exchange useful...
I'm pretty sure they don't have time to change skills, ...like ever. We're stuck with it for the rest of time.
But yeah... I could definitely use some more max magicka passives and pets gaining CP in order to make sorcs remotely unique. only way I can think of doing it. And it's still not something acceptable to 75% of sorcs... They simply don't want to run around with pets...and I don't blame them because I once felt the same.
potirondb16_ESO wrote: »cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
Evidently not as we are still stuck with ZoS trying to make Dark Exchange useful...
I'm pretty sure they don't have time to change skills, ...like ever. We're stuck with it for the rest of time.
But yeah... I could definitely use some more max magicka passives and pets gaining CP in order to make sorcs remotely unique. only way I can think of doing it. And it's still not something acceptable to 75% of sorcs... They simply don't want to run around with pets...and I don't blame them because I once felt the same.
Actually I do hate pet as well, but I do feel I could get along with them if they were really good to work with, currently they ask way too much space in our pve dps arsenal with bound armor and magelight to be interesting lol. I saw a video of a pet build guys on twich and he was saying his build was really good so I went and took a look at it. All he could do was light Attack he had litterally Nothing left on his bar !
Maybe pet could be a 30s cast thingy a bit as the Shade from nightblade I mean I could adapt to that as well if they gave the bonus I propose earlier... maybe shorten the cast duration as well... so they get in better during fight as well, but that way they just can't be kill...
That's Something I would enjoy, depending which one you use they have the same ability that you use to trigger but it's now being dealt within the AI.
potirondb16_ESO wrote: »cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
Evidently not as we are still stuck with ZoS trying to make Dark Exchange useful...
I'm pretty sure they don't have time to change skills, ...like ever. We're stuck with it for the rest of time.
But yeah... I could definitely use some more max magicka passives and pets gaining CP in order to make sorcs remotely unique. only way I can think of doing it. And it's still not something acceptable to 75% of sorcs... They simply don't want to run around with pets...and I don't blame them because I once felt the same.
Actually I do hate pet as well, but I do feel I could get along with them if they were really good to work with, currently they ask way too much space in our pve dps arsenal with bound armor and magelight to be interesting lol. I saw a video of a pet build guys on twich and he was saying his build was really good so I went and took a look at it. All he could do was light Attack he had litterally Nothing left on his bar !
Maybe pet could be a 30s cast thingy a bit as the Shade from nightblade I mean I could adapt to that as well if they gave the bonus I propose earlier... maybe shorten the cast duration as well... so they get in better during fight as well, but that way they just can't be kill...
That's Something I would enjoy, depending which one you use they have the same ability that you use to trigger but it's now being dealt within the AI.
I actually like the pets too, played up to lvl 50 with them and then I went to face Molag Bal and both my pets would die in one hit... Ever since I haven't truly been able to use the pets for more than 10-20 seconds every fight because that is how long it takes for bosses to kill them... They need to... Survive better... >.> They could also get a damage buff, specially the Twilight designed to do direct damage. Her DPS isn't good enough.
Also, I maintain that Clannfears can't heal! They are daedric dinos that can't talk and are not shown to be smart at all, unlike the Twilight. Give the dino its taunt back... It would be very useful now that we can actually control when the pet taunts.
@potirondb16_ESOpotirondb16_ESO wrote: »I saw a video of a pet build guys on twich and he was saying his build was really good so I went and took a look at it. All he could do was light Attack he had litterally Nothing left on his bar !
bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
potirondb16_ESO wrote: »cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
Evidently not as we are still stuck with ZoS trying to make Dark Exchange useful...
I'm pretty sure they don't have time to change skills, ...like ever. We're stuck with it for the rest of time.
But yeah... I could definitely use some more max magicka passives and pets gaining CP in order to make sorcs remotely unique. only way I can think of doing it. And it's still not something acceptable to 75% of sorcs... They simply don't want to run around with pets...and I don't blame them because I once felt the same.
Actually I do hate pet as well, but I do feel I could get along with them if they were really good to work with, currently they ask way too much space in our pve dps arsenal with bound armor and magelight to be interesting lol. I saw a video of a pet build guys on twich and he was saying his build was really good so I went and took a look at it. All he could do was light Attack he had litterally Nothing left on his bar !
Maybe pet could be a 30s cast thingy a bit as the Shade from nightblade I mean I could adapt to that as well if they gave the bonus I propose earlier... maybe shorten the cast duration as well... so they get in better during fight as well, but that way they just can't be kill...
That's Something I would enjoy, depending which one you use they have the same ability that you use to trigger but it's now being dealt within the AI.
I actually like the pets too, played up to lvl 50 with them and then I went to face Molag Bal and both my pets would die in one hit... Ever since I haven't truly been able to use the pets for more than 10-20 seconds every fight because that is how long it takes for bosses to kill them... They need to... Survive better... >.> They could also get a damage buff, specially the Twilight designed to do direct damage. Her DPS isn't good enough.
Also, I maintain that Clannfears can't heal! They are daedric dinos that can't talk and are not shown to be smart at all, unlike the Twilight. Give the dino its taunt back... It would be very useful now that we can actually control when the pet taunts.
Unless it has changed really recently the clannfear is still able to draw agro.
bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
nightblades were designed to be the stamina dps focused class. Their passives and the sorcerer's passive make so very clear.bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
Again, I am not against stamina sorcerers having good DPS, even great DPS. I just don't want magika sorcs to lose even more alternatives and get even more nerfs so a secondary build is a little better.
nightblades were designed to be the stamina dps focused class. Their passives and the sorcerer's passive make so very clear.bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
Again, I am not against stamina sorcerers having good DPS, even great DPS. I just don't want magika sorcs to lose even more alternatives and get even more nerfs so a secondary build is a little better.
This is just plain wrong. No class was designed to stamina anything, because we didn't have stamina class skills when the game launched. Also, NB passives are equally as good for Magic as they are for Stam. Additionally, Magic NBs have far better DPS than Stam NBs. This "us vs you" mentality for Sorcerer class buffs, some of you Magic Sorcs have, is counter productive, and completely uncalled for.
potirondb16_ESO wrote: »cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
Evidently not as we are still stuck with ZoS trying to make Dark Exchange useful...
I'm pretty sure they don't have time to change skills, ...like ever. We're stuck with it for the rest of time.
But yeah... I could definitely use some more max magicka passives and pets gaining CP in order to make sorcs remotely unique. only way I can think of doing it. And it's still not something acceptable to 75% of sorcs... They simply don't want to run around with pets...and I don't blame them because I once felt the same.
Actually I do hate pet as well, but I do feel I could get along with them if they were really good to work with, currently they ask way too much space in our pve dps arsenal with bound armor and magelight to be interesting lol. I saw a video of a pet build guys on twich and he was saying his build was really good so I went and took a look at it. All he could do was light Attack he had litterally Nothing left on his bar !
Maybe pet could be a 30s cast thingy a bit as the Shade from nightblade I mean I could adapt to that as well if they gave the bonus I propose earlier... maybe shorten the cast duration as well... so they get in better during fight as well, but that way they just can't be kill...
That's Something I would enjoy, depending which one you use they have the same ability that you use to trigger but it's now being dealt within the AI.
I actually like the pets too, played up to lvl 50 with them and then I went to face Molag Bal and both my pets would die in one hit... Ever since I haven't truly been able to use the pets for more than 10-20 seconds every fight because that is how long it takes for bosses to kill them... They need to... Survive better... >.> They could also get a damage buff, specially the Twilight designed to do direct damage. Her DPS isn't good enough.
Also, I maintain that Clannfears can't heal! They are daedric dinos that can't talk and are not shown to be smart at all, unlike the Twilight. Give the dino its taunt back... It would be very useful now that we can actually control when the pet taunts.
Unless it has changed really recently the clannfear is still able to draw agro.
Not on command. the Clannfear's active is a heal which makes no sense if the idea is diversity in the utility each morph provides. Matriarch should be the healing pet... Cannfear is the tank pet and it used to have a really efficient taunt that was nerfed or removed so the pet wouldn't take agro from tanks during a raid. Now if that taunt was made into the pet's active it would give a new dimension for sorc tanking
potirondb16_ESO wrote: »cpuScientist wrote: »Nightblade Magikca Flood: With Siphoning ability slotted
Increases Max Magicka by 8% while a Siphoning ability is slotted.
A Sorc to get this same boost has to dual slot an active toggle, taking up 2 or 3 with OL bar slots. To get a passive that NB's innately have we have to TRIPLE SLOT an otherwise USELESS skill. Does anyone u derstand the complete and utter absurdity of this skill?
Well if they would make that a passive for having a daedric summoning ability slotted i sure would be super nice.
But it would require a rework of bound armor + morphs and we all know that reworking abilities is not going to happen.
Evidently not as we are still stuck with ZoS trying to make Dark Exchange useful...
I'm pretty sure they don't have time to change skills, ...like ever. We're stuck with it for the rest of time.
But yeah... I could definitely use some more max magicka passives and pets gaining CP in order to make sorcs remotely unique. only way I can think of doing it. And it's still not something acceptable to 75% of sorcs... They simply don't want to run around with pets...and I don't blame them because I once felt the same.
Actually I do hate pet as well, but I do feel I could get along with them if they were really good to work with, currently they ask way too much space in our pve dps arsenal with bound armor and magelight to be interesting lol. I saw a video of a pet build guys on twich and he was saying his build was really good so I went and took a look at it. All he could do was light Attack he had litterally Nothing left on his bar !
Maybe pet could be a 30s cast thingy a bit as the Shade from nightblade I mean I could adapt to that as well if they gave the bonus I propose earlier... maybe shorten the cast duration as well... so they get in better during fight as well, but that way they just can't be kill...
That's Something I would enjoy, depending which one you use they have the same ability that you use to trigger but it's now being dealt within the AI.
I actually like the pets too, played up to lvl 50 with them and then I went to face Molag Bal and both my pets would die in one hit... Ever since I haven't truly been able to use the pets for more than 10-20 seconds every fight because that is how long it takes for bosses to kill them... They need to... Survive better... >.> They could also get a damage buff, specially the Twilight designed to do direct damage. Her DPS isn't good enough.
Also, I maintain that Clannfears can't heal! They are daedric dinos that can't talk and are not shown to be smart at all, unlike the Twilight. Give the dino its taunt back... It would be very useful now that we can actually control when the pet taunts.
Unless it has changed really recently the clannfear is still able to draw agro.
Not on command. the Clannfear's active is a heal which makes no sense if the idea is diversity in the utility each morph provides. Matriarch should be the healing pet... Cannfear is the tank pet and it used to have a really efficient taunt that was nerfed or removed so the pet wouldn't take agro from tanks during a raid. Now if that taunt was made into the pet's active it would give a new dimension for sorc tanking
It's never been on command, the most you were ever able to do is tell which target for your pets to attack and even that was only added a while later. The clannfear only ever picked up agro from enemies who were focusing on the caster, and unless that has changed it still works that way.
bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
[Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
bloodenragedb14_ESO wrote: »byrom101b16_ESO wrote: »STAM MORPH OF OVERLOAD,
Failing that change how Ultimats work so if its scaling off Stam it does physical damage and if its scaling off magic do magic damage for all class skills, this means that the champion point system works for your build.
Stam sorc needs some love still although hurricane is some nice improvement to its damage it has lost its utility of movement speed which was a big reason to use.
Again ill ask for the "Stone Shard" morph that is the Stam version of the morph we already have that adds a little AoE.
Last thing to say, make the passives useful as a stam sorc half of them are useless and no point taking & now with fighters guild changes we are punished for using our own class skills over fighters guild skills. Something like Major mending when dadric summoning skill is slotted, or at least change the pet passives to be useful to some extent without pets.
Stam Sorc is actually in a far better place than Mag. Sorc. now.
You guys deserve the boost FINALLY, and if other tweaks would further improve your lot - then by all means ask for them.
I would appreciate it if you could also comment on the Mag. Sorcs. nerfs however, as this is the overall Sorc. thread, and Stam. Sorcs. have the benefit of their own exclusive thread to feedback on.
id rather not have to 'donate' skills to a niche build that contridicts the purpose of a sorcerer, who is a master of magic. Mag sorc should be better, in most respects, to stam sorc. you guys want a buff? you should be calling for duel scaling, like the skills scale off your highest stat.
I'd rather not read another one of this ignorant post from someone who has no idea what an Elder Scrolls Sorcerer is. You should go do some research before you dismiss my class that is just a lore friendly as yours. Additionally, don't tell me what buffs I should be asking for if you've never played my class, dual scaling is just a terrible idea.
Oblivion Sorcerer
Morrowind Sorcerer
Have you even read those links you sent? I do agree that stamina sorcerers are something in the Elder Scroll's world, but as the game currently is set up, it is not at all like the Lore. First of all, stamina sorcerers in ESO are forced into medium armor, which they really didn't use that much on the other ES games. That affects how well sorcerers can shield them selves and absorb magika which is one of the class hugest features in the previous games. Also, because you are using medium armor your magika pool, which should be the largest in the game according to all Lore, will be shot... Because otherwise you will have no damage behind your abilities.
ESO can't conform perfectly to the other ES games because it is MMO. It needs a different sort of balancing and I am sorry... MMO wise, sorcerers are primarily magic casters. Just like Nightblades are assassins and thus the class to go for stamina builds, just templars are supposed to the best healers and DK the best tanks. I understand wanting stamina sorcerers to be more viable, but doing so at the expense of the class losing its magika orientation is idiotic at best. For a long time sorcerers have had the worst DPS in general and near to no utility and this patch is only making things worse, at least for Magika sorcerers.
You are absolutely correct. This is an MMO, and because it's an MMO every single class needs to be equally viable. This includes Stam Sorcs. Furthermore, why are we the only class that has to put up with this amount of stupidity? I don't ever see Magic Templars telling Stam Templars that they have no right to exist.
No... I am sorry... You are just wrong... The majority of the MMOs have each class very specialized. Viable only means it is playable, not that playing it will give you awesome results. I am not saying Stamina Sorcerers have no right to exist, I fully support you guys as long as buffing your side of things doesn't mean more nerfs to the Magika sorcerer builds. Unfortunately it seems Zenimax can't do that!
As for why you don't have to deal with this sort of comment on other classes threads, well maybe it is because their class doesn't already suck! Templar are still the best healers in the game, which fits the MMO Meta for the class. DKs are still the best Tanks and Nightblades are still the best Stamina DPS. Unfortunately Sorcerers are the Worst Magika DPS currently in the game instead of the best... That is why we don't need more nerfs so Stamina Sorcs can be better!
Also, I was arguing against your Lore argument that Stamina sorcerers exist in Elder Scrolls because you will never be able to get good results with the same sort of build we used in the other games while playing ESO. Gods know I tried. I started playing as a sorcerer with heavy armor and a two handed sword that focused most of the points in having a huge magika pool... Exactly like the other Elder Scrolls games... Guess how well that worked?
Actually a vast majority of MMOs don't have very specialized classes anymore. Once Blizzard realized people don't like to pigeonholed into a single specific roll because of the class they chose pretty much every company since has followed suit. In most MMOs today nearly every class has at least one viable dps spec.
No viable means the class is capable of performing well enough to be brought into endgame content. Go ask someone that has cleared Vet MoL if they would take a Stam Sorc with them over any other class including Magic Sorc. We have the worst DPS and bring no group utility. We are not currently a viable endgame trial class.
Depending on the content your running NBs are actually far better healers than Templars. Stam DKs are the best stam DPS class, and probably have the highest DPS out of all eight classes. Additionally, the Elder Scrolls lore supports Magic NBs far better than Stam NBs. None of that actually explains why we have to put up with so many ignorant people.
Attacking Stam Sorcs will get you no where. Instead why don't you focus on changes that will improve Magic Sorcs. I'll give you some ideas. Revamp Overload this skill is the reason your sustained DPS is the lowest Magic DPS in MoL. Fight this terrible Surge change. Get Dark Exchange to be actually usable. Get a complete class passive revamp; we have the worst for magic and stam.
And WTF are you talking about??? Overload is the only Ultimate in the sorcerer class that is still useful. Atronach is stupid and doesn't DPS nearly enough and Negate was nerfed to near nonexistence! Revamp overload, you are only suggesting that because you want overload to have a freaking stamina special morph!
Overload is a terrible ultimate, and the reason Magic Sorcs have such low DPS in long fights. I want nothing to do with Overload in it's current form, even if we were given a stamina morph. I hated the skill when I played on my Magic Sorc as well. So don't assume you know why I'm suggesting something. If you know anything about Magic Sorc DPS then you will know that using Overload in a fight that is about 3+ minutes long is a huge DPS loss over using Meteor. However, when using Overload on short duration fights Magic Sorcs have the highest DPS. This is one of the main reason people dismiss Magic Sorcs when you ask for DPS increases. Getting Overload exchanged for some sustained DPS is the best way to help this class, other than removing the pets.
Overload should be reworked to be an instant cast, single target, low cost ultimate. Once this happens the class can be balanced properly.
Yes, remove sorcerer's only ultimate that still have uses instead of removing dark exchange, a useless ability not even 1% of the sorcs ever slots in their bars. You clearly know what you are talking about.
To fix the sustained DPS issue for magika sorcs Dark Exchange should be reworked in a spam-able spell with a melee and a ranged morph to untie the class from always needing Force Pulse and Destro Staff. With such an ability available Zenimax could easily mess with the number till they got sorcer DPS up to par with the other magika DPSs without buffing the other classes as well and without causing too much disturbance in PvP.
It would also help with self healing as every activation of our spam-able ability would proc Blood Magic, healing the caster. Pets don't need to be removed, they need a few reworks, that is all.