Ghost-Shot wrote: »@Zheg could you come work your magic hear? I'm not sure what it takes to get a response from devs, teach me senpai.
Another suggestion for the poison damage change would be ash-based visuals, at least for the breath. Breathing out an ash cloud with embers and all would be much nicer than the vomiting effect.
Fire is such a distinctive and powerful element. To just take that from a Dragon Knight and replace it with poison spitting just doesn't feel right. Not at all.
Another suggestion for the poison damage change would be ash-based visuals, at least for the breath. Breathing out an ash cloud with embers and all would be much nicer than the vomiting effect.
Fire is such a distinctive and powerful element. To just take that from a Dragon Knight and replace it with poison spitting just doesn't feel right. Not at all.
I see tons of complaints about Dragon Blood yet few suggestions for improvement.
Lets post some ideas instead of whining about it.
Moglijuana wrote: »um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.
All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
Moglijuana wrote: »um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.
All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
Moglijuana wrote: »um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.
All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.
Moglijuana wrote: »Moglijuana wrote: »um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.
All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.
meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.
There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.
vortexman11 wrote: »Moglijuana wrote: »Moglijuana wrote: »um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.
All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.
meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.
There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.
While everything you said is true, I'm pretty sure we all know what ZOS' priorities are by now, I'm thinking the visual effects will be fixed/changed before much else. Sorry for being so pessimistic.
Moglijuana wrote: »Moglijuana wrote: »um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.
All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.
meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.
There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.
Moglijuana wrote: »Moglijuana wrote: »um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.
All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.
meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.
There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.
I totally feel you regarding all of those abilities, and I've spoken at length about all of them in different threads, as I'm sure many others have. The animation changes are new, however, and new with this patch on the PTS, so of course we're going to get a lot of feedback on that. And they need way more than one person saying "hey, this looks gross please change the animation back" or it's just a lone opinion in a sea of implied content. That's the same for any change. For something to be worth ZOS's time, a lot of people need to be vocal about it.
As for not using Burning Breath, it's one of those things that's a little more useful for PvE than PvP. I rarely get to use DK damaging abilities in PvP right now just because they perform so much worse than the weapon and other skill lines. DK has some great supplemental stuff, like Molten Armaments (RIP our fun and unique execute off of it, though), Reflective Scales, etc. I even use Green Dragon Blood, though that's honestly 100% for the stam regen at this point, the heal is completely useless. So I'm totally with you that DK abilities need a better treatment, that just isn't my focus at the moment because that's more an ongoing effort whereas this animation issue is an acute problem best nipped in the bud. ;-)
In my opinion that will make it worse than it already is in Cyrodiil because of battle spirit. We already have access to hot heals, what we need is a non shield derived (aka healing ward) burst heal. 20% health after battle spirit will probably look like a rapid regen crit. Plus PvE will be Mega-pissed.
Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.Ghost-Shot wrote: »@Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?