Official Feedback Thread for Dragonknights

  • RinaldoGandolphi
    RinaldoGandolphi
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    @Wrobel

    I have one suggestion, can Ferocious Leap please do magic damage and scale from Elemental Expert.

    Stamina builds already have:

    Both versions of Dawnbreaker now Stamina
    Corrosive Armor is 100% a stam morph
    they got Take Flight which does more damage, jumps farther, and costs less

    Can magic DK at least get Ferocious Leap? Magic DK has no burst, were all about tanking...it makes sense that the tanky Dragon Leap morph should be magic. I'd even be ok with converting Shifting Standard to stam if need be. Dragon Leap is one of the most fun ultimates in game, it both morphs should not be 100% hogged by stam builds :(
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • LorDrek
    LorDrek
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    Still no venom standart.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • vortexman11
    vortexman11
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    I'm sitting on the edge of my seat right now constantly refreshing for patch notes just to see if anything has been changed..
    Edit for after patch notes: Annnnnnnnnd nothing


    If I'm reading this right, they moved Block Cost Reduction to The Shadow which means players will have to choose between Block Cost Reduction and having Reduced Cost or increased Regens. Another indirect nerf to magicka DKs and it'll also negatively effect other classes and play styles
    Edited by vortexman11 on May 9, 2016 6:23PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
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    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Ghost-Shot
    Ghost-Shot
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    I'm sitting on the edge of my seat right now constantly refreshing for patch notes just to see if anything has been changed..
    Edit for after patch notes: Annnnnnnnnd nothing


    If I'm reading this right, they moved Block Cost Reduction to The Shadow which means players will have to choose between Block Cost Reduction and having Reduced Cost or increased Regens. Another indirect nerf to magicka DKs and it'll also negatively effect other classes and play styles

    I had to read that twice to make sure it was real, I can't even.
  • Teridaxus
    Teridaxus
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    Well not only mag dk. We non medium but instead heavy wearing dk tanks got hit too.
  • _Chaos
    _Chaos
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    Ghost-Shot wrote: »
    I'm sitting on the edge of my seat right now constantly refreshing for patch notes just to see if anything has been changed..
    Edit for after patch notes: Annnnnnnnnd nothing


    If I'm reading this right, they moved Block Cost Reduction to The Shadow which means players will have to choose between Block Cost Reduction and having Reduced Cost or increased Regens. Another indirect nerf to magicka DKs and it'll also negatively effect other classes and play styles

    I had to read that twice to make sure it was real, I can't even.

    Someone pinch me, this can't be real. They wouldn't... would they? :s
    'Chaos
  • mrkurokishi
    mrkurokishi
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    I like that stamina morphs were changed to poison at it scales better with the CP, but the animations should be reconsidered.

    As for those that choose Dunmer for their DK you may loose the extra 7% flame damage but the shift to poison puts them in line with other stam DK's in regards to the way the damage scales from the CP and racial passives. Even with the change I feel like it still makes Dunmers the preferred choice if someone wants to swap between magicka and stam.

    While a stam whip would be nice, stam Dk's are in a very good position as far as stam classes go. Like a few others have stated Mag DK's are fine in 1v1 situations but in open world they tend to fall to the waist side. Mag Dk's do you need a bit more love, possibly changing the cost of their abilities considering that their moves cost quite a bit and that they should have much better resource management than other classes. Battle Roar is great but when other classes are stilll out sustaining MagDK's, things need to be looked at. Also, giving Mag Dk's the Ferocious Leap morph would be a nice ult options for a bit of burst.
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • Jesh
    Jesh
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    @ZOS_GinaBruno @Wrobel
    Dragonknights are so close to being a 'complete' class that feels unique. The poison changes for stamina is one I personally like. Can we talk about some abilities that need work:
    1. Whip - needs to be boosted in damage or utility, and needs a stam friendly toxic morph.
    2. Dragon's Blood and its Morph - need a fix, something else, lifesteal maybe? right now they arent useful enough.
    3. Obsidian Shield and its Morphs - need a fix, make the shield stronger or keep adding utility to it.
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)
    DK Stam DPS
    Templar Healer
    NB Magica DPS
  • mrkurokishi
    mrkurokishi
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    Jesh wrote: »
    @ZOS_GinaBruno @Wrobel
    Dragonknights are so close to being a 'complete' class that feels unique. The poison changes for stamina is one I personally like. Can we talk about some abilities that need work:
    1. Whip - needs to be boosted in damage or utility, and needs a stam friendly toxic morph.
    2. Dragon's Blood and its Morph - need a fix, something else, lifesteal maybe? right now they arent useful enough.
    3. Obsidian Shield and its Morphs - need a fix, make the shield stronger or keep adding utility to it.
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)

    I agree with points 2 and 3 completely. Point 1, whips do need to do a bit more damage but I don't feel like there needs to be a stam morph for it. And I don't think all the moves listed in point 4 needs a stam morph. As a stam DK I feel that with the changes that have been made and are going to be implemented in the DB patch we have all the tools needed to get the job done pretty effectively.

    On a side note I wish Choking Talons scaled off of stam since the damage it out puts is physical
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • ms2mustaine
    haha Flames of Oblivion should hit venom too intead of fire hehe please
  • sphane
    sphane
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    Ghost-Shot wrote: »
    I'm sitting on the edge of my seat right now constantly refreshing for patch notes just to see if anything has been changed..
    Edit for after patch notes: Annnnnnnnnd nothing


    If I'm reading this right, they moved Block Cost Reduction to The Shadow which means players will have to choose between Block Cost Reduction and having Reduced Cost or increased Regens. Another indirect nerf to magicka DKs and it'll also negatively effect other classes and play styles

    I had to read that twice to make sure it was real, I can't even.

    I cant believe this. Why are They hating magica dk so Much ?
  • Lord_Hev
    Lord_Hev
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    @Wrobel

    Dragonblood needs serious attention for PvP. It is severely lacking. This is the Dragonknight's most important self-heal.... and it is ignored on most magic builds... do you honestly find this working as intended? This is the Dragonknight's class-defining skill. Wouldn't you agree, that a player should be able to count on their class self-heal to reliably heal them? How do you feel about the fact, those who play a magic DK are -forced- into using a resto staff because their class-defining skill is drastically under-performing?


    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_MattFiror @ZOS_JessicaFolsom


    Did you guys know that Dragonblood has been severely nerfed by the Battle-spirit healing reduction? Same thing with Malubeth 2 piece set bonus, which was a bug and was fixed this patch. Can we please look at Dragonblood and address the issue for this very important class-defining skill for Dragonknights?


    @ZOS_AndyC @ZOS_Abdu @ZOS_AidanF @ZOS_AJ @ZOS_AjanJ @ZOS_BPerry @ZOS_BasileA @ZOS_BillMueller @ZOS_BobE @ZOS_BoydBeasley @ZOS_ChesterN @ZOS_CaitlinR @ZOS_CatK @ZOS_CharlieH @ZOS_Dan @ZOS_DanDunham @ZOS_DavidGee @ZOS_DavidH @ZOS_DavidP @ZOS_EdLynch @ZOS_EmilyM @ZOS_Emma @ZOS_EugeneB @ZOS_EveP @ZOS_FelixP @ZOS_Finn @ZOS_GabrielleA @ZOS_GaryA @ZOS_Gideon

    Hey guys, did ya'll hear about Dragonblood being severely nerfed by Battle spirit healing reduction? It's pretty bad for magic DKs that want to enjoy PvP.

    @ZOS_Heather @ZOS_HeatherB @ZOS_HugoP @ZOS_JoBurba @ZOS_JamesO @ZOS_JanS @ZOS_JaredR @ZOS_JasonB @ZOS_KaiSchober @ZOS_KaleyR @ZOS_Karli @ZOS_Katarina @ZOS_Kelly @ZOS_LenaicR @ZOS_LeroyW @ZOS_LodieA @ZOS_LonnyL @ZOS_LucasA @ZOS_MaxG @ZOS_MaggieS @ZOS_NickKonkle @ZOS_NinaM @ZOS_Olivier @ZOS_PaulSage @ZOS_QuinnC @ZOS_RobertCordero @ZOS_RebeccaE

    Do you any of you play a Dragonknight?
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • mrkurokishi
    mrkurokishi
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    ^ I think tagging almost every ZOS employee possible is a bit much and isn't going to do anything
    Edited by mrkurokishi on May 10, 2016 4:08AM
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • Runkorko
    Runkorko
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    ^ I think tagging almost every ZOS employee possible is a bit much and isn't going to do anything

    I agree. BUT when you main DK since eary acces and when sm1 criple your class and make you underdog , bringing you at the botom at the food chain and let you no choise but to strugle, join zergs and randoms for "protection" (because sm1 decide your class to be weakest one solo with no viable class heals and NOT A SINGLE hiting spell longer than 7yards (wont mention the great mobility Kappa) or force you to play stam build (with few class skills . becaus all dk skills need rebalance) what choise you have .... Despair and frustration lead to desperate measures.
    ^ I think tagging almost every ZOS employee possible is a bit much and isn't going to do anything
    Do you think almost 2 years ignore to dk`s players from ZoS is not to much too? or is ok ?

  • Vanzen
    Vanzen
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    Lets have an official statement that mag dk beeing so good in pve will remain absolutely trash in pvp.
    Only thing I d so really like to know is why NB are buffed patch after patch after patch, and buffed again.
    I met a Nb on pts ....Meet is a big word. I got à glimpse. Then I was dead. I didnt even have the time to click my mousse.
    Ambush, surprise attack, kthxby.
  • Vanzen
    Vanzen
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    Lets have an official statement that mag dk beeing so good in pve will remain absolutely trash in pvp.
    Only thing I d so really like to know is why NB are buffed patch after patch after patch, and buffed again.
    I met a Nb on pts ....Meet is a big word. I got à glimpse. Then I was dead. I didnt even have the time to click my mousse.
    Ambush, surprise attack, kthxby.
    The never ending superiority of Nb over all other classes is a shame I cant stand anymore.

    Edited by Vanzen on May 10, 2016 6:42AM
  • Runkorko
    Runkorko
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    Vanzen wrote: »
    Lets have an official statement that mag dk beeing so good in pve will remain absolutely trash in pvp.
    Only thing I d so really like to know is why NB are buffed patch after patch after patch, and buffed again.
    I met a Nb on pts ....Meet is a big word. I got à glimpse. Then I was dead. I didnt even have the time to click my mousse.
    Ambush, surprise attack, kthxby.

    Lets speak about DK`s, not "OP" NB`s.And btw radiant mage light negate stealth attacks. I dont want ZoS to nerf other clases.All i want is to bring magicka DK to their level.
  • vortexman11
    vortexman11
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    Jesh wrote: »
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)

    You listed Ash Cloud, Stonefist, and Petrify as being in need for a stamina morph. Too many DKs don't realise that skills in the Earthen Heart tree cannot get a stamina morph unless major rebalancing is done to the helping hands passive. If not then you'd be using a stamina skill that'll be giving back stamina.

    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Jesh
    Jesh
    ✭✭✭
    Jesh wrote: »
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)

    You listed Ash Cloud, Stonefist, and Petrify as being in need for a stamina morph. Too many DKs don't realise that skills in the Earthen Heart tree cannot get a stamina morph unless major rebalancing is done to the helping hands passive. If not then you'd be using a stamina skill that'll be giving back stamina.

    Interesting, I never thought of it that way. Although, does it matter? Doesn't Channeled Focus both cost and restore Magika?
    I don't see this as a major issue, but I could be wrong.
    DK Stam DPS
    Templar Healer
    NB Magica DPS
  • Jesh
    Jesh
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    Jesh wrote: »
    @ZOS_GinaBruno @Wrobel
    Dragonknights are so close to being a 'complete' class that feels unique. The poison changes for stamina is one I personally like. Can we talk about some abilities that need work:
    1. Whip - needs to be boosted in damage or utility, and needs a stam friendly toxic morph.
    2. Dragon's Blood and its Morph - need a fix, something else, lifesteal maybe? right now they arent useful enough.
    3. Obsidian Shield and its Morphs - need a fix, make the shield stronger or keep adding utility to it.
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)

    I agree with points 2 and 3 completely. Point 1, whips do need to do a bit more damage but I don't feel like there needs to be a stam morph for it. And I don't think all the moves listed in point 4 needs a stam morph. As a stam DK I feel that with the changes that have been made and are going to be implemented in the DB patch we have all the tools needed to get the job done pretty effectively.

    On a side note I wish Choking Talons scaled off of stam since the damage it out puts is physical

    A stam morph for Whips (with a little extra damage overall) would be nice I think, and fit well with the physical/poison theme. I don't think that everything needs a stam morph, I really dont, but I do think that of those skills listed there are definitely some that thematically fit. If they made a Poison Whip, I don't think I would want anything else Stam morphed.
    I get your point with Choking, however its a good mana dump for a stam dk. Right?
    Edited by Jesh on May 10, 2016 5:10PM
    DK Stam DPS
    Templar Healer
    NB Magica DPS
  • Shadesofkin
    Shadesofkin
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    I actually disagree that Whip should ever have a stamina morph, the Stamina build has an entire line of weapons to use, the magicka DK will continue to rely on the Destro Staff and for me that means the one ability we have that hits hard all the time should be magicka based.

    That being said, hey whatever, as long as Flame Lash is the one that is given Stam treatment and Molten Whip remains Magicka based I won't really care.

    As for Dragonblood.. no smart player uses in PvE either. If we want to heal we will use Inhale or Burning Embers or a potion, because the skill Dragonsblood is a total joke except as a start up for tanks who want to have increased healing received.

    The dark green of the poison morphs still hasn't been fixed, please don't use this. Go with bright green, Lukes Lightsaber, Guild Chat default, the color of a Black Dragons Venom spit in D&D...there are a million frames of reference you could use. The animations are fine...the colors aren't.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Joy_Division
    Joy_Division
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    Jesh wrote: »
    Jesh wrote: »
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)

    You listed Ash Cloud, Stonefist, and Petrify as being in need for a stamina morph. Too many DKs don't realise that skills in the Earthen Heart tree cannot get a stamina morph unless major rebalancing is done to the helping hands passive. If not then you'd be using a stamina skill that'll be giving back stamina.

    Interesting, I never thought of it that way. Although, does it matter? Doesn't Channeled Focus both cost and restore Magika?
    I don't see this as a major issue, but I could be wrong.

    It does, but the Helping Hands passive allows the DK to trade magicka for stamina. If these skills cost stamina, DKs could would not be able to do this and the passive would just turn into a generic cost reduction.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Jesh
    Jesh
    ✭✭✭
    Jesh wrote: »
    Jesh wrote: »
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)

    You listed Ash Cloud, Stonefist, and Petrify as being in need for a stamina morph. Too many DKs don't realise that skills in the Earthen Heart tree cannot get a stamina morph unless major rebalancing is done to the helping hands passive. If not then you'd be using a stamina skill that'll be giving back stamina.

    Interesting, I never thought of it that way. Although, does it matter? Doesn't Channeled Focus both cost and restore Magika?
    I don't see this as a major issue, but I could be wrong.

    It does, but the Helping Hands passive allows the DK to trade magicka for stamina. If these skills cost stamina, DKs could would not be able to do this and the passive would just turn into a generic cost reduction.

    I dont have a problem with that. One of the drawbacks of choosing a stam morph, right?
    DK Stam DPS
    Templar Healer
    NB Magica DPS
  • Toorlokviing
    Toorlokviing
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    i hope im not the only one who is still waiting for a noxious whip...idc what it does as long as its a stam morph..i love that ability.
  • mrkurokishi
    mrkurokishi
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    ^ I think tagging almost every ZOS employee possible is a bit much and isn't going to do anything

    I agree. BUT when you main DK since eary acces and when sm1 criple your class and make you underdog , bringing you at the botom at the food chain and let you no choise but to strugle, join zergs and randoms for "protection" (because sm1 decide your class to be weakest one solo with no viable class heals and NOT A SINGLE hiting spell longer than 7yards (wont mention the great mobility Kappa) or force you to play stam build (with few class skills . becaus all dk skills need rebalance) what choise you have .... Despair and frustration lead to desperate measures.
    ^ I think tagging almost every ZOS employee possible is a bit much and isn't going to do anything
    Do you think almost 2 years ignore to dk`s players from ZoS is not to much too? or is ok ?

    Do I think ignoring players for 2 years is acceptable? No.

    Do I think that Mag DK's need more of a buff in PVP? Heck yea, Magicka Dk is my favorite class to play.

    Mag DK skills cost too much without putting out enough damage, and can easily be mitigated. Dragon blood is a joke of a heal, Talons can be easily rolled out of, and as you stated no moves hits for any considerable damage beyond 7 meters (Stonefist might?). Not that I want to say that ZoS did anything great with the changes to MagDk in TG, but at least they are moving in the right direction (at a snails pace).

    But as I stated, tagging every ZoS employee isn't going to do anything but pop another red circle notifying them they were tagged in something else they may or may not look at
    Edited by mrkurokishi on May 11, 2016 12:04PM
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • mrkurokishi
    mrkurokishi
    ✭✭✭
    Jesh wrote: »
    Jesh wrote: »
    @ZOS_GinaBruno @Wrobel
    Dragonknights are so close to being a 'complete' class that feels unique. The poison changes for stamina is one I personally like. Can we talk about some abilities that need work:
    1. Whip - needs to be boosted in damage or utility, and needs a stam friendly toxic morph.
    2. Dragon's Blood and its Morph - need a fix, something else, lifesteal maybe? right now they arent useful enough.
    3. Obsidian Shield and its Morphs - need a fix, make the shield stronger or keep adding utility to it.
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)

    I agree with points 2 and 3 completely. Point 1, whips do need to do a bit more damage but I don't feel like there needs to be a stam morph for it. And I don't think all the moves listed in point 4 needs a stam morph. As a stam DK I feel that with the changes that have been made and are going to be implemented in the DB patch we have all the tools needed to get the job done pretty effectively.

    On a side note I wish Choking Talons scaled off of stam since the damage it out puts is physical

    A stam morph for Whips (with a little extra damage overall) would be nice I think, and fit well with the physical/poison theme. I don't think that everything needs a stam morph, I really dont, but I do think that of those skills listed there are definitely some that thematically fit. If they made a Poison Whip, I don't think I would want anything else Stam morphed.
    I get your point with Choking, however its a good mana dump for a stam dk. Right?
    I actually disagree that Whip should ever have a stamina morph, the Stamina build has an entire line of weapons to use, the magicka DK will continue to rely on the Destro Staff and for me that means the one ability we have that hits hard all the time should be magicka based.

    That being said, hey whatever, as long as Flame Lash is the one that is given Stam treatment and Molten Whip remains Magicka based I won't really care.

    As for Dragonblood.. no smart player uses in PvE either. If we want to heal we will use Inhale or Burning Embers or a potion, because the skill Dragonsblood is a total joke except as a start up for tanks who want to have increased healing received.

    The dark green of the poison morphs still hasn't been fixed, please don't use this. Go with bright green, Lukes Lightsaber, Guild Chat default, the color of a Black Dragons Venom spit in D&D...there are a million frames of reference you could use. The animations are fine...the colors aren't.

    The idea of a stam whip would fit perfectly in the stam Dk's physical/poison theme. However I don't think it is needed or a priority for stam Dk's. Not say if they did implement a stam whip that I wouldn't use it or try it out
    PS4 : mrkurokishi
    Bancha: AD Khajiit magCro (main)
    Koicha: AD Khajiit stamPlar
    Usucha: AD Khajiit stamDen
    Teishu: DC Khajiit magDK
    Shincha: AD Khajiit madSorc
    PC : mrkurokishi
    Malacath's Side Piece: DC Orc stamPlar
  • Armitas
    Armitas
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    I have finally given Flames of Oblivion enough time to form an opinion of it.

    Flames of Oblivion
    - I like what you have done with this by making it a cast rather than a toggle. I can actually use this in PvP now without losing 2 slots by keeping it on my front bar. The damage on the fireball is almost the same as my whip damage, so I kind of view it as an autowhip that adds a timely sense of pressure on my opponent. It kind of feels like a fix for our noodle damage and it's so close to a success. But it's just shy of the finish line.

    It feels too sluggish. With it only firing 3x out of 15 seconds it just feels lazy and you are consciously aware of it just doing nothing for the most part. I really think it needs to fire 4x or provide something else between the 3 hits like an added dot, a minor breach, or chance to buff fire damage on crit for 5 seconds. To account for this just make the base version have major prophecy and savagery and make this addition the actual morph. It just really needs a bit more to overcome this huge perception of idleness.

    Obsidian Shard - This heal just seems awkward and without purpose. What are the chances I would need to heal and CC at the same time? How many bosses are CC-able and why would I use this heal for trash mobs. Why wouldn't I use healing ward instead? This skill really needs to stand out from among the universal and class heals.

    I would like to see this shard do no damage but instead explode into a large aoe circle in the location of the the target that buffs the players in the circle as well has heals them like healing springs only with a larger upfront heal with minor ticks behind it. Also increase the cast cost of the skill and make the duration 8 seconds.

    The buff could be (note some will require an increased cast cost)
    • Crit defense
    • Minor spell and physical mitigation
    • 2k shield in PvP
    • 1320 Armor Penetration
    • Stamina Regen hot.

    The heal should be
    • ~2000 in PvP on the first tick
    • ~800 in PvP on the subsequent ticks.

    If I have succeed in tuning Obsidian Shard then healing ward, blessing of restoration and healing springs will still be primary heal sources, while Obsidian Shard will be used in between as a buff rotation and aoe localized rapid regen.

    This will give Obsidian Shard a clear, common, and desirable purpose while still being valuable for solo use.
    Edited by Armitas on May 11, 2016 1:43PM
    Retired.
    Nord mDK
  • AddictionX
    AddictionX
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    Jesh wrote: »
    4. Ash Cloud, Inhale, Stonefist, Petrify, Whip - all of these could have stam/poison morphs and be very close to the intention and theme of the ability (Toxic Cloud, Poison Whip, Poison Shard, etc)

    You listed Ash Cloud, Stonefist, and Petrify as being in need for a stamina morph. Too many DKs don't realise that skills in the Earthen Heart tree cannot get a stamina morph unless major rebalancing is done to the helping hands passive. If not then you'd be using a stamina skill that'll be giving back stamina.

    Rather it'll reducing the cost of the action...

    You can put it that way i guess.... it still cost what it cost only it'll cost less. Cause your still paying 3k stamina if you get 5 percent back of your max stamina pool depending on your pool sure it could be like it cost nothing if you have enough stamina.

    This major re-balancing really would just be... reduces cost of earthen heart abilities by x percentage like the mages guild .... So really i think you made a mountain out of a guinea pig.

    I think i realize that some of those skills are not used by magicka dk or out classed by another in their arsenal.

    So most dk suggestions still stands.... make them stamina. I would just like to have more usable dk abilities without the robes.
    Edited by AddictionX on May 11, 2016 2:33PM
  • Ghost-Shot
    Ghost-Shot
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    Lord_Hev wrote: »
    @Wrobel

    Dragonblood needs serious attention for PvP. It is severely lacking. This is the Dragonknight's most important self-heal.... and it is ignored on most magic builds... do you honestly find this working as intended? This is the Dragonknight's class-defining skill. Wouldn't you agree, that a player should be able to count on their class self-heal to reliably heal them? How do you feel about the fact, those who play a magic DK are -forced- into using a resto staff because their class-defining skill is drastically under-performing?


    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_MattFiror @ZOS_JessicaFolsom


    Did you guys know that Dragonblood has been severely nerfed by the Battle-spirit healing reduction? Same thing with Malubeth 2 piece set bonus, which was a bug and was fixed this patch. Can we please look at Dragonblood and address the issue for this very important class-defining skill for Dragonknights?


    @ZOS_AndyC @ZOS_Abdu @ZOS_AidanF @ZOS_AJ @ZOS_AjanJ @ZOS_BPerry @ZOS_BasileA @ZOS_BillMueller @ZOS_BobE @ZOS_BoydBeasley @ZOS_ChesterN @ZOS_CaitlinR @ZOS_CatK @ZOS_CharlieH @ZOS_Dan @ZOS_DanDunham @ZOS_DavidGee @ZOS_DavidH @ZOS_DavidP @ZOS_EdLynch @ZOS_EmilyM @ZOS_Emma @ZOS_EugeneB @ZOS_EveP @ZOS_FelixP @ZOS_Finn @ZOS_GabrielleA @ZOS_GaryA @ZOS_Gideon

    Hey guys, did ya'll hear about Dragonblood being severely nerfed by Battle spirit healing reduction? It's pretty bad for magic DKs that want to enjoy PvP.

    @ZOS_Heather @ZOS_HeatherB @ZOS_HugoP @ZOS_JoBurba @ZOS_JamesO @ZOS_JanS @ZOS_JaredR @ZOS_JasonB @ZOS_KaiSchober @ZOS_KaleyR @ZOS_Karli @ZOS_Katarina @ZOS_Kelly @ZOS_LenaicR @ZOS_LeroyW @ZOS_LodieA @ZOS_LonnyL @ZOS_LucasA @ZOS_MaxG @ZOS_MaggieS @ZOS_NickKonkle @ZOS_NinaM @ZOS_Olivier @ZOS_PaulSage @ZOS_QuinnC @ZOS_RobertCordero @ZOS_RebeccaE

    Do you any of you play a Dragonknight?

    Don't forget that Dragon's Blood is hit by the Battle Spirit debuff too.
  • Ghost-Shot
    Ghost-Shot
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    @Wrobel Notice me senpai!
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