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Official Feedback Thread for Dragonknights

  • Armitas
    Armitas
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    Zakor wrote: »
    @ZOS_GinaBruno

    Can Flames of Oblivion go back to an AoE DoT that deals poison damage? (It'll be awesome if it slows enemies in it's AoE too.

    Dont change this, just change the cauterize morph to poison, the healing/no dmg from it is absolutely pointless and of no use to both magicka or stamina.

    Damn no! You absolutely have no clue what you are talking about since that heal is one of the strongest a DK-Heal can get. Never change that! Just because YOU don't need doesn't mean nobody else could need it.

    Regarding Cauterize. Could you go into more detail on why it is so strong? I tested it briefly and immediately remorphed it. It wouldn't heal myself and it didn't appear to use smart healing but would just heal people that didn't need it instead of those who did. What was your experience with it? oh are you referring to PvE healing or PvP? I guess I could see it more in PvE, it's a heal and it's just kind of there and the slot is available for it.
    Edited by Armitas on April 26, 2016 2:25PM
    Retired.
    Nord mDK
  • Joy_Division
    Joy_Division
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    Regarding Dragon's Blood, it is impossible for me to believe that anyone on ZoS's combat team plays a magicka DK in PvP and cares about winning and losing.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • DKsUnite
    DKsUnite
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    Regarding Dragon's Blood, it is impossible for me to believe that anyone on ZoS's combat team plays a magicka DK in PvP and cares about winning and losing.

    it is impossible for me to believe that anyone on ZoS's combat team plays PvP*
    Edited by DKsUnite on April 26, 2016 2:29PM
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

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  • Jesh
    Jesh
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    As a Stam DK I absolutely love these changes: the poison for stam and fire for magic re-balance is a great idea. Played a little last night and will do more testing.
    Things to also consider:
    1. Dragon Blood (and morphs) - still need to be reworked
    2. Obsidian Shield (and morphs) - these shields are far too weak, is there a way to rework them? maybe stronger shield or some other type of utility (maybe like the Lifesteal you gave templars?)
    3. Whips - poison morph, its gotta happen, makes sense, and would fit your stam/mag poison/fire redesign of the class.

    Good job! Just a little more and this will be a great re-balance for the stam version of this class that while effective had lost a bit of fun.
    DK Stam DPS
    Templar Healer
    NB Magica DPS
  • haunted1994F
    haunted1994F
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    dragon knight turned to poison knight, delete this class pls
  • Hutch679
    Hutch679
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    This is the official feedback thread for the Dragonknight for the Dark Brotherhood update. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

    Would be really nice if magicka Dk's had a finisher for once. Really disappointed to see that magicka Dk's aren't getting something to help burst down players in pvp. It's an outright sustain war right now. Now stamina Dk's get a bunch of buffs? I think the last of the magicka Dk's are gonna end up switching back to stamina.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    So uh.. are DK's gonna get green fire skill effects on poison morphs too? Cause you know.. that would be awesome and more fitting than normal fire effects.
  • Hutch679
    Hutch679
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    So uh.. are DK's gonna get green fire skill effects on poison morphs too? Cause you know.. that would be awesome and more fitting than normal fire effects.

    No it currently looks like a puking animation

  • Lynx7386
    Lynx7386
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    I love the poison damage on stamina morphs now, but the animations need to be improved. Either go with green fire,or less vomit - looking poison animations.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Asulai
    Asulai
    Soul Shriven
    It really does look like vomitting around when you use nixious breath. Don't get me wrong i appreciate that you give stamina some love and i wouldn't mind doing poison damage as DK. But spitting poison in front of you (i feel like one of those zombies when they do their vomitting skill) really looks awful. I don't feel like I'll use that skill as it looks now.

    So please change the animation of noxious breath ZOS
  • Toraf
    Toraf
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    It really does look like vomitting around when you use nixious breath. Don't get me wrong i appreciate that you give stamina some love and i wouldn't mind doing poison damage as DK. But spitting poison in front of you (i feel like one of those zombies when they do their vomitting skill) really looks awful. I don't feel like I'll use that skill as it looks now.

    #Peryite/Nurglebuild

    The only thing wich I was waiting for with DB DLC was a dragon blood up/fix... and... fhesgskfheuugekfgsjgfjk-è'"_-y(è_yyetosfg

    Voilà !
    PC - EU - Pact
    Toraf Lunathi - Grumpy nord dunmer (DK magicka nord dunmer CP750).
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  • psychotic13
    psychotic13
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    I like the poison changes to DK, although I'm not sure what the ability that apparently looks like you're just being sick will look like, that's just stupid imo and doesn't look very DK ish.

    No, dunmers should not have poison damage added, they've always been fire related, and all of your Abilitys just got buffed and now your CP will benefit poison also cause as a stamina you wouldn't be spending points into elemental expert to increase the fire damage.

    So yeah, don't be greedy.
  • ZoM_Head
    ZoM_Head
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    Vangy wrote: »
    ZoM_Head wrote: »
    Vangy wrote: »
    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?

    If you are a mag dk the poison change dosent affect you.... It's only for stam morph.... Read the notes properly please.

    Several of us have Dunmer DKs, because magicka or stamina we had access and fully used the 7% extra damage with fire class and weapon wise.

    With more and more stress being placed on tanks to go full out stamina, i myself changed my dunmer from magicka to stamina and was doing exceptionally well in pve due to the racial passives.

    Now i have to revert back to magicka and sacrific a huge amount of potential tanking.

    Since IC stamina was introduced to classes (back in August 2015 i believe) so im sure many many players have a stam dunmer dk for this reason, if they chance a very big deal in terms of effect (from fire to poison), then they should also at least add 7% poison damage to dunmer racials.

    We ALL know it, dunmers are the DKs of the game, magicka or stamina. It makes no sense to change one morph to poison and force dunmers to go ONLY magicka.

    Ardent flame passives changed for fire and poison damage, the same should be applied to dunmers, we do not have the stam regen or max stamina or max helth, melee dmg or crit like other stamina builds. 6% max stamina is the ONLY bonus a stamina dunmer has, it should be compensated by 7% flame and poison damage.It just makes sense to keep the topr ace for magicka dk the same as stamina as it always was the case.

    I get you dont get to use the 7% bonus to fire damage racial passive. BUT.... You get to double dip into mighty and thamaturge for your ardent flame abilities. + things like weapon enchants, valkyns skoria proc, STANDARD OF MIGHT etc still get boosted by dunmer passive. Overall you should see a HUGE net DPS gain with this change.

    I still cant comprehend why dunmer stam dks are complaining. Changes are BOOSTING YOUR OVERALL DPS.

    And NO. Dunmer stam DK was NEVER fantastic. Its a sub par choice. Kinda like making a khajit tank. Best stam DKs in order imo are;

    1. Redguard
    2. Imperial
    3. Bosmer/dunmer

    Dunmer DKs for stamina were never a fantastic choice for DKs unless you intend on only playing without CP on the no-cp campaign.

    I never said they were fantastic, but they were still a very solid choice, especially for those switching from magicka to stamina or vice versa.

    I will be testing more regarding dark elf stam vs magicka using the cp tree and racial passives for ulti as you mentioned.

    Racially Redguards are the ideal full blow stamina dds of ANY class, same for imperials and bosmers and khajiits really, anything that uses stamina those 4 races always has sustain advantage or slightly more stamina/crit, not DK specific.
    mDKs still need a lot of love!
  • Ariades_swe
    Ariades_swe
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    Asmael wrote: »
    Not much new for mag DKs.

    Igneous shield duration makes no difference at all, shield just got destroyed in 2-3 seconds anyway.

    Dragon blood is still bad. No, it's even worse when you compare it to the new Drain essence. Let's see the differences shall we?
    - Drain essence stuns
    - Drain essence deals damage
    - Drain essence gives ultimate
    - Drain essence costs almost nothing
    - Drain essence gets you 2 ticks easily, outhealing Dragon blood very easily

    The only things that DB got is a bonus to %healing received and it doesn't require a target, which can already be gained thru Volatile/Hardened armor.

    The fix to Burning Embers is welcome (insane heals) is welcomed on my side, it was just silly to see 100k heals at times in PvE, usually 20k in PvP.

    Stamina morphs changed to poison, that makes my stamina DK much happier I guess, but the change to Poison only proves how bad it is to have %elemental based damage increases in the champion system. In PvE, stam DKs are already on top of the food chain when compared to other stamina builds, and they just received a pretty massive buff. This isn't relevant to stam DKs only, it's a more general issue with CPs.

    Not sure about those changes to poison at all, when stam DKs are already the best stamina spec for PvE, and still very strong in PvP.

    Fossilize nerf makes very little difference. Pass.

    TL;DR:
    - If you're a PvE stam DK, you'll be very happy
    - If you're a PvE mag DK, there's no difference at all
    - If you're a PvP stam DK, you'll be very happy (except if you just used to spam WB, but whatever)
    - If you're a PvP mag DK, you can play mini mag sorc with the changes to Annulment, nothing else has changed

    Since 99 percent of all stam dks spamming wb most will be unhappy then.
  • ecceau
    ecceau
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    I don't like the visuals for the new stamina poison morphs, i.e. the old "burning breath" and "unstable flame". They used to be my favourite skills in the game, since the visuals and the sound just felt so satisfying. My redguard just feels wrong when spitting poison. Am I the only one?
  • Praeficere
    Praeficere
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    Don't mind the poison change but...

    Puke breath and poop swipe...

    Need to tweak it up so it's a brighter green like other poison effects at least
    Though the shadow has moved not,
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    PC EU Progression Guild
  • DUTCH_REAPER
    DUTCH_REAPER
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    Yes they really need to change the visual on the noxious breath. ZOS you listening????
  • WhereAreMyPills
    Dragons have, in lore, breathed either fire or poison. Dragonknight is still appropriate.

    Please reconsider the morphs for Dragons Blood - GDB really needs work.
    Thoryn Shurimar - DunmerAltmer Sorceror - DPS
    Thagond Gadothren - Dunmer Dragonknight - DPS
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    Cielus LusierreChesoh-Ja Xerclesh - BretonArgonian Templar - Healer
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    Priscilla gra-UgorSorni Boornun - OrsimerRedguard Stamina Sorceror - Node Farmer/Meh DPS
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    Gah-Nur Andronaresh - Argonian Warden - Tank/Healer
    Naeano Kaethius - Bosmer Warden - DPS
    Aicareanaro Silinfaire - Altmer Warden - DPS
  • Smolt
    Smolt
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    I think the changes are awesome, and like the poison theme. Isn't there an undead/poison dragon in skyrim? Ridin' dirty!
  • CyrusArya
    CyrusArya
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    Overall very happy with where the class is on live and where its headed in regards to stamina. Especially in light of global changes to armor, weapons, and guilds- stam dk is in a solid spot right now!

    Im particularly excited to try out vMA daggers with the new flurry and poison dots, as well as the new trapping webs and bone shield.

    All around I'm excited for what the future holds for stamina DK. Just, as many others have pointed out, please change the animations for the new poison dots :/. I would much rather see a theme of caustic acids and volatile chemicals rather than disgusting sewage. Slight nuance, but huge difference. Please don't let the current animations go live.
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  • Lumifer
    Lumifer
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    Please consider changing the animation of Noxious Breath. Instead of it being like zombie vomit attack (yuk), green fire-ish animation would look really awesome. :)
    For example: Toxic Chroma from Warframe

    If people saw green fire-ish (or something cool that isn't vomit) attack they'd be like, "Ah that looks so cool! I want to play as that class!!" :mrgreen:
    AD EU PC
    Filthy Casual
  • Shadesofkin
    Shadesofkin
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    The Poison animation color needs to be brighter, it needs to be almost venomous green, something that nearly has it's own light source. It is extremely hard to see it apply at times.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Nifty2g
    Nifty2g
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    Vangy wrote: »
    ZoM_Head wrote: »
    Vangy wrote: »
    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?

    If you are a mag dk the poison change dosent affect you.... It's only for stam morph.... Read the notes properly please.

    Several of us have Dunmer DKs, because magicka or stamina we had access and fully used the 7% extra damage with fire class and weapon wise.

    With more and more stress being placed on tanks to go full out stamina, i myself changed my dunmer from magicka to stamina and was doing exceptionally well in pve due to the racial passives.

    Now i have to revert back to magicka and sacrific a huge amount of potential tanking.

    Since IC stamina was introduced to classes (back in August 2015 i believe) so im sure many many players have a stam dunmer dk for this reason, if they chance a very big deal in terms of effect (from fire to poison), then they should also at least add 7% poison damage to dunmer racials.

    We ALL know it, dunmers are the DKs of the game, magicka or stamina. It makes no sense to change one morph to poison and force dunmers to go ONLY magicka.

    Ardent flame passives changed for fire and poison damage, the same should be applied to dunmers, we do not have the stam regen or max stamina or max helth, melee dmg or crit like other stamina builds. 6% max stamina is the ONLY bonus a stamina dunmer has, it should be compensated by 7% flame and poison damage.It just makes sense to keep the topr ace for magicka dk the same as stamina as it always was the case.

    I get you dont get to use the 7% bonus to fire damage racial passive. BUT.... You get to double dip into mighty and thamaturge for your ardent flame abilities. + things like weapon enchants, valkyns skoria proc, STANDARD OF MIGHT etc still get boosted by dunmer passive. Overall you should see a HUGE net DPS gain with this change.

    I still cant comprehend why dunmer stam dks are complaining. Changes are BOOSTING YOUR OVERALL DPS.

    And NO. Dunmer stam DK was NEVER fantastic. Its a sub par choice. Kinda like making a khajit tank. Best stam DKs in order imo are;

    1. Redguard
    2. Imperial
    3. Bosmer/dunmer

    Dunmer DKs for stamina were never a fantastic choice for DKs unless you intend on only playing without CP on the no-cp campaign.
    What are you on about, do you read passives and connect them to your class skills?
    Pre patch your choices would go

    Khajiit
    Dunmer
    Everything else

    Khajiit offers a ton of crit combine that with daggers and you're good to go

    Dunmer offers extra flame damage, combine that with scorched earth with a maelstrom bow, engulfing flames, unstable flame (your strongest dot) and dunmer has a max stam bonus

    Compare those to the rest and you'll see why those 2 picks are the best choices for strongest damage.
    #MOREORBS
  • Toc de Malsvi
    Toc de Malsvi
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    I like the poison changes from the perspective of how they synergize with stamina builds. That said I have a few thoughts:

    Flames of Oblivion: gives you major savagery but does fire damage? Why would this not do poison damage now? The changes to Expert Hunter and fighters guild passives virtually negate any chance of stamina users using this ability so why would you need or want weapon crit on it?

    Dragon Blood: this ability and its morphs are still not very good for most circumstances which means they are pretty much ignored by most DK's why has there been no look into changing/improving it?

    Obsidian Shield: this ability is already extremely expensive for a relatively small shield, I don't know anyone who uses this for the shield rather than the morph that gives Major Mending. Can't Magicka DK's get some love in the shield dept?

    Stonefist: why didn't this ability get a stamina morph? In its previous form one of the morphs did physical damage, it would be the right skill for an execute and would be perfect for having stamina/magicka morphs. This would bring some more balance towards the stamina vs magicka as well as the execute disparity as well as range vs melee, this is where you could balance the class why wont you?

    Spiked Armor: this is the staple of DK tanks and what originally made DK's great tanks, why are the morphs so wimpy? Neither morph has really any great attraction or really any noticeable difference in output based on choice.

    Dragon Knight Standard: this ability should have a greater slow than the 30% from the passive, it is far to easy to avoid and does DOT damage. Something like 70% for 3 seconds would bring it back in line and make it more of an option.

    Igneous Weapons: while great for utility for a party, the reality is no self respecting player is going to rely on someone else for Major Brutality/Sorcery. Sure they may not bother putting it up themselves, but they will have access to it so that if you are dead or out of range they can still buff themselves. Something needs to be done to bring this in line with Molten Armaments.
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  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Igneous Weapons: while great for utility for a party, the reality is no self respecting player is going to rely on someone else for Major Brutality/Sorcery. Sure they may not bother putting it up themselves, but they will have access to it so that if you are dead or out of range they can still buff themselves. Something needs to be done to bring this in line with Molten Armaments.


    Remove major sorcery and add a 20%-25% attack speed increase for heavy attacks. Would be a nice synergy with the new buff to heavy armour passive.
  • Amdar_Godkiller
    Amdar_Godkiller
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    I like the poison changes from the perspective of how they synergize with stamina builds. That said I have a few thoughts:

    Flames of Oblivion: gives you major savagery but does fire damage? Why would this not do poison damage now? The changes to Expert Hunter and fighters guild passives virtually negate any chance of stamina users using this ability so why would you need or want weapon crit on it?

    Dragon Blood: this ability and its morphs are still not very good for most circumstances which means they are pretty much ignored by most DK's why has there been no look into changing/improving it?

    Obsidian Shield: this ability is already extremely expensive for a relatively small shield, I don't know anyone who uses this for the shield rather than the morph that gives Major Mending. Can't Magicka DK's get some love in the shield dept?

    Stonefist: why didn't this ability get a stamina morph? In its previous form one of the morphs did physical damage, it would be the right skill for an execute and would be perfect for having stamina/magicka morphs. This would bring some more balance towards the stamina vs magicka as well as the execute disparity as well as range vs melee, this is where you could balance the class why wont you?

    Spiked Armor: this is the staple of DK tanks and what originally made DK's great tanks, why are the morphs so wimpy? Neither morph has really any great attraction or really any noticeable difference in output based on choice.

    Dragon Knight Standard: this ability should have a greater slow than the 30% from the passive, it is far to easy to avoid and does DOT damage. Something like 70% for 3 seconds would bring it back in line and make it more of an option.

    Igneous Weapons: while great for utility for a party, the reality is no self respecting player is going to rely on someone else for Major Brutality/Sorcery. Sure they may not bother putting it up themselves, but they will have access to it so that if you are dead or out of range they can still buff themselves. Something needs to be done to bring this in line with Molten Armaments.

    Dunmer Stam DKs definitely use FoO. 38K damage from a magicka AoE is beyond awesome. 
  • Amdar_Godkiller
    Amdar_Godkiller
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    That being said. Evil Hunter is now a main bar must. Rally and Dizzying Swing are the only TH skills I will likely use on that bar.
  • DUTCH_REAPER
    DUTCH_REAPER
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    has anyone tested a 5 piece HA mDK dos for pvp here yet and if so what were your thoughts?
  • brandishsteel
    brandishsteel
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    Green Dragon Blood
    Bring it back
    Marco Hacker - the best mageblade in the game
  • acw37162
    acw37162
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    [
    [/quote]

    Id like to point out that while vamp and harness got buffs, mDk got 0 class buffs which were certainly needed to stay competitive in pvp. Along with that, the cost of roll dodge and block both got increases. So while 2 things got buffed, other aspects that DKs relied on as magicka users got nerfed. So its a double edge sword that doesnt actually buff mDK at all.

    It keeps them in the mediocre state they are in now. [/quote]


    Didn't magica DK's get like 13 buffs not two months ago?
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