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Official Feedback Thread for Dragonknights

  • Zheg
    Zheg
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    Ghost-Shot wrote: »
    @Zheg could you come work your magic hear? I'm not sure what it takes to get a response from devs, teach me senpai.

    Why would I do that when purify only removes 2 debuffs instead of 5? DKs are on their own until templars are fixed.
  • Ghost-Shot
    Ghost-Shot
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    @Wrobel Any update on Dragons Blood?
  • Shadesofkin
    Shadesofkin
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    The animation and color of the new Poison morphs of Ardent are still really dark and should be increased to a much much brighter hue.

    Lightsaber green. Go with that as the base.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • AfkNinja
    AfkNinja
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    Like this.

    472878937.jpg?v=1&c=IWSAsset&k=2&d=62CA815BFB1CE48012C4EE2ACCAB6FC073E7DAAD5CA53869E5BA41BB28AD4FDC3239AA61C909435A
  • Ghost-Shot
    Ghost-Shot
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    Dragons Blood?
  • AfkNinja
    AfkNinja
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    Ghost-Shot wrote: »
    Dragons Blood?

    ZOS: "No ETA"
  • Cinbri
    Cinbri
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    Ghost-Shot wrote: »
    Dragons Blood?

    Same day as Sun Shield - someday.
  • Daraugh
    Daraugh
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    So Ardent Flame doing poison damage, I had envisioned my Dragonknight being the instigator of something like this...
    VlEemuM.jpg

    Well, ok maybe not that over the top but this feels like a combination of fire and venom, a world in ruin. I'm not wishing or asking for a GoT copy, just posting more ideas along the lines as others have posted with green flames. Help preserve the feel of the Dragonknight while adding the venomous twist.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • Bowser
    Bowser
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    I see tons of complaints about Dragon Blood yet few suggestions for improvement.

    Lets post some ideas instead of whining about it.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • Valorin
    Valorin
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    Another suggestion for the poison damage change would be ash-based visuals, at least for the breath. Breathing out an ash cloud with embers and all would be much nicer than the vomiting effect.
    Fire is such a distinctive and powerful element. To just take that from a Dragon Knight and replace it with poison spitting just doesn't feel right. Not at all.
  • Recremen
    Recremen
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    Valorin wrote: »
    Another suggestion for the poison damage change would be ash-based visuals, at least for the breath. Breathing out an ash cloud with embers and all would be much nicer than the vomiting effect.
    Fire is such a distinctive and powerful element. To just take that from a Dragon Knight and replace it with poison spitting just doesn't feel right. Not at all.

    Interestingly, the current stamina morph already has an ash cloud effect in addition to the beautiful orange flames. Same could be done for the claw attack, keep the flames but add a slightly more obvious ash cloud to it. Just something, please.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Vangy
    Vangy
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    Valorin wrote: »
    Another suggestion for the poison damage change would be ash-based visuals, at least for the breath. Breathing out an ash cloud with embers and all would be much nicer than the vomiting effect.
    Fire is such a distinctive and powerful element. To just take that from a Dragon Knight and replace it with poison spitting just doesn't feel right. Not at all.

    Yeah like a yellowish-green sulphur fire breath. Sulphur fumes are poisonous yes?
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Teridaxus
    Teridaxus
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    A posion punch would be nice.

    Also please do something dragon blood. It's a joke , even in pve compared to other heals.
  • Armitas
    Armitas
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    Bowser wrote: »
    I see tons of complaints about Dragon Blood yet few suggestions for improvement.

    Lets post some ideas instead of whining about it.

    Making suggestions is a good thing, but we are paying them with our hard earned money to complete these tasks themselves. It's not whining to tell them they broke it and they need to fix it. Nor is it our responsibility to tell them how. That is entirely voluntary. We have really been suggesting ideas for over a year now on this and frankly a lot of us are just burnt out on repeating ourselves.

    One of my prior suggestions was to divide the heal in two parts. Part of the heal is the base 33% and the other part is the augmented heal from that 33% based on inc/out healing, mending, CP etc. The augmented heal should also be allowed to crit. The base heal occurs without battle spirit, the augmented heal occurs while being affected by Battle spirit. This way you will always get your 33% health, but anything over that is effected by battle spirit. It keeps PvE builds from being buffed or nerfed and still allows you to augment your DB in Cyrodiil while still being balanced around battle spirit.
    Edited by Armitas on May 5, 2016 1:53PM
    Retired.
    Nord mDK
  • Hutch679
    Hutch679
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    Bowser wrote: »
    I see tons of complaints about Dragon Blood yet few suggestions for improvement.

    Lets post some ideas instead of whining about it.

    Dragons Blood: Heals player for 20% of maximum health, with an additional 20% over 6 seconds.

    Boom goes the dynamite.

  • Moglijuana
    Moglijuana
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    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Armitas
    Armitas
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    Hutch679 wrote: »
    Bowser wrote: »
    I see tons of complaints about Dragon Blood yet few suggestions for improvement.

    Lets post some ideas instead of whining about it.

    Dragons Blood: Heals player for 20% of maximum health, with an additional 20% over 6 seconds.

    Boom goes the dynamite.

    In my opinion that will make it worse than it already is in Cyrodiil because of battle spirit. We already have access to hot heals, what we need is a non shield derived (aka healing ward) burst heal. 20% health after battle spirit will probably look like a rapid regen crit. Plus PvE will be Mega-pissed.
    Edited by Armitas on May 5, 2016 2:17PM
    Retired.
    Nord mDK
  • Roymachine
    Roymachine
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    Hutch679 wrote: »
    Bowser wrote: »
    I see tons of complaints about Dragon Blood yet few suggestions for improvement.

    Lets post some ideas instead of whining about it.

    Dragons Blood: Heals player for 20% of maximum health, with an additional 20% over 6 seconds.

    Boom goes the dynamite.

    Magicka DKs with those self heals? lol

    To add to this discussion though, the second part of that isn't a bad idea at all. Would be a suitable magicka replacement to Vigor.
    Edited by Roymachine on May 5, 2016 2:09PM
  • Ishammael
    Ishammael
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    Hutch679 wrote: »
    Bowser wrote: »
    I see tons of complaints about Dragon Blood yet few suggestions for improvement.

    Lets post some ideas instead of whining about it.

    Dragons Blood: Heals player for 20% of maximum health, with an additional 20% over 6 seconds.

    Boom goes the dynamite.

    That sounds terrible.

    Just make it work like it used to.
  • Recremen
    Recremen
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    Moglijuana wrote: »
    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????

    Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Daraugh
    Daraugh
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    Moglijuana wrote: »
    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????

    Yes. Which is why some of us are giving ideas and feedback that concerns the aesthetic of the class while other testers give feedback on class abilities and skills. A class is like a jigsaw puzzle and each piece is as important as the next or nothing about any class matters. They all have to fit or skills, aesthetics and animations will never balance properly.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • Moglijuana
    Moglijuana
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    Recremen wrote: »
    Moglijuana wrote: »
    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????

    Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.

    meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.

    There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • vortexman11
    vortexman11
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    Moglijuana wrote: »
    Recremen wrote: »
    Moglijuana wrote: »
    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????

    Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.

    meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.

    There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.

    While everything you said is true, I'm pretty sure we all know what ZOS' priorities are by now, I'm thinking the visual effects will be fixed/changed before much else. Sorry for being so pessimistic.
    Edited by vortexman11 on May 5, 2016 4:00PM
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  • Smolt
    Smolt
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    Whip is still pretty weak. Dragon's blood is pathetic and needs a change especially for pvp. How about making it heal for 33% of total health instead of missing?
  • Moglijuana
    Moglijuana
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    Moglijuana wrote: »
    Recremen wrote: »
    Moglijuana wrote: »
    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????

    Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.

    meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.

    There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.

    While everything you said is true, I'm pretty sure we all know what ZOS' priorities are by now, I'm thinking the visual effects will be fixed/changed before much else. Sorry for being so pessimistic.

    That is the sad part =(. While I understand the visual effects mean a lot to people ( I mean I like looking cool too), there are many more things that hinder the effectiveness of every class. There are really good suggestions in here that have been here since IMPERIAL CITY but they just get pushed aside it seems. Quality vs. Quantity my friends. 4 DLC's a year is definitely in the Quantity department because obv the Quality has been sliding downhill for quite some time...
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Recremen
    Recremen
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    Moglijuana wrote: »
    Recremen wrote: »
    Moglijuana wrote: »
    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????

    Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.

    meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.

    There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.

    I totally feel you regarding all of those abilities, and I've spoken at length about all of them in different threads, as I'm sure many others have. The animation changes are new, however, and new with this patch on the PTS, so of course we're going to get a lot of feedback on that. And they need way more than one person saying "hey, this looks gross please change the animation back" or it's just a lone opinion in a sea of implied content. That's the same for any change. For something to be worth ZOS's time, a lot of people need to be vocal about it.

    As for not using Burning Breath, it's one of those things that's a little more useful for PvE than PvP. I rarely get to use DK damaging abilities in PvP right now just because they perform so much worse than the weapon and other skill lines. DK has some great supplemental stuff, like Molten Armaments (RIP our fun and unique execute off of it, though), Reflective Scales, etc. I even use Green Dragon Blood, though that's honestly 100% for the stam regen at this point, the heal is completely useless. So I'm totally with you that DK abilities need a better treatment, that just isn't my focus at the moment because that's more an ongoing effort whereas this animation issue is an acute problem best nipped in the bud. ;-)
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Moglijuana
    Moglijuana
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    Recremen wrote: »
    Moglijuana wrote: »
    Recremen wrote: »
    Moglijuana wrote: »
    um...are people seriously worried about the color of an ability vs other abilities that actually have legit problems?? LOL.

    All I want is ash cloud/eruption to cast at my feet and give me dodge chance while standing in it =(. That's it. Ok...maybe a 1k dmg buff to whip...Is that too hard to ask for ZOS????

    Aesthetics and graphical issues are a very important element of this game and what drew many of us here to begin with, the nuance between green puke and orange flame is therefore just as important as the nuance between dodge chance and a slow.

    meh. I guess I am just more interested in having a class that actually works correctly in a competitive environment vs looking like it works correctly...if you have a pile of crap, you can change the colors of it all you want. In the end however, it is still a pile of crap...tbh I never even use Burning Breath (Noxious Breath now?) because there are much better skills to use imo.

    There are already more than enough posts about the graphical issues of ONE ability. I think they get it. Remember DK's have more than just ONE ability that need more than a color change... there are LOTS of good ideas in this thread don't get me wrong, but multiple pages about an aesthetic is kind of redundant imo, especially when our class heal is weaker than vigor, we no longer have an execute, molten pops you out of stealth, whip hits like a noodle, DRAGON LEAP BUGGING OUT etc... colors of an ability are definitely not comparable to actual combat mechanics. One appeases your eyes, the other actually determines if you live or die...but hey, that's just me and what I look for when testing things.

    I totally feel you regarding all of those abilities, and I've spoken at length about all of them in different threads, as I'm sure many others have. The animation changes are new, however, and new with this patch on the PTS, so of course we're going to get a lot of feedback on that. And they need way more than one person saying "hey, this looks gross please change the animation back" or it's just a lone opinion in a sea of implied content. That's the same for any change. For something to be worth ZOS's time, a lot of people need to be vocal about it.

    As for not using Burning Breath, it's one of those things that's a little more useful for PvE than PvP. I rarely get to use DK damaging abilities in PvP right now just because they perform so much worse than the weapon and other skill lines. DK has some great supplemental stuff, like Molten Armaments (RIP our fun and unique execute off of it, though), Reflective Scales, etc. I even use Green Dragon Blood, though that's honestly 100% for the stam regen at this point, the heal is completely useless. So I'm totally with you that DK abilities need a better treatment, that just isn't my focus at the moment because that's more an ongoing effort whereas this animation issue is an acute problem best nipped in the bud. ;-)

    True true. All valid points . +1 for everyone in here looking out for DK's in one way or another!
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Ghost-Shot
    Ghost-Shot
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    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Edited by Ghost-Shot on May 5, 2016 6:26PM
  • Hutch679
    Hutch679
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    Armitas wrote: »
    Hutch679 wrote: »
    Bowser wrote: »
    I see tons of complaints about Dragon Blood yet few suggestions for improvement.

    Lets post some ideas instead of whining about it.

    Dragons Blood: Heals player for 20% of maximum health, with an additional 20% over 6 seconds.

    Boom goes the dynamite.

    In my opinion that will make it worse than it already is in Cyrodiil because of battle spirit. We already have access to hot heals, what we need is a non shield derived (aka healing ward) burst heal. 20% health after battle spirit will probably look like a rapid regen crit. Plus PvE will be Mega-pissed.

    Without the battle spirit it would be legit though. Maybe make it a 40% then? :D
  • Sugaroverdose
    Sugaroverdose
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    Ghost-Shot wrote: »
    @Wrobel I've noticed this weird bug where Dragon's Blood appears to effected by the battle spirit debuff and I though to myself that can't be right! I can't see anyone in their right mind thinking that its a good idea to take an ability that heals 33% of your missing health and reduce that by 50% so it has to be a bug. Any chance of getting that fixed with the DB patch?
    Dragon blood needs to be reworked to not became spammable OP if it will not be affected by battle spirit.
    https://www.youtube.com/watch?v=6YKQQIgFIVM
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