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Official Feedback Thread for Dragonknights

  • zyk
    zyk
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    It is inarguable that the changes to Magicka Det represent a nerf to Magicka builds. I think Magicka builds have extreme shortcoming compared to Stamina builds, especially because Stamina builds will soon have some shortcomings removed.

    However, I disagree with most of the sentiment in this thread.

    I think Magicka DKs are in a very good place. It is unreasonable to ask for the strengths of other classes while retaining the strengths DKs already have.
  • KenaPKK
    KenaPKK
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    Magicka Dragonknight NEEDS a magicka morph of dragon leap. Its cheapest ult option is now Bat Swarm, which pigeonholes it into going vampire.

    Just make the shielding morph of leap deal magicka damage... mDK and Leap seem to have been overlooked in the ult damage time rebalancing.

    Sure, there are those stamina DKs who really like the shield morph of Leap, but what about the magicka players who really liked Incapacitating Strike or Dawnbreaker? ZoS, I urge you to give mDKs this 100 ult option so that they have a lower cost ult to choose from.
    Edited by KenaPKK on April 26, 2016 4:32AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • AmericanSpy
    AmericanSpy
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    poison is really bad. No BUENO. at all. fix it, before you make the mistake.
  • DerpyShadowz
    DerpyShadowz
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    @ZOS_GinaBruno

    Can Flames of Oblivion go back to an AoE DoT that deals poison damage? (It'll be awesome if it slows enemies in it's AoE too.

    Dont change this, just change the cauterize morph to poison, the healing/no dmg from it is absolutely pointless and of no use to both magicka or stamina.
    Lurking in the shadows.
  • Vangy
    Vangy
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    KenaPKK wrote: »
    Magicka Dragonknight NEEDS a magicka morph of dragon leap. Its cheapest ult option is now Bat Swarm, which pigeonholes it into going vampire.

    Just make the shielding morph of leap deal magicka damage... mDK and Leap seem to have been overlooked in the ult damage time rebalancing.

    Sure, there are those stamina DKs who really like the shield morph of Leap, but what about the magicka players who really liked Incapacitating Strike or Dawnbreaker? ZoS, I urge you to give mDKs this 100 ult option so that they have a lower cost ult to choose from.

    Sure. Gime a magicka whip =X
    Just jk it hits like a wet noodle and you can has it lol.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Bashev
    Bashev
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    Fix Dragonblood. 2 patches in a row and no changes to that skill. Devs do you really think that the skill is useful in PvP or you again show us that you dont care for the PvP even that you say you do.
    Because I can!
  • Asmael
    Asmael
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    Not much new for mag DKs.

    Igneous shield duration makes no difference at all, shield just got destroyed in 2-3 seconds anyway.

    Dragon blood is still bad. No, it's even worse when you compare it to the new Drain essence. Let's see the differences shall we?
    - Drain essence stuns
    - Drain essence deals damage
    - Drain essence gives ultimate
    - Drain essence costs almost nothing
    - Drain essence gets you 2 ticks easily, outhealing Dragon blood very easily

    The only things that DB got is a bonus to %healing received and it doesn't require a target, which can already be gained thru Volatile/Hardened armor.

    The fix to Burning Embers is welcome (insane heals) is welcomed on my side, it was just silly to see 100k heals at times in PvE, usually 20k in PvP.

    Stamina morphs changed to poison, that makes my stamina DK much happier I guess, but the change to Poison only proves how bad it is to have %elemental based damage increases in the champion system. In PvE, stam DKs are already on top of the food chain when compared to other stamina builds, and they just received a pretty massive buff. This isn't relevant to stam DKs only, it's a more general issue with CPs.

    Not sure about those changes to poison at all, when stam DKs are already the best stamina spec for PvE, and still very strong in PvP.

    Fossilize nerf makes very little difference. Pass.

    TL;DR:
    - If you're a PvE stam DK, you'll be very happy
    - If you're a PvE mag DK, there's no difference at all
    - If you're a PvP stam DK, you'll be very happy (except if you just used to spam WB, but whatever)
    - If you're a PvP mag DK, you can play mini mag sorc with the changes to Annulment, nothing else has changed
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  • Wollust
    Wollust
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    Damn @Wrobel fix green dragon blood (and blazing and fragmented shield strength while you are at it). It's been 8 months since those skills went to crap and not even worth the slot. You can go and buff whatever else you want but nothing will help more than just making dragon blood viable again. It's seriously frustrating.
    Susano'o

    Zerg Squad
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Fix Dragon blood.

    Health % heals and shields need a buff. Just try editing the battle spirit reduction on dragonblood, igneous shield, and blazing shield by 25% instead of 50. Just as a start, and see how it plays. This is the PTS. Let us test it.
  • willymchilybily
    willymchilybily
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    Why is all the feed back generic speculation and nothing actually from the people testing on the PTS? this is dissapointing. please fellow DKs dont spam the official feed back thread with your untested opinions else we will never get the class to a place where everyone is happy, what i mean by that is:
    • why are the tanks complaining? with the changes to heavy Armour passives, you should be invigorated tanking is easy again especially for a dk. time to try some crazy edge case builds!
    • for the morphs i think they are all really good on the ardent flame skill line and give stamina DK skills that scale with likely CP investment,
    • I can see why the Dark elfs are a little upset but long term you will have gained a lot more damage anyway, just not optimal stam dk race but news flash.... you never were optimal for a stamina dps DK.
    • The obsidian shield really wasnt worth lasting more than 6 seconds as it was weak, bone shield is now scaling off stamina so try that instead for actual shield,
      1. fragmented is more a damage move as intended as it can be used more often,
      2. igneous was only good for healing buff which only lasted 6 seconds anyway before this change. It still lasts as long as healing ward or vigor so is ideal and can buff HoTs retroactively.
    • Im a bit disappointed with the DK community after reading some of these responses. Its like you don't understand the game mechanics and wont be happy until DKs play as it did in 1.5. people wanting dragons blood back really have no idea how to play their class, and it makes me sad. It is a very powerful class again stamina and magicka both. These changes are Good for stamina. The previous ones were good for magicka.

      Here's to hoping for some future feed back that is relevant to this topic. less QQ more Pew Pew please.
    Edited by willymchilybily on April 26, 2016 9:16AM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • Valorin
    Valorin
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    These changes change my proud Flame engulfed knight into a bad smelling armored snake throwing up on his enemies... Not what I had in mind for him to be honest. Me no like optics.
  • Runkorko
    Runkorko
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    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?
    Edited by Runkorko on April 26, 2016 10:34AM
  • Amdar_Godkiller
    Amdar_Godkiller
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    Vangy wrote: »
    I dont quite understand the fuss with dunmer Dk's. If someone could explain I'd be grateful;

    Cos the way I see it, If I was a dunmer DK with racial passive of a slight bonus to fire damage and some pts in elemental expert, all I'd have to do is put points to max out mighty and Id still be doing more DPS with the poison change cos 25% from mighty>6% from racial passive? Or am I missing something?

    Things like standard of might and flames of oblivion, weapon fire enchants and valkyns proc still get boosted by dunmer racials no? So all in all its a DPS increase to dunmer stam dks too?

    You're right. As long as FoO stays as is, the changes should be beneficial. And the new set that's fourth passive allows spell damage to be treated as weapons damage could potentially increase the viablity of some flame-based magicka skills for Dunmer Stam DKs.
  • Vangy
    Vangy
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    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?

    If you are a mag dk the poison change dosent affect you.... It's only for stam morph.... Read the notes properly please.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Runkorko
    Runkorko
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    Vangy wrote: »
    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?

    If you are a mag dk the poison change dosent affect you.... It's only for stam morph.... Read the notes properly please.

    If it really only applies to stamina morphs then ok, stil big hit with stam cost on roll and block. I stil cant acces pts/ updating ... and most of the info i get from posts. Cant w8 to test new heavy armor changes :)
    Edited by Runkorko on April 26, 2016 7:34PM
  • Daraugh
    Daraugh
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    Noxious Breath doesn't seem to be making any sound at all... Funny green spit btw

    They haven't found just the right heaving sound effect yet I guess.

    Please, this is something that can be changed. It's a Dragonknight, a Dragon and a Knight. It has honor and dignity built right into the name! This green puke cloud, that's basically the zombie animation sprayed instead of splatted, is horrible. Can we try poisonous green flames?

    The SerpentKnight is awesome, the ViperKnight is awesome, the HalitosisHurl Knight is not awesome.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • Teridaxus
    Teridaxus
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    Eating onions should buff the damage.
  • NskDen
    NskDen
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    Poison looks ugly, like vomit. Return fire effect and change color if you want. Please.
  • hammayolettuce
    hammayolettuce
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    Increased cost to block and roll with zero class buff for mDK whom besides stam sorc needed them the most in pvp got 0. You butchered the mDK class and honestly have no clue how to fix it in pvp. Embers is not a consistent heal when fighting anything other than 1v1.

    How do you expect a mDK to fight and class now with all of these buffs you gave them and zero to mDK. So I need to stand in a Templars house that does AOE dmg the size of caltrops and purify any dot stacking I do for any potential dps.

    Thank you zos for letting me know that mDK is over for pvp and that it's a PvE or group based content in general char only.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
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  • AfkNinja
    AfkNinja
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    NskDen wrote: »
    Poison looks ugly, like vomit. Return fire effect and change color if you want. Please.

    I'm rather disappointed they didn't just do a color swap on it, who wants to puke? I want spectral green fire like Game of Thrones!
  • Zakor
    Zakor
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    @ZOS_GinaBruno

    Can Flames of Oblivion go back to an AoE DoT that deals poison damage? (It'll be awesome if it slows enemies in it's AoE too.

    Dont change this, just change the cauterize morph to poison, the healing/no dmg from it is absolutely pointless and of no use to both magicka or stamina.

    Damn no! You absolutely have no clue what you are talking about since that heal is one of the strongest a DK-Heal can get. Never change that! Just because YOU don't need doesn't mean nobody else could need it.

    As DK-Heal I hate the change to Obsidian Shield. DK-Heals are suspected to get dmg of the group while using shields, dmg debuffs, armor buffs,... . I have to cast Igneous Shield if my group needs much heal since I need the heal buff. But I don't have to heal them when they are shielded! So with the change from 20 secs duration to 6 you just doomed me to spam that shield ZOS. Well, I would be fine with that but just lets recap some points:
    • The shield is pretty expensive, even for a mag user
    • Range is very small with 12m
    • It scales of from health (yep, even the heal morph)
    • The values of the shield on the group were damn small already (close to 4k, thats not even one hit in dungeons; remember that shields don't have armor values)
    • Bone shield now scales of stamina while other shields scale of health

    ZOS showed us that they want more people to pick Fragmented Shield since they buffed its dmg by 30%.

    My suggestion:
    Let Igneous Shield scale with magicka and increase duration to at least 10, better 15 secs again. Also delete that dumb 100% increase on me finally and empower the general shielding value. This is a healer morph! Whats the sense of me being alive while my group lies down?

    To everyone complaining"I need this for my clearly-not-healer-whatever-build": No you don't and in fact it was never designed for you. Don't screw your healers just because dragon blood can't keep you up or whatever you are using is to weak. These problems are not related to Igneous Shield and should be addressed at the specific ability.
  • ZoM_Head
    ZoM_Head
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    Vangy wrote: »
    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?

    If you are a mag dk the poison change dosent affect you.... It's only for stam morph.... Read the notes properly please.

    Several of us have Dunmer DKs, because magicka or stamina we had access and fully used the 7% extra damage with fire class and weapon wise.

    With more and more stress being placed on tanks to go full out stamina, i myself changed my dunmer from magicka to stamina and was doing exceptionally well in pve due to the racial passives.

    Now i have to revert back to magicka and sacrific a huge amount of potential tanking.

    Since IC stamina was introduced to classes (back in August 2015 i believe) so im sure many many players have a stam dunmer dk for this reason, if they chance a very big deal in terms of effect (from fire to poison), then they should also at least add 7% poison damage to dunmer racials.

    We ALL know it, dunmers are the DKs of the game, magicka or stamina. It makes no sense to change one morph to poison and force dunmers to go ONLY magicka.

    Ardent flame passives changed for fire and poison damage, the same should be applied to dunmers, we do not have the stam regen or max stamina or max helth, melee dmg or crit like other stamina builds. 6% max stamina is the ONLY bonus a stamina dunmer has, it should be compensated by 7% flame and poison damage.It just makes sense to keep the topr ace for magicka dk the same as stamina as it always was the case.
    mDKs still need a lot of love!
  • Mettaricana
    Mettaricana
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    AfkNinja wrote: »
    dagonbeer wrote: »
    Would be nice if Dunmers could receive a damage bonus to poison as well, at least until barbershop/race change. There used to be some synergy between Dunmers and stam dks; not so anymore.

    That would be fair imo.

    I kinda feel the bosmer should get a poison dmg bonus in place of the disease resistance. Given their nature loving hunter persona

    Dunmer fire only makes sense living I'm volcanic areas.
  • Armitas
    Armitas
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    DragonBlood - Why is this still not fixed? The only use for it is the sub buffs that coagulating provides for synergizing Draw essence into your primary heal. But look at what blessing of restoration does.
    • Costs a lot less
    • The heal can Crit
    • Heals others
    • Doesn't have a diminishing returns on healing to full
    • Doesn't require you to be at deaths door to be a valuable heal
    • Heals for more in all but the most extreme levels of low health with DB, and only if Restoration doesn't crit.
    enough is enough. Fix Dragonblood.

    Heavy Armor
    - With the exception of the loss of block cost reduction this is now really good for DKs. I retreated from light armor into heavy armor back when battle spirit finally killed our igneous shield. I lived in heavy armor but I didn't thrive in it. I really think heavy armor has some major potential for us now. It really fits our role of being a tanky class. I am raid diving even now and living through it without blocking. When this goes through and people figure out how it can be used I can see some of that old school DK bravery come back. This may be the new set for us and Templars though it does take a lot of fine tuning.

    DK Whip - The damage on whip is meant to be balanced against burning embers, and and engulfing flames plus it's subsequent damage buff. However this isn't really a consistent possibility in PvP. They can be purged, they have enormous animation times, and require 3 skills to reach expected damage levels. Compare it to say other skills that do max damage and CC with no need for assisting skills. Most DK builds do not have engulfing flames, typically it's just whip and burning embers. So there is almost always a chunk of our expected damage missing regardless of purges. I would like to see some sort of explosion on the dots when they are purged. Take the remaining damage that would have occurred reduce it by x% and then let the remainder hit at once. This way purge still remains a benefit. I would also like to see something to help make up for the poor damage on whip itself.

    Ferocious Leap - As Kena pointed out it would really be great if this were a magicka morph.

    Igneous Weapons - I really think this needs a more personal buff added to it, there are just so many ways that anyone in the group can get this buff on their own. It used to add fire damage to your weapon attacks, maybe it could add a flat damage to your base weapon damage that would be incorporated into the damage calculations of your skill attacks. Or maybe you cast it and it adds a chance for your fire dots to trigger "explosion" effect of burning. I just feel like a spell power pot would be a better source for this buff, and anyone in my group is likely to have an internal source for this buff as well.

    Alcast, I was wondering if you still use molten armaments now that the execute is gone as well as what the effects that had on your burst build.
    Edited by Armitas on April 29, 2016 2:50PM
    Retired.
    Nord mDK
  • DKsUnite
    DKsUnite
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    The suggestion for DE getting a poison dmg modifier... just lol. The whole race and its lore (yes im pulling out lore here) is about its connection to fire. Hence why they gave it this in the first place. Just coz they change a few abilities to poison so you can have a better damage output(coz from my maths 25% > 7%) doesnt mean they have to change what the racial does. If you really wanted the best stam DK, you would have rolled redguard.

    To help the other mDKs here who want it:
    What i have been doing the past few weeks and what i will be doing in DB is using ground aoes (WoE + eruption) to do my dot damage as to avoid templar purge and to target multiple people, while continuing my normal rotation. This has been going really well for me so far and its quite fun to play and it's not going to be effected by the new patch as you dont rely on perma block and now with mist being wonderful it will be even easier to kite people into tight places.
    Edited by DKsUnite on April 26, 2016 1:40PM
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  • hammayolettuce
    hammayolettuce
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    Like Leo has said, shifting into a desto / resto or destro / s&b setup is going to be more ideal. The days of DKs using block to survive in fights are primarily at and end unless you build for that and just have 0 dmg.
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  • Saynna
    Saynna
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    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?

    I play as a Magicka Sorc, Magicka DK, Stam NB, Magicka NB, and Magicka Templar for PVP and I can tell you the most fun I've had and main is my Magicka DK. I'm in no way nerfed by how the new adjustments to the magicka DK is. It really isn't a nerf and we're actually getting buffs, IE Harness Magicka which is our "Hardened Ward". If you're playing Solo than the reduction time of Igneous shields from 20 to 6 seconds isn't a nerf at all because that thing barely lasts a second if you're outnumbered. I would assume they nerfed the time because if you zerg that 20 second shield can help a lot, which I like.

    There's no nerfs at all to magicka DKs this patch. They're focusing on buffing stamina dragonknights.

    As for the Dunmer vs Breton case we have 7% extra flame damage, 6% more stam, 1% less max magicka, and less mitigation to flame damage. Breton's only advantage over us is 3% magicka cost reduction, more spell mitigation (which isn't even noticeable when it comes to fire which most abilities are), and 1% more max magicka. 1% of 40k is 400. Tbh, if you're a breton DK you're missing out a lot on DPS and are hurt more by the stam increase required to dodge roll than a dunmer would.

    Don't over-react guys magicka DKs aren't ruined.
    PS4 NA Server EP/AD
  • Vangy
    Vangy
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    ZoM_Head wrote: »
    Vangy wrote: »
    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?

    If you are a mag dk the poison change dosent affect you.... It's only for stam morph.... Read the notes properly please.

    Several of us have Dunmer DKs, because magicka or stamina we had access and fully used the 7% extra damage with fire class and weapon wise.

    With more and more stress being placed on tanks to go full out stamina, i myself changed my dunmer from magicka to stamina and was doing exceptionally well in pve due to the racial passives.

    Now i have to revert back to magicka and sacrific a huge amount of potential tanking.

    Since IC stamina was introduced to classes (back in August 2015 i believe) so im sure many many players have a stam dunmer dk for this reason, if they chance a very big deal in terms of effect (from fire to poison), then they should also at least add 7% poison damage to dunmer racials.

    We ALL know it, dunmers are the DKs of the game, magicka or stamina. It makes no sense to change one morph to poison and force dunmers to go ONLY magicka.

    Ardent flame passives changed for fire and poison damage, the same should be applied to dunmers, we do not have the stam regen or max stamina or max helth, melee dmg or crit like other stamina builds. 6% max stamina is the ONLY bonus a stamina dunmer has, it should be compensated by 7% flame and poison damage.It just makes sense to keep the topr ace for magicka dk the same as stamina as it always was the case.

    I get you dont get to use the 7% bonus to fire damage racial passive. BUT.... You get to double dip into mighty and thamaturge for your ardent flame abilities. + things like weapon enchants, valkyns skoria proc, STANDARD OF MIGHT etc still get boosted by dunmer passive. Overall you should see a HUGE net DPS gain with this change.

    I still cant comprehend why dunmer stam dks are complaining. Changes are BOOSTING YOUR OVERALL DPS.

    And NO. Dunmer stam DK was NEVER fantastic. Its a sub par choice. Kinda like making a khajit tank. Best stam DKs in order imo are;

    1. Redguard
    2. Imperial
    3. Bosmer/dunmer

    Dunmer DKs for stamina were never a fantastic choice for DKs unless you intend on only playing without CP on the no-cp campaign.
    Edited by Vangy on April 26, 2016 1:56PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Saynna wrote: »
    Thank you for making my DUNMER dk useless. Breton give more resist to fire than dunmer + he give magica resist overal, lower cost and max magic... And now you change ardent FLAME to poison (but didnt change name) making my fire dmg increase racial wortless. And on top of all this you increase the stam cost on roll and block and literaly kill our last chanse to hold our ground (as magica dk`s). So, answer me mr @Wrobel @ZOS_GinaBruno WHAT is the reason to do all this ?

    I play as a Magicka Sorc, Magicka DK, Stam NB, Magicka NB, and Magicka Templar for PVP and I can tell you the most fun I've had and main is my Magicka DK. I'm in no way nerfed by how the new adjustments to the magicka DK is. It really isn't a nerf and we're actually getting buffs, IE Harness Magicka which is our "Hardened Ward". If you're playing Solo than the reduction time of Igneous shields from 20 to 6 seconds isn't a nerf at all because that thing barely lasts a second if you're outnumbered. I would assume they nerfed the time because if you zerg that 20 second shield can help a lot, which I like.

    There's no nerfs at all to magicka DKs this patch. They're focusing on buffing stamina dragonknights.

    As for the Dunmer vs Breton case we have 7% extra flame damage, 6% more stam, 1% less max magicka, and less mitigation to flame damage. Breton's only advantage over us is 3% magicka cost reduction, more spell mitigation (which isn't even noticeable when it comes to fire which most abilities are), and 1% more max magicka. 1% of 40k is 400. Tbh, if you're a breton DK you're missing out a lot on DPS and are hurt more by the stam increase required to dodge roll than a dunmer would.

    Don't over-react guys magicka DKs aren't ruined.

    Id like to point out that while vamp and harness got buffs, mDk got 0 class buffs which were certainly needed to stay competitive in pvp. Along with that, the cost of roll dodge and block both got increases. So while 2 things got buffed, other aspects that DKs relied on as magicka users got nerfed. So its a double edge sword that doesnt actually buff mDK at all.

    It keeps them in the mediocre state they are in now.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • MichYodias
    MichYodias
    ✭✭✭
    Name change DK to correct name
    Toxic Knight
    Poison Knight
    Disease Knight

    You mean Unholy Death Knight?
    Haxus
    FiF
    IR
    Nexus

    Minch Yoda V16 DK EP
    YODA-ONE v16 Sorc EP
    Yoda-San v16 NB EP
    Yodias V16 Temp healbot EP
    Human Centipad V16 Stamplar EP
    Yodai V16 AD Sorc
    Woodland Critters v4 DC stamblade
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