What are you on about, do you read passives and connect them to your class skills?runkorkoeb17_ESO wrote: »Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?
If you are a mag dk the poison change dosent affect you.... It's only for stam morph.... Read the notes properly please.
Several of us have Dunmer DKs, because magicka or stamina we had access and fully used the 7% extra damage with fire class and weapon wise.
With more and more stress being placed on tanks to go full out stamina, i myself changed my dunmer from magicka to stamina and was doing exceptionally well in pve due to the racial passives.
Now i have to revert back to magicka and sacrific a huge amount of potential tanking.
Since IC stamina was introduced to classes (back in August 2015 i believe) so im sure many many players have a stam dunmer dk for this reason, if they chance a very big deal in terms of effect (from fire to poison), then they should also at least add 7% poison damage to dunmer racials.
We ALL know it, dunmers are the DKs of the game, magicka or stamina. It makes no sense to change one morph to poison and force dunmers to go ONLY magicka.
Ardent flame passives changed for fire and poison damage, the same should be applied to dunmers, we do not have the stam regen or max stamina or max helth, melee dmg or crit like other stamina builds. 6% max stamina is the ONLY bonus a stamina dunmer has, it should be compensated by 7% flame and poison damage.It just makes sense to keep the topr ace for magicka dk the same as stamina as it always was the case.
I get you dont get to use the 7% bonus to fire damage racial passive. BUT.... You get to double dip into mighty and thamaturge for your ardent flame abilities. + things like weapon enchants, valkyns skoria proc, STANDARD OF MIGHT etc still get boosted by dunmer passive. Overall you should see a HUGE net DPS gain with this change.
I still cant comprehend why dunmer stam dks are complaining. Changes are BOOSTING YOUR OVERALL DPS.
And NO. Dunmer stam DK was NEVER fantastic. Its a sub par choice. Kinda like making a khajit tank. Best stam DKs in order imo are;
1. Redguard
2. Imperial
3. Bosmer/dunmer
Dunmer DKs for stamina were never a fantastic choice for DKs unless you intend on only playing without CP on the no-cp campaign.
Pre patch your choices would go
Khajiit
Dunmer
Everything else
Khajiit offers a ton of crit combine that with daggers and you're good to go
Dunmer offers extra flame damage, combine that with scorched earth with a maelstrom bow, engulfing flames, unstable flame (your strongest dot) and dunmer has a max stam bonus
Compare those to the rest and you'll see why those 2 picks are the best choices for strongest damage.
Would be nice if Dunmers could receive a damage bonus to poison as well, at least until barbershop/race change. There used to be some synergy between Dunmers and stam dks; not so anymore.
hammayolettuce wrote: »Id like to point out that while vamp and harness got buffs, mDk got 0 class buffs which were certainly needed to stay competitive in pvp. Along with that, the cost of roll dodge and block both got increases. So while 2 things got buffed, other aspects that DKs relied on as magicka users got nerfed. So its a double edge sword that doesnt actually buff mDK at all.
It keeps them in the mediocre state they are in now.
Would be nice if Dunmers could receive a damage bonus to poison as well, at least until barbershop/race change. There used to be some synergy between Dunmers and stam dks; not so anymore.
Toc de Malsvi wrote: »
Spiked Armor: this is the staple of DK tanks and what originally made DK's great tanks, why are the morphs so wimpy? Neither morph has really any great attraction or really any noticeable difference in output based on choice.
Few patches beind, Khajiit crit has been fixed for months nowWhat are you on about, do you read passives and connect them to your class skills?runkorkoeb17_ESO wrote: »Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?
If you are a mag dk the poison change dosent affect you.... It's only for stam morph.... Read the notes properly please.
Several of us have Dunmer DKs, because magicka or stamina we had access and fully used the 7% extra damage with fire class and weapon wise.
With more and more stress being placed on tanks to go full out stamina, i myself changed my dunmer from magicka to stamina and was doing exceptionally well in pve due to the racial passives.
Now i have to revert back to magicka and sacrific a huge amount of potential tanking.
Since IC stamina was introduced to classes (back in August 2015 i believe) so im sure many many players have a stam dunmer dk for this reason, if they chance a very big deal in terms of effect (from fire to poison), then they should also at least add 7% poison damage to dunmer racials.
We ALL know it, dunmers are the DKs of the game, magicka or stamina. It makes no sense to change one morph to poison and force dunmers to go ONLY magicka.
Ardent flame passives changed for fire and poison damage, the same should be applied to dunmers, we do not have the stam regen or max stamina or max helth, melee dmg or crit like other stamina builds. 6% max stamina is the ONLY bonus a stamina dunmer has, it should be compensated by 7% flame and poison damage.It just makes sense to keep the topr ace for magicka dk the same as stamina as it always was the case.
I get you dont get to use the 7% bonus to fire damage racial passive. BUT.... You get to double dip into mighty and thamaturge for your ardent flame abilities. + things like weapon enchants, valkyns skoria proc, STANDARD OF MIGHT etc still get boosted by dunmer passive. Overall you should see a HUGE net DPS gain with this change.
I still cant comprehend why dunmer stam dks are complaining. Changes are BOOSTING YOUR OVERALL DPS.
And NO. Dunmer stam DK was NEVER fantastic. Its a sub par choice. Kinda like making a khajit tank. Best stam DKs in order imo are;
1. Redguard
2. Imperial
3. Bosmer/dunmer
Dunmer DKs for stamina were never a fantastic choice for DKs unless you intend on only playing without CP on the no-cp campaign.
Pre patch your choices would go
Khajiit
Dunmer
Everything else
Khajiit offers a ton of crit combine that with daggers and you're good to go
Dunmer offers extra flame damage, combine that with scorched earth with a maelstrom bow, engulfing flames, unstable flame (your strongest dot) and dunmer has a max stam bonus
Compare those to the rest and you'll see why those 2 picks are the best choices for strongest damage.
Khajit WOULD have been good if their racial bonus actually worked....
Between redguard and dunmer, for stam DPS id go with redguard every single time. Dks have *** sustain and with dunmer, you are pretty much a pot chugging shard munching DPS who is completely reliant on support to sustain. This wouldnt matter in pledges cos bosses die in under a minute but anything longer.... Whereas Redguard pretty much doubles up as a fantastic choice in both PvP and PvE. There is a reason why both alcast and Turbo run redguard stam DKs... From what I remember, Turbo did say his redguard pulls more DPS than his Dunmer DK. Can't remember where I read that though. The damage from dunmer is nice but I would much prefer redguard or imperial. To each his own I guess. I went with imperial for the same reason anyone would go dunmer DK for... For the flexibility it offers. The extra health and blood diamond appealed to me so I picked imperial. That measly 7% bonus damage for dunmer to 3 of your fire DOTS still dosent trump redguard sustain in any way unless you have both maelstrom daggers and bow...
Again, I don't see why dunmer Dks are complaining. These poison changes would still be an overall DPS gain imo. Maybe someone can test this out but I do believe ardent flame getting 25% bonus from mighty >> 7% racial passive.
I dont quite understand the fuss with dunmer Dk's. If someone could explain I'd be grateful;
Cos the way I see it, If I was a dunmer DK with racial passive of a slight bonus to fire damage and some pts in elemental expert, all I'd have to do is put points to max out mighty and Id still be doing more DPS with the poison change cos 25% from mighty>6% from racial passive? Or am I missing something?
Things like standard of might and flames of oblivion, weapon fire enchants and valkyns proc still get boosted by dunmer racials no? So all in all its a DPS increase to dunmer stam dks too?
runkorkoeb17_ESO wrote: »I dont quite understand the fuss with dunmer Dk's. If someone could explain I'd be grateful;
Cos the way I see it, If I was a dunmer DK with racial passive of a slight bonus to fire damage and some pts in elemental expert, all I'd have to do is put points to max out mighty and Id still be doing more DPS with the poison change cos 25% from mighty>6% from racial passive? Or am I missing something?
Things like standard of might and flames of oblivion, weapon fire enchants and valkyns proc still get boosted by dunmer racials no? So all in all its a DPS increase to dunmer stam dks too?
You are so DELUDED /sry but can and wont be soft/ and all ppl who like your coment are blind. Once and for all - this game IS NOT JUST PVE. Standart you say ? - no one use standart in pvp because is easy to avoid /even shifting one/ Flames of oblivion?! shi.ty dmg once at every five sec and increase crit rate? cmoon.Fire weapon enchant? Do you even thik ANY self respecting pvper will put this on wep? just to get the GREAT benefit from 7% dunmer pasiv? when he juist can put wep dmg increase or nirn/if he run magicka.... and if he do use flame enchant pls tell me how much is 7% from 925 divided in half?! Keep in mind ZoS not just change dk stam morphs to poison, ZoS cnage all stamina morph to do phisical or poison dmg (like bow scorched earth into endles hail) and tis limited dunmers,if they want to be efective,ONLY to magica builds... and the only efective magicka build we have is destro staff... I dont pay to be limited to one build or one weapon just because someone decided we must have POISON knight. Is easy to fix this if they add poison dmg bonus to dunmer racial BUT this will make some builds damn OP, and i will tell you why. Combustion / the arden flame pasive give bonuses to ALL poison efect /including bow skills like poison injection acid spray dot and even the dmg aplied by lethal arow /they are already stron and imagine what they do with +66% bonus from Combustion. In top of "dat" world of ruins/ arden flame pasive/ aply bonuses to acid spray direct dmg and STACK with hawk eye and long shots pasive ... I tested all dmg is rly high and unbalanced/ both pvp/pve. All i want is to NOT cut my race and force me to STORE to change /because this will come soon i think/ and to not make mistake to give us windows to "OP" builds. Thats all.
runkorkoeb17_ESO wrote: »
runkorkoeb17_ESO wrote: »