HoloYoitsu wrote: »Already addressed.Healing springs: If you have manoeuver active, doesnt matter where you try to aim it healing springs will be centered on yourself and you lose manoeuver even if you're the only one standing in the AoE.
11. Rapids gets removed from casting AoE heals, even when the heal does not touch anyone else. The patch notes only state Rapids is removed by abilities affecting other players.
This is working as intended.
Have you checked of this is affected by the "ground target aoe" setting under Gameplay?HoloYoitsu wrote: »Already addressed.Healing springs: If you have manoeuver active, doesnt matter where you try to aim it healing springs will be centered on yourself and you lose manoeuver even if you're the only one standing in the AoE.
11. Rapids gets removed from casting AoE heals, even when the heal does not touch anyone else. The patch notes only state Rapids is removed by abilities affecting other players.
This is working as intended.
Thats only half of what I stated. If you try to place your healing springs AoE as far as possible from yourself when you have manoeuver active, the AoE will still be centered on your character.
HoloYoitsu wrote: »Have you checked of this is affected by the "ground target aoe" setting under Gameplay?HoloYoitsu wrote: »Already addressed.Healing springs: If you have manoeuver active, doesnt matter where you try to aim it healing springs will be centered on yourself and you lose manoeuver even if you're the only one standing in the AoE.
11. Rapids gets removed from casting AoE heals, even when the heal does not touch anyone else. The patch notes only state Rapids is removed by abilities affecting other players.
This is working as intended.
Thats only half of what I stated. If you try to place your healing springs AoE as far as possible from yourself when you have manoeuver active, the AoE will still be centered on your character.
Already listed the audio cutting out, guess I'll edit it to specify it happens with both clients.Elijah_Crow wrote: »Might want to add all audio cutting out (except sometimes background music) during massive Cyrodiil battles with the 32 bit client.
ZOS confirmed that that was 'working as intended' about a year ago.RoamingRiverElk wrote: »Sometimes you cannot get a side wall at a keep down below 95% or so because someone keeps repairing faster than, say, three stone trebs do damage to said wall. Yesterday, there were at least three sieges hitting a side wall at BRK and the wall didn't go below 90% for sure. It might also be some other kind of a bug and not one that has to do with the enemy repairing the wall as it's being sieged when it's near 100% hp. This bug may also apply to the main gate doors.
The inner front door? I don't believe you can keep them 'tagged' once they are down, as you can with wall breaches. So they can be repaired up while under siege until they get to 24% and the doors pop up.No not the repair when the wall is above 94%! We know that this is intended. The walls or doors can be repaired when almost down!! Just had some big fights and saw it life for the first time. First, faregyl lumber tower was at 14%, reds jumped out to turn the flag and repair the tower. We were sieging the tower the whole time and they could repair nevertheless to full health. Similar at BM main gate. Inner main was down and under contineous siege and could be repaired. Some thing is definetly strange there!!!
ZOS_GinaBruno wrote: »HoloYoitsu wrote: »Thanks @ZOS_GinaBruno for the updates again, I'll add them to the OP when I'm home tonight.
As a side note, were you able to go over the bugs you addressed in your first round of replies? I've updated a number of them with videos since then.
You're welcome, and that's on the list for tomorrow.
Forward momentum when jumping while standing still has been greatly reduced. This was actually a side effect from another bug fix we made where if a snared player jumped, their speed would not be reduced.
Is there going to be an attempt to "fix" this icky side effect?
Yeah, I can't tell if base movement speed is lower, but having major expedition lowered from 40%-30% with limits on forward momentum for sure make me feel sluggish at times
Ultimate is being consumed without actually activating the ultimate if your target moves out of line of sight. This is an old bug that has returned.
6. Large FPS drop compared to pre TG. Status: patched, awaiting fix confirmation]
This was hotfixed earlier this week.
ZOS_GinaBruno wrote: »We have a few additional updates to share after further investigation:
- Running speed seems slower
- We looked into this more, and did find the same issue that you all are seeing. We don't yet have a cause, but are continuing to dig into it!
- Issues with Clouding Swarm stealth functionality
- You're right, it does appear to take a little longer to get into stealth, although the length of time you're in stealth is correct. We're tracking down if this change was intended, or if it's a bug. We also were able to reproduce when you can attack health bars when your enemy is stealthed, and are working on that one as well.
- Rapid Regen can be spammed
- Finally found this one, and are working on a fix!
- Camera bug
- Found this one too, and are working on a fix.
Thanks for all the additional information for these issues - it was very helpful!
ZOS_GinaBruno wrote: »We have a few additional updates to share after further investigation:
- Running speed seems slower
- We looked into this more, and did find the same issue that you all are seeing. We don't yet have a cause, but are continuing to dig into it!
- Issues with Clouding Swarm stealth functionality
- You're right, it does appear to take a little longer to get into stealth, although the length of time you're in stealth is correct. We're tracking down if this change was intended, or if it's a bug. We also were able to reproduce when you can attack health bars when your enemy is stealthed, and are working on that one as well.
- Rapid Regen can be spammed
- Finally found this one, and are working on a fix!
- Camera bug
- Found this one too, and are working on a fix.
Thanks for all the additional information for these issues - it was very helpful!
I´ve been using meteor since IC hit - since TG release i find meteors going missing. Ultimate is gone and nothing happends. Anyone having the same problems (no i do not cast them on stealthing NBs).
ZOS_GinaBruno wrote: »We have a few additional updates to share after further investigation:
- Running speed seems slower
- We looked into this more, and did find the same issue that you all are seeing. We don't yet have a cause, but are continuing to dig into it!
- Issues with Clouding Swarm stealth functionality
- You're right, it does appear to take a little longer to get into stealth, although the length of time you're in stealth is correct. We're tracking down if this change was intended, or if it's a bug. We also were able to reproduce when you can attack health bars when your enemy is stealthed, and are working on that one as well.
- Rapid Regen can be spammed
- Finally found this one, and are working on a fix!
- Camera bug
- Found this one too, and are working on a fix.
Thanks for all the additional information for these issues - it was very helpful!
I´ve been using meteor since IC hit - since TG release i find meteors going missing. Ultimate is gone and nothing happends. Anyone having the same problems (no i do not cast them on stealthing NBs).