All ESO subscribes should come with the 3 little piggies storybook signed by Wrobel or maybe a virtual brick house..
How do we know ZOS isn't taking notes and having fixes scheduled for later patches? Sooner is better than later of course, but they might have a big wad of fixes ready for a couple patches down the line.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
There are several basic tools every class should have available from class abilities. These are Major Resolve, Major Ward, Major Mending, Major Evasion, Major Defile, Major Brutality, Major Sorcery, Minor Maim, Major Breach and Major Fracture. Players can choose any combination of weapon and class abilities to attain these de/buffs for use, including combinations with only weapon abilities and only class abilities.
Templars have:
- Major Resolve
- Major Ward
- Major Mending
- Major Defile
Dragonknights have:
- Major Resolve
- Major Ward
- Major Mending
- Major Defile
- Major Fracture
- Major Brutality
- Major Sorcery
- Minor Maim
Nightblades have:
- Major Resolve
- Major Ward
- Major Evasion
- Major Defile
- Major Fracture
- Major Breach
- Major Brutality
- Major Sorcery
- Minor Maim
- Major Vitality
Sorcerers have:
- Major Resolve
- Major Ward
- Major Brutality
- Major Sorcery
Gina is such a competent community person,sorrow i think Wrobel and Gina didnt even read what we wrote here. sorrow sorrow grief
There are several basic tools every class should have available from class abilities. These are Major Resolve, Major Ward, Major Mending, Major Evasion, Major Defile, Major Brutality, Major Sorcery, Minor Maim, Major Breach and Major Fracture. Players can choose any combination of weapon and class abilities to attain these de/buffs for use, including combinations with only weapon abilities and only class abilities.
Templars have:
- Major Resolve
- Major Ward
- Major Mending
- Major Defile
Dragonknights have:
- Major Resolve
- Major Ward
- Major Mending
- Major Defile
- Major Fracture
- Major Brutality
- Major Sorcery
- Minor Maim
Nightblades have:
- Major Resolve
- Major Ward
- Major Evasion
- Major Defile
- Major Fracture
- Major Breach
- Major Brutality
- Major Sorcery
- Minor Maim
- Major Vitality
Sorcerers have:
- Major Resolve
- Major Ward
- Major Brutality
- Major Sorcery
This was insightful, but you're missing Minor Fracture and Minor Breach for Templar. We are the only method to get Minor Breach in the game. Minor Fracture can only be obtained from other classes by using a bow. The problem is that the class skill to give these debuffs is Power of the Light - the stamina morph of Backlash. A skill rarely, if ever, used in the game.
EDIT: AND you're missing the Erosion buff that is specific to Sorcerer's from using Negate. Yet another useful buff hidden in a useless skill. You may be missing more, but they are the only ones to memory.
Yeah, dark flare -> javelin -> radiant destruction is a strong combo on live already. Now 12% more damage on dark flare, more range on javelin and undodgeable radiant destruction = GG. Glass cannon magicka templar is gonna hit hard. BUT it's STILL gonna have exactly the same problems we had before. No mobility, weak passives, a lot of useless skills, and those that are usable are usually with cast times. To be honest, dark flare did not need a damage buff. I'd rather see it go away and have buffs elsewhere. I really don't see why the damage of dark flare was increased. Its damage is insane already on live. Same with the nova synergy. That damage straight one shots some people on live, and they are increasing it furter? Madness. Meanwhile, the actual issues we had with the skills are unadressed (mainly the skill being waaaay to expensive, especially considering across the board ultimate cost decreases for other classes, and the skill just not being worth it without someone using the synergy). We get the buffs on all the wrong places. We didn't ask for those buffs, we don't want those buffs, we don't need those buffs. But we got them. Just like we got the purifying ritual fix. That's gonna be the real killer of templar survivability. It's going to be fun watching glass templars shatter (get the pun? ) trying to go full offensive like sorcs do.
I've had success using Mist Form which tends to buy me time to re-position and throw down some heals right after. Of course you won't survive a dedicated burst from a good NB, or an onslaught from multiple people but I have got out of some really tough situations using mistform, terrain and heals. The best part is if its a melee class and you suddenly start jabbing them. You can go from defense to offense very quickly, something we were lacking and tended to get us killed.
I haven't had much luck with mistform after the change to gap closers rooting you in place. There was just no way to escape anyone spamming a gap closer on you. No magicka regen, and the skill not actually reducing 75% of the damage taken along with tab target makes for a very weak skill. I don't know which one of these things has the biggest influence, but this skill changed from a very good, must-have skill for a vamp templar to a very weak skill people usually only slot to get the vampire passives on the second bar (and use ulti on the other one). I used mist form back in the day on a stamina templar as a magicka dump and I loved it. Now however, I wouldn't recommend it.
It is definitely weaker, and I won't lie, about a week ago I nearly dropped Vampire. The change to expedition will make it even less desirable, dropping the speed to 30%. The bottom line is it's all we have in terms of mobility as a magicka build and it can work in some scenarios.
I used to spam it until I got away, now it's more of an ability I use when I transition from bar 1 ranged to bar 2 healing. It tends to give me time to assess whats going on and either come out of mist form, heal and go offensive or continue to evade + heal and hold on long enough that help arrives or I die.
Khivas_Carrick wrote: »Yo, double post, but an idea just hit me; what if the reason we keep getting nerfed is because ZoS goes off of Console Data and what not and not us PC dudes? lol Like, seriously now, things are slower there, right? What if the Hold Your House thing actually works there because nobody thinks to move the hell out the way? XD
I do my best to not use Biting Jabs because it is such a spammable and boring skill. Weaving Pierce Armor, Heroic Slash, Reverberating Bash, light attacks, heavy attacks and bashes together is a lot more fun but admittedly less effective than Biting Jabs spam.
Well, I mean...I can hope...
Ah yes, the old "I'm part of the very small percentile that is doing ok with the class, which means there's no issues with the class and you all suck" argument. Now if you excuse me, I'm going back to hiding in my house instead of participating in open world PVP like every other class gets to.[Quoted Content Removed]
Same issues PC had after launch: Population is primarily inexperienced. After a year, the majority shifts to experienced players and issues will align across platforms. The only thing a controller cannot do as well as mouse & keyboard is snap pivoting. And controller will always have a one-up on keyboard for freedom of movement (joystick vs wasd).
PC will always have a year of experience over console due to the release date delays and with a lack of third parties to get certified by, PC also gets Updates and patches several weeks prior to console. So, I would not say ESO on console is slower, but rather the population has less experience.
If people in here would like to debate the significance or contributions of certain streamers, please make a thread and tag them.
I quit counting at twenty plus posts regarding either Fengrush or Sypher which you can only draw a very tenuous link to the purpose of this thread at best.
Why would a developer take this thread serious if reoughky three pages of it are bickering about how happy someone is or isn't with breath of life changes.
I'm as bummed as anyone about Templar direction but it's damn sure not SyphersSame issues PC had after launch: Population is primarily inexperienced. After a year, the majority shifts to experienced players and issues will align across platforms. The only thing a controller cannot do as well as mouse & keyboard is snap pivoting. And controller will always have a one-up on keyboard for freedom of movement (joystick vs wasd).
PC will always have a year of experience over console due to the release date delays and with a lack of third parties to get certified by, PC also gets Updates and patches several weeks prior to console. So, I would not say ESO on console is slower, but rather the population has less experience.
And weapon swap and tab targeting
The default setup for controllers is crap and on console PS4, you need to remap inputs which you can't do in game.
Which means your using the PlayStation featur, which is nice it's possible but effects everything you do with your controller not just ESO.