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  • Parafrost
    Parafrost
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    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.

    Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Parafrost wrote: »
    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.

    Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.

    Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
    Edited by jamesharv2005ub17_ESO on March 16, 2016 2:35AM
  • Parafrost
    Parafrost
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    Parafrost wrote: »
    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.

    Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.

    Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.

    How active is IC on pc? If i may ask.
  • Reykice
    Reykice
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    Parafrost wrote: »
    The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.

    Pretty much... the maelstrom arena is a good addition, we need a lot more like it... solo and group. Arenas would be nice too.

    This is what a MMO should have first... add the fluff later.
  • Parafrost
    Parafrost
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    Reykice wrote: »
    Parafrost wrote: »
    The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.

    Pretty much... the maelstrom arena is a good addition, we need a lot more like it... solo and group. Arenas would be nice too.

    This is what a MMO should have first... add the fluff later.

    Couldn't agree more.
  • Krist
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    I dont know, but it seems if you take the time to do a whole video to say what you do not like about a game, you need a better life. Personally if I thought this game was that broke, I would find another one to play.....or go fishing....or do something productive with my life.

    If you do not like the game, dont play it. If you like the game but do not like some aspects, stick around, things change and things get fixed and things get broke and things get nerfed and the people cheering last week will be crying this week, and the people crying last week will be cheering this week.

    It's a game. When you no longer find it enjoyable, step away for a bit and do something else. I do, and come back when I am ready to enjoy again.

    HAPPY GAMING! :)
    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • Refuse2GrowUp
    Refuse2GrowUp
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    I read as far as page 9 of this thread. Somehow the conversation has digressed to a battle of PvP vs PvE and Magicka vs Stam.

    This is a game, meant to be enjoyed by all. In this game we have hardcore players and we have casuals (of which the definitions of the two vary widely). We have PvPers, PvEers, quest/RPGers, Roleplayers. Funny thing is, you can be any or all of these things at the same time. Why the insistence of dividing the game into camps?

    The devs should care enough about all the players in the various categories, because we are all paying customers and we will all contribute to either the success or failure of the game.

    We players should all give each other respect and courtesy and permit each other to play how we each choose. It is a game. We are not all middle children, forced to compete for bread crumbs. And if we act this way, it is our fault as much as it would be ZOSs for establishing that environment.

    Let's all please try to be a bit more unbiased and understanding. We all play the same game~
    PS4 NA Server

    CP160 DK Firemage
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    CP160 Templar Healer
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    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
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    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Nifty2g
    Nifty2g
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    Parafrost wrote: »
    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.

    Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.

    Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
    It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)

    All we are getting right now is a zone full of questing, Maelstrom Arena is fairly good but I think they went the wrong direction with that solo content, they designed it for the hardcore player but I don't think it currently attracts the hardcore player.

    And then look at the IC update for the PvPers, how long did that last?

    I'm just 1 player that to them is just a number, a very small number But I do hope they listen to some of this feedback
    Edited by Nifty2g on March 16, 2016 3:30AM
    #MOREORBS
  • Orgrimar
    Orgrimar
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    Bump I want the game to last. Make a worth while endgame so players have something worth while to strive for and something that's fun. Arena pvp and battlegrounds would be nice for some variation and could be done very well. Also maybe a 2 person instance. Just more content that has top level loot and is challenging....not just one solo arena and a bunch of quests that you can do at level 3. Or not just one trial and a bunch of quests you can do at level 3.
    AD

    High Elf Magic Sorc Dro'Mathra Destroyer


    PSN: SuperSaian8
    PS4 NA
  • kalimar44
    kalimar44
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    :)
    Edited by kalimar44 on March 16, 2016 4:57AM
  • DaveMoeDee
    DaveMoeDee
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    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.
  • andryuhav
    andryuhav
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    This thread was necessary! I'll share my few thoughts on the subject:
    1) Stop changing mechanics and balance - fix all the bugs first! When bugs would be fixed - the whole gameplay would change by itself. Once that is done - start the balancing part.There is just way to much bugs on live, in every single aspect of the game.
    2) About AOE caps - on ESO LIVE it was stated, that ZOS can't implement AOE caps without breaking the PVE part. But there is such a thing as Battle Spirit! Make AOE caps bound to Cyrodiil only with a battle spirit buff.
    3) Some changes must be made to the way that the game goes. Fixing bugs every major update? Come on... this just blows. Bugs must be fixed ASAP.
  • DaveMoeDee
    DaveMoeDee
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    Parafrost wrote: »
    The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.

    No, the whole premise of a MMO is not replayability. It is whatever they design it to be. Which letter in MMO indicates replayability?

    The fact that we have new DLC every quarter shows this game isn't assuming repetition.

    The "an MMO must be this" arguments are not persuasive.
  • Loralai_907
    Loralai_907
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    I love how people think that was @FENGRUSH going off and "yelling" and swearing all over the place lol. My opinion, that was pretty tame. He got heated a couple times, but really he isn't flipping out nearly as bad as some of you are implying. A lot of what he said makes sense. And I think he gets mad because of the potential being wasted, and what this game could be. I don't think he wants to see it fail or that he has it out for anyone specifically. I also don't think this is coming from the same place a lot of people seem to think it is coming from.

    How many of you have been around since Beta? If you have, how many of you can say that the core group you knew at the beginning are still playing and are happy? How about if you started a year ago? What do your numbers look like?

    My local guild, I'm the only one that has been around since Beta. I have so many inactives, a few newbies, and a few mid way type people. Most of the gamers up here wouldn't even play it in the first place, they wouldn't touch it because they thought it would be bad. Some played during Beta and walked away. Some didn't play at all. This is a group of 10k gamers I'm talking about here. Most of the people, in or out of my gaming community, that I have legit played with, are gone. I have a new person that just started yesterday, but she means I have to start over, again, so I have someone to regularly play with.

    From the get go I was so dam happy about this game. I had avoided all MMO's until this one came out. I played during Beta, and that was it for me, I wanted to play this forever lol. I didn't understand why my gaming community was so negative about it. Being my first go at this sort of game, it took me a long time to finish my first character. I now have 2 done, one more on its way, multiple lower levels, and countless deleted characters I changed my mind on by level 20. AND I work full time and full time parent by my self, so I have limited playing time. I waited on PvP because my computer was crap until maybe 6 months ago. And since then, all I hear is how bad it is, so now I don't know if I should even try or wait to see if they fix it.

    And all of this rubbish about what the game is about. Look, for those of us that started at the very beginning, we can assure you what they said then and what they have said since then are not the same thing. Which whatever, but it irritates the hell out of me, play with your friends this isn't a regular MMO talk. Because that is NOT the same line I was fed. I can't wait to see what the next line is going to be. And when that next line comes out, exactly how different will the game be compared to right now or compared to a year ago?

    And look, I'm not saying the game is the worst. It isn't. I still intend to play it, figure out a new path that makes me happy. I have too much invested and I have to help out the newbies in my guild. I just hope that I'm not holding on to nothing. I really hope that they can fix PvP, and they scale up dungeons and trials and all of that. I have no answers on how to fix anything, so I have no suggestions there. But I know that the long timers need more to keep hanging on. Like others have said, the replayability is garbage right now. It makes me sad. Because this game COULD be so much more. And unfortunately for me, I don't like being a sneaky stealing player, it doesn't suit my play style, so I really am not fond of the TG. I want the dam assistant, so I might force my way through it kicking and screaming lol. But, there is nothing really in this new DLC for me, and that sucks for me. I know tons of people love it, I know its a me issue, and I'm fine with it. I just want to be excited about the game again. So who knows, maybe it will happen, maybe it won't.

    Anyways, I never say anything and here I have typed out a dam novel, so I'm going to quit here.
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • leepalmer95
    leepalmer95
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    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    No, even new players wouldn't take weeks to complete the 1 zon dlc's. Stop over estimating them. The dlc is at most what 15-20 hours of questing at MOST.

    Some players will do it in 3 days, some will take a week. Others maybe 2, but for 3 months worth? Not at all, the only re playability of it is the trial which requires you to be in a very good pve guilds, have a max character, 400+ cp's and have the best in slot gear for your role to complete it.

    How do you know what the majority of players do?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WalkingLegacy
    WalkingLegacy
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    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.
  • Kalante
    Kalante
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    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?
    Edited by Kalante on March 16, 2016 3:57AM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Nifty2g wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.

    Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.

    Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
    It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)

    All we are getting right now is a zone full of questing, Maelstrom Arena is fairly good but I think they went the wrong direction with that solo content, they designed it for the hardcore player but I don't think it currently attracts the hardcore player.

    And then look at the IC update for the PvPers, how long did that last?

    I'm just 1 player that to them is just a number, a very small number But I do hope they listen to some of this feedback

    They are putting out new stuff every what 3 or 4 months now? I think TG will be long lasting just like Orsinium. Mainly because you dont need to be a certain level to go to those places. As far as IC it would have been a lot better had they not introduced the whole player ganking/looting aspect. They naively thought everyone would work together.
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Parafrost wrote: »
    Parafrost wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.

    This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.

    They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.

    So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.

    Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.

    Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
    It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)

    All we are getting right now is a zone full of questing, Maelstrom Arena is fairly good but I think they went the wrong direction with that solo content, they designed it for the hardcore player but I don't think it currently attracts the hardcore player.

    And then look at the IC update for the PvPers, how long did that last?

    I'm just 1 player that to them is just a number, a very small number But I do hope they listen to some of this feedback

    They are putting out new stuff every what 3 or 4 months now? I think TG will be long lasting just like Orsinium. Mainly because you dont need to be a certain level to go to those places. As far as IC it would have been a lot better had they not introduced the whole player ganking/looting aspect. They naively thought everyone would work together.
    You are ignoring all of my main points.
    #MOREORBS
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.
  • RinaldoGandolphi
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    @Fengrush hit the nail on the head, even if it was brutal, it needed to be said.

    I concur with Fengrush, im dialing back my time too, canceled my sub, will probably rarely play. PVP will never be fixed in this game it will continue to be a laggy mess, and i can't justify paying for it any longer.

    This game is bleeding players in droves and its not just PVP players either, you cna't even complete the new Trial hardly without constant crashes and disconnects and yet ZOS releases the patch in these deplorable conditions?

    Ahh well it really don't matter, its not like they listen or reallyt ever fix things anyways so....good luck
    Edited by RinaldoGandolphi on March 16, 2016 4:25AM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • leepalmer95
    leepalmer95
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    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.

    If i took 3 months to do the dlc that around 1 hour of play time a week.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.

    If i took 3 months to do the dlc that around 1 hour of play time a week.

    I guess if you only did the quests and not the rest of the DLC. Like the achievements for example. Didnt spend time trying to get the new crafting motifs and all the other stuff. Like I said if you blow through and skip 90% of it you cant really complain about not having anything to do until the next DLC.
  • leepalmer95
    leepalmer95
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    DaveMoeDee wrote: »
    Vigarr wrote: »
    Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
    This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.

    Problem is there is very little end game, theres is 1 12 man raid.

    The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.

    That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.

    Not every game is a good fit for everyone.

    Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.

    Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.

    Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.

    I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.

    If i took 3 months to do the dlc that around 1 hour of play time a week.

    I guess if you only did the quests and not the rest of the DLC. Like the achievements for example. Didnt spend time trying to get the new crafting motifs and all the other stuff. Like I said if you blow through and skip 90% of it you cant really complain about not having anything to do until the next DLC.

    The only achievements i really care about is dyes, It's not skipping 90% not by far, it's just useless subpar things that most people don't bother with for a good reason.

    Anyway Pve doesn't interest me much either, it's boring and repetitive. The quests are all usually around the kill this, find that, activate that, repetitive and boring. Just because people play more than 1 hour a week doesn't mean they rush either.

    Anyway we've got off track from the thread.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sausage
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    If people want small scale PVP, why dont you play Conan Exiles, its going to be multi-player game, so tons of small scale over there. Conan should fit for ES-fans like a nose in the face, two-handers, daggers, etc all the good stuff is there.
    Edited by Sausage on March 16, 2016 5:17AM
  • me_ming
    me_ming
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    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Malmai
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    This game would be populated and healthy for much more time if ZOS would do changes.

    [snip]
    [edited for bashing]
    Edited by ZOS_Icy on July 12, 2026 12:50PM
  • me_ming
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    Ashtaris wrote: »
    me_ming wrote: »
    Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.

    I feel many of you have not considered that software testing is a game of "What if's". If player A does such and such to this interactive at this particular time in the solar cycle, then something breaks. And to compound the problem, what broke for player A may only occur if the server load is past a certain point. So you can see, many times the bugs will only come to the surface when it's in a "Live" environment, not with the handful of people who are doing testing on the PTS.

    Having said that, I will say that there are many occassions when ZOS does get valid bug reports but does nothing to correct the problems. After awhile, those annoyances build up until you get to a breaking point, which obviously happened to FENGRUSH :)

    I'm still seeing pink things on my game now, never saw that on PTS. Juuuust saying.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • leepalmer95
    leepalmer95
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    Sausage wrote: »
    If people want small scale PVP, why dont you play Conan Exiles, its going to be multi-player game, so tons of small scale over there. Conan should fit for ES-fans like a nose in the face, two-handers, daggers, etc all the good stuff is there.

    Put a lot of time and effort into this game, i'm at the stage where i can happily pvp but thats all i enjoy on this game.

    I shouldn't have to move on because zos keep breaking things.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Wreuntzylla
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    So, in recap streamers can't kill zergs and are depressed.

    Whaaaa.

This discussion has been closed.