Could you get a quick vid showing cloak stealth delay + clouding swarm delay side by side?@HoloYoitsu are they aware that nb cloak suffers the same delay as bats making you take dmg from single target abilities instantly breaking the cloak. I'm assuming that both use the same mechanics so when/if they fix bats they fix cloak as well just want to give Zos a heads up on this.
spenc_cathb16_ESO wrote: »60+ bugs and none mentioned in today's patch notes.
gg
spenc_cathb16_ESO wrote: »60+ bugs and none mentioned in today's patch notes.
gg
themdogesbite wrote: »The best part is that people actually expected fixes!
themdogesbite wrote: »The best part is that people actually expected fixes!
Thanks, added.RoamingRiverElk wrote: »I'll make my bug description a bit clearer then, and add another related one...
1) When you join a group in Cyrodiil and reach them, you may find that you cannot see one or more of the group member's character models. You may also not be able to see the group marker over them. You can still see their group marker on the map. Relogging sometimes fixes this, sometimes it does not. If the invisible player dies and spawns at a keep, they may become visible. Sometimes even an enemy is invisible and you can only see their attack effects - like if they use Puncturing Sweep, for example.
2) In Imperial City sewers, when a group member enters through a door before you, if you then enter through the same door yourself BEFORE the group member has fully materialized on the other side, once you materialize on the other side, the group member will not have a group marker on top of them. The group marker appears to have been left behind in the previous area. If, for example, the group member in question is the group leader, the group leader icon is marked on the door that leads to the previous area. This is only corrected when they go through another door or transition area without you being in the loading screen at the same time.
Both of these bugs are obviously pretty bad, because it's very difficult to see someone if they don't have any markers on top of them, or if they simply cannot be seen at all. If I remember correctly, you cannot even rez someone who is invisible to you - if you were able to get to their corpse with some mad map reading skills in the first place.
Both of these bugs are not just isolated incidents. Bug #2 is reproducible. About Bug #1, I don't know the exact conditions for it, but it has happened plenty of times to my group members and me.
Added. And LOL, I've had lots of times where it felt like something was off w/ Healing Ward, but I always just assumed it was people dpsing through the shield before it could proc.Healing Ward sometimes will NOT give you a heal after the duration ends. This has happened a couple dozen times to me in 1 week alone.
https://www.youtube.com/watch?v=KYFj_p8VE3A&feature=youtu.be
PainfulFAFA wrote: »Gina's response to the charge bugs. GG, till DB comes out! ffs...
http://forums.elderscrollsonline.com/en/discussion/comment/2836248#Comment_2836248
RoamingRiverElk wrote: »I'll make my bug description a bit clearer then, and add another related one...
1) When you join a group in Cyrodiil and reach them, you may find that you cannot see one or more of the group member's character models. You may also not be able to see the group marker over them. You can still see their group marker on the map. Relogging sometimes fixes this, sometimes it does not. If the invisible player dies and spawns at a keep, they may become visible. Sometimes even an enemy is invisible and you can only see their attack effects - like if they use Puncturing Sweep, for example.
2) In Imperial City sewers, when a group member enters through a door before you, if you then enter through the same door yourself BEFORE the group member has fully materialized on the other side, once you materialize on the other side, the group member will not have a group marker on top of them. The group marker appears to have been left behind in the previous area. If, for example, the group member in question is the group leader, the group leader icon is marked on the door that leads to the previous area. This is only corrected when they go through another door or transition area without you being in the loading screen at the same time.
Both of these bugs are obviously pretty bad, because it's very difficult to see someone if they don't have any markers on top of them, or if they simply cannot be seen at all. If I remember correctly, you cannot even rez someone who is invisible to you - if you were able to get to their corpse with some mad map reading skills in the first place.
Both of these bugs are not just isolated incidents. Bug #2 is reproducible. About Bug #1, I don't know the exact conditions for it, but it has happened plenty of times to my group members and me.