VaxtinTheWolf wrote: »I believe Champion point effectiveness is just suppressed there. I don't think it will make you remake gear specifically for that.
Wow wow! Easy!
Physical based ultimates, stamina scaled bone shield with any type of damage.
etc etc.
mimimi
Drummerx04 wrote: »jamesharv2005ub17_ESO wrote: »With these damage shields Ive seen sorcs pull an entire dungeon of mobs onto themselves then just spam AOEs while not being hurt at all. Sorry but that was too OP and that doesnt even include PVP. Pretty sure thats not what they intended with those damage shields.
And I've seen nightblades, templars, and dragonknights do the exact same thing in every dungeon and in pvp. Guys, sorc shields are not some magic invincibility button. Sorcs get killed all the time in pve and pvp, and 50k shields can get drained inside of a second in VMA. It is insanely rare for me to encounter a sorc who just can't be defeated and deals this massive damage you speak of.
I kill sorcs all the time, my guild kills sorcs all the time, I'm a reasonably good sorc and good players can kill me (I have seen 18k WB in my death recap which I assume came from 0 shield damage resistance). And again, the 6s nerf does not stop sorcs from absorbing insane amounts of damage. All it does is make us nightblade bait, which they have enough of right now.
Really? Ward nerf from 20 seconds to 6? Nerf down to 10 would have been 50% but then you go all the way go 6 seconds?!?! Yea well it looks like its time to cancel my eso+ and game shopping. Thanks for competely ruining a class.
ZOS_GinaBruno wrote: »Combat & Gameplay
Sorcerer
- Dark Magic
- Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
- Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies.
- Daedric Summoning
- Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance.
- Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
- Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds.
- Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds.
- Expert Summoner:
- Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
- This passive ability’s old bonuses are now baseline effects for your pets.
- Storm Calling
- Thundering Presence (Lightning Form morph):
- Renamed this morph to Hurricane.
- Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size.
- This morph now deals Physical Damage instead of Shock Damage.
Armor
- Light Armor
- Annulment: Reduced the duration of this ability and its morphs to 6 seconds from 20 seconds. In addition, this ability and its morphs now absorb all damage instead of just spell damage.
- Note: The Harness Magicka morph will continue to return Magicka only when spell damage is absorbed as a morph effect.
ShalidorsHeir wrote: »ofc - stam dk -> a balanced class -> gets poison dmg
mana nb -> a balanced class -> gets desease dmg
mana sorc -> a balanced class (that will be less strong if all others classes are buffed) -> GET A 6secs SHIELD?!?!
stam sorc -> IS STILL THE WORST SHIAT INAGME!
ZOS -- fakk yuo! biatches"
Really? Ward nerf from 20 seconds to 6? Nerf down to 10 would have been 50% but then you go all the way go 6 seconds?!?! Yea well it looks like its time to cancel my eso+ and game shopping. Thanks for competely ruining a class.
Added a 15-minute cooldown to re-queueing once you have successfully formed a group.
So now when you join a group and are vote kicked because the group wants their friend in the scaled dungeon you have to wait another 15 mins before requeue?
Vampires should not get passive regeneration without having an ability slotted....you took that away from werewolves because it was "too strong" so you cant turn around and say its ok for vamps....
Lord_Dexter wrote: »Vampires should not get passive regeneration without having an ability slotted....you took that away from werewolves because it was "too strong" so you cant turn around and say its ok for vamps....
WW are so powerful after transformation, they got good healing. I mostly do Dungeons all the time and never saw usually WW dying (after transformation) but Vampires are weaker and dying very frequently with few powerful Flame shots.
kasa-obake wrote: »What the hell is up with all the nerfs to magicka sorc?
Both morphs of dawnbreaker dealing physical damage.. Well sorcs have lost the best ulti in PVP. Guess overload time it is.
Also what's up with the shields' duration?
God, I honestly dread those changes.