quadraxis666 wrote: »quadraxis666 wrote: »So could we please have a response about the projectile vomit animation that Noxious Breath has now? Along with the Searing Strike stam morph "poop claw" and the ultimate dubbed "rot flesh bubble"? There's a thread here that is also goes into a lot of discussion about the new animations.
@ZOS_GinaBruno when you have a moment? If one of those ever comes along lol
It really doesn't have a projectile vomit animation, your character does the exact same animation it always did for burning breath, all that's changed is instead of flame they have stolen the zombie mob puke effect, and it looks so ridiculous and out of place that I have no doubt it's a placeholder until they have the new effect ready.
Early days, the PTS hasn't even been up a week yet and there are a LOT of little unfinished looking things, this is surely one of them.
It does have the projectile vomit animation and it's not quite the zombie puke animation, I find it even more grotesque. It's a huge cone of both green vapor and small to medium splats of puke effect, all shooting out in less than a second like some kind of deranged Family Guy episode. It's completely out of touch with the class aesthetic, though I admit the damage type is fine since it's a decent boost to DPS.
Again it really doesn't have a projectile vomit animation, the character animation hasn't changed at all, just the effect coming from the character. They haven't created a new projectile puke animation which leads me to believe the current effect is a placeholder only, as I already said.
Just to be especially pedantic here's a video showing my Stam DK use Noxious Breath, then my Magicka DK use Engulfing Flame, Then both videos overlaid on top of eachother so you can watch both abilities in sync.https://www.youtube.com/watch?v=G5gY62W19JA
Like this?Shadesofkin wrote: »
So far on my Stam DK, I'm happy with the overall choice of making it poison but for goodness sake, fix that animation color. Bright Green, like the default color of Guild Chat. It needs to almost appear as if it has it's own source of light.
Ghost-Shot wrote: »@Wrobel @ZOS_GinaBruno @ZOS_RichLambert
When is dragons blood going to be fixed? It's currently being reduced by battle spirit which I know can't be intended...
Here is an interesting thought, what if you tied in an execute into burning embers? If it is up and the target is below 20% health have it tick for more damage. I dont think we need it to be an execute on par with something like radiant destruction seeing that it would be a sort of a passive execute. But an execute is something the class could desperately use and this seems like an interesting idea for one. Thoughts?
Like this?Shadesofkin wrote: »
So far on my Stam DK, I'm happy with the overall choice of making it poison but for goodness sake, fix that animation color. Bright Green, like the default color of Guild Chat. It needs to almost appear as if it has it's own source of light.https://www.youtube.com/watch?v=yd6NntwUFVE
vortexman11 wrote: »Ghost-Shot wrote: »@Wrobel @ZOS_GinaBruno @ZOS_RichLambert
When is dragons blood going to be fixed? It's currently being reduced by battle spirit which I know can't be intended...
-Quoted to hopefully get a comment
Its funny that every second post in this whole thread is people saying Dragonblood needs to be fixed and some providing ideas of how it could be changed or revamped. Yet the devs blatantly ignore them.
Why can't we even have a forum conversation about it? Is it because you guys think it would be overpowered or unbalanced? I see classes that can spam 10k+ shields and others that can heal themselves and others around them for 10k+ in a single click, so its nothing about balance. Is it because it'll be used by stamina DKs that already have access to vigor and rally? Nope, Dragonblood costs what on a stam build.... over 4,000 magicka? They'll cast it twice and be out. Can't we at least get a simple explanation as to why for every update since Imperial City this skill has been ignored?
DragonBlood - Why is this still not fixed? The only use for it is the sub buffs that coagulating provides for synergizing Draw essence into your primary heal. But look at what blessing of restoration does compared to Dragon blood.
- Costs a lot less
- The heal can Crit
- Heals others
- Doesn't have a diminishing returns on healing to full
- Doesn't require you to be at deaths door to be a valuable heal
- Heals for more in all but the most extreme levels of low health using dragon blood, but even so a single restoration crit will heal for more.
- Adds armor to anyone it heals including yourself.
mzapkeneb18_ESO wrote: »A poison standard ( all 3 variants should be 200 ulti, not only shifting ) would be nice in exchange for turning one of the leap morphs to magic.
vortexman11 wrote: »Ghost-Shot wrote: »@Wrobel @ZOS_GinaBruno @ZOS_RichLambert
When is dragons blood going to be fixed? It's currently being reduced by battle spirit which I know can't be intended...
-Quoted to hopefully get a comment
Its funny that every second post in this whole thread is people saying Dragonblood needs to be fixed and some providing ideas of how it could be changed or revamped. Yet the devs blatantly ignore them.
Its true alot of things will never come back about Magicka DKs, we don't have our ultimate gain, we don't have stamina regen while blocking (other than helping hands), we don't have our infinite wings, igneous shield is good for shielding against half of a heavy attack now, Standard of Might costs too much, we don't apply a miss chance with ash cloud, and the list goes on. Yet you have hundreds of people that play Magicka DKs saying they'll be happy if you just fix ONE SKILL yet it is continuously avoided. Why? Every "buff" you guys gave Magicka DKs in the Thieves Guild patch could be reverted if you fixed dragonblood and 90% of us wouldn't mind, even after all of the changes to game mechanics that synergized so well with DKs as well as almost all of our class defining skills from 1.5 and earlier being rendered near useless or at least shells of their former self.
Why can't we even have a forum conversation about it? Is it because you guys think it would be overpowered or unbalanced? I see classes that can spam 10k+ shields and others that can heal themselves and others around them for 10k+ in a single click, so its nothing about balance. Is it because it'll be used by stamina DKs that already have access to vigor and rally? Nope, Dragonblood costs what on a stam build.... over 4,000 magicka? They'll cast it twice and be out. Can't we at least get a simple explanation as to why for every update since Imperial City this skill has been ignored?Here is an interesting thought, what if you tied in an execute into burning embers? If it is up and the target is below 20% health have it tick for more damage. I dont think we need it to be an execute on par with something like radiant destruction seeing that it would be a sort of a passive execute. But an execute is something the class could desperately use and this seems like an interesting idea for one. Thoughts?
When all magicka DKs used unstable flame which would increase in damage the longer it was on a target. It wasn't an execute but it was the closest comparison to what you are explaining.
Toc de Malsvi wrote: »Does Molten Weapons and morphs still bring you out of stealth? Why? This should be fixed, I should not be able to heal myself with Rally and Vigor and buff myself with Rally and Hardened armor and Shuffle but not buff myself with Molten Weapons without popping out of stealth.
DragonBlood - Why is this still not fixed? The only use for it is the sub buffs that coagulating provides for synergizing Draw essence into your primary heal. But look at what blessing of restoration does compared to Dragon blood.
- Costs a lot less
- The heal can Crit
- Heals others
- Doesn't have a diminishing returns on healing to full
- Doesn't require you to be at deaths door to be a valuable heal
- Heals for more in all but the most extreme levels of low health using dragon blood, but even so a single restoration crit will heal for more.
- Adds armor to anyone it heals including yourself.
mzapkeneb18_ESO wrote: »As breton stam dk because of lore reasons ( i want to be a kickass knight in shiny armour ) i think the problem of dunmer is that they picked them because of their fire boost over redguard, wood elve or khajiit which buff stamina, but now that fire racial is useless to them and have to deal with the rather weak other traits and since there is no race change, they can't archieve max min like before and since rerolling cost a lot of time ( leveling, new gear, skill points and so on ) they are rather upset.
Yes, everyone gets buffs while stamina races give bonus to stam on top of it. Dunmer went from an optimal choice to a suboptimal now.
Not trying to defend that, just trying to understand their problem.
SteLuppi91 wrote: »Pls, Cauterize as a self-healing!completely useless/no sense Skill for solo play!
FearlessOne_2014 wrote: »mzapkeneb18_ESO wrote: »As breton stam dk because of lore reasons ( i want to be a kickass knight in shiny armour ) i think the problem of dunmer is that they picked them because of their fire boost over redguard, wood elve or khajiit which buff stamina, but now that fire racial is useless to them and have to deal with the rather weak other traits and since there is no race change, they can't archieve max min like before and since rerolling cost a lot of time ( leveling, new gear, skill points and so on ) they are rather upset.
Yes, everyone gets buffs while stamina races give bonus to stam on top of it. Dunmer went from an optimal choice to a suboptimal now.
Not trying to defend that, just trying to understand their problem.
As yall said to the sorcs crying in their thread I'll say to you here too damn bad, deal with it. Atleast DK is getting buffed from top tier'ed damage to now GOD tier'ed damage and yall have the nerve to be crying. Lol yall make me laugh.
PS# That being said I will be joining in on the GOD tier'ed damage that stam dk now has to offer sense ZOS and non Sorc players give no care about balance. GG
FearlessOne_2014 wrote: »mzapkeneb18_ESO wrote: »As breton stam dk because of lore reasons ( i want to be a kickass knight in shiny armour ) i think the problem of dunmer is that they picked them because of their fire boost over redguard, wood elve or khajiit which buff stamina, but now that fire racial is useless to them and have to deal with the rather weak other traits and since there is no race change, they can't archieve max min like before and since rerolling cost a lot of time ( leveling, new gear, skill points and so on ) they are rather upset.
Yes, everyone gets buffs while stamina races give bonus to stam on top of it. Dunmer went from an optimal choice to a suboptimal now.
Not trying to defend that, just trying to understand their problem.
As yall said to the sorcs crying in their thread I'll say to you here too damn bad, deal with it. Atleast DK is getting buffed from top tier'ed damage to now GOD tier'ed damage and yall have the nerve to be crying. Lol yall make me laugh.
PS# That being said I will be joining in on the GOD tier'ed damage that stam dk now has to offer sense ZOS and non Sorc players give no care about balance. GG
Ghost-Shot wrote: »@Wrobel @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_MattFiror
Dragons blood desperately needs to be fixed, as stated multiple times in this thread this ability CAN NOT be mitigated by battle spirit, how can you possibly justify healing for 16.5% of our MISSING health to be reasonable? Even with major mending you will heal for 21% of your missing health, even if you stack high hp its still a garbage heal and now you do *** for damage because you've invested so much into hp and healing taken.