PTS still off.timidobserver wrote: »The patch notes say that Toppling charge has been improved again. Anyone tested it yet?
@SemiD4rkness @Hymzir
Yes; I agree that a skilled s/b stam DK is extremely hard to fight in live as a magicka templar - no doubt. Sribes beats me more than I beat him 100% true.
However, in the next update, it's WAYY EASIER to fight these kind of builds because of the changes to CP, sweeps, vampires bane, and proxy det. With the CP system you can mitigate so much damage while buffing your own. As to what was buffed:
Radiant Destruction - No longer dodgeable
Dark Flare - 12% additional damage
Vampires Bane - Everything about this skill was buffed. It's in general stronger - longer duration, damage, works on shields/block
Jabs - Snares for 70%
Healing passive applies major mending now - obvious buff
Crescent sweep - 66% additional damage now (Though I have yet to compare this to dawnbreaker. I just need to wait on live patch)
Those are the significant changes I saw. Radiant destruction not being dodgeable is HUGE. It hits extremely hard (Easily 10k plus ticks). As for channeled focus, on the live patch, you get the magicka recovery for 18 seconds, whether or not you are in the circle. On PTS, I haven't tested it after they made another change to it.
bikerangelo wrote: »The problem right now isn't that Templars are going to suck when TG comes out, it's that ZOS is almost purposefully disengaged from addressing a 58 page list of grievances from their player base. Recommending changes for Templars just feels futile and pointless, especially when the lead combat designer doesn't share the same ideas that the majority of the player base holds.
Joy_Division wrote: »I still feel the jabs knockdown is not a buff. Having played stamplar that allows you to have a class skill to close kills - granted the whole 'knockback effects' in this game and CC immunity not working is terribly horrible to deal with, its such a pain in the ass to deal with.
If knockbacks were tied to proper CC immunity itd be another story though I guess. The fact that it did provide CC immunity is one thing but many could and would lead with a javelin or something. Either way, that ministun mid DPS allowed for good closing afterwards - but it may just be a matter of preference. Theres plenty of ways to slow people in the game already.
It's certainly mixed. As pitiful as that CC was, it still could stop a wrecking blow. I was as frustrated as the next templar for the weak CC and all those free CC immunities, but I'm not totally on board with this change. Now I get nothing unless that last jab actually hits. That's not going to happen against the good PvP players unless they are CCed/rooted so there are going to be many situation whens the snare "buff" will not even apply.
Maybe ZoS thought a 70% snare on the intitial hit was too powerful, but I still think this ability needs more work. It's a key templar skill and ZoS should take the time to get it right.
Interrupting with knockback is very situational- enemy mustn't have CC immunity at the moment, you need to cast jabs at the right moment, to early it's a CC immunity gift for enemy and if too late you get bashed in the face with WB. And also you need to actually land last hit to CC enemy.
If knocback was on first hit then change to snares could be looked as a nerf but right now it's not giving free CC immunity to everyone around. Chancing knockback to snares gives more control in battle, you can CC enemy when you need not when you manage to somehow land last hit.
With new changes Javelin will be actually useful in close combat, it's damage and lack of debuffs sucks, but it's still way better CC ability then Jabs.
I agree that stamplars got some nice buffs and thats why we will see much more of them. And sadly i didn't see a single buff for templars that will make magicka templars competitive in open-world pvp again --> another reason why stamplars number will increase.I think some people are over exaggerating Templar.
It's not at all gutted - especially magicka templar. It's very powerful next patch
It's not all gutted, you are right. However, you know as well as I do that templars are at the bottom of the food chain when it comes to pretty much everything, even healing now. If somebody pistols the whole other team in an FPS game, is it because of the players skill? Or because his weapon is good?
Templars are powerful yes....in the right hands. It takes SO MUCH MORE effort, thought, skill and patience to play a templar well compared to nightblades and sorcs. Imagine the carnage we would unleash if you or I rerolled nightblade or sorc. We could probably face palm our keyboards as a nightblade / sorc and still win more 1vX fights then we do on our templars.
Templars shouldn't have to try so hard to be competitive. This game only has 4 classes, there is no excuse for ESO not being more balanced. I've played games with over 30 playable classes that have more balance and sense then this game, @FENGRUSH knows what game I'm referring to. If ESO classes had a rating system like some fighting games do, I'm sure templars and probably DK's, would be rated 5 stars for difficulty, while the other two classes would be 1 or 2 stars and designed for beginners.
I have all the respect in the world for you @blabafat . I just can't agree with you or anybody else that says or even suggests that templars are balanced and don't have any problems.
I'm gonna go back to my house now, aka solitary confinement.
I can just agree with that, played my stamina templar since release and i got myself a v16 nb toon.
5minutes of playing with my templars gear and i did a 1v5 without even really knowing what im doing.
I was also on the pts and made a template sorc, slotted stuff for 5 minutes and fought a very experienced templar and managed to kill him.
Thats all there is to say... it is easy in comparison.
But on the other hand i think templar indeed got some pretty buffs and will be surely stronger with the coming patch. The question is : What about the other classes, how strong will they be. We will find out as soon as it goes live. Right now, i think (as a stamplar) i'll be fine since i allready kick ass and see many improvements coming. Im only afraid of the crazy burst builds that may come along.
Why would anyone play stamplar over magicka templar next patch with det + scaling ult + CP allocation in PVP?
bikerangelo wrote: »The problem right now isn't that Templars are going to suck when TG comes out, it's that ZOS is almost purposefully disengaged from addressing a 58 page list of grievances from their player base. Recommending changes for Templars just feels futile and pointless, especially when the lead combat designer doesn't share the same ideas that the majority of the player base holds.
This is exactly the issue now - I'm unsure how a company would ask for commentary from its community and fail to constructively add any insight, feedback, or even acknowledge that the thread has even occurred (other than telling us to be stop hurting their feelings with some of the comments - If I had an employee feed the trolls like that, we'd immediately have a "conversation" followed by he/she taking full responsibility of righting the ship on this thread through active participation).
Sidenote: I do understand the frustration floating around, but I do agree with ZoS that we should keep it constructive. The way you do that is leading the conversation as a dev, not letting the community experience the 7 stages of grief in a 58+ page meltdown.
For reference, those stages are shock or disbelief, denial, bargaining, guilt, anger, depression, and acceptance/hope. I'd put us in the middle of Anger right now if I were to guess with some of the attacks on the streamers. Give me a break, nothing is their fault and they've done a pretty good job staying civil, like we all should.
TLDR - I'm excited to play my glass cannon Temp in a month and lob Dark Flares out my sunroof.
Joy_Division wrote: »So after reading the patch notes, am I the only one who think the PTS and our feedback is for bug-testing as opposed to, I don't know, adjusting the actual mechanics/changes ZoS has apparently already decided what was best for the game?
Via http://forums.elderscrollsonline.com/en/discussion/248828/pts-patch-notes-v2-3-3#latestZOS_GinaBruno wrote: »Bfish22090 wrote: »im glad lotus fan is now dodgeable, and hopefully toppling charged is fixed for good
We've made improvements to Toppling Charge so it should be a lot better than it was, but there are still a couple small outstanding issues we need to address with it.
booksmcread wrote: »Look at all those Templar fixes with today's patch! Oh wait, nevermind.
The lack of attention ZOS is showing people who play templars is a great indication of how much they care about the class. GG.
@SemiD4rkness @Hymzir
Yes; I agree that a skilled s/b stam DK is extremely hard to fight in live as a magicka templar - no doubt. Sribes beats me more than I beat him 100% true.
However, in the next update, it's WAYY EASIER to fight these kind of builds because of the changes to CP, sweeps, vampires bane, and proxy det. With the CP system you can mitigate so much damage while buffing your own. As to what was buffed:
Radiant Destruction - No longer dodgeable
Dark Flare - 12% additional damage
Vampires Bane - Everything about this skill was buffed. It's in general stronger - longer duration, damage, works on shields/block
Jabs - Snares for 70%
Healing passive applies major mending now - obvious buff
Crescent sweep - 66% additional damage now (Though I have yet to compare this to dawnbreaker. I just need to wait on live patch)
Those are the significant changes I saw. Radiant destruction not being dodgeable is HUGE. It hits extremely hard (Easily 10k plus ticks). As for channeled focus, on the live patch, you get the magicka recovery for 18 seconds, whether or not you are in the circle. On PTS, I haven't tested it after they made another change to it.
dodgehopper_ESO wrote: »@SemiD4rkness @Hymzir
Yes; I agree that a skilled s/b stam DK is extremely hard to fight in live as a magicka templar - no doubt. Sribes beats me more than I beat him 100% true.
However, in the next update, it's WAYY EASIER to fight these kind of builds because of the changes to CP, sweeps, vampires bane, and proxy det. With the CP system you can mitigate so much damage while buffing your own. As to what was buffed:
Radiant Destruction - No longer dodgeable
Dark Flare - 12% additional damage
Vampires Bane - Everything about this skill was buffed. It's in general stronger - longer duration, damage, works on shields/block
Jabs - Snares for 70%
Healing passive applies major mending now - obvious buff
Crescent sweep - 66% additional damage now (Though I have yet to compare this to dawnbreaker. I just need to wait on live patch)
Those are the significant changes I saw. Radiant destruction not being dodgeable is HUGE. It hits extremely hard (Easily 10k plus ticks). As for channeled focus, on the live patch, you get the magicka recovery for 18 seconds, whether or not you are in the circle. On PTS, I haven't tested it after they made another change to it.
I'd say the Jabs adjustment is a net zero. Losing our knockback means losing an interrupt. We will need to spam our Javelin more, to the point of even interrupting our jabs in order to use it, and the cc immunity lasts too long off of that ability. Major Mending was long overdue, and is bringing the class more back to what it was a year ago when we had a similar passive buff to healing in general. It does mean my Stamplar doesn't get cheated on Vigor/Rally now though.
dodgehopper_ESO wrote: »Acceptance/hope for some people means moving on from playing Templars at best, to leaving ESO altogether though, and that's the problem.
Templar
Aedric Spear
Focused Charge: Made further improvements to this ability and its morphs to prevent you from getting locked out of using other abilities.
ZOS gonna ZOS. It's been this way since the beginning. Doing it the way other competitors approach it would require wrobel to have a coherent vision and a viable plan to implement it ahead of time. Any combat and balance feedback on PTS is seen as suggestions for the patch coming 3-12 months after the current one.Joy_Division wrote: »So after reading the patch notes, am I the only one who think the PTS and our feedback is for bug-testing as opposed to, I don't know, adjusting the actual mechanics/changes ZoS has apparently already decided what was best for the game?
Khivas_Carrick wrote: »Am I the only one who's reliving crappy days about Paladins, particularly Ret Pallies, from early WoW?
Like the parallels are stunning.
Khivas_Carrick wrote: »Am I the only one who's reliving crappy days about Paladins, particularly Ret Pallies, from early WoW?
Like the parallels are stunning.
@Khivas_Carrick Yep, it feels exactly like that. There must be something about this archetype that devopers just can't seem to get right. It's like they are always keeping the fact that the class has healing spells at the forefront of their minds which prevents them from building in meaningful utility or allowing it to deal competitive damge. WTF.
TheM0rganism wrote: »Via http://forums.elderscrollsonline.com/en/discussion/248828/pts-patch-notes-v2-3-3#latestZOS_GinaBruno wrote: »Bfish22090 wrote: »im glad lotus fan is now dodgeable, and hopefully toppling charged is fixed for good
We've made improvements to Toppling Charge so it should be a lot better than it was, but there are still a couple small outstanding issues we need to address with it.
kek
dodgehopper_ESO wrote: »bikerangelo wrote: »The problem right now isn't that Templars are going to suck when TG comes out, it's that ZOS is almost purposefully disengaged from addressing a 58 page list of grievances from their player base. Recommending changes for Templars just feels futile and pointless, especially when the lead combat designer doesn't share the same ideas that the majority of the player base holds.
This is exactly the issue now - I'm unsure how a company would ask for commentary from its community and fail to constructively add any insight, feedback, or even acknowledge that the thread has even occurred (other than telling us to be stop hurting their feelings with some of the comments - If I had an employee feed the trolls like that, we'd immediately have a "conversation" followed by he/she taking full responsibility of righting the ship on this thread through active participation).
Sidenote: I do understand the frustration floating around, but I do agree with ZoS that we should keep it constructive. The way you do that is leading the conversation as a dev, not letting the community experience the 7 stages of grief in a 58+ page meltdown.
For reference, those stages are shock or disbelief, denial, bargaining, guilt, anger, depression, and acceptance/hope. I'd put us in the middle of Anger right now if I were to guess with some of the attacks on the streamers. Give me a break, nothing is their fault and they've done a pretty good job staying civil, like we all should.
TLDR - I'm excited to play my glass cannon Temp in a month and lob Dark Flares out my sunroof.
Acceptance/hope for some people means moving on from playing Templars at best, to leaving ESO altogether though, and that's the problem.
Khivas_Carrick wrote: »Am I the only one who's reliving crappy days about Paladins, particularly Ret Pallies, from early WoW?
Like the parallels are stunning.
@Khivas_Carrick Yep, it feels exactly like that. There must be something about this archetype that devopers just can't seem to get right. It's like they are always keeping the fact that the class has healing spells at the forefront of their minds which prevents them from building in meaningful utility or allowing it to deal competitive damge. WTF.
TheM0rganism wrote: »Via http://forums.elderscrollsonline.com/en/discussion/248828/pts-patch-notes-v2-3-3#latestZOS_GinaBruno wrote: »Bfish22090 wrote: »im glad lotus fan is now dodgeable, and hopefully toppling charged is fixed for good
We've made improvements to Toppling Charge so it should be a lot better than it was, but there are still a couple small outstanding issues we need to address with it.
kek
I love the level of confidence in their fix ... SHOULD BE ... though I'm glad they acknowledge outstanding issues with the skill.
Mitigation please.
nagarjunna wrote: »dodgehopper_ESO wrote: »Acceptance/hope for some people means moving on from playing Templars at best, to leaving ESO altogether though, and that's the problem.
And that's the real issue - it becomes a spiral, ZOS not inclined to do anything for the Templar as it has a very small number of players who are losing hope and thus exit reinforcing the spiral.
Plus this:Templar
Aedric Spear
Focused Charge: Made further improvements to this ability and its morphs to prevent you from getting locked out of using other abilities.
Yeah, right! One bug fix! When action's and words differ, believe actions! No improvements no changes business as usual
I feel the power of buffed Dark Flare... when my Dark Flare was reflected by Scales and one-shotted me with 20k damage.