Official Feedback Thread for Dragonknights

  • Ghost-Shot
    Ghost-Shot
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    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    But I assume you feel like Breath of Life spam is perfectly reasonable?
  • Sugaroverdose
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    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    But I assume you feel like Breath of Life spam is perfectly reasonable?
    That's you counter-argument or whining? BoL cost 3k of magicka, does not guarantee that you will get your heal at all, nerfed 3 times in a raw, while it wasn't OP even in 1.6(those time when mDK was permablock-one-cast-outheal-high-dps-monster)
  • Armitas
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    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    What is this video suppose to show in regards to Cyrodiil?

    Dragon's blood is the second highest cost skill in the DK class. Besides, every skill in this game is spammable.
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    But I assume you feel like Breath of Life spam is perfectly reasonable?
    That's you counter-argument or whining? BoL cost 3k of magicka, does not guarantee that you will get your heal at all, nerfed 3 times in a raw, while it wasn't OP even in 1.6(those time when mDK was permablock-one-cast-outheal-high-dps-monster)
    I can't check the game atm, but according to the online calculators Dragons Blood costs well over 3k of magicka. While BoL may not guarantee you get the heal due to smart conditions Dragon Blood guarantees your heal will be worthless for the slot.
    Edited by Armitas on May 5, 2016 7:40PM
    Retired.
    Nord mDK
  • Ishammael
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    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    But I assume you feel like Breath of Life spam is perfectly reasonable?
    That's you counter-argument or whining? BoL cost 3k of magicka, does not guarantee that you will get your heal at all, nerfed 3 times in a raw, while it wasn't OP even in 1.6(those time when mDK was permablock-one-cast-outheal-high-dps-monster)

    Woah woah woah woah

    You are claiming that 1.6 DK was a "monster"? Compared to now, sure.... but in that meta it was all about Sorcs and NBs. Did you even play 1.6? Do you remember 14k hardened w/ 20k dawnbreakers?
  • Joy_Division
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    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    If any other heal was cast under the conditions in the video, it would have blown Dragon's Blood away.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • kinggingernator
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    Im not even here to provide solutions. Zos will do what zos will do. However I just wanna lay out the issues in the current game state, that will hopefully shed some light on them that they need to do SOMETHING.

    Magicka dk is obviously no longer the best class. It moved straight from the top of the food chain to bottom (along with stam sorc but... lol) for a few simple reasons.

    1. It used to be good because people were clueless. Don't get me wrong this wasn't the only reason it used to be so op, but its playstyle catered to fighting less educated players. Scales and cinder storm being key examples, as people just didn't know what to do about either of em. For the most part at this point people would have much better knowledge as to how to counter the old school playstyle.

    2. It lacks burst. This is pretty simple, it has weaker burst than any other class in the game by such a wide margin its not even funny. Meteor is the only real thing that dks have that's capable of bursting people, and using it feels cheap in 1v1s. A fossilize meteor has VERY few counters and it doesn't feel like you really won tbh.

    3. Dks are fine in 1v1s. They were fine before the burning embers buff and they are one of the strongest 1v1 classes in the game now. They don't need any more buffs for that type of scenario.

    4. They lack an execute, movement speed, dodge chance, a purge, and a decent gap closer. Chains is passable now but it is still the worst gap closer in the game.
    As for the others they are things that all other classes have access to in one way or another, and on top of the dks low burst it just feels stupid.

    5. Their passives are not great. Most of their passives revolve around tanking and resources management, but in general they are one of the squishiest classes in the game when outnumbered. Doesn't make a whole lot of sense and they just need a little help there.

    6. They have great cc and aoe. Talons can be extremely good when using los, and honestly if I can get on some rocks and have inhale slotted I can survive indefinitely. They don't need help here.

    7. They lack stat boosting passives. This is the kind of thing that dks need, most of their abilities cost more than other classes as a whole (8.) and this means open world resource management is much harder, even with battle roar. Dks don't have any stat buffing passives, while nbs have 15% regen across the boards, more health and way more max magicka. It doesn't make a lot of sense.

    8. They already have strong heals. Im not sure about this whole buff dragons blood thing right now becquse burst healing was the one issue i wasnt struggling with. Against 4-5 people inhale is straight to full health, and against any less burning embers or blessing of restoation works fine. Blessing is giving me 9k crit heals and we all know burning embers is full health fi you let it tick for a little bit. Honestly i wouldnt even slot dragons blood if it got buffed, unless it could dethrone blessing (although im not sure since it cant crit.) Overall healing was one area that it felt really strong in...

    Conclusion: Magicka dk is by no means unplayable, even solo, but you have to rely on meteor to burst people and if you get snared, ambush spammed, talonsed, or even caught by burst from one player its over. Overall they need a buff to their burst (maybe just up lash dmg, although that seems simple and would make them op for duels) and some sort of mobility. Giving them more options to be able to move around the map or just buffing their passives will help them in open world. Personally I had thought of a passive that increases resistance for the dmg you take from each new player but idk how exactly that would work. Just my thoughts on mag dk currently. Zos please take notes.
    Edited by kinggingernator on May 5, 2016 7:44PM
  • Ishammael
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    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    This is a joke, right? Under those test conditions BoL would be enormous... and so would any other heal.
  • wylievc
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    POISON WHIP STAMINA MORPH

    I really think Lava Whip NEEDS a stamina morph! Could be called Venomous Whip or something. Doesn't matter which morph, but we need a class bread and butter spammable stamina melee ability like Templar's Biting Jabs or Nightblade's Surprise Attack. Especially since wrecking blow was changed and I wish I wasn't forced to use it.
    Edited by wylievc on May 6, 2016 4:33PM
  • Justice31st
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    It wouldn't be fair if only stamina DK's got the increased DMG buff next patch poison. Are magicka DK's getting the the equivalency of the extra posion damage too as magicka? And why the nerf to magicka DK abilities? @Wrobel @ZOS_GinaBruno

    Edited by Justice31st on May 6, 2016 1:36AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Vangy
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    It wouldn't be fair if only stamina DK's got the increased DMG buff next patch poison. Are magicka DK's getting the the equivalency of the extra posion damage too as magicka? And why the nerf to magicka DK abilities? @Wrobel @ZOS_GinaBruno

    ? Not going to argue with magDks need some help. But stamDKs are just getting changed such that their abilities scale with the appropriate CP. Ie: stam DK had to use unstable flame which did not scale with mighty CP. So they were forced to use unoptimal skills or CP set ups. Whereas magDK skills all scale with the appropriate CP (elemental expert). Yeah magDKs need some rework but this has nothing to do with the changes to stamDK lol.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

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  • ZoM_Head
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    Here is a though regarding dragons's blood.

    Why can not be similar (not exact) to Vigor? Meaning unmorphed it can heal x amount of your health (flate number not a percentage) and proviide a Heal Over Time.

    Green's Dragon Blood will heal X amount of missing health (flat number not a percentage) and restore x amount of your stamina (can be something like 10 or 15% of your max stamina) and apply the stam regen major buff. Keep the cost high to prevent prema spamming DKs in pvp to constantly spam it for restore stamina (perma blocking and stam builds)

    Coagulating Blood will heal for X amount of your missing health (flat number), bigger Heal Over Time, + like vigor has a small radius with healing allies and minor mending buff. (this way you remove the % of max health, get the same heals as vigor does + group support) and reduce the cost (vigor is dead cheap for stam builds, this skill will still be much more expensive than vigor because of the instant heal).

    We still need an effective gap closer and either a proper shield or return the major evasion to ash cloud, every other class has something to get them in and out of trouble, a decent shield and an execute. DKs dont need an execute but an effective shield and dodge chance (old days of ash cloud) would really be good.

    mDKs still need a lot of love!
  • LorDrek
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    DB stamina recovery, major buff is on poution.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Ghost-Shot
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    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    But I assume you feel like Breath of Life spam is perfectly reasonable?
    That's you counter-argument or whining? BoL cost 3k of magicka, does not guarantee that you will get your heal at all, nerfed 3 times in a raw, while it wasn't OP even in 1.6(those time when mDK was permablock-one-cast-outheal-high-dps-monster)

    Dragon's Blood costs about 3.3k for me, the conditions in that video require 100 points in Blessed and 100 points in Quick Recovery. With a health pool of 24k and major mending, at 10% health, I will see a ~4k heal from Dragons Blood in Cyrodiil, leaving me still dangerously close to execute. That is like 1.5 ticks from Vigor on a well geared stam build. Or I could Breath of Life/Honor the Dead for 10k and call it a day. Also did you play this game in 1.6? The DK hasn't been a high damage monster since 1.5, in 1.6 the damage was a lot less mediocre than it is now but it was certainly not high, DK has always been about the tank/sustain game.
    Edited by Ghost-Shot on May 6, 2016 2:04PM
  • Ghost-Shot
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    Ishammael wrote: »
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    But I assume you feel like Breath of Life spam is perfectly reasonable?
    That's you counter-argument or whining? BoL cost 3k of magicka, does not guarantee that you will get your heal at all, nerfed 3 times in a raw, while it wasn't OP even in 1.6(those time when mDK was permablock-one-cast-outheal-high-dps-monster)

    Woah woah woah woah

    You are claiming that 1.6 DK was a "monster"? Compared to now, sure.... but in that meta it was all about Sorcs and NBs. Did you even play 1.6? Do you remember 14k hardened w/ 20k dawnbreakers?

    Methusala emps anyone? 30k Dawnbreaker and 25k Prox Det and GG
  • Ishammael
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    Ghost-Shot wrote: »
    Ishammael wrote: »
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM

    But I assume you feel like Breath of Life spam is perfectly reasonable?
    That's you counter-argument or whining? BoL cost 3k of magicka, does not guarantee that you will get your heal at all, nerfed 3 times in a raw, while it wasn't OP even in 1.6(those time when mDK was permablock-one-cast-outheal-high-dps-monster)

    Woah woah woah woah

    You are claiming that 1.6 DK was a "monster"? Compared to now, sure.... but in that meta it was all about Sorcs and NBs. Did you even play 1.6? Do you remember 14k hardened w/ 20k dawnbreakers?

    Methusala emps anyone? 30k Dawnbreaker and 25k Prox Det and GG

    I remember.

    Havoc groups Nx Dawnbreaker. Stacks of people just dropping.
  • Elsonso
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    Sigh. Was just playing with my DK on PTS.

    I am not looking forward to changing my Stamina DK into a Magicka DK to get away from the poison. A poison wielding vomitknight is not exactly what I had in mind when I created the character.


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  • TankHealz2015
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    So tonight, I've been playing my Orc, DK, sorta-tank, in the Imperial City- both districts and the sewers.

    I experimented with the Morhous armor- dodge roll through enemies cause damage and knock them down.
    - fun and cool. glow green when you do it. lots of mobs don't get knocked down though.

    I used the Maelstrom bow
    - very cool to have the arrow quiver thing on my back.

    - I like the Power Slam (shield bash) morph- even though lots of people complaining.. i only used it after block and attack, and get +25% damage. its fun to use and does good damage.

    I took the Coagulating Blood (dragon blood) morph.. to try it out, but should have taken Green Dragon Blood. I always use GDB for the stam regen and really need it now...

    I also took Sanguine Alter-(healing altar) morph with the 2% life drain/steal. my health barely goes down... must be the combination of the CB and SA together... imagine with the Burning Embers too...

    Imperial City areas are kinda dark and I could not even see my new Noxious Breath (aka vomit breath). Its just too dark.

    I wanted to play more with the bow abilities, but running out of stam constantly... and with no stam regen potions.

    Over all, I felt more powerful and it was fun.
  • Teridaxus
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    Remove battlespirit and let it use max health instead of missing, maybe reduce the % then if its too strong because of the cp system ( god i hate the imbalance which it bought over the game )

    It was a unique by being not another magicka/spell damage heal like most others and since costs of everything is increased and block nerfed, rally and vigor can't be used always.
  • slumber_sandb16_ESO
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    - I like the Power Slam (shield bash) morph- even though lots of people complaining.. i only used it after block and attack, and get +25% damage. its fun to use and does good damage.

    It needs a big buff. Compared to puncture it does only slightly more damage and costs over twice as much stamina. A damage skill that does almost the same damage as a taunt for twice the stamina cost.

  • WhiteNoiseMaker
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    I'm still getting used to things, but I will say this right now; The Poison Morphs are WAY too dark. The majority of the time, I cannot even tell if a power has triggered or not, and I find myself double-activating powers because of the lack of easily-visible FX.

    I will side with many of the others who have already commented that the FX need revision, likely to something closer to a luminescent neon-green, like the aforementioned Wildefire as seen on Game of Thrones.

    Also, I have been experiencing this on Live as well, but Talons (either morph) often refuses to trigger if activated at the onset of hostilities, as if the game is lagging on recognizing hostiles for a couple of seconds. This has cost me a few fights, as what should have been a perfectly timed terrain bottleneck often turns into an utter rout because of the refusal for the power power to fire properly even after being activated twice in a row. If you can have someone look into this bug as you're polishing the DK line, it'd be great.
  • Voryn_Dagoth
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    Regarding the discussions about the balance between themes and game mechanics, it is obvious that anybody is choosing arguments which support their personal preferences and narratives.

    In this regard, as far as I know, there are no Poison Dragons in TES. The only type that would come close, are Serpentine Dragons, but their breath is fire or frost. Still, StamDKs need Skill morphs that support their playstyles, especially after the last CP system changes with TG.

    If somebody still wants to argument about the validity between Poison Damage and the DK theme than the only really suitable Skill Line would be Draconic Power. But all of this was already discussed back then with the upcoming TG release:
    The skill lines are designed around the themes Fire, Dragon and Earth, don't see much room there for poison abilities. Considering that the two major DoTs are in Ardent Flame, any poison morph is a no-go with them, in my opinion.

    The idea with the talons could be feasible, though. As the Burning Talons will now correctly deal Flame Damage, with Magic Damage as synergy effect, the Choking Talons could deal Poison Damage with Physical Damage as synergy effect. And just maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.

    Maybe I see the "themes" to strict, but IMHO there should be a balance between pure mechanics and number crunching on one hand and authencity, immersion, setting, lore etc. on the other.

    That said, I actually don't see any of this problems with Draconic Power. On the contrary, elemental dragon themes are common and you could probably design a poison (and/or physical damage) morph for almost all skills:

    Ferocious Leap: Instead of a Damage Shield after the leap, a Poison Damage AoE (DoT)
    Volatile Armor: While active, melee attackers will get Poison Damage (DoT) on their hit (maybe with a Minor debuff).
    Choking Talons: Poison Damage on hit with Physical Damage as synergy effect, or vice-versa. Maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.
    Dragon Fire Scale: Increased damage of the reflected projectiles as Poison Damage.
    Deep Breath: Damage on the "Exhale" could be Poison Damage.

    But since ZOS has already decided to implement Poison Damage in Ardent Flame and will surely keep it that way, I agree with everybody else that at least the animations and colors of the Skill morphs should be changed from their current design. Furthermore, to reflect all the changes to the active and passive Skills, they should also change the name of the Skill Line to something like Consuming Flame or Serpentine Breath.

    Apart from that, if ZOS does not intend to change anything in this regard than another working solution would be to change the damage type to Disease Damage. That would fit much better with the current animations and colors of the Skills and probably be even better, for PvP that is. This way you kind of have a Dreadknight.
    Edited by Voryn_Dagoth on May 8, 2016 5:29AM
  • D0ntevenL1ft
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    From looking at streams of pts I would have to agree with everyone else saying the animations of noxious breathe and venomous claw look hideous... I believe @alcast suggested to make the colour similar to the disease morph or arrow spray which I agree with. The colour should appear lighter such as the previously noted ability does. Otherwise the changes to disease damage are great!
  • D0ntevenL1ft
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    Vangy wrote: »
    I dont quite understand the fuss with dunmer Dk's. If someone could explain I'd be grateful;

    Cos the way I see it, If I was a dunmer DK with racial passive of a slight bonus to fire damage and some pts in elemental expert, all I'd have to do is put points to max out mighty and Id still be doing more DPS with the poison change cos 25% from mighty>6% from racial passive? Or am I missing something?

    Things like standard of might and flames of oblivion, weapon fire enchants and valkyns proc still get boosted by dunmer racials no? So all in all its a DPS increase to dunmer stam dks too?

    Yes this is a glass half full opinion although it's true I do not share it with you. Many of us chose dark elf because 7% helps our stam dk dps and therefore we chose that passive over say red guards with stamina return and recovery. We planned and built around that and utilized many hours doing so to be the BEST dk we can be and now it's taken away. So yes I agree we got a huge buff but some are simply upset because they could have gotten something else like regen from their now wasted third racial passive.

    Edited for spelling :)
    Edited by D0ntevenL1ft on May 7, 2016 11:06PM
  • Alcast
    Alcast
    Class Representative
    Vangy wrote: »
    I dont quite understand the fuss with dunmer Dk's. If someone could explain I'd be grateful;

    Cos the way I see it, If I was a dunmer DK with racial passive of a slight bonus to fire damage and some pts in elemental expert, all I'd have to do is put points to max out mighty and Id still be doing more DPS with the poison change cos 25% from mighty>6% from racial passive? Or am I missing something?

    Things like standard of might and flames of oblivion, weapon fire enchants and valkyns proc still get boosted by dunmer racials no? So all in all its a DPS increase to dunmer stam dks too?

    Yes this is a glass half full opinion although it's true I do not share it with you. Many of us chose dark elf because 7% helps our stam dk dps and therefore we chose that passive over say red guards with stamina return and recovery. We planned and built around that and utilized many hours doing so to be the BEST dk we can be and now it's taken away. So yes I agree we got a huge buff but some are simply upset because they could have gotten something else like regen from their now wasted third racial passive.

    Edited for spelling :)

    Even as a Dunmer DK, you will still deal more damage than now. Also, Standard and Flames of Oblivion is still fire damage.
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  • ZoM_Head
    ZoM_Head
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    Alcast wrote: »
    Vangy wrote: »
    I dont quite understand the fuss with dunmer Dk's. If someone could explain I'd be grateful;

    Cos the way I see it, If I was a dunmer DK with racial passive of a slight bonus to fire damage and some pts in elemental expert, all I'd have to do is put points to max out mighty and Id still be doing more DPS with the poison change cos 25% from mighty>6% from racial passive? Or am I missing something?

    Things like standard of might and flames of oblivion, weapon fire enchants and valkyns proc still get boosted by dunmer racials no? So all in all its a DPS increase to dunmer stam dks too?

    Yes this is a glass half full opinion although it's true I do not share it with you. Many of us chose dark elf because 7% helps our stam dk dps and therefore we chose that passive over say red guards with stamina return and recovery. We planned and built around that and utilized many hours doing so to be the BEST dk we can be and now it's taken away. So yes I agree we got a huge buff but some are simply upset because they could have gotten something else like regen from their now wasted third racial passive.

    Edited for spelling :)

    Even as a Dunmer DK, you will still deal more damage than now. Also, Standard and Flames of Oblivion is still fire damage.

    Do not forget Valkyn does flame damage. If you have a dark elf and go stam, Valkyn maybe (maybe) better for you than Mephala (with regards to sustain).
    mDKs still need a lot of love!
  • Armann
    Armann
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    Poison effects being dark is not a bad start, they just need to add some layers of ember and fire effects. Bright green would be absolutely terrible, cartoonish even.

    Think of it like this, Poison is the main ingredient and fire is the method of delivery.
    Edited by Armann on May 8, 2016 8:27PM
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • TankHealz2015
    TankHealz2015
    ✭✭✭
    Still experimenting in the Imperial City sewers...

    v16 Orc, DK - S&B (maelstrom) and Bow (maelstrom)
    using Morihaus HA- dodge into enemy and damage/knock them down.

    Over all my character feels MUCH stronger. I'm solo and taking on groups with a boss like I never could before.
    * I play a dungeon Tank on live ( built for ultimate generation & CC)

    On PTS Ive got 30pts in Health and 34 in Stamina and 0 in Magika but my health is like 40k! (normal with food is 28k).
    I put 100 CP into the Physical/poison/disease damage tree and my skills are pretty much all physical damage or life steal

    Burning Embers, Coagulate Blood, Sanguine Alter, Knock Back (bow), Flame Lash.
    I am not blocking much at all.. only when I watch so I can use the Power Slam ability

    My health barely drops and when it does it goes back up quickly... but my stamina runs down fast.

    It's very awkward testing with no addons.

    I'd like to know how others are doing there testing and getting statistics/metrics.

    Edited by TankHealz2015 on May 9, 2016 9:46AM
  • Cinbri
    Cinbri
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    ✭✭✭✭
    Poison Breath, pfff...
    Thats how true stamina morph of breath should look like I meant:
    fus-roh-dah-o.gif
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    To Mr @Wrobel and his team who scour the forums for feedback..

    I watched the ESO live Thieves Guild episode where you took a lot of time out of your day to answer questions and give us an update on the structures you guys use for class balance and development. 3 things stood out in particular.
    • The current PvP meta is to do a lot of damage.
    • DKs had their execute removed because they get their damage from surrounding dots.
    • The PvP state of Dragonsblood is satisfactory because you guys are okay with skills being good in some situations and not others. IE: Good in PvE but not PvP.

    We magicka DKs feel like you are choking us with both hands and just starving the life out of the DK. I’ll explain why and get back to this at the end.

    DK Damage – As you said we have a competitively balanced dps via our dots and our whip. I would agree, but how does this play out in Cyrodiil? When I do a trial my dps rotation looks like this. (in no particular order)
    • Molten Whip
    • Burning Embers
    • Engulfing Flames
    • Flames of Oblivion
    • Eruption
    This is what I have to keep up with to maintain the expected dps benchmark. This is fine in PvE but it is really not fine in PvP where you have to be your own tank, healer, and dps. You can’t dedicate 5 slots just to make dps in PvP and hope to survive. You need a well rounded tool kit but our system of doing damage does not accommodate that. That is why we have been calling whip a noodle for over a year and why we are always asking you for more damage. We cannot complete your expectations of how we should do damage in PvP. There are ways to fix this without breaking PvE, I even know of a way, but either way we can't just ignore this fact because of PvE.

    DK Defense – Why can’t Dragonsblood be good in Cyrodiil? You have systematically killed everything that made us tanky and self sufficient in Cyrodiil. Dragonsblood is in fact useless in Cyrodiil which ties us to the resto staff as a requirement for magicka DK survival. You have killed our DK House via the loss of miss chance from cinderstorm. You have severely nerfed reflect which is what kept us from getting defiled by lethal arrow, and what allowed us to manage without mobility or range. You have killed our class shield due to battle spirit coupled with it’s foundation in health rather than magicka. The only defense or healing you have left in this class is draw essence which is great, and Armor Rating. However Armor rating is the worst form of defense in Cyrodiil because any person with a maul or mace has an automatic 20% armor penetration as a passive. The strongest existing defenses in Cyrodiil are healing, shielding, and dodging and we have neither of those left within the magicka DK.

    So we can’t meet the damage meta you have created in Cyrodiil, nor are we allowed to have survival for some reason. So with one hand you are choking our dps and with the other hand you are choking our ability to survive . This is why we have been upset for over a year now, and repeating the same issues. You are killing the life of us. Let go with one hand and let us be something, because right now you are making us nothing.
    Edited by Armitas on May 9, 2016 2:11PM
    Retired.
    Nord mDK
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Armitas wrote: »
    To Mr @Wrobel and his team who scour the forums for feedback..

    I watched the ESO live Thieves Guild episode where you took a lot of time out of your day to answer questions and give us an update on the structures you guys use for class balance and development. 3 things stood out in particular.
    • The current PvP meta is to do a lot of damage.
    • DKs had their execute removed because they get their damage from surrounding dots.
    • The PvP state of Dragonsblood is satisfactory because you guys are okay with skills being good in some situations and not others. IE: Good in PvE but not PvP.

    We magicka DKs feel like you are choking us with both hands and just starving the life out of the DK. I’ll explain why and get back to this at the end.

    DK Damage – As you said we have a competitively balanced dps via our dots and our whip. I would agree, but how does this play out in Cyrodiil? When I do a trial my dps rotation looks like this. (in no particular order)
    • Molten Whip
    • Burning Embers
    • Engulfing Flames
    • Flames of Oblivion
    • Eruption
    This is what I have to keep up with to maintain the expected dps benchmark. This is fine in PvE but it is really not fine in PvP where you have to be your own tank, healer, and dps. You can’t dedicate 5 slots just to make dps in PvP and hope to survive. You need a well rounded tool kit and our system of damage does not accommodate that. That is why we have been calling whip a noodle for over a year and why we are always asking you for more damage. We cannot complete your expectations of how we should do damage in PvP. There are ways to fix this without breaking PvE, I even know of a way, but either way we can't just ignore this fact because of PvE.

    DK Defense – Why can’t Dragonsblood be good in Cyrodiil? You have systematically killed everything that made us tanky and self sufficient in Cyrodiil. Dragonsblood is in fact useless in Cyrodiil which ties us to the resto staff as a requirement for magicka DK survival. You have killed our DK House via the loss of miss chance from cinderstorm. You have severely nerfed reflect which is what kept us from getting defiled by lethal arrow, and what allowed us to manage without mobility or range. You have killed our class shield due to battle spirit coupled with it’s foundation in health rather than magicka. The only defense or healing you have left in this class is draw essence which is great, and Armor Rating. However Armor rating is the worst form of defense in Cyrodiil because any person with a maul or mace has an automatic 20% armor penetration as a passive. The strongest existing defenses in Cyrodiil are healing, shielding, and dodging and we have neither of those left within the magicka DK.

    So we can’t meet the damage meta you have created in Cyrodiil, nor are we allowed to have survival for some reason. So with one hand you are choking our dps and with the other hand you are choking our ability to survive . This is why we have been upset for over a year now, and repeating the same issues. You are killing the life of us. Let go with one hand and let us be something, because right now you are making us nothing.

    Nailed it. Nailed it. NAILED. IT.
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