Played a templar since beta and I really enjoy the class in PVE, not so much in PvP. I rolled a Nightblade recently and it became evident over time why the Templar is so weak, here is a summarized comparison:
Nightblade - Class skills & passives synergize well. They can choose a role and do it very well, especially burst Damage. They can utilize animation cancelling which is very important in the current meta. Stamina caters to high Burst damage while Magicka has better survival options. vs Templar's skills & passives which don't really add up to much.
Templar - Class skills & Passives do not synergize, the class suffers from an identity issue. We've seen classes like this before in other games, the jack of all trades. They can do it all, just not very well or as good as other classes. The Magicka Templar performs well in all categories except one, small scale or 1 vs 1 pvp.
In small scale PVP the Templar gets focused and does not have any way to counter the deadly animation cancelling rotations of Nightblades. They are no match for the combination of shield stacking, evasive, fast casting, hard hitting rotation of Sorcerers. In my experience they cannot outlast DKs who are better suited to playing defensive while dishing out damage. Templars defense relies on spamming heals, and they cannot go on the offense. Once you're healing you are already dead.
The Templar, so far as I know, does not have a high burst rotation so it cannot compete in the TTK circus that is live right now. Stamina Templars may have a build which comes close but they require specialized gear and give up way too much of their class skills in the process. Play a nightblade if you want to go stamina. Magicka is where Templars belong, however our good class defining skills like Puncturing Sweep and Dark Flare are locked behind channeling + cast times which just doesn't work in this current meta. We cannot properly animation cancel using them AND they get affected by the horrible lag. Don't even get me started on Focus Charge...
I am really enjoying the fast pace of my Stamina Nightblade and it really opened my eyes. The Templar needs a review and there have been plenty of good suggestions. If you don't plan on changing the current meta then please make Templars viable within it.
tinythinker wrote: »ESO live for Friday, Feb 12th:
-combat teams loves and plays all classes equally
-general changes to Templar intended to make it feel like you had more options with the class
-changes to BoL to create parity
-changes to Healing Ritual to make it something useful in group play so allies don't die waiting for heal
Joy_Division wrote: »tinythinker wrote: »ESO live for Friday, Feb 12th:
-combat teams loves and plays all classes equally
-general changes to Templar intended to make it feel like you had more options with the class
-changes to BoL to create parity
-changes to Healing Ritual to make it something useful in group play so allies don't die waiting for heal
Wait, wut?
- The first I'll buy, but it's clear some classes are loved more equally than others (to borrow from George Orwell).
- The second maybe intended, but in practice I have less options since my tanking/mobility have been reduced.
- The third ... parity with what? That we can now heal as well as sorcerers without their shields, mobility, or burst DPS?
- As for the fourth, are they testing on Fungal Grotto at level 14? Because at end-game content with no soft caps, any delay means allies are dying waiting for the heal.
Joy_Division wrote: »tinythinker wrote: »ESO live for Friday, Feb 12th:
-combat teams loves and plays all classes equally
-general changes to Templar intended to make it feel like you had more options with the class
-changes to BoL to create parity
-changes to Healing Ritual to make it something useful in group play so allies don't die waiting for heal
Wait, wut?
- The first I'll buy, but it's clear some classes are loved more equally than others (to borrow from George Orwell).
- The second maybe intended, but in practice I have less options since my tanking/mobility have been reduced.
- The third ... parity with what? That we can now heal as well as sorcerers without their shields, mobility, or burst DPS?
- As for the fourth, are they testing on Fungal Grotto at level 14? Because at end-game content with no soft caps, any delay means allies are dying waiting for the heal.
tinythinker wrote: »ESO live for Friday, Feb 12th:
-combat teams loves and plays all classes equally
-general changes to Templar intended to make it feel like you had more options with the class
-changes to BoL to create parity
-changes to Healing Ritual to make it something useful in group play so allies don't die waiting for heal
More parity among classes for all roles. The context was that you don't know what role you want to play if you are new to the game, you just like the idea of breathing fire or summoning storms, so having some classes being far and away better at a role and then deciding later you want to do something your class isn't optimized for is something to avoid.Joy_Division wrote: »tinythinker wrote: »ESO live for Friday, Feb 12th:
-combat teams loves and plays all classes equally
-general changes to Templar intended to make it feel like you had more options with the class
-changes to BoL to create parity
-changes to Healing Ritual to make it something useful in group play so allies don't die waiting for heal
Wait, wut?
- The third ... parity with what? That we can now heal as well as sorcerers without their shields, mobility, or burst DPS?
tinythinker wrote: »Question: Can Templars haz Major Expedition?
Response: Templars are designed to stand tall and not let people come into their house, but by nerfing Major Expedition you can almost sprint as fast as someone with that buff
tinythinker wrote: »Question: Can Templars haz Major Expedition?
Response: Templars are designed to stand tall and not let people come into their house, but by nerfing Major Expedition you can almost sprint as fast as someone with that buff
In fact the problem is that they cant protect that house by standing still. Especially stamina builds, when you stand still, you die. Give old blazing shield and a miss chance then we can stand our ground
tinythinker wrote: »Question: Can Templars haz Major Expedition?
Response: Templars are designed to stand tall and not let people come into their house, but by nerfing Major Expedition you can almost sprint as fast as someone with that buff
In fact the problem is that they cant protect that house by standing still. Especially stamina builds, when you stand still, you die. Give old blazing shield and a miss chance then we can stand our ground
dodgehopper_ESO wrote: »tinythinker wrote: »Question: Can Templars haz Major Expedition?
Response: Templars are designed to stand tall and not let people come into their house, but by nerfing Major Expedition you can almost sprint as fast as someone with that buff
In fact the problem is that they cant protect that house by standing still. Especially stamina builds, when you stand still, you die. Give old blazing shield and a miss chance then we can stand our ground
That's the point exactly. The only way a Templar can 'dominate space' is by hitting BoL like a monkey over and over, hoping their opponent will get tired, and this only if they've built for the healing role. All other builds need not apply (Tank, StamDPS). At any regard Templar really isn't any better at Dominating Space than anyone else. Perhaps if we had a skill that actually punishes people for getting in our neighborhood then we could talk. Blazing Shield is definitely not that skill right now.
Spacemonkey wrote: »
tinythinker wrote: »Chat: Will you consider bringing back Blinding Flashes?
Response: There were problems with it, but it sounds like people are asking for a tanking skill, we will look into it.
Well Wrobel just said it. No changes for another 3 months. Ahahahaha.
tinythinker wrote: »dodgehopper_ESO wrote: »tinythinker wrote: »Question: Can Templars haz Major Expedition?
Response: Templars are designed to stand tall and not let people come into their house, but by nerfing Major Expedition you can almost sprint as fast as someone with that buff
In fact the problem is that they cant protect that house by standing still. Especially stamina builds, when you stand still, you die. Give old blazing shield and a miss chance then we can stand our ground
That's the point exactly. The only way a Templar can 'dominate space' is by hitting BoL like a monkey over and over, hoping their opponent will get tired, and this only if they've built for the healing role. All other builds need not apply (Tank, StamDPS). At any regard Templar really isn't any better at Dominating Space than anyone else. Perhaps if we had a skill that actually punishes people for getting in our neighborhood then we could talk. Blazing Shield is definitely not that skill right now.
You mean like having Sun Shield do more damage/knock people down, adding Minor Maim to an enemy when you block a melee attack to the Spear Wall passive, yada yada yada?
timidobserver wrote: »My expectations are pretty low. All I really wanted was some suggestion that we might get Focused Charge fixed, but I couldn't even get that. I guess the next failed attempt to fix it will be in 3 months.
dodgehopper_ESO wrote: »The only area where I feel DK healer is inferior is in the capacity of refilling your chums Stamina bar.
I've missed most of the broadcast can someone tell me in detail how screwed we still are?
I've missed most of the broadcast can someone tell me in detail how screwed we still are?
dodgehopper_ESO wrote: »The only area where I feel DK healer is inferior is in the capacity of refilling your chums Stamina bar.
This is the only unique positive element of a templar healer anymore. Anything else unique about us is something we cannot do effectively (mobility, resource management, etc).
We are literally one new skill away from complete obsolescence.
tinythinker wrote: »ESO live for Friday, Feb 12th:
-changes to BoL to create parity