jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.
The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.
Pretty much... the maelstrom arena is a good addition, we need a lot more like it... solo and group. Arenas would be nice too.
This is what a MMO should have first... add the fluff later.
It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
The whole premise of a mmo is the replayablity of the game. If it lacks lacks that, then it can't truly be categorized as a mmo, but instead a role playing game with multiplayer options. If this is what ZOS is intending to do, then they are doing a great job at that. If it isn't, then this game is just sub-par.
DaveMoeDee wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.
Not every game is a good fit for everyone.
DaveMoeDee wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.
Not every game is a good fit for everyone.
It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
All we are getting right now is a zone full of questing, Maelstrom Arena is fairly good but I think they went the wrong direction with that solo content, they designed it for the hardcore player but I don't think it currently attracts the hardcore player.
And then look at the IC update for the PvPers, how long did that last?
I'm just 1 player that to them is just a number, a very small number But I do hope they listen to some of this feedback
You are ignoring all of my main points.jamesharv2005ub17_ESO wrote: »It's a good DLC, but is it long lasting? Absolutely not, that is why right now a lot of players are worried for the future. We need more DLC''s where a player looks at it and goes, wow i need to get that for the long run, so do my friends, or I need to stay subbed for this DLC(s)jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
I still havent completed all the world bosses in Orsinium. I bought it right when it came out too. Not all of us rush through everything.
This is understood, but ZOS cant just appeal to one side of the spectrum. Just like how they nerfed the amount of AP needed for skills/ranks. They looked at casual players, which is fine since some people have jobs/a family to tend, but forcing everyone to play casual is not the way to go. Some people want to finish one content and move on to the next, whether it be egg collecting or whatever. Just something that is useful and rewarding to do. This is the same kind of formula GW2 has used and it is successful. If the game came out on console, i'd be hip to that game. Sometimes uniqueness can fall short of being a good game and making the game average. This is where ZOS is heading with ESO. If they took some things from mmos that are successful and improved upon it, then it will flourish.
They arent. It takes time to make new content. They cant whip it out as fast as people can burn through it. So if you rush through it then dont complain about it. Also dont complain about the difficulty when the zone is accessible to a level three character. If they made it difficult for maxxed out experienced players then anyone who isnt maxxed out will be unable to play. Meaning they flushed their money. Which means they wont be back.
So thats why its rather easy seeming to you. You already know the game and have your gear etc. Level 3 guy barely has a sword.
Thats why i was suggesting limits on how many times you can complete it, forcing ppl to make alts anyways. It isn't hard to develop maps at all if you have the resources, which ZOS is clearly lacking, and I understand that. The pledges is 1 step towards what I was intending for them to do. If they want their dlcs to be bought, put incentive into buying it like gear that actually makes a difference, or a complete overhaul on how stats work, because a 200 damage difference in pve isnt really going to faze me one bit.
Ya limiting your players is exactly what they want. Come on man. Fact is the last two dlcs have been well received and have sold really well. So I think there is already plenty of incentive.
All we are getting right now is a zone full of questing, Maelstrom Arena is fairly good but I think they went the wrong direction with that solo content, they designed it for the hardcore player but I don't think it currently attracts the hardcore player.
And then look at the IC update for the PvPers, how long did that last?
I'm just 1 player that to them is just a number, a very small number But I do hope they listen to some of this feedback
They are putting out new stuff every what 3 or 4 months now? I think TG will be long lasting just like Orsinium. Mainly because you dont need to be a certain level to go to those places. As far as IC it would have been a lot better had they not introduced the whole player ganking/looting aspect. They naively thought everyone would work together.
WalkingLegacy wrote: »DaveMoeDee wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.
Not every game is a good fit for everyone.
Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.
Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »DaveMoeDee wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.
Not every game is a good fit for everyone.
Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.
Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.
Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.
I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.
leepalmer95 wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »DaveMoeDee wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.
Not every game is a good fit for everyone.
Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.
Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.
Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.
I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.
If i took 3 months to do the dlc that around 1 hour of play time a week.
jamesharv2005ub17_ESO wrote: »leepalmer95 wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »DaveMoeDee wrote: »leepalmer95 wrote: »This sums it up in a nutshell. They race to the top then whine that there's nothing to do once they're there. If you slow down and simply play the game instead of just focusing on the end game then there you'll have a much better time and plenty of content along the way. If you race to the treasure then you'll miss the gold along the road.jamesharv2005ub17_ESO wrote: »Hardcore people burn through 3 months of development in three days and then complain they have nothing to do for months.
Problem is there is very little end game, theres is 1 12 man raid.
The DLC's , orsinium/TG are 1 zone, you really think people aare going to stretch that out for 3 months? That would barely last 1/2 days.
That is not a content issue. That is a playstyle issue. The majority of players don't play it that way. The majority of players likely take weeks to finish a DLC. I spend a lot of time in game and I know I take a long time to complete them.
Not every game is a good fit for everyone.
Yes take a couple weeks, take a month to beat TG....you're still sitting for 2-3 months until next content patch.
Endgame adds replayability to the game for players already sitting, waiting for the next piece. Replayability is a must for any MMO.
Or you can not rush through it and take more than two weeks. I still havent done everything as far as achievements in Orsinium. If you live in the game and blow through the content in two weeks then you will have to wait for the next DLC. If that means doing something else for a couple months its not really a big deal. By the time the rest of us catch up the next DLC will be out and you can come back blow through it in 2 weeks and quit again.
I just dont understand what you want here. They cant put out new stuff every two weeks. It would take months and months of development followed by more months of balancing if they added anything like pvp arenas etc so thats not feasible either. Even if it did make it into the game one day it would be a long long time from now.
If i took 3 months to do the dlc that around 1 hour of play time a week.
I guess if you only did the quests and not the rest of the DLC. Like the achievements for example. Didnt spend time trying to get the new crafting motifs and all the other stuff. Like I said if you blow through and skip 90% of it you cant really complain about not having anything to do until the next DLC.
DaveMoeDee wrote: »dennischizophrenia wrote: »ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P
I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.
While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?
Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.
I doubt that is an issue for most players now that there is regular DLC.
Honestly? It's really hard to disagree with Feng Rush on this one. As much as, I don't agree with some of his opinions, this video is just too real and on point. The PTS version of TG is waaaaay better than the live one. I didn't mind it at first, but later on I feel cheated. Because I (or anyone else) didn't deserve to play a beta version of the game. The amount of bugs in TG is just intolerable. It's silly. And there really is no excuse for them to be releasing a DLC that is NOT ready. I understand that games will always have bugs upon release, but it shouldn't feel like you're playing a beta version-- a version that feels like you're still testing it.
I feel many of you have not considered that software testing is a game of "What if's". If player A does such and such to this interactive at this particular time in the solar cycle, then something breaks. And to compound the problem, what broke for player A may only occur if the server load is past a certain point. So you can see, many times the bugs will only come to the surface when it's in a "Live" environment, not with the handful of people who are doing testing on the PTS.
Having said that, I will say that there are many occassions when ZOS does get valid bug reports but does nothing to correct the problems. After awhile, those annoyances build up until you get to a breaking point, which obviously happened to FENGRUSH
If people want small scale PVP, why dont you play Conan Exiles, its going to be multi-player game, so tons of small scale over there. Conan should fit for ES-fans like a nose in the face, two-handers, daggers, etc all the good stuff is there.