HoloYoitsu wrote: »Thanks, but they won't look into it without video. Did you happen to catch it on your stream?"3. Camera stops following your character randomly when using Bolt Escape, then jumps to character a few seconds later.
We weren’t able to see any issue with this internally. If you have any videos showing this issue, or have more information, please post it in this thread. "
This also happens with the Nightblade ability "Shadow Image" when teleporting back to your image from time to time.They probably also won't look into this without a video, could you or someone just upload a quick clip of like just casting dark flare?Solar/Dark Flare has a longer cast time then the tool tip ... since forever. Please add this to the list.
lolo_01b16_ESO wrote: »Corrosive armour seems to not cap all skills at 3% max hp. While it was active I got hit by multiple surprise attacks for ~2.5k damage each at 32k max hp. On other skills it worked correctly (mages wrath did ~900 damage while I was in execute range).
Is it just Surprise Attack that you've experienced it w/?lolo_01b16_ESO wrote: »Corrosive armour seems to not cap all skills at 3% max hp. While it was active I got hit by multiple surprise attacks for ~2.5k damage each at 32k max hp. On other skills it worked correctly (mages wrath did ~900 damage while I was in execute range).
So far yes, but I didn't test it properly. I'll probably do some testing later.HoloYoitsu wrote: »Is it just Surprise Attack that you've experienced it w/?lolo_01b16_ESO wrote: »Corrosive armour seems to not cap all skills at 3% max hp. While it was active I got hit by multiple surprise attacks for ~2.5k damage each at 32k max hp. On other skills it worked correctly (mages wrath did ~900 damage while I was in execute range).
ZOS_GinaBruno wrote: »Thanks for your patience, everyone. We went through and checked the reports that were given a couple days ago so the list isn't up to date to what's there now, but let's begin:
- Camera stops following your character randomly when using Bolt Escape, then jumps to character a few seconds later. We weren’t able to see any issue with this internally. If you have any videos showing this issue, or have more information, please post it in this thread.
- Bear mounts have a speed bug that randomly slows them. We did not see any noticeable difference, and need some additional information/video if you’re still running into this issue.
ZOS_GinaBruno wrote: »
- Client crashes every 20-30 min. We implemented a hotfix earlier this week that addressed a commonly occurring crash. This likely didn’t fix every crash issue, but are you guys still seeing very frequent crashing since then?
Oh yeah, I totally forgot to add the Purge thing after I noticed it. I wonder if it's the same with other "group only" buffs now?r.jan_emailb16_ESO wrote: »Thanks for the work everyone, and for keeping this post updated @HoloYoitsu.
Another thing I noticed: similar to the bug with Rapid Maneuver (where the "yellow" part of the buff shows up under active effects when someone in your group uses it, that is out of range), the same thing happens with Efficient Purge. I was riding towards a fight and was still a minute or so away, but someone in the group purged and I got the secondary effect, the one that reduces the duration of negative effects. I can't say if it had any effect (probably not, same as with rapid) but it showed up in the default UI.
This reminds me of the "fixed" bug where that NB passive increased critical damage in a huge radius, by the way.
HoloYoitsu wrote: »Oh yeah, I totally forgot to add the Purge thing after I noticed it. I wonder if it's the same with other "group only" buffs now?r.jan_emailb16_ESO wrote: »Thanks for the work everyone, and for keeping this post updated @HoloYoitsu.
Another thing I noticed: similar to the bug with Rapid Maneuver (where the "yellow" part of the buff shows up under active effects when someone in your group uses it, that is out of range), the same thing happens with Efficient Purge. I was riding towards a fight and was still a minute or so away, but someone in the group purged and I got the secondary effect, the one that reduces the duration of negative effects. I can't say if it had any effect (probably not, same as with rapid) but it showed up in the default UI.
This reminds me of the "fixed" bug where that NB passive increased critical damage in a huge radius, by the way.
Old bug that's supposedly been "being looked at" since IC, but sure.HoloYoitsu wrote: »Oh yeah, I totally forgot to add the Purge thing after I noticed it. I wonder if it's the same with other "group only" buffs now?r.jan_emailb16_ESO wrote: »Thanks for the work everyone, and for keeping this post updated @HoloYoitsu.
Another thing I noticed: similar to the bug with Rapid Maneuver (where the "yellow" part of the buff shows up under active effects when someone in your group uses it, that is out of range), the same thing happens with Efficient Purge. I was riding towards a fight and was still a minute or so away, but someone in the group purged and I got the secondary effect, the one that reduces the duration of negative effects. I can't say if it had any effect (probably not, same as with rapid) but it showed up in the default UI.
This reminds me of the "fixed" bug where that NB passive increased critical damage in a huge radius, by the way.
Please also add Willowspath / Cp not affecting recovery gains from drinks.
Maybe we get a response if you add it to the list..
HoloYoitsu wrote: »Oh yeah, I totally forgot to add the Purge thing after I noticed it. I wonder if it's the same with other "group only" buffs now?r.jan_emailb16_ESO wrote: »Thanks for the work everyone, and for keeping this post updated @HoloYoitsu.
Another thing I noticed: similar to the bug with Rapid Maneuver (where the "yellow" part of the buff shows up under active effects when someone in your group uses it, that is out of range), the same thing happens with Efficient Purge. I was riding towards a fight and was still a minute or so away, but someone in the group purged and I got the secondary effect, the one that reduces the duration of negative effects. I can't say if it had any effect (probably not, same as with rapid) but it showed up in the default UI.
This reminds me of the "fixed" bug where that NB passive increased critical damage in a huge radius, by the way.
Please also add Willowspath / Cp not affecting recovery gains from drinks.
Maybe we get a response if you add it to the list..
lolo_01b16_ESO wrote: »Corrosive armour seems to not cap all skills at 3% max hp. While it was active I got hit by multiple surprise attacks for ~2.5k damage each at 32k max hp. On other skills it worked correctly (mages wrath did ~900 damage while I was in execute range).
The bug with Camouflage Hunter is back where you can constantly have the visual effect on your weapon even when it is no longer active.
I also want to note, and I'm in the extreme minority here I know, the animation is especially frustrating in first person as it takes up a significant portion of my screen.
Mh, feels about just as unresponsive as ever to me. But it's hard to tell with the huge variability in different types of lag.Lava_Croft wrote: »I want to add that weapon swap doesn't just feel slower, it's become completely unreliable. What used to be just waiting for the laggy game to finally let you swap weapons has turned into a proper lottery like the days of yore.
ZOS_GinaBruno wrote: »Thanks for your patience, everyone. We went through and checked the reports that were given a couple days ago so the list isn't up to date to what's there now, but let's begin:
[*] Leap is less reliable (lag?) We need some additional information for this. Again, more details or a video help a lot in this case.
Just post them here, I'll add them to the OP.zZzleepyhead wrote: »ZOS_GinaBruno wrote: »Thanks for your patience, everyone. We went through and checked the reports that were given a couple days ago so the list isn't up to date to what's there now, but let's begin:
[*] Leap is less reliable (lag?) We need some additional information for this. Again, more details or a video help a lot in this case.
Where can I send the clips?
The health bars also seem to have be come 'laggy'. More often than not after the update, I die and afterwards my health bars will go empty. Kind of a tricky mechanic...Going to add an oldie but a goodie - health bar desyncs. It seems to have gotten worse in the TG patch; it makes healing a group pretty damn frustrating when a majority of the group is at 30-50% hp the entire fight and you can't tell if it's legitimate or because of ZOS coding.
When you say without anyone dying, you mean that literally? Or do you mean how the VD dmg shows up on the person's death recap when you land a killing blow on them and their body explodes from VD?Lava_Croft wrote: »Vicious Death set is definitely broken. It will proc without anyone dying. It seems that it procs at low enemy health instead of enemy dying.
This might be the case, but the amount of damage dealt before I die seems to counter this. Guess this needs proper testing.HoloYoitsu wrote: »Or do you mean how the VD dmg shows up on the person's death recap when you land a killing blow on them and their body explodes from VD?