HoloYoitsu wrote: »Added those.
Wonder if this thread is being followed anymore.
Sorry, it seems your forum bug affected me when I tried adding it to the post, it just wont show up.HoloYoitsu wrote: »Added those.
Wonder if this thread is being followed anymore.
Sorc, where is my bug? Are you censoring it from the list because you assign lesser value to forum bugs?
#forumbugsmatter
HoloYoitsu wrote: »Sorry, it seems your forum bug affected me when I tried adding it to the post, it just wont show up.HoloYoitsu wrote: »Added those.
Wonder if this thread is being followed anymore.
Sorc, where is my bug? Are you censoring it from the list because you assign lesser value to forum bugs?
#forumbugsmatter
I remember hearing from a guildie that he out-rode a meteor cast on his horse. Would anyone be able to get a quick vide if this? Seems like it should be easy to reproduce.fastolfv_ESO wrote: »lets see if some of these are not mentioned yet- if an ult is used near max range it just takes the ult and does not fire/the cannot left or right click bug is back/siege firing near max range does not display red circles and will even not show an explosion if hitting a wall it will just take damage/the servers are having issues determining if your dead or not so you die the game resses you and you die again instantly in the same place just to be auto ressed again/vicious death is firing off before a player dies, and im not talking about the death recap showing it go off as the last thing to hit you but much higher on the list and there is nobody in the area but yourself to fire it off
I need a screenshot or they'll just say it's your potato.Adding a bug, or perhaps expanding on the unrendered resource tower bug. It's happened twice in a week for me now, but during massive fights both enemies and allies stop rendering, including attacks, red circles, siege, group members, chevrons, everything. During a gigantic battle all I'll end up seeing is 5 or so all-black bodies (can't tell alliance) and an occasional random red ring somewhere.
HoloYoitsu wrote: »I need a screenshot or they'll just say it's your potato.Adding a bug, or perhaps expanding on the unrendered resource tower bug. It's happened twice in a week for me now, but during massive fights both enemies and allies stop rendering, including attacks, red circles, siege, group members, chevrons, everything. During a gigantic battle all I'll end up seeing is 5 or so all-black bodies (can't tell alliance) and an occasional random red ring somewhere.
And have you thought that maybe you can't see them because you haven't invited them into your templar house?
Only if the cake is chocolate!HoloYoitsu wrote: »Sorry, it seems your forum bug affected me when I tried adding it to the post, it just wont show up.HoloYoitsu wrote: »Added those.
Wonder if this thread is being followed anymore.
Sorc, where is my bug? Are you censoring it from the list because you assign lesser value to forum bugs?
#forumbugsmatter
I guess Gina can come over to my Templar house and I'll explain the bug in detail there over tea and cake. We have to eat the cake outside before we enter though, my house is in a neighborhood that does not permit cake to be eaten indoors. Bad zip code and all that.
Actually going to go through some of the recent reports now, and will give you all updates as we're able. Thanks for continuing to compile, @HoloYoitsu.HoloYoitsu wrote: »Added those.
Wonder if this thread is being followed anymore.
This will hopefully be fixed in the next PC incremental patch.Camera detaches from my character, zooming out quite far. Kinda cool seeing the keeps like this. No idea what causes it. I was just standing on the walls doing nothing, then it started zooming out.
As soon as I started moving, the camera zoomed in slowly. Then I stopped, and the camera started to zoom out again.
ZOS_GinaBruno wrote: »This will hopefully be fixed in the next PC incremental patch.Camera detaches from my character, zooming out quite far. Kinda cool seeing the keeps like this. No idea what causes it. I was just standing on the walls doing nothing, then it started zooming out.
As soon as I started moving, the camera zoomed in slowly. Then I stopped, and the camera started to zoom out again.
ZOS_GinaBruno wrote: »This will hopefully be fixed in the next PC incremental patch.Camera detaches from my character, zooming out quite far. Kinda cool seeing the keeps like this. No idea what causes it. I was just standing on the walls doing nothing, then it started zooming out.
As soon as I started moving, the camera zoomed in slowly. Then I stopped, and the camera started to zoom out again.
Key word right there
ZOS_GinaBruno wrote: »This will hopefully be fixed in the next PC incremental patch.Camera detaches from my character, zooming out quite far. Kinda cool seeing the keeps like this. No idea what causes it. I was just standing on the walls doing nothing, then it started zooming out.
As soon as I started moving, the camera zoomed in slowly. Then I stopped, and the camera started to zoom out again.
Heh... that would actually be pretty good in this instance.Lava_Croft wrote: »Just accept that most of these bugs will turn into features over time.
Been bugged like that since beta. I don't even know why keep walls and siege are tab targetable...fastolfv_ESO wrote: »heres another one thats been driving me insane, i tab target a door or resource and cannot untarget it until my death so that i cannot use any single target abilitys. Since when did nearest enemy turn into nearest object?
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »This will hopefully be fixed in the next PC incremental patch.Camera detaches from my character, zooming out quite far. Kinda cool seeing the keeps like this. No idea what causes it. I was just standing on the walls doing nothing, then it started zooming out.
As soon as I started moving, the camera zoomed in slowly. Then I stopped, and the camera started to zoom out again.
Key word right there
Heh. Only included that because the fix is currently being tested, so we can't say 100% if it will be in the patch yet or not.