GhostwalkerLD wrote: »Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?
hedna123b14_ESO wrote: »GhostwalkerLD wrote: »Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?
Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.
hedna123b14_ESO wrote: »GhostwalkerLD wrote: »Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?
Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.
This is mostly all feedback with argumentation and theorycrafting i can provide for now:
1.Animations and visual improvements.
2.Small buffs and Improvements.
3.Skills Overhaul.
Rest of feedback depends only on what Wrobel will say on friday eso live. Hope 26 pages will result in some notacible and positive buffs. I really hope.
Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.periodZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.periodZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.
on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.
dodgehopper_ESO wrote: »Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.periodZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.
on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.
This is not the case with Radiant Ward.
Spacemonkey wrote: »dodgehopper_ESO wrote: »Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.periodZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.
on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.
This is not the case with Radiant Ward.
How people even manage getting to 40k hp is beyond me.... Half points in hp WITH food only gives around 20k, i get you can maybe earn another 10k with gear if you dump ALL the enchants in hp, so the last 10k means you need a set that specifically gives hp.... so at 40k your magicka and stamina is what? like <10k each? how is that even viable?
dodgehopper_ESO wrote: »Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.periodZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
They just need to base all shields off of health and find more ways to make putting points into health actually interesting. Otherwise, why is it even an option?
Spacemonkey wrote: »dodgehopper_ESO wrote: »Lol a 12-18second shield that is a 2k hp shield is still worthless you are just delaying the inevitable a little bit longer. It needs to be based off of max stat.periodZOS you should at least increase duration of Sun Shield. Yeah, it's weak, but if it lasted 12-18 s., it would at least not be complete pain for somebody who slots it.
I didn't say duration increase would solve the problem. What I'm saying, if the duration stays 6 s., it will still be useless no matter what else they do with the skill. At least for me.
on my hp build (something over 40K) 6s is already very long (in pvp). Usually I want my blazing shield to explode as often as possible and even if I didn't want that, a shield between 7 and 8 K doesnt need a lot of hits to break anyway, so duration isn't the problem.
This is not the case with Radiant Ward.
How people even manage getting to 40k hp is beyond me.... Half points in hp WITH food only gives around 20k, i get you can maybe earn another 10k with gear if you dump ALL the enchants in hp, so the last 10k means you need a set that specifically gives hp.... so at 40k your magicka and stamina is what? like <10k each? how is that even viable?
nagarjunna wrote: »There has been some emphasis on Major Mending and how it's going to be so good. I thought I'd look at that.
There are 2 places, that I can see, where I can obtain Major Mending, both of these are passive, of course:So when I look at Focused Healing I see this:
- Restoring Light > Focused Healing
- Restoration Staff > Essence Drain
There are three occasions when I can activate Major Mending:
- Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
- Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
- Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!
When I look at the Restoration Staff Line I see this:
Now that looks a little more useful, however to get the benefit of the buff I have to cast a heal within 1.5 or 3 seconds (for me) and of course I have to complete a heavy attack. That's situational at best in PvP, however is more encouraging in PvE
The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!
I prefer cleansing ritual, doesn't efficient purge cause Sorcs curse to proc 2x as fast? And other abilities like it due to the -50% duration it gives you? Plus I mostly roll solo..
Just saying this and looking at it from that point of view means they know nothing about their own gameplay lol.hedna123b14_ESO wrote: »GhostwalkerLD wrote: »Dread_Knight_N7 wrote: »ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
umm...does anyone else feel like this isn't true? I mean, there aren't that many Templar streamers as it is and I'm 99.99% sure that none of them actually use healing ritual for may reasons stated before.
Can we please stop having Healing Ritual shoved down our throats...
Not one templar player I know, including obviously myself, uses healing ritual. Not ONE. At all. Gina, please provide links to these 'streams' you're watching that shows ANYONE using healing ritual, let alone being "very useful." Not to mention you claiming we're "still very useful" after these nerfs, yet again makes me wonder why these nerfs (and all the others over the past two years) were heaped on the templar class. "Too useful" you mean?
Not that I'm happy with BoL changes, but I think thats kind of the point. Outside of raids no templar will use anything but BoL and repentance. They are trying to make it so that we have to use more healing skills and thus will be required to play more as a healer, rather than dps with an offheal.
nagarjunna wrote: »There are three occasions when I can activate Major Mending:
- Cleansing Ritual - I don't use this in PvP as it requires someone to synergise it and it's useless in PvE. I use efficient Purge.
- Rune Focus - In Patch 2.3.0 I can't stay in Rune Focus to obtain Major Mending. It has improved after ZoS corrected this to have an 8 second time out however YMMV. It's also easier to get in PvE but only slightly.
- Rite of Passage - Not going to use this in PvP, I refuse to provide free AP to people. I sure don't use this in PvE either!
The upshot of this is that I can't see Major Mending being proc'ed on a regular basis to gain the benefits... No doubt someone will correct me!
pecheckler wrote: »I want to be a MOBILE and RANGED healer. The BoL nerf seriously screws that up. With these new changes healers are essentially being forced to stand in one spot.
cazlonb16_ESO wrote: »pecheckler wrote: »I want to be a MOBILE and RANGED healer. The BoL nerf seriously screws that up. With these new changes healers are essentially being forced to stand in one spot.
Not healers, Templars. That is why in this patch, healers in competitive content will not be Templars anymore, because standing still just doesn't work in this game. At all.
Razorback174 wrote: »cazlonb16_ESO wrote: »pecheckler wrote: »I want to be a MOBILE and RANGED healer. The BoL nerf seriously screws that up. With these new changes healers are essentially being forced to stand in one spot.
Not healers, Templars. That is why in this patch, healers in competitive content will not be Templars anymore, because standing still just doesn't work in this game. At all.
Don't be silly! Just use that amazing Healing Ritual skill! Yes, you and your whole team might be dead by the time you cast it. And yes, you might not heal anyone within its tiny radius. And yes, you might get stuck in the animation while the instagib red circle appears on the floor...
But... it's NEW and IMPROVED according to the devs! All they had to do was nerf BoL into the ground to make it so! Enjoy!
Razorback174 wrote: »Don't be silly! Just use that amazing Healing Ritual skill! Yes, you and your whole team might be dead by the time you cast it. And yes, you might not heal anyone within its tiny radius. And yes, you might get stuck in the animation while the instagib red circle appears on the floor...
But... it's NEW and IMPROVED according to the devs! All they had to do was nerf BoL into the ground to make it so! Enjoy!
Game should just stop being a dps race. Then you can start fixing classes individually.
That's the long way. The short way is reverting update 5 with all of its features and reconsider every single change they did with a new combat lead who actually plays the game.Game should just stop being a dps race. Then you can start fixing classes individually.
Sounds terrific. Where do we start?
Improving base resistances, especially heavy armor?
Don't let offensive and defensive abilities scale off the same stat?
Put shields under the umbrella of the Minor/Major buff system?
How about we stop runaway buff stacking by making all stat increases a percentage like Minor/Major buffs, so they only work additively and not multiplicatively?
Thats why we asking to buff templar defense. Like DKs now can spec more into dps but with new buffs they won't just deal much more damage but will be able to hold much longer. And for 1vX it is perfect. When we will get at least 1 serious buff, it already will be notacible.Game should just stop being a dps race. Then you can start fixing classes individually.
7. Balanced Warrior - templar now is only class without major sorcery buff. So in addition to weapon damage it should grant spelldamage and probably same number of physical resistance.