James-Wayne wrote: »Alchemist Set is going to be ridiculous for NB gank builds!
I'm actually loving this set on my Magicka Templar with Julianos, boosted my spell damage to 4156 so now I dont need Molag Kena which only lasts 6 seconds and don't need to be in melee range to get buffed... look out PvP world!
Please do not nerf this set ZOS!
GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
CD is needed but it should be based on the target not on the set itself. Otherwise it will be useful only for 1vs1.
ScruffyWhiskers wrote: »James-Wayne wrote: »Alchemist Set is going to be ridiculous for NB gank builds!
I'm actually loving this set on my Magicka Templar with Julianos, boosted my spell damage to 4156 so now I dont need Molag Kena which only lasts 6 seconds and don't need to be in melee range to get buffed... look out PvP world!
Please do not nerf this set ZOS!
So how do you get both Julie and Clever Alchemist 5 piece bonuses?
GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
CD is needed but it should be based on the target not on the set itself. Otherwise it will be useful only for 1vs1.
I disagree.
This set is easy to beat IF you know you are fighting it.
Temporize !
CC/Root/TP,... count 5 sec without attacking your target and burst heal.
The set has no sustain and no dps, you should have the edge if you are not wearing a tanking set yourself and heavy armor (not enough DPS).
ScruffyWhiskers wrote: »James-Wayne wrote: »Alchemist Set is going to be ridiculous for NB gank builds!
I'm actually loving this set on my Magicka Templar with Julianos, boosted my spell damage to 4156 so now I dont need Molag Kena which only lasts 6 seconds and don't need to be in melee range to get buffed... look out PvP world!
Please do not nerf this set ZOS!
So how do you get both Julie and Clever Alchemist 5 piece bonuses?
Guile: sword+shield+necklace+ 2 armor pieces
Alchemist: 5 body
GreenSoup2HoT wrote: »Now that it's been confirmed this set come's in jewelry, you can effectively run a burst weapon damage build in medium or light Armour while stacking healing debuff's. This is way to strong.
How about adding "When having 5 or more pieces of Heavy Armor equipped" to the 5 piece effect?
Lunar Bastion Set
Alright, so I get it, you want to make this set interesting for tanks, and I must say it looks really interesting. I've been testing with the synergies and that set has some pretty neat advantages...
HOWEVER
It is the Ebon Arms set mistake all over again with that first set bonus. I can assure you, no tank in this game is going to get excited when you tell them "4% more healing taken", seriously. You are aiming for PvE tanks, give that set an armor bonus on the 2 piece instead of healing taken.
If I am able to get this set, it means I have a good healer at my back, I don't need (and don't want) 4% more healing taken.
Tbh i disagree i hate having more armour, i run armour capped yellow and prefer increase to stats or plus healing at the moment i run 5 leaching and love the fact i dont have to worry about extra spell and physical as im at 27k unbuffed (dk)
maysonet_ESO wrote: »ScruffyWhiskers wrote: »James-Wayne wrote: »Alchemist Set is going to be ridiculous for NB gank builds!
I'm actually loving this set on my Magicka Templar with Julianos, boosted my spell damage to 4156 so now I dont need Molag Kena which only lasts 6 seconds and don't need to be in melee range to get buffed... look out PvP world!
Please do not nerf this set ZOS!
So how do you get both Julie and Clever Alchemist 5 piece bonuses?
Guile: sword+shield+necklace+ 2 armor pieces
Alchemist: 5 body
Julianos is a crafted set - no jewelry. He was referring to Alchemist and Julianos and it got morphed from Julianos > Julie > Guile
Yes, thats was exact why I suggested this set. Like tava favour it supposed to help small outnumbered group to fight much bigger groups (and to be fair i pointed it from tanking templar point of view coz templar's worst dd capabilities). But i don't like that in the end zos screwed my idea and allowed it to be used by 5light/5 medium high damage builds that will be totally OP in 1v1 in their hands.Fassala set is awesome. My PvP tank loves it. No CD so far and it procs on every kind of damage not like Duroks bane. This set means that the healing reduction in PvP will be 75% not 50% because at least one person in a group will be with it.
Yes, thats was exact why I suggested this set. Like tava favour it supposed to help small outnumbered group to fight much bigger groups (and to be fair i pointed it from tanking templar point of view coz templar's worst dd capabilities). But i don't like that in the end zos screwed my idea and allowed it to be used by 5light/5 medium high damage builds that will be totally OP in 1v1 in their hands.Fassala set is awesome. My PvP tank loves it. No CD so far and it procs on every kind of damage not like Duroks bane. This set means that the healing reduction in PvP will be 75% not 50% because at least one person in a group will be with it.
Disease enchants from weapon's proc Minor Defile and stack with Major Defile. One of the reason's i'm worried about this 50% healing debuff set.No healing debuffs should stack unless they decide to add a minor defile.
This set were talking about is actually going to be an insane counter to Sorc's if paired with Shield Breaker. They wont be able to heal with healing ward and we are free to let Shield Breaker do it's thing.Nothing has been done to address endless magicka vs magicka fights yet either, which is why i am still leaning towards playing my stamina NB or Templar with shield breaker.
The set's purpose is to pressure people stacked tightly together, not to let you obliterate dozens of players, they buffed prox det for that.leepalmer95 wrote: »Viscous death.
5m is a low explosion range, if your going to give up a valuable 5 piece then an explosion AFTER killing someone should be a bigger range.
Eternal Hunt set seems to have a bug. If you die you will lose the 5 piece bonus and have to reequip the armor for it to work properly. I noticed this when I did not see the green circles while roll dodging after losing a fight.
Hi @ZOS_GinaBruno , I have general feedback.
The game doesn't even really need anymore sets, ZOS has done great, nay AMAZING work, creating lots of awesome sets with great variety, and now is the time to scale them all up to vr16. All of them.
I'm talking Fiords, Magika Furnace, Hide of the Werewolf, Warlock, all of them! Instead of giving us v14 sets for running v16 dungeons (this doesn't make sense and doesn't match up with the rest of the game), just drop the old sets in v16. This would create an absolute explosion in the diversity of builds and options at endgame.
You guys have done all the hard work, and its really great, I mean these sets are really good, but you've gotta have them scaled to v16 otherwise they are pointless. Why did you ever make them? Whats their function in game? Doesn't make sense.
Also, quests. They need to reward really good useful items. I have never finished a quest, and received an item (other than jewelry maybe) and equipped it, even when my gear was 4~5 levels lower. Quest rewards right now are meaningless, and this just does not make sense. "oh hey High King of Daggerfall, I just totes saved your shaky Covenant from impending supernatural doom. You're welcome. oh... whats this? a gift?.... oh!.. oh, you shouldn't have... no really you shouldn't have bothered" *deconstruct*. Does not make sense.
Just my thoughts and feedback.
... Quest rewards right now are meaningless, and this just does not make sense. "oh hey High King of Daggerfall, I just totes saved your shaky Covenant from impending supernatural doom. You're welcome. oh... whats this? a gift?.... oh!.. oh, you shouldn't have... no really you shouldn't have bothered" *deconstruct*. Does not make sense.
Just my thoughts and feedback.
The set's purpose is to pressure people stacked tightly together, not to let you obliterate dozens of players, they buffed prox det for that.leepalmer95 wrote: »Viscous death.
5m is a low explosion range, if your going to give up a valuable 5 piece then an explosion AFTER killing someone should be a bigger range.