I´ve been using meteor since IC hit - since TG release i find meteors going missing. Ultimate is gone and nothing happends. Anyone having the same problems (no i do not cast them on stealthing NBs).
Happened to me too, a couple of times.
Using Ice Comet, fully ranked up.
This is not the same issue as with the invisible comet, from what I've seen, because nothing happens (ie. invisible comet but still damages) - it just depletes your Ultimate.
Looks like health desync bug, added.
Added.I´ve been using meteor since IC hit - since TG release i find meteors going missing. Ultimate is gone and nothing happends. Anyone having the same problems (no i do not cast them on stealthing NBs).
Addendum added. But for the differing speed on your toons, can you get me a quick vid?I can't believe this one isn't listed. How about mounted running with random drops in speed over relatively smooth ground in Cyrodiil? It's similar to #14 I suppose with the bear mount, but this effects everyone, no matter what mount they using.
I know for a fact that this bug was something that happened well back in the day. It's like your horse was tripping over rocks or pebbles, when it's just a slight bump in your path from a mound on the ground. Same goes for moving up stairs in a keep while mounted. This stupid thing was fixed eons ago and is back again.
Also have to mention the stamina used and regen'd while sprinting on a mount is very different from what is used to be.My mount runs out of stamina well before it used to before the patch.
I have one more while we're at it. My Sorc seems to go slower on his mount than any of my other characters (riding skill maxxed). I think what happened was while I was still leveling his riding speed in the "old" way when we feed our mounts apples etc, that he didn't reach max before the change went over to player skill and got bugged. This is pretty old of course, but since I was mentioning the mount stuff, I figured I'd toss that in. He seems about 15-20% slower while sprinting with no rapids buff VS. my DK (which maxxed speed skill before that change way back when)
Same here, can you get me a quick vid showing the camera rotation LOS technique?rfennell_ESO wrote: »Most of the annoyance over being hit by Wrecking blow (among other things) when the person isn't even facing you and sometimes totally not facing you at range is caused by los being a camera thing and not a character thing.
This is achieved by turning your camera to "face" people (including people obviously out of los).
I'd not really care, except for the fact that it's becoming more and more prevalent in it's abuse.
If you need to test it, get someone to move through and behind you while you stand still and just rotate your camera around to them. Now you are hitting people with wrecking blow and not even facing them.
The issue with this is you can spin your camera around very quickly and it don't matter if you are snared or rooted or just not very quick at turning around. It's also eliminates people ability to move behind you or around you as being effective.
LOS obviously ought be from the characters eyes, not the camera.
HoloYoitsu wrote: »Interesting, just had a laggy fight earlier and saw 3 curses from the same person on my death recap right next to each other. Time to update the list again, though if this only happens in lag it'll never be fixed due to "couldn't replicate in our test environment."Lord-Stien wrote: »HoloYoitsu wrote: »I've tested all 3 morphs of Curse, and they don't stack. So....any further explination?Lord-Stien wrote: »New Bug .. that ZOS is working on now ..
There is a certain cuse that you can stack on players up to 3 times...... and it insta kills them...
It will accure on x64 sysems running the 64 bit versions of eso.
The conditions that i have found so far for this to happend is->
Ping must be greater than 275ms
FPS must be below 20 FPS
Must use macro, Coded to cast Velo Curse 4 times within 2ms ( 1/500th of a second)
% rate for this to work is 49%..
I have seen a crap ton of sorc's doing it .. but i don't think they know they are doing it ..
Did find 4 AD sorce only useing Velo curse stacking and mages wrath tho ....Ah didn't try that, I'll take a look when I get home.HoloYoitsu wrote: »Not bugged, my max resources have stayed the same before/after patch w/ Undaunted passives.The undaunted passive which should increase your stats when you wear different types of armor is bugged and instead of increasing the stats it reduces them. Can anyone else test it and confirm it?
Try to remove some piece and then equip it, do you see the changes?
HoloYoitsu wrote: »Just a quick bump.
I am told today's patch fixed the reflect bug?
HoloYoitsu wrote: »Added the infinite CC break bug.
https://www.youtube.com/watch?v=Bcg5j3kRZD8
ZOS_GinaBruno wrote: »[*] Camera stops following your character randomly when using Bolt Escape, then jumps to character a few seconds later. We weren’t able to see any issue with this internally. If you have any videos showing this issue, or have more information, please post it in this thread.
An older bug that's been present for quite a while and seems to happen seldomly. I've once walked through an invisible door into Sejanus, ganked someone upstairs and walked out again.HeroOfNone wrote: »Additional bug: some folks are not loading poster doors and are able to pass right through.
Just confirming Dragon Leap is doing some additional los check and removing the ultimate cost without performing the leap (like charge bug). Can post a video. Seems like they can be in clear los, but if the ground is uneven it fails to launch.
Interestingly it takes the ultimate cost, but not all your ultimate (eg if at 140% ultimate, you press it, nothing happens, now you are at 40% ultimate). I think this was already raised, but was curious if you/zos need a video?
Added.
Is it like literally all dots, or just specific skills?chaserstorm16909 wrote: »Can we add that some dot ticks now break cloak instead of being suppressed?
Yeah, this is a bug with the "do not attack innocents" setting, if you have it on, you won't be able to perform any skills while looking at 'neutral' NPC's that are able to turn hostile (white outlines). Turn the setting off, and everything works fine.Not only does cloaking still break to DoTs, rather than supress/pause them for its duration, but in Hew's Bane I can't even use my cloaking if I'm actively 'targeting' an NPC. If an NPC is in my crosshairs when I try using it, nothing happens at all.
I remember having that bug at Bleaks once, was particularly funny as it was during a fight when it flipped and we lost it. I just walked through the invisible postern and escaped.Lava_Croft wrote: »An older bug that's been present for quite a while and seems to happen seldomly. I've once walked through an invisible door into Sejanus, ganked someone upstairs and walked out again.HeroOfNone wrote: »Additional bug: some folks are not loading poster doors and are able to pass right through.
10/10 would do again.
Is the cost thing only happening when your Leap is bugged out and not casting? And yeah, a quick vid would be great!Just confirming Dragon Leap is doing some additional los check and removing the ultimate cost without performing the leap (like charge bug). Can post a video. Seems like they can be in clear los, but if the ground is uneven it fails to launch.
Interestingly it takes the ultimate cost, but not all your ultimate (eg if at 140% ultimate, you press it, nothing happens, now you are at 40% ultimate). I think this was already raised, but was curious if you/zos need a video?
Yeah, that's still here, guess I'll add it.Lava_Croft wrote: »Older bug: The graphical and sound effects from Mark Target (or more specifically, Piercing Mark) will still perma-stick to your character after one of the many highly skilled Nightblades in this game spams it on you repeatedly in a few seconds. The only way to get rid of it is to relog.
Is the cost thing only happening when your Leap is bugged out and not casting? And yeah, a quick vid would be great!Just confirming Dragon Leap is doing some additional los check and removing the ultimate cost without performing the leap (like charge bug). Can post a video. Seems like they can be in clear los, but if the ground is uneven it fails to launch.
Interestingly it takes the ultimate cost, but not all your ultimate (eg if at 140% ultimate, you press it, nothing happens, now you are at 40% ultimate). I think this was already raised, but was curious if you/zos need a video?
Thanks, added.Is the cost thing only happening when your Leap is bugged out and not casting? And yeah, a quick vid would be great!Just confirming Dragon Leap is doing some additional los check and removing the ultimate cost without performing the leap (like charge bug). Can post a video. Seems like they can be in clear los, but if the ground is uneven it fails to launch.
Interestingly it takes the ultimate cost, but not all your ultimate (eg if at 140% ultimate, you press it, nothing happens, now you are at 40% ultimate). I think this was already raised, but was curious if you/zos need a video?
Yeah when it casts it takes full ultimate.
Here is an example I found where it bugged out where in previous patches it would work