That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
It was a lame attempt to improve the pets at best...
Alright, lets discuss how the pets could be in ESO without demanding a full rebuild of the two skills... And just so you know, it is not the first time or the second I post this.
First of all, the pets can't be toggles. That is a must change and until ZoS hear us about this, pet builds will never work. How could it work? When you summon one of the pets it has a certain amount of energy (health) that may be a fixate value per level or relate directly to either the stamina or magika pools of the summoner. That is the pet's life and once it is gone it is gone, you have to re-summon it.
Y + Left Click will remain the pet's command attack, it targets the pet to attack a certain mob. You will need two additional key bindings to control the pet's actives. Each activation of the active abilities consumes the pet's energy, thus shortening its life span, so managing that would be very important. Pets can not be affected by any sort of healing (And can only be shielded by the summoner's Ward)
Unstable Familiar: No Active abilities, it auto attacks normally and does damage calculated as in live.
Unstable Clannfear: Active ability: Tail Swipe / Taunt - By sacrificing part of its life / energy the clannfear tail swipes and taunts those enemies hit. Why would this be useful? Thinking of a tank build for sorcerers, it would allow the summoner to have the clannfear take the special ability hits from the boss instead of having to do it them selves. Besides that, clannfear auto attacks and does physical damage as currently. (Remove of the heal when the clannfear dies as that really doesn't make any sense lore wise)
Volatile Familiar: Active ability: Volatile explosion - By exploding part of its energy / life, the volatile familiar stuns and damages creatures standing around it. A DPS option for AoE situations.
Summon Winged Twilight: As in live, it auto attacks. No active ability.
Summon Restoring Twilight: Active ability: Heal - Heals a target by a percentage of its own health / energy pool. A targeted heal ability.
Summon Twilight Matriarch (May need renaming): Active ability: Single Target DPS of some sort that consumes the pet's energy / health.
There, that should give an idea of what the pets could be without that much of a problem... But again all of this was suggested before.
cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
It was a lame attempt to improve the pets at best...
Alright, lets discuss how the pets could be in ESO without demanding a full rebuild of the two skills... And just so you know, it is not the first time or the second I post this.
First of all, the pets can't be toggles. That is a must change and until ZoS hear us about this, pet builds will never work. How could it work? When you summon one of the pets it has a certain amount of energy (health) that may be a fixate value per level or relate directly to either the stamina or magika pools of the summoner. That is the pet's life and once it is gone it is gone, you have to re-summon it.
Y + Left Click will remain the pet's command attack, it targets the pet to attack a certain mob. You will need two additional key bindings to control the pet's actives. Each activation of the active abilities consumes the pet's energy, thus shortening its life span, so managing that would be very important. Pets can not be affected by any sort of healing (And can only be shielded by the summoner's Ward)
Unstable Familiar: No Active abilities, it auto attacks normally and does damage calculated as in live.
Unstable Clannfear: Active ability: Tail Swipe / Taunt - By sacrificing part of its life / energy the clannfear tail swipes and taunts those enemies hit. Why would this be useful? Thinking of a tank build for sorcerers, it would allow the summoner to have the clannfear take the special ability hits from the boss instead of having to do it them selves. Besides that, clannfear auto attacks and does physical damage as currently. (Remove of the heal when the clannfear dies as that really doesn't make any sense lore wise)
Volatile Familiar: Active ability: Volatile explosion - By exploding part of its energy / life, the volatile familiar stuns and damages creatures standing around it. A DPS option for AoE situations.
Summon Winged Twilight: As in live, it auto attacks. No active ability.
Summon Restoring Twilight: Active ability: Heal - Heals a target by a percentage of its own health / energy pool. A targeted heal ability.
Summon Twilight Matriarch (May need renaming): Active ability: Single Target DPS of some sort that consumes the pet's energy / health.
There, that should give an idea of what the pets could be without that much of a problem... But again all of this was suggested before.
Well, I do believe them being toggles can work if they either buff the pets up more or make them only needed slotted on one bar without being despawned the second you switch bars. Besides, your suggestion for the twilight seems a bit like a nerf for the healing morph. And we all know they certainly don't need nerfs.
cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
It was a lame attempt to improve the pets at best...
Alright, lets discuss how the pets could be in ESO without demanding a full rebuild of the two skills... And just so you know, it is not the first time or the second I post this.
First of all, the pets can't be toggles. That is a must change and until ZoS hear us about this, pet builds will never work. How could it work? When you summon one of the pets it has a certain amount of energy (health) that may be a fixate value per level or relate directly to either the stamina or magika pools of the summoner. That is the pet's life and once it is gone it is gone, you have to re-summon it.
Y + Left Click will remain the pet's command attack, it targets the pet to attack a certain mob. You will need two additional key bindings to control the pet's actives. Each activation of the active abilities consumes the pet's energy, thus shortening its life span, so managing that would be very important. Pets can not be affected by any sort of healing (And can only be shielded by the summoner's Ward)
Unstable Familiar: No Active abilities, it auto attacks normally and does damage calculated as in live.
Unstable Clannfear: Active ability: Tail Swipe / Taunt - By sacrificing part of its life / energy the clannfear tail swipes and taunts those enemies hit. Why would this be useful? Thinking of a tank build for sorcerers, it would allow the summoner to have the clannfear take the special ability hits from the boss instead of having to do it them selves. Besides that, clannfear auto attacks and does physical damage as currently. (Remove of the heal when the clannfear dies as that really doesn't make any sense lore wise)
Volatile Familiar: Active ability: Volatile explosion - By exploding part of its energy / life, the volatile familiar stuns and damages creatures standing around it. A DPS option for AoE situations.
Summon Winged Twilight: As in live, it auto attacks. No active ability.
Summon Restoring Twilight: Active ability: Heal - Heals a target by a percentage of its own health / energy pool. A targeted heal ability.
Summon Twilight Matriarch (May need renaming): Active ability: Single Target DPS of some sort that consumes the pet's energy / health.
There, that should give an idea of what the pets could be without that much of a problem... But again all of this was suggested before.
Well, I do believe them being toggles can work if they either buff the pets up more or make them only needed slotted on one bar without being despawned the second you switch bars. Besides, your suggestion for the twilight seems a bit like a nerf for the healing morph. And we all know they certainly don't need nerfs.
Abilities in ESO are considered toggles if to have them active you must have them in your active bar. If the pets can survive you swapping bars without their icons being in both bars then they are not toggles.
As for the healing of the Restoring Twilight seeming like a nerf... I don't know why it would seem so. I gave no numbers to any of the spells as the abilities would need to be tested to get to good values. Besides, currently the Twilight can only heal its caster, the beauty of this active is that you'd be able to heal others, not just your self. Maybe she could even heal other pets.
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
It was a lame attempt to improve the pets at best...
Alright, lets discuss how the pets could be in ESO without demanding a full rebuild of the two skills... And just so you know, it is not the first time or the second I post this.
First of all, the pets can't be toggles. That is a must change and until ZoS hear us about this, pet builds will never work. How could it work? When you summon one of the pets it has a certain amount of energy (health) that may be a fixate value per level or relate directly to either the stamina or magika pools of the summoner. That is the pet's life and once it is gone it is gone, you have to re-summon it.
Y + Left Click will remain the pet's command attack, it targets the pet to attack a certain mob. You will need two additional key bindings to control the pet's actives. Each activation of the active abilities consumes the pet's energy, thus shortening its life span, so managing that would be very important. Pets can not be affected by any sort of healing (And can only be shielded by the summoner's Ward)
Unstable Familiar: No Active abilities, it auto attacks normally and does damage calculated as in live.
Unstable Clannfear: Active ability: Tail Swipe / Taunt - By sacrificing part of its life / energy the clannfear tail swipes and taunts those enemies hit. Why would this be useful? Thinking of a tank build for sorcerers, it would allow the summoner to have the clannfear take the special ability hits from the boss instead of having to do it them selves. Besides that, clannfear auto attacks and does physical damage as currently. (Remove of the heal when the clannfear dies as that really doesn't make any sense lore wise)
Volatile Familiar: Active ability: Volatile explosion - By exploding part of its energy / life, the volatile familiar stuns and damages creatures standing around it. A DPS option for AoE situations.
Summon Winged Twilight: As in live, it auto attacks. No active ability.
Summon Restoring Twilight: Active ability: Heal - Heals a target by a percentage of its own health / energy pool. A targeted heal ability.
Summon Twilight Matriarch (May need renaming): Active ability: Single Target DPS of some sort that consumes the pet's energy / health.
There, that should give an idea of what the pets could be without that much of a problem... But again all of this was suggested before.
Well, I do believe them being toggles can work if they either buff the pets up more or make them only needed slotted on one bar without being despawned the second you switch bars. Besides, your suggestion for the twilight seems a bit like a nerf for the healing morph. And we all know they certainly don't need nerfs.
Abilities in ESO are considered toggles if to have them active you must have them in your active bar. If the pets can survive you swapping bars without their icons being in both bars then they are not toggles.
As for the healing of the Restoring Twilight seeming like a nerf... I don't know why it would seem so. I gave no numbers to any of the spells as the abilities would need to be tested to get to good values. Besides, currently the Twilight can only heal its caster, the beauty of this active is that you'd be able to heal others, not just your self. Maybe she could even heal other pets.
Actually, her only healing you is false, I've healed dungeons using mostly the twilight with the occational resto ability.
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
It was a lame attempt to improve the pets at best...
Alright, lets discuss how the pets could be in ESO without demanding a full rebuild of the two skills... And just so you know, it is not the first time or the second I post this.
First of all, the pets can't be toggles. That is a must change and until ZoS hear us about this, pet builds will never work. How could it work? When you summon one of the pets it has a certain amount of energy (health) that may be a fixate value per level or relate directly to either the stamina or magika pools of the summoner. That is the pet's life and once it is gone it is gone, you have to re-summon it.
Y + Left Click will remain the pet's command attack, it targets the pet to attack a certain mob. You will need two additional key bindings to control the pet's actives. Each activation of the active abilities consumes the pet's energy, thus shortening its life span, so managing that would be very important. Pets can not be affected by any sort of healing (And can only be shielded by the summoner's Ward)
Unstable Familiar: No Active abilities, it auto attacks normally and does damage calculated as in live.
Unstable Clannfear: Active ability: Tail Swipe / Taunt - By sacrificing part of its life / energy the clannfear tail swipes and taunts those enemies hit. Why would this be useful? Thinking of a tank build for sorcerers, it would allow the summoner to have the clannfear take the special ability hits from the boss instead of having to do it them selves. Besides that, clannfear auto attacks and does physical damage as currently. (Remove of the heal when the clannfear dies as that really doesn't make any sense lore wise)
Volatile Familiar: Active ability: Volatile explosion - By exploding part of its energy / life, the volatile familiar stuns and damages creatures standing around it. A DPS option for AoE situations.
Summon Winged Twilight: As in live, it auto attacks. No active ability.
Summon Restoring Twilight: Active ability: Heal - Heals a target by a percentage of its own health / energy pool. A targeted heal ability.
Summon Twilight Matriarch (May need renaming): Active ability: Single Target DPS of some sort that consumes the pet's energy / health.
There, that should give an idea of what the pets could be without that much of a problem... But again all of this was suggested before.
Well, I do believe them being toggles can work if they either buff the pets up more or make them only needed slotted on one bar without being despawned the second you switch bars. Besides, your suggestion for the twilight seems a bit like a nerf for the healing morph. And we all know they certainly don't need nerfs.
Abilities in ESO are considered toggles if to have them active you must have them in your active bar. If the pets can survive you swapping bars without their icons being in both bars then they are not toggles.
As for the healing of the Restoring Twilight seeming like a nerf... I don't know why it would seem so. I gave no numbers to any of the spells as the abilities would need to be tested to get to good values. Besides, currently the Twilight can only heal its caster, the beauty of this active is that you'd be able to heal others, not just your self. Maybe she could even heal other pets.
Actually, her only healing you is false, I've healed dungeons using mostly the twilight with the occational resto ability.
Truly? That is not what the tool tip for the pet says. It states it heals you as the summoner, unless that was changed?
marvel_bound wrote: »If this goes live it will be madness every other class will have wards to go along with reflect,invisibility,and crazy heals
The healing twilight on live heals itself and up to two other people. Mine heals for 10-15k+, only thing with it is that it's like a wet noodle in survivability.cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
It was a lame attempt to improve the pets at best...
Alright, lets discuss how the pets could be in ESO without demanding a full rebuild of the two skills... And just so you know, it is not the first time or the second I post this.
First of all, the pets can't be toggles. That is a must change and until ZoS hear us about this, pet builds will never work. How could it work? When you summon one of the pets it has a certain amount of energy (health) that may be a fixate value per level or relate directly to either the stamina or magika pools of the summoner. That is the pet's life and once it is gone it is gone, you have to re-summon it.
Y + Left Click will remain the pet's command attack, it targets the pet to attack a certain mob. You will need two additional key bindings to control the pet's actives. Each activation of the active abilities consumes the pet's energy, thus shortening its life span, so managing that would be very important. Pets can not be affected by any sort of healing (And can only be shielded by the summoner's Ward)
Unstable Familiar: No Active abilities, it auto attacks normally and does damage calculated as in live.
Unstable Clannfear: Active ability: Tail Swipe / Taunt - By sacrificing part of its life / energy the clannfear tail swipes and taunts those enemies hit. Why would this be useful? Thinking of a tank build for sorcerers, it would allow the summoner to have the clannfear take the special ability hits from the boss instead of having to do it them selves. Besides that, clannfear auto attacks and does physical damage as currently. (Remove of the heal when the clannfear dies as that really doesn't make any sense lore wise)
Volatile Familiar: Active ability: Volatile explosion - By exploding part of its energy / life, the volatile familiar stuns and damages creatures standing around it. A DPS option for AoE situations.
Summon Winged Twilight: As in live, it auto attacks. No active ability.
Summon Restoring Twilight: Active ability: Heal - Heals a target by a percentage of its own health / energy pool. A targeted heal ability.
Summon Twilight Matriarch (May need renaming): Active ability: Single Target DPS of some sort that consumes the pet's energy / health.
There, that should give an idea of what the pets could be without that much of a problem... But again all of this was suggested before.
Well, I do believe them being toggles can work if they either buff the pets up more or make them only needed slotted on one bar without being despawned the second you switch bars. Besides, your suggestion for the twilight seems a bit like a nerf for the healing morph. And we all know they certainly don't need nerfs.
Abilities in ESO are considered toggles if to have them active you must have them in your active bar. If the pets can survive you swapping bars without their icons being in both bars then they are not toggles.
As for the healing of the Restoring Twilight seeming like a nerf... I don't know why it would seem so. I gave no numbers to any of the spells as the abilities would need to be tested to get to good values. Besides, currently the Twilight can only heal its caster, the beauty of this active is that you'd be able to heal others, not just your self. Maybe she could even heal other pets.
Actually, her only healing you is false, I've healed dungeons using mostly the twilight with the occational resto ability.
Truly? That is not what the tool tip for the pet says. It states it heals you as the summoner, unless that was changed?
cosmic_niklas_93b16_ESO wrote: »The healing twilight on live heals itself and up to two other people. Mine heals for 10-15k+, only thing with it is that it's like a wet noodle in survivability.cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
It was a lame attempt to improve the pets at best...
Alright, lets discuss how the pets could be in ESO without demanding a full rebuild of the two skills... And just so you know, it is not the first time or the second I post this.
First of all, the pets can't be toggles. That is a must change and until ZoS hear us about this, pet builds will never work. How could it work? When you summon one of the pets it has a certain amount of energy (health) that may be a fixate value per level or relate directly to either the stamina or magika pools of the summoner. That is the pet's life and once it is gone it is gone, you have to re-summon it.
Y + Left Click will remain the pet's command attack, it targets the pet to attack a certain mob. You will need two additional key bindings to control the pet's actives. Each activation of the active abilities consumes the pet's energy, thus shortening its life span, so managing that would be very important. Pets can not be affected by any sort of healing (And can only be shielded by the summoner's Ward)
Unstable Familiar: No Active abilities, it auto attacks normally and does damage calculated as in live.
Unstable Clannfear: Active ability: Tail Swipe / Taunt - By sacrificing part of its life / energy the clannfear tail swipes and taunts those enemies hit. Why would this be useful? Thinking of a tank build for sorcerers, it would allow the summoner to have the clannfear take the special ability hits from the boss instead of having to do it them selves. Besides that, clannfear auto attacks and does physical damage as currently. (Remove of the heal when the clannfear dies as that really doesn't make any sense lore wise)
Volatile Familiar: Active ability: Volatile explosion - By exploding part of its energy / life, the volatile familiar stuns and damages creatures standing around it. A DPS option for AoE situations.
Summon Winged Twilight: As in live, it auto attacks. No active ability.
Summon Restoring Twilight: Active ability: Heal - Heals a target by a percentage of its own health / energy pool. A targeted heal ability.
Summon Twilight Matriarch (May need renaming): Active ability: Single Target DPS of some sort that consumes the pet's energy / health.
There, that should give an idea of what the pets could be without that much of a problem... But again all of this was suggested before.
Well, I do believe them being toggles can work if they either buff the pets up more or make them only needed slotted on one bar without being despawned the second you switch bars. Besides, your suggestion for the twilight seems a bit like a nerf for the healing morph. And we all know they certainly don't need nerfs.
Abilities in ESO are considered toggles if to have them active you must have them in your active bar. If the pets can survive you swapping bars without their icons being in both bars then they are not toggles.
As for the healing of the Restoring Twilight seeming like a nerf... I don't know why it would seem so. I gave no numbers to any of the spells as the abilities would need to be tested to get to good values. Besides, currently the Twilight can only heal its caster, the beauty of this active is that you'd be able to heal others, not just your self. Maybe she could even heal other pets.
Actually, her only healing you is false, I've healed dungeons using mostly the twilight with the occational resto ability.
Truly? That is not what the tool tip for the pet says. It states it heals you as the summoner, unless that was changed?
cosmic_niklas_93b16_ESO wrote: »The healing twilight on live heals itself and up to two other people. Mine heals for 10-15k+, only thing with it is that it's like a wet noodle in survivability.cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »
That is the pet command attack, it does not give you access to control the pet's active abilities. ESO, unlike other MMOs with summoned pets, allows for almost no control over the pet's attack patterns or positioning.
You can command the pets to use their abilities (heal, damage, buff, etc) by pressing the same key used to summon them.
What are you talking about? o.0 Pressing the summon button will release the pet summon >.>
has it been a while since you played?
clanfear has a activated heal, as does the twilight but its like mutagen, good heals ((like mutagen in the targeting part, not the heal part, it gives a pretty sizable insta heal))
the scamp has a AOE attack
the other twilight morph does more damage to enemies above 50percent health
these are all activated now, rather than dismissing your pet, they become activated skills
Oh, that is what he was going on about... Yeah, those are not the abilities we were discussing. >.>
precisely, while somewhat better, they are still useless for the most part in my opinion, but that change was one step in the right direction
It was a lame attempt to improve the pets at best...
Alright, lets discuss how the pets could be in ESO without demanding a full rebuild of the two skills... And just so you know, it is not the first time or the second I post this.
First of all, the pets can't be toggles. That is a must change and until ZoS hear us about this, pet builds will never work. How could it work? When you summon one of the pets it has a certain amount of energy (health) that may be a fixate value per level or relate directly to either the stamina or magika pools of the summoner. That is the pet's life and once it is gone it is gone, you have to re-summon it.
Y + Left Click will remain the pet's command attack, it targets the pet to attack a certain mob. You will need two additional key bindings to control the pet's actives. Each activation of the active abilities consumes the pet's energy, thus shortening its life span, so managing that would be very important. Pets can not be affected by any sort of healing (And can only be shielded by the summoner's Ward)
Unstable Familiar: No Active abilities, it auto attacks normally and does damage calculated as in live.
Unstable Clannfear: Active ability: Tail Swipe / Taunt - By sacrificing part of its life / energy the clannfear tail swipes and taunts those enemies hit. Why would this be useful? Thinking of a tank build for sorcerers, it would allow the summoner to have the clannfear take the special ability hits from the boss instead of having to do it them selves. Besides that, clannfear auto attacks and does physical damage as currently. (Remove of the heal when the clannfear dies as that really doesn't make any sense lore wise)
Volatile Familiar: Active ability: Volatile explosion - By exploding part of its energy / life, the volatile familiar stuns and damages creatures standing around it. A DPS option for AoE situations.
Summon Winged Twilight: As in live, it auto attacks. No active ability.
Summon Restoring Twilight: Active ability: Heal - Heals a target by a percentage of its own health / energy pool. A targeted heal ability.
Summon Twilight Matriarch (May need renaming): Active ability: Single Target DPS of some sort that consumes the pet's energy / health.
There, that should give an idea of what the pets could be without that much of a problem... But again all of this was suggested before.
Well, I do believe them being toggles can work if they either buff the pets up more or make them only needed slotted on one bar without being despawned the second you switch bars. Besides, your suggestion for the twilight seems a bit like a nerf for the healing morph. And we all know they certainly don't need nerfs.
Abilities in ESO are considered toggles if to have them active you must have them in your active bar. If the pets can survive you swapping bars without their icons being in both bars then they are not toggles.
As for the healing of the Restoring Twilight seeming like a nerf... I don't know why it would seem so. I gave no numbers to any of the spells as the abilities would need to be tested to get to good values. Besides, currently the Twilight can only heal its caster, the beauty of this active is that you'd be able to heal others, not just your self. Maybe she could even heal other pets.
Actually, her only healing you is false, I've healed dungeons using mostly the twilight with the occational resto ability.
Truly? That is not what the tool tip for the pet says. It states it heals you as the summoner, unless that was changed?
That is pretty interesting. Must have changed since I abandoned pet builds. I assume it activates when you or someone else within its range is bellow 35% health? Well, instead it could be an active ability for the pet... Something we could control. It would be more fun to play with at least.
Justice31st wrote: »Seriously? Sorcs shields are even more OP now with the extra psychical damage mitigation from shield stacking the new DB annulment buff. I am sure the Sorcs 40k magicka from not having to run the impenetrable trait in PvP (due to shields not being able to be crittable; which is ridiculously OP) will be fine with the extra shield recasts. And don't even get me started on PvE; that is what healers are for. Besides, how many sorcs while engaged in combat in PvP only reapply shields every 6+ seconds LOL... If you are answered you do, then your class is OP. @ZOS_GinaBruno @Wrobel @ZOS_Finn
It will be interesting if some of the elites can sustain their 20k sheilds with their harness Magika and hardened Ward stacking with these changes. I just look at the sheild which is the same as their health bar on live and as a Magika player I won't even bother trying to take them out.
bloodenragedb14_ESO wrote: »Justice31st wrote: »Seriously? Sorcs shields are even more OP now with the extra psychical damage mitigation from shield stacking the new DB annulment buff. I am sure the Sorcs 40k magicka from not having to run the impenetrable trait in PvP (due to shields not being able to be crittable; which is ridiculously OP) will be fine with the extra shield recasts. And don't even get me started on PvE; that is what healers are for. Besides, how many sorcs while engaged in combat in PvP only reapply shields every 6+ seconds LOL... If you are answered you do, then your class is OP. @ZOS_GinaBruno @Wrobel @ZOS_FinnIt will be interesting if some of the elites can sustain their 20k sheilds with their harness Magika and hardened Ward stacking with these changes. I just look at the sheild which is the same as their health bar on live and as a Magika player I won't even bother trying to take them out.
The big problem is with PVE
i am a pve'er, pvp does not intrest me much, but im still getting my builds trashed because pvp'ers whine.
There are hundreds of ways to fix the 'balancing' problems, and i use the term 'problem' lightly, as this is a class based mmo, and classes are not supposed to be reskins of the same thing, some classes are better at one role, while others are better at other roles, this war to make the classes perfectly balanced is disgusting to me, but i digress
there are hundreds of ways to fix these problems so that the balances will not effect players in PVE, but for some reason, ZOS seems to not be doing them.
Shield stacking, pretty simple fix is to only allow one shield to be active at a time, problem solved
But nerfing the duration? to barely a fraction of what it was before?
im disgusted, both with the devs and the people continually trying to justify it. There is no justification, pve is simply to big a part of the game for the pvp'ers to be the only ones that get their 'balancing' ways.
Where there was once hope for the potential of this game as a mmo, there is only rage and indignation
Justice31st wrote: »bloodenragedb14_ESO wrote: »Justice31st wrote: »Seriously? Sorcs shields are even more OP now with the extra psychical damage mitigation from shield stacking the new DB annulment buff. I am sure the Sorcs 40k magicka from not having to run the impenetrable trait in PvP (due to shields not being able to be crittable; which is ridiculously OP) will be fine with the extra shield recasts. And don't even get me started on PvE; that is what healers are for. Besides, how many sorcs while engaged in combat in PvP only reapply shields every 6+ seconds LOL... If you are answered you do, then your class is OP. @ZOS_GinaBruno @Wrobel @ZOS_FinnIt will be interesting if some of the elites can sustain their 20k sheilds with their harness Magika and hardened Ward stacking with these changes. I just look at the sheild which is the same as their health bar on live and as a Magika player I won't even bother trying to take them out.
The big problem is with PVE
i am a pve'er, pvp does not intrest me much, but im still getting my builds trashed because pvp'ers whine.
There are hundreds of ways to fix the 'balancing' problems, and i use the term 'problem' lightly, as this is a class based mmo, and classes are not supposed to be reskins of the same thing, some classes are better at one role, while others are better at other roles, this war to make the classes perfectly balanced is disgusting to me, but i digress
there are hundreds of ways to fix these problems so that the balances will not effect players in PVE, but for some reason, ZOS seems to not be doing them.
Shield stacking, pretty simple fix is to only allow one shield to be active at a time, problem solved
But nerfing the duration? to barely a fraction of what it was before?
im disgusted, both with the devs and the people continually trying to justify it. There is no justification, pve is simply to big a part of the game for the pvp'ers to be the only ones that get their 'balancing' ways.
Where there was once hope for the potential of this game as a mmo, there is only rage and indignation
That is your problem, you don't PvP. You don't get blamed if you die due to shield stacking in PvE (you have healers to blame if you die in PvE)
bloodenragedb14_ESO wrote: »Justice31st wrote: »bloodenragedb14_ESO wrote: »Justice31st wrote: »Seriously? Sorcs shields are even more OP now with the extra psychical damage mitigation from shield stacking the new DB annulment buff. I am sure the Sorcs 40k magicka from not having to run the impenetrable trait in PvP (due to shields not being able to be crittable; which is ridiculously OP) will be fine with the extra shield recasts. And don't even get me started on PvE; that is what healers are for. Besides, how many sorcs while engaged in combat in PvP only reapply shields every 6+ seconds LOL... If you are answered you do, then your class is OP. @ZOS_GinaBruno @Wrobel @ZOS_FinnIt will be interesting if some of the elites can sustain their 20k sheilds with their harness Magika and hardened Ward stacking with these changes. I just look at the sheild which is the same as their health bar on live and as a Magika player I won't even bother trying to take them out.
The big problem is with PVE
i am a pve'er, pvp does not intrest me much, but im still getting my builds trashed because pvp'ers whine.
There are hundreds of ways to fix the 'balancing' problems, and i use the term 'problem' lightly, as this is a class based mmo, and classes are not supposed to be reskins of the same thing, some classes are better at one role, while others are better at other roles, this war to make the classes perfectly balanced is disgusting to me, but i digress
there are hundreds of ways to fix these problems so that the balances will not effect players in PVE, but for some reason, ZOS seems to not be doing them.
Shield stacking, pretty simple fix is to only allow one shield to be active at a time, problem solved
But nerfing the duration? to barely a fraction of what it was before?
im disgusted, both with the devs and the people continually trying to justify it. There is no justification, pve is simply to big a part of the game for the pvp'ers to be the only ones that get their 'balancing' ways.
Where there was once hope for the potential of this game as a mmo, there is only rage and indignation
That is your problem, you don't PvP. You don't get blamed if you die due to shield stacking in PvE (you have healers to blame if you die in PvE)
im not the only one with this problem, many others have voiced their opinion upon the duration nerf, many may have differing reasons, some the same, but my opinion is not invalidated simply because you assume something about myself
Im mostly a solo'er, and ive been rolling with the same build more or less since early access. i count on the longer lasting shields to protect my pets, honestly if im getting attacked im doing something wrong in my mindset. i rely on my clanfear to pull aggro, my twilight to dps, i play support/dps. I count on those longer lasting shields to protect my pets from the telegraphed attacks. This build has served my purposes well in pve, i enjoy playing it. I do not want to be stuck in a cookie cutter build that i do not enjoy playing. Even now this build i use is weak dps, but it gets the job done, may take longer than some, but i enjoy it, because it is more or less how i played past tes games.
however, now my builds are torched. the builds i have been playing are now rendered to a very fraction of their usefullness because you believe your's is the only playstyle worth balancing the game for.
This attitude disgusts me
There needs to be a middle ground found, where both pvp and pve are happy, HAPPY, with the changes, not just tolerate.
Ill say this again, PVE is simply too large a part of the game to simply sweep under the rug here, and so long as there are people that will continue to try, ill be there to rip that rug off the floor
And I guess im not skilled enough then... because I get my face rolled on pts.
On live I think im in a good place, and put alot of thought into my various builds. All of them except the absolute most cookie cutter build there is feel absolutely destroyed. But I guess your right. 90 days played, every dungeon done, and pvping in azura/haderous/trueflame for a year on 1 character and I am still nothing but a skill-less sorc. Thanks.
It couldn't be that this nerf is destroying diversity. it couldn't be the crazyness they've introduced this patch in making all of our opponents have our only mitigation technique + their own. classes stuff. And for everyone saying Hey it's 6 seconds...you should be able to recast every 6 seconds endlessly.... Well that doesn't help if your feared, stunned, etc. it doesn't help when ur running from point A to point B.
I'll say it again...This doesn't effect the Cookie cutter builds... it may even be a buff to them.
But to every other build it has a massive effect on. Just like proxy has a massive apparently unforseen affect on true pet builds ie 125% more damage.
90% of the people in here apparently believe if your not packing a resto staff and destro staff combo and running around doing the Curse/streak/frag/entropy/ combo and mine/proxy/mages wrath or variations of intense triple shield stacking magicka burn-burst builds you are a failure of a sorc. there were other more interesting and definitely alot more fun ways to play previous to this DB patch.
What about pve too? Why are they destroying my Tank build? 6 second shield? some of the stuns I receive since my stamina is like 9k stun me for longer then that. the delicate balance of playing a shield tank sorc is pretty much out of the question now. (you can't rely on heals from a Templar or whatever, it's about managing your resources and dodge/block/streak as many attacks are one shots, and all of them absolutely are without shields)
We don't have the passives, and sustain to effectively heal... WE can burst heal... we can shield others... but thats about as much as we can do in this department.
DPS in pve we;re the bottom of the barrel. You know we're literally going to have to remove shields from our bars to actually pve dps effectively. So the things that make sorcs...sorcs are steadily disappearing. I already don't use streak simply because gap closers make it ineffective, and it is to expensive to truly make use of... So now what im left with is... .... idk wtf you'd call it... a gutted non stealth NB?
All of this is unsatisfactory.
The only thing that makes sorcs "sorcs" now is our "unique pet tree" ...which I'll remind you hasn't seen support for since necropotence (vr12 ancient gear)
Everyone can shield as much as us (some might even say better then us because they can reflect melee damage with thorn shield and dks can reflect projectiles with flappy wings) , Out heal us, out sustain dps us, out burst dps us, out damage mitigate us through their own old class skills, and I truly don't see a out for us this patch. Sorcs Need a complete overhaul now. We need some actual supporting gear for our "unique class pet tree"... the pets need to do significantly more damage and be more durable (Yes the twilights still get 1 shot even with the extra life u give them in pvp) and the list could go on. but At this point Idk what it would take to fix sorcs. it is that broken now. I call for nerfs to no one, and nothing.... so...yeah.
And to anyone responding. Yes I realize your playing a coookie cutter build. Yes I understand that you believe your superior and I'm full of crap...and need to just l2p. And I understand that you all have been waiting for sorcs OP shields to die, and blah blah blah blah... But sorcs against the elites in this game where never OP. They where on a level playing field at best, and at worst just gank bait against perma blockers, templar purge/eclipse, Nightblade perma stealthers, Regen DK's with Vamp/mistform, Ice staff Magicka nbs, Bombard+ brah mine thingie dodge build and various other well thought out builds that the actual pvpers use. (not the noobie zergers who let themselves get crushing shocked to death/ run in mines all day/ and are wearing pve sets with cookie cutter skill line ups.)