Official Feedback Thread for Templars

  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.


    umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.

    Can we please stop having Healing Ritual shoved down our throats...

    Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?

    Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.
  • DHale
    DHale
    ✭✭✭✭✭
    We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.


    umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.

    Can we please stop having Healing Ritual shoved down our throats...

    Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?

    Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.

    Yeah useful like my wife says after I open a jar of pickles. Not effective... Not good... Just useful. I just can't wait to have everyone rolling Templars... Ok that is not going to happen. As a Templar almost two years I can say I have seen one Templar consistently use healing ritual.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.


    umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.

    Can we please stop having Healing Ritual shoved down our throats...

    Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?

    Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.

    Whatever the motive, many Templars will just spam BoL faster or switch to Healing Springs.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Dread_Guy
    Dread_Guy
    ✭✭✭✭✭
    I think a way to make sweeps useful against shields is to reword the skill. Instead it doing:

    1000x4(140%)=9600

    It should be like this:

    2400x4= 9600 damage is cut in half beyond the first target

    As you can see, the damage is still the same.The problem most of us are having against shields is that it's negating any bonus damage.

    I would also change piercing spear passive to passively ignore 5% armor and spell resist and up the damage against blocking targets to 20%
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Hymzir for Emperor!

    Loved his well thought out post. I agree with it!
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    This is mostly all feedback with argumentation and theorycrafting i can provide for now:
    1.Animations and visual improvements.
    2.Small buffs and Improvements.
    3.Skills Overhaul.
    Rest of feedback depends only on what Wrobel will say on friday eso live. Hope 26 pages will result in some notacible and positive buffs. I really hope.
    Edited by Cinbri on February 11, 2016 8:08PM
  • Dread_Guy
    Dread_Guy
    ✭✭✭✭✭
    Cinbri wrote: »
    This is mostly all feedback with argumentation and theorycrafting i can provide for now:
    1.Animations and visual improvements.
    2.Small buffs and Improvements.
    3.Skills Overhaul.
    Rest of feedback depends only on what Wrobel will say on friday eso live. Hope 26 pages will result in some notacible and positive buffs. I really hope.

    I hope so too, but the cynic in me is saying not much is going to happen
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    AOECAPS wrote: »
    Jura23 wrote: »
    ZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
    Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.period

    They just need to base all shields off of health and find more ways to make putting points into health actually interesting. Otherwise, why is it even an option?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    kaalmoth wrote: »
    Jura23 wrote: »
    AOECAPS wrote: »
    Jura23 wrote: »
    ZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
    Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.period

    I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.

    on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.

    This is not the case with Radiant Ward.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Spacemonkey
    Spacemonkey
    ✭✭✭✭✭
    kaalmoth wrote: »
    Jura23 wrote: »
    AOECAPS wrote: »
    Jura23 wrote: »
    ZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
    Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.period

    I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.

    on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.

    This is not the case with Radiant Ward.

    How people even manage getting to 40k hp is beyond me.... Half points in hp WITH food only gives around 20k, i get you can maybe earn another 10k with gear if you dump ALL the enchants in hp, so the last 10k means you need a set that specifically gives hp.... so at 40k your magicka and stamina is what? like <10k each? how is that even viable?

  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    kaalmoth wrote: »
    Jura23 wrote: »
    AOECAPS wrote: »
    Jura23 wrote: »
    ZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
    Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.period

    I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.

    on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.

    This is not the case with Radiant Ward.

    How people even manage getting to 40k hp is beyond me.... Half points in hp WITH food only gives around 20k, i get you can maybe earn another 10k with gear if you dump ALL the enchants in hp, so the last 10k means you need a set that specifically gives hp.... so at 40k your magicka and stamina is what? like <10k each? how is that even viable?

    It isn't. You'll be out of magicka before your enemies have time to laugh at how much the shield dmg is tickling them.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • AOECAPS
    AOECAPS
    ✭✭✭✭
    AOECAPS wrote: »
    Jura23 wrote: »
    ZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
    Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.period

    They just need to base all shields off of health and find more ways to make putting points into health actually interesting. Otherwise, why is it even an option?

    Will never happen Zos can't lose half their player base from heart attacks and dying from this idea (sorcs) the *** poor change to battle spirit hit Templars hard in shield protection instead of fixing stacked shields they just reduced them that's poor game design. And what all of us have seen done to our class the last 2 years we can't say poor design is shocking.
  • kaalmoth
    kaalmoth
    ✭✭✭
    kaalmoth wrote: »
    Jura23 wrote: »
    AOECAPS wrote: »
    Jura23 wrote: »
    ZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
    Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.period

    I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.

    on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.

    This is not the case with Radiant Ward.

    How people even manage getting to 40k hp is beyond me.... Half points in hp WITH food only gives around 20k, i get you can maybe earn another 10k with gear if you dump ALL the enchants in hp, so the last 10k means you need a set that specifically gives hp.... so at 40k your magicka and stamina is what? like <10k each? how is that even viable?

    Actually its quite easy and it was not even with v16 stuff, well except for will power set. It was with an imperial, and with tri food i had over 40k hps, 20k mag and 14k stam (in cyrodil). Go beyond that would be quite easy too, I wasnt wearing endurance stuff, and I wasnt wearing any heavy armor, not to mention I didnt have the passive giving stats for each kind of armor.
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    There has been some emphasis on Major Mending and how it's going to be so good. I thought I'd look at that.

    There are 2 places, that I can see, where I can obtain Major Mending, both of these are passive, of course:
    1. Restoring Light > Focused Healing
    2. Restoration Staff > Essence Drain
    So when I look at Focused Healing I see this:

    1XZZ5Ys.png

    There are three occasions when I can activate Major Mending:
    1. Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
    2. Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
    3. Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!

    When I look at the Restoration Staff Line I see this:

    kEIt2rd.png

    Now that looks a little more useful, however to get the benefit of the buff I have to cast a heal within 1.5 or 3 seconds (for me) and of course I have to complete a heavy attack. That's situational at best in PvP, however is more encouraging in PvE

    The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    nagarjunna wrote: »
    There has been some emphasis on Major Mending and how it's going to be so good. I thought I'd look at that.

    There are 2 places, that I can see, where I can obtain Major Mending, both of these are passive, of course:
    1. Restoring Light > Focused Healing
    2. Restoration Staff > Essence Drain
    So when I look at Focused Healing I see this:

    1XZZ5Ys.png

    There are three occasions when I can activate Major Mending:
    1. Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
    2. Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
    3. Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!

    When I look at the Restoration Staff Line I see this:

    kEIt2rd.png

    Now that looks a little more useful, however to get the benefit of the buff I have to cast a heal within 1.5 or 3 seconds (for me) and of course I have to complete a heavy attack. That's situational at best in PvP, however is more encouraging in PvE

    The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!

    I prefer cleansing ritual, doesn't efficient purge cause Sorcs curse to proc 2x as fast? And other abilities like it due to the -50% duration it gives you? Plus I mostly roll solo..
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    AfkNinja wrote: »
    I prefer cleansing ritual, doesn't efficient purge cause Sorcs curse to proc 2x as fast? And other abilities like it due to the -50% duration it gives you? Plus I mostly roll solo..

    No idea as to whether efficient purge causes Sorcs to work better...

    However if you are soloing then Cleansing Ritual works better for you and I'm not surprised.

    However it still doesn't take away the fact that getting Major Mending to proc is situational at best.

    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.


    umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.

    Can we please stop having Healing Ritual shoved down our throats...

    Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?

    Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.
    Just saying this and looking at it from that point of view means they know nothing about their own gameplay lol.

    This game is not about healing over time, it's all about burst damage and burst heals. What an odd direction they are taking in terms of healing, or wanting to take that direction, this game is too fast paced for damage and movement for Healing over time skills to ever work; you won't ever be able to out heal the incoming damage with rapid regen, healing ritual etc

    That's just my opinion though, this goes for PvE by the way, guess you could say the same about PvP but that's probably where the main source of problem is, so my question is, why not just change how certain skills work inside and outside of PvP?
    #MOREORBS
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    nagarjunna wrote: »
    There are three occasions when I can activate Major Mending:
    1. Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
    2. Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
    3. Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!

    The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!

    Love the last sentence. :)

    Well...I'm not going to correct you. But just don't underestimate Rune Focus. At a cost of 540 Magicka (is it?), you get a massive boost to physical and spell resistance for 8 seconds. And if the changes go in, you will also get 8 seconds of Magicka regen for the morph. And...you will get 4 secs of Major Mending. All of this just by casting and running. It's almost a no-brainer that nearly every Templar will have this on their bar somewhere.

    I guess the question I would ask is...how have you been benefitting from Major Mending until now? If you don't use Purfiying Ritual, then noone has been standing in it to benefit from it. And even if you did use Rune Focus, just how many group members stacked in your little rune to benefit from increased heals?

  • pecheckler
    pecheckler
    ✭✭✭✭✭
    I want to be a MOBILE and RANGED healer. The BoL nerf seriously screws that up. With these new changes healers are essentially being forced to stand in one spot. This is contrary to my desired play style and opposite of how i've been effectively healing as a templar for a long time.
    End the tedious inventory management game.
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    pecheckler wrote: »
    I want to be a MOBILE and RANGED healer. The BoL nerf seriously screws that up. With these new changes healers are essentially being forced to stand in one spot.

    Not healers, Templars. That is why in this patch, healers in competitive content will not be Templars anymore, because standing still just doesn't work in this game. At all.
  • Razorback174
    Razorback174
    ✭✭✭✭✭
    pecheckler wrote: »
    I want to be a MOBILE and RANGED healer. The BoL nerf seriously screws that up. With these new changes healers are essentially being forced to stand in one spot.

    Not healers, Templars. That is why in this patch, healers in competitive content will not be Templars anymore, because standing still just doesn't work in this game. At all.

    Don't be silly! Just use that amazing Healing Ritual skill! Yes, you and your whole team might be dead by the time you cast it. And yes, you might not heal anyone within its tiny radius. And yes, you might get stuck in the animation while the instagib red circle appears on the floor...

    But... it's NEW and IMPROVED according to the devs! All they had to do was nerf BoL into the ground to make it so! Enjoy!
    Edited by Razorback174 on February 12, 2016 1:35AM
  • blackcom90
    blackcom90
    ✭✭✭
    pecheckler wrote: »
    I want to be a MOBILE and RANGED healer. The BoL nerf seriously screws that up. With these new changes healers are essentially being forced to stand in one spot.

    Not healers, Templars. That is why in this patch, healers in competitive content will not be Templars anymore, because standing still just doesn't work in this game. At all.

    Don't be silly! Just use that amazing Healing Ritual skill! Yes, you and your whole team might be dead by the time you cast it. And yes, you might not heal anyone within its tiny radius. And yes, you might get stuck in the animation while the instagib red circle appears on the floor...

    But... it's NEW and IMPROVED according to the devs! All they had to do was nerf BoL into the ground to make it so! Enjoy!

    and if you escape all that something will interrupt you wasting the casting time spent. To use the ritual you need as much luck as you need to win the lottery.
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    Don't be silly! Just use that amazing Healing Ritual skill! Yes, you and your whole team might be dead by the time you cast it. And yes, you might not heal anyone within its tiny radius. And yes, you might get stuck in the animation while the instagib red circle appears on the floor...

    But... it's NEW and IMPROVED according to the devs! All they had to do was nerf BoL into the ground to make it so! Enjoy!

    But Gina said Eric said some streamer used it and it healed a bit. So everything is still fine!
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    templars need something that gives some sort of mobility buff.

    scale one of sun shields morphs off of max magica.

    add spelldamage to balanced warrior (that would be perhaps more balanced than only weaponpower...)

    make the new eclipse bomb shorter wait or add more base damage, 6 seconds is a long time to wait for an effect to happen

    please consider.
  • Soris
    Soris
    ✭✭✭✭✭
    Game should just stop being a dps race. Then you can start fixing classes individually.
    Welkynd [Templar/AD/EU]
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soris wrote: »
    Game should just stop being a dps race. Then you can start fixing classes individually.

    Sounds terrific. Where do we start?
    Improving base resistances, especially heavy armor?
    Don't let offensive and defensive abilities scale off the same stat?
    Put shields under the umbrella of the Minor/Major buff system?
    How about we stop runaway buff stacking by making all stat increases a percentage like Minor/Major buffs, so they only work additively and not multiplicatively?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Soris
    Soris
    ✭✭✭✭✭
    Faulgor wrote: »
    Soris wrote: »
    Game should just stop being a dps race. Then you can start fixing classes individually.

    Sounds terrific. Where do we start?
    Improving base resistances, especially heavy armor?
    Don't let offensive and defensive abilities scale off the same stat?
    Put shields under the umbrella of the Minor/Major buff system?
    How about we stop runaway buff stacking by making all stat increases a percentage like Minor/Major buffs, so they only work additively and not multiplicatively?
    That's the long way. The short way is reverting update 5 with all of its features and reconsider every single change they did with a new combat lead who actually plays the game.
    Im salty. But it's just how it is and how you fix.

    I have the impression of nothing is gonna chance if we had binding flashes back or old blazing shield right now. We still burst ppl to death in one rotation under 3 sec, or die to it. Combat mechanics needs to change, this COD mentality needs to change. Until then it will be just a different color of what we have now. IE; same ***.

    Edited by Soris on February 12, 2016 6:08AM
    Welkynd [Templar/AD/EU]
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Soris wrote: »
    Game should just stop being a dps race. Then you can start fixing classes individually.
    Thats why we asking to buff templar defense. Like DKs now can spec more into dps but with new buffs they won't just deal much more damage but will be able to hold much longer. And for 1vX it is perfect. When we will get at least 1 serious buff, it already will be notacible.
    Edited by Cinbri on February 12, 2016 7:48AM
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    With the Templar feedback thread now sitting on 27 pages and Dragonknight on 11 pages, Sorcerer on 7 pages and Nightblades on 12 pages I really hope we see something positive come from ESO Live tomorrow for Templars!

    TEMPLARS UNITE!!!!
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    Cinbri wrote: »
    7. Balanced Warrior - templar now is only class without major sorcery buff. So in addition to weapon damage it should grant spelldamage and probably same number of physical resistance.

    I've been saying this years, why call it balanced warrior when it doesn't actually balance anything out. Weapon damage and Spell resistance dont go hand in hand last time I checked. It needs to have both.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
Sign In or Register to comment.