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Official Feedback Thread for New Item Sets

  • Ashamray
    Ashamray
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    Is the 5th bonus of Fasalla cleanseable?
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • ScruffyWhiskers
    ScruffyWhiskers
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    Kerioko wrote: »
    Alchemist Set is going to be ridiculous for NB gank builds!

    I'm actually loving this set on my Magicka Templar with Julianos, boosted my spell damage to 4156 so now I dont need Molag Kena which only lasts 6 seconds and don't need to be in melee range to get buffed... look out PvP world!

    Please do not nerf this set ZOS!

    So how do you get both Julie and Clever Alchemist 5 piece bonuses?
  • GreenSoup2HoT
    GreenSoup2HoT
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    Ashamray wrote: »
    Is the 5th bonus of Fasalla cleanseable?

    Yes but instantly return's once you hit that target again. One of the reason's i believe it need's a cool down. It could be a learn to play issue with wearer's of this set. It just seem's to good at the moment.
    PS4 NA DC
  • EnOeZ
    EnOeZ
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    Bashev wrote: »
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    CD is needed but it should be based on the target not on the set itself. Otherwise it will be useful only for 1vs1.

    I disagree.
    This set is easy to beat IF you know you are fighting it.
    Temporize !

    CC/Root/TP,... count 5 sec without attacking your target and burst heal.

    The set has no sustain and no dps, you should have the edge if you are not wearing a tanking set yourself and heavy armor (not enough DPS).
  • Sypher
    Sypher
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    Kerioko wrote: »
    Alchemist Set is going to be ridiculous for NB gank builds!

    I'm actually loving this set on my Magicka Templar with Julianos, boosted my spell damage to 4156 so now I dont need Molag Kena which only lasts 6 seconds and don't need to be in melee range to get buffed... look out PvP world!

    Please do not nerf this set ZOS!

    So how do you get both Julie and Clever Alchemist 5 piece bonuses?

    Guile: sword+shield+necklace+ 2 armor pieces
    Alchemist: 5 body
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Bashev
    Bashev
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    EnOeZ wrote: »
    Bashev wrote: »
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    CD is needed but it should be based on the target not on the set itself. Otherwise it will be useful only for 1vs1.

    I disagree.
    This set is easy to beat IF you know you are fighting it.
    Temporize !

    CC/Root/TP,... count 5 sec without attacking your target and burst heal.

    The set has no sustain and no dps, you should have the edge if you are not wearing a tanking set yourself and heavy armor (not enough DPS).

    I really hope that they do not nerf it but we will see. I am still using sometimes Durok's bane when I tank and the situation requires it.
    Because I can!
  • Synozeer
    Synozeer
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    Sypher wrote: »
    Kerioko wrote: »
    Alchemist Set is going to be ridiculous for NB gank builds!

    I'm actually loving this set on my Magicka Templar with Julianos, boosted my spell damage to 4156 so now I dont need Molag Kena which only lasts 6 seconds and don't need to be in melee range to get buffed... look out PvP world!

    Please do not nerf this set ZOS!

    So how do you get both Julie and Clever Alchemist 5 piece bonuses?

    Guile: sword+shield+necklace+ 2 armor pieces
    Alchemist: 5 body

    Julianos is a crafted set - no jewelry. He was referring to Alchemist and Julianos and it got morphed from Julianos > Julie > Guile :)

    Edited by Synozeer on February 6, 2016 6:04PM
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
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    ...and many more.
  • dlepi24
    dlepi24
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    Faulgor wrote: »
    Now that it's been confirmed this set come's in jewelry, you can effectively run a burst weapon damage build in medium or light Armour while stacking healing debuff's. This is way to strong.

    How about adding "When having 5 or more pieces of Heavy Armor equipped" to the 5 piece effect?

    Then what's the point of even having jewelry? Lol.
  • Bashev
    Bashev
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    Fassala set is awesome. My PvP tank loves it. No CD so far and it procs on every kind of damage not like Duroks bane. This set means that the healing reduction in PvP will be 75% not 50% because at least one person in a group will be with it.
    Because I can!
  • Woeler
    Woeler
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    shugg wrote: »
    Woeler wrote: »
    Lunar Bastion Set
    Alright, so I get it, you want to make this set interesting for tanks, and I must say it looks really interesting. I've been testing with the synergies and that set has some pretty neat advantages...

    HOWEVER

    It is the Ebon Arms set mistake all over again with that first set bonus. I can assure you, no tank in this game is going to get excited when you tell them "4% more healing taken", seriously. You are aiming for PvE tanks, give that set an armor bonus on the 2 piece instead of healing taken.

    If I am able to get this set, it means I have a good healer at my back, I don't need (and don't want) 4% more healing taken.

    Tbh i disagree i hate having more armour, i run armour capped yellow and prefer increase to stats or plus healing at the moment i run 5 leaching and love the fact i dont have to worry about extra spell and physical as im at 27k unbuffed (dk)

    I can understand that. But anything is better than 4% healing taken. they could have adden health, or stamina, or reg, or armor, basically anything besides spell/weapondamage or... healing taken...
  • ScruffyWhiskers
    ScruffyWhiskers
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    Sypher wrote: »
    Kerioko wrote: »
    Alchemist Set is going to be ridiculous for NB gank builds!

    I'm actually loving this set on my Magicka Templar with Julianos, boosted my spell damage to 4156 so now I dont need Molag Kena which only lasts 6 seconds and don't need to be in melee range to get buffed... look out PvP world!

    Please do not nerf this set ZOS!

    So how do you get both Julie and Clever Alchemist 5 piece bonuses?

    Guile: sword+shield+necklace+ 2 armor pieces
    Alchemist: 5 body

    Julianos is a crafted set - no jewelry. He was referring to Alchemist and Julianos and it got morphed from Julianos > Julie > Guile :)

    Yes, sorry my bad. I meant Julianos and Clever Alchemist. I misread and thought he had figured out how to run both and was confused since they were both crafted. Part of my hoped that rings were dropping for Clever Alchemist in rewards for the worthy or something even though that wouldn't make any sense.
  • sabresandiego_ESO
    sabresandiego_ESO
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    Fasallas is my most looked forward to set. Its a game changer, but it definitely should not be stacking with other healing debuffs. No healing debuffs should stack unless they decide to add a minor defile.

    The biggest problem with fassalas is that it provides no damage, no sustain, and healing debuffs are almost worthless against enemies who use damage shields to survive like magicka sorcs. This set is almost worthless for the templar in a mag templar vs mag sorc battle. Nothing has been done to address endless magicka vs magicka fights yet either, which is why i am still leaning towards playing my stamina NB or Templar with shield breaker. Cant stand the boredom of endless battles mag vs mag and I love infuriating sorcs who think they are entitled to invulnerability through their shield stacking.
    Edited by sabresandiego_ESO on February 7, 2016 5:10PM
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Cinbri
    Cinbri
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    Bashev wrote: »
    Fassala set is awesome. My PvP tank loves it. No CD so far and it procs on every kind of damage not like Duroks bane. This set means that the healing reduction in PvP will be 75% not 50% because at least one person in a group will be with it.
    Yes, thats was exact why I suggested this set. Like tava favour it supposed to help small outnumbered group to fight much bigger groups (and to be fair i pointed it from tanking templar point of view coz templar's worst dd capabilities). But i don't like that in the end zos screwed my idea and allowed it to be used by 5light/5 medium high damage builds that will be totally OP in 1v1 in their hands.
  • Bashev
    Bashev
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    Cinbri wrote: »
    Bashev wrote: »
    Fassala set is awesome. My PvP tank loves it. No CD so far and it procs on every kind of damage not like Duroks bane. This set means that the healing reduction in PvP will be 75% not 50% because at least one person in a group will be with it.
    Yes, thats was exact why I suggested this set. Like tava favour it supposed to help small outnumbered group to fight much bigger groups (and to be fair i pointed it from tanking templar point of view coz templar's worst dd capabilities). But i don't like that in the end zos screwed my idea and allowed it to be used by 5light/5 medium high damage builds that will be totally OP in 1v1 in their hands.

    BTW the set proc if you have shield and you do not take damage. Just absorbing it. It also proc on every DoT not only on the initial hit.
    Because I can!
  •  Panda_iMunch
    Panda_iMunch
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    I was looking at the ebony armor and noticed that the style has changed to the trial style of gear. So now my Ebony gear will looking like the Kajhit gear with the dromathra blue lines! While it may look nice, it would be awesome if the gear could maintain it's original look as it would be logical and would make a person stand out more with their gear set!
    Yeetus that fetus

    Youtube: Pandalius (Panda)
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  • GreenSoup2HoT
    GreenSoup2HoT
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    @sabresandiego_ESO
    No healing debuffs should stack unless they decide to add a minor defile.
    Disease enchants from weapon's proc Minor Defile and stack with Major Defile. One of the reason's i'm worried about this 50% healing debuff set.

    Nothing has been done to address endless magicka vs magicka fights yet either, which is why i am still leaning towards playing my stamina NB or Templar with shield breaker.
    This set were talking about is actually going to be an insane counter to Sorc's if paired with Shield Breaker. They wont be able to heal with healing ward and we are free to let Shield Breaker do it's thing.

    You sparked me something to look forward to though. Shield breaker with this new set will be very interesting. Thank's :)

    Also btw, you need to teach me the way of taking no damage on your nightblade. I've watched your video's and you get tickled by everything. PM me if you play on telling me.


    I can't wait to see what Zos does with all the feedback given. There's been plenty about every single change.


    Edited by GreenSoup2HoT on February 8, 2016 1:39AM
    PS4 NA DC
  • sabresandiego_ESO
    sabresandiego_ESO
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    -The new pvp sets look amazing and fun, and finally give some options to pvp players besides agility and willpower. Of particular note is fasallas, which looks to be amazing and helps address overpowered pvp healing. The set is extremely well designed considering you have to sacrifice both damage and sustain in order to use it. This gives classes and builds that lack healing debuffs an alternate route to use it as well. The only problem here is that healing debuffs seem to be stacking, preventing players from healing completely. I do not think that major defile from something like death stroke, or disease enchants, should stack with fasallas curse. Additionally, dot ticks should not trigger fasallas curse because you should be able to counter the sets healing debuff by either cleansing or not using "active attacks" on the enemy until the curse wears off, then healing afterwards. The problem right now is that if you have a dot on the enemy, the curse will never wear off, and if u cleanse it, the dot you have on the enemy will cause the curse to reapply. Channeled, pulsing, and DOT damage should not continue to proc the curse. Healing debuffs should not stack with fasalas. The set needs to be kept with no cooldown however to remain worth using and befoul CP should improve the curse as it does major defile.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • leepalmer95
    leepalmer95
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    Viscous death.

    5m is a low explosion range, if your going to give up a valuable 5 piece then an explosion AFTER killing someone should be a bigger range.

    It's only very situational so when it does actually proc it should definitely hit.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zheg
    Zheg
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    Viscous death.

    5m is a low explosion range, if your going to give up a valuable 5 piece then an explosion AFTER killing someone should be a bigger range.
    The set's purpose is to pressure people stacked tightly together, not to let you obliterate dozens of players, they buffed prox det for that.
    Edited by Zheg on February 8, 2016 6:51AM
  • Miwerton
    Miwerton
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    With sets like Fury you wonder who is unaware that there is no usefull spec for stamina fighting in heavy armor.
    Then again this is Zos who made the noble duelist set in light armor, (its gives 2 weap dam 3 stam regen 4 weap dam). :(
  • Videira
    Videira
    Eternal Hunt set seems to have a bug. If you die you will lose the 5 piece bonus and have to reequip the armor for it to work properly. I noticed this when I did not see the green circles while roll dodging after losing a fight.
  • Rebeccas04nub18_ESO
    Videira wrote: »
    Eternal Hunt set seems to have a bug. If you die you will lose the 5 piece bonus and have to reequip the armor for it to work properly. I noticed this when I did not see the green circles while roll dodging after losing a fight.

    I'm having this same problem although not necessarily when I die. I didn't notice a cool down before but it just seems to quit working after a bit and you have to re-equip it.
    Wicked Felina/ Khajiit NB DC
  • Sordidfairytale
    Sordidfairytale
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    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Bashev
    Bashev
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    Because I can!
  • Jesh
    Jesh
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    Hi @ZOS_GinaBruno , I have general feedback.
    The game doesn't even really need anymore sets, ZOS has done great, nay AMAZING work, creating lots of awesome sets with great variety, and now is the time to scale them all up to vr16. All of them.
    I'm talking Fiords, Magika Furnace, Hide of the Werewolf, Warlock, all of them! Instead of giving us v14 sets for running v16 dungeons (this doesn't make sense and doesn't match up with the rest of the game), just drop the old sets in v16. This would create an absolute explosion in the diversity of builds and options at endgame.
    You guys have done all the hard work, and its really great, I mean these sets are really good, but you've gotta have them scaled to v16 otherwise they are pointless. Why did you ever make them? Whats their function in game? Doesn't make sense.
    Also, quests. They need to reward really good useful items. I have never finished a quest, and received an item (other than jewelry maybe) and equipped it, even when my gear was 4~5 levels lower. Quest rewards right now are meaningless, and this just does not make sense. "oh hey High King of Daggerfall, I just totes saved your shaky Covenant from impending supernatural doom. You're welcome. oh... whats this? a gift?.... oh!.. oh, you shouldn't have... no really you shouldn't have bothered" *deconstruct*. Does not make sense.

    Just my thoughts and feedback.
    DK Stam DPS
    Templar Healer
    NB Magica DPS
  • TheM0rganism
    TheM0rganism
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    Jesh wrote: »
    Hi @ZOS_GinaBruno , I have general feedback.
    The game doesn't even really need anymore sets, ZOS has done great, nay AMAZING work, creating lots of awesome sets with great variety, and now is the time to scale them all up to vr16. All of them.
    I'm talking Fiords, Magika Furnace, Hide of the Werewolf, Warlock, all of them! Instead of giving us v14 sets for running v16 dungeons (this doesn't make sense and doesn't match up with the rest of the game), just drop the old sets in v16. This would create an absolute explosion in the diversity of builds and options at endgame.
    You guys have done all the hard work, and its really great, I mean these sets are really good, but you've gotta have them scaled to v16 otherwise they are pointless. Why did you ever make them? Whats their function in game? Doesn't make sense.
    Also, quests. They need to reward really good useful items. I have never finished a quest, and received an item (other than jewelry maybe) and equipped it, even when my gear was 4~5 levels lower. Quest rewards right now are meaningless, and this just does not make sense. "oh hey High King of Daggerfall, I just totes saved your shaky Covenant from impending supernatural doom. You're welcome. oh... whats this? a gift?.... oh!.. oh, you shouldn't have... no really you shouldn't have bothered" *deconstruct*. Does not make sense.

    Just my thoughts and feedback.

    ^ this

    There are sets in this game no one has even heard of. A v16 Storm Knight, Brute or Construct could single-handedly make tanks relevant in PvP
    Edited by TheM0rganism on February 8, 2016 10:15PM
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • Sordidfairytale
    Sordidfairytale
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    Jesh wrote: »
    ... Quest rewards right now are meaningless, and this just does not make sense. "oh hey High King of Daggerfall, I just totes saved your shaky Covenant from impending supernatural doom. You're welcome. oh... whats this? a gift?.... oh!.. oh, you shouldn't have... no really you shouldn't have bothered" *deconstruct*. Does not make sense.

    Just my thoughts and feedback.

    To be fair, this has always been the manner of quests in Elder Scrolls games.

    PC: "I have defeated mighty Mal'Garakth and returned with his Two Handed Axe of Destruction forged in the plains of Oblivion from the tears of the Majestic Nine dragons."

    NPC: "Thank you, for your reward here have these pants."

    PC: "..."

    NPC: "And gold"

    PC: "But the ax..."

    NPC: "Begone beggar!"
    Edited by Sordidfairytale on February 9, 2016 2:51AM
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Warrior's Fury should be when hit rather than when crit to make it usable outside pvp as well as reduce the too long time it takes to reach 20 stacks.
  • leepalmer95
    leepalmer95
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    Zheg wrote: »
    Viscous death.

    5m is a low explosion range, if your going to give up a valuable 5 piece then an explosion AFTER killing someone should be a bigger range.
    The set's purpose is to pressure people stacked tightly together, not to let you obliterate dozens of players, they buffed prox det for that.

    But it will be GLORIOUS!
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sordidfairytale
    Sordidfairytale
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    Would like to point out the itemsets that drops from the troves are autoleveled to V15. Hope this is not by design.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
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