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Official Feedback Thread for New Item Sets

  • Sypher
    Sypher
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    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.

    I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.

    That being said, this would also be a fun set to be wearing as a tank.

    I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.

    Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.

    Just give the set a cool down, 10-15 seconds.
    Edited by Sypher on February 5, 2016 3:36AM
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • exiledtyrant
    exiledtyrant
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    I like the way thing are shaping up for the hybrid item sets. Orsinium didn't really offer anything I was interested in but the new effects are really enticing.

    Clever Alchemist is a interesting crafted set. I do wish that there were more ways to push down the potion cooldown though. Having only half the up time for sacrificing 3 jewelry glyphs feels a pretty big sacrifice. I'm not so sure it can hold up to the always on benefits of a double Mundus that Twice Born star has. Getting the downtime between 5-10 seconds either through lowering the cooldown or buffing jewelry enchants would make it more appealing.

    Bahraha's Curse is awesome. It heals almost as much as my vigor while also doing damage. The proc chance is also very generous allowing for good uptime. It also doesn't punish you to much for having to move around a lot either. The only problem is there needs to be some tool tip clarification. Apparently the 5 piece can only proc on direct damage portions of abilities. The way it's worded it makes it seem like dots can proc it as well. Cleaning up the tool tip would do the trick.

    My only concern with this armor is that the proc may be considered to good. I don't want this set to wind up like Sheer Venom. It started out with an awesome poison proc that could be triggered in an aoe. It ended up being nerfed with a cooldown, less damage than a light attack per hit, and it could only effect one enemy at a time. Absolutely killed any desire to use it.

    Lastly Syvarra's Scales looks very interesting but I can't give any feedback yet since the 5 Piece doesn't proc. I'm really interested in this one. I hope it's fixed soon.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Turelus
    Turelus
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    Also vs player damage/mitigation sucks. Please open it up to everything (with lower values if needed) so we can trade PvP gear to PvE players again. Bring back the times before everything was BoP and we had a nice back and forth of trade between PvP and PvE communities looking to make those perfect builds.

    Please... :cry:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Derra
    Derra
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    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    Yes the set bonus should not stack with major defile IMO. Definitely one of the best sets in pvp, only problem is that its nearly worthless against sorcs who shield stack instead of heal.

    I don´t get why they don´t make it apply major defile to the attacker. Would be a really interestin set for any builds not having access to healdebuffs. The way it´s implemented now is just stupidly op.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Faulgor
    Faulgor
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    Lastly Syvarra's Scales looks very interesting but I can't give any feedback yet since the 5 Piece doesn't proc. I'm really interested in this one. I hope it's fixed soon.

    Yeah I didn't seem to get it to proc, either.
    That said, compared to Bahraha's Curse, I think this set deserves a buff right now. Although it supposedly can proc on DOTs, it isn't AoE like Bahraha's Curse and doesn't heal either. I think increasing the proc chance to 10 or even 15% would be fair. You have to keep in mind that these sets are competing with Hunding's Rage and the like.
    Although I'm happy to say the tooltip scales with Champion passives for poison damage, so that's good!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Xsorus
    Xsorus
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    Sypher wrote: »
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.

    I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.

    That being said, this would also be a fun set to be wearing as a tank.

    I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.

    Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.

    Just give the set a cool down, 10-15 seconds.

    Or they could just make it proc 20% of the time like Duroks Bane does...which is basically what this set is.

  • silentgecko
    silentgecko
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    • What did you think of the new item sets? Were there any you particularly liked or disliked?
    • Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
    • Do you have any other general feedback?

    i only tried the new Trial sets, the one for tank and the one for a DD.
    My thoughts about it:
    The Tanking set is good, but could be a little bit buffed. i mean, compared to foodmen, i still would choose footmen. Maybe a combination of footmen and the new trial set.

    DD Trial Set (Light) (Moondancer).
    Over all i think only the 3 pcs bonus is a nice to have. But i am not sure if its worth it. i also would suggest: increase the dmg to 10%. Otherwise... i don't know - OR: Make this buff to all bosses AND all mobs INSIDE Trials.
    We all want the highest dps possible, and i think Julianos or TBS is then the better choice. It's too random with using the synergy if you get the Spelldmg buff (yay!) or the mana regen buff (nay :( ).
    And... mana regen: In a good Raidgroup you don't have mana problems. Never. You can bomb all your way long, and have full mana all the time. No mana regen needed.

    My Oppinion: Remove the Manaregen Part from the 5 piece Bonus, and make the Proc chance to e.g. 50% of the time using a synergy. Then it could be viable.

    DD Trial Set (Light) (Twilight):
    I love it and this (i think) is a must have for every supporter!
    Edited by silentgecko on February 5, 2016 9:27AM
    Guildmaster of Panic Mode! www.panic-mode.de
    Aetherian Archive Hardmode: Clear.
    Hel Ra Hardmode: Clear.
    Sanctum Ophidia Hardmode: Clear.
    Veteran Maelstrom Arena: Clear.

    VR 16 Sorcerer - V16 Nightblade
  • exiledtyrant
    exiledtyrant
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    Faulgor wrote: »
    Lastly Syvarra's Scales looks very interesting but I can't give any feedback yet since the 5 Piece doesn't proc. I'm really interested in this one. I hope it's fixed soon.

    Yeah I didn't seem to get it to proc, either.
    That said, compared to Bahraha's Curse, I think this set deserves a buff right now. Although it supposedly can proc on DOTs, it isn't AoE like Bahraha's Curse and doesn't heal either. I think increasing the proc chance to 10 or even 15% would be fair. You have to keep in mind that these sets are competing with Hunding's Rage and the like.
    Although I'm happy to say the tooltip scales with Champion passives for poison damage, so that's good!

    That is good news for the champion point scaling.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Bashev
    Bashev
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    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    CD is needed but it should be based on the target not on the set itself. Otherwise it will be useful only for 1vs1.
    Because I can!
  • Cinbri
    Cinbri
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    First of all I like that my suggestion regarding pvp tanking set (Fasalla Guile)[however i expected that Affliction set will be changed, not introducing entire new set] and my friend's suggestion regarding pvp set for small-scale (Tava Favor) were implemented.
    Second. Don't even try to add cooldown to Fasalla Guile - cd will mean that set will proc on 1 target and go to cd again, and that is ruining idea of this set to be aggressive pvp tank and make it much worse than new trial sets. It doesn't have jewelry parts, tho using this set is already seriously limiting capilities of its wearer with sets combos. My suggestion to change 3pc bonus to Max Stamina/Max Magicka. And best part of it that it has synnergy with Befoul CP passive, with 100 Befoul, 5pc bonus changing to 66%.
    Third. Eternal Hunt rune proc must be changed to deal Poison/Physical damage. Magical damage for stamina set is just too terrible.
    Will test mose sets later
    Edited by Cinbri on February 5, 2016 10:06AM
  • Bashev
    Bashev
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    Cinbri wrote: »
    First of all I like that my suggestion regarding pvp tanking set (Fasalla Guile) and my friend's suggestion regarding pvp set for small-scale (Tava Favor) were implemented.
    Second. Don't even try to add cooldown to Fasalla Guile - cd will mean that set will proc on 1 target and go to cd again, and that is ruining idea of this set and make it much worse than new trial sets. It doesn't have jewelry parts, tho using this set is already seriously limiting capilities of its wearer with sets combos. My suggestion to change 3pc bonus to Max Stamina/Max Magicka. And best part of it that it has synnergy with Befoul CP passive, with 100 Befoul, 5pc bonus changing to 66%.
    Third. Eternal Hunt rune proc must be changed to deal Poison/Physical damage. Magical damage for stamina set is just too terrible.
    Will test mose sets later

    Are you sure that the set doesnt have jeweleries?
    Because I can!
  • Erondil
    Erondil
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    Sypher wrote: »
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.

    I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.

    That being said, this would also be a fun set to be wearing as a tank.

    I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.

    Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.

    Just give the set a cool down, 10-15 seconds.

    In 1v1 or on a single target build yes. In a group of anything from 3 to 24 its still gonna be extremely strong. Just imagine one tanky dk/templar wearing this set with 2 magicka dps (sorc/nb) using deto and vicious death. It would wipe groups of 10-20 players if they are stupid enough to attack the tank and not purge.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Woeler
    Woeler
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    Lunar Bastion Set
    Alright, so I get it, you want to make this set interesting for tanks, and I must say it looks really interesting. I've been testing with the synergies and that set has some pretty neat advantages...

    HOWEVER

    It is the Ebon Arms set mistake all over again with that first set bonus. I can assure you, no tank in this game is going to get excited when you tell them "4% more healing taken", seriously. You are aiming for PvE tanks, give that set an armor bonus on the 2 piece instead of healing taken.

    If I am able to get this set, it means I have a good healer at my back, I don't need (and don't want) 4% more healing taken.
  • Cinbri
    Cinbri
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    Bashev wrote: »
    Cinbri wrote: »
    First of all I like that my suggestion regarding pvp tanking set (Fasalla Guile) and my friend's suggestion regarding pvp set for small-scale (Tava Favor) were implemented.
    Second. Don't even try to add cooldown to Fasalla Guile - cd will mean that set will proc on 1 target and go to cd again, and that is ruining idea of this set and make it much worse than new trial sets. It doesn't have jewelry parts, tho using this set is already seriously limiting capilities of its wearer with sets combos. My suggestion to change 3pc bonus to Max Stamina/Max Magicka. And best part of it that it has synnergy with Befoul CP passive, with 100 Befoul, 5pc bonus changing to 66%.
    Third. Eternal Hunt rune proc must be changed to deal Poison/Physical damage. Magical damage for stamina set is just too terrible.
    Will test mose sets later

    Are you sure that the set doesnt have jeweleries?
    Not 100% sure, but still fount only weapons parts and not a single jewelry. If someone will find it, please tell. Btw sword style of this set is best swrd style ever. :)
  • Junkogen
    Junkogen
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    I like the way thing are shaping up for the hybrid item sets. Orsinium didn't really offer anything I was interested in but the new effects are really enticing.

    Clever Alchemist is a interesting crafted set. I do wish that there were more ways to push down the potion cooldown though. Having only half the up time for sacrificing 3 jewelry glyphs feels a pretty big sacrifice. I'm not so sure it can hold up to the always on benefits of a double Mundus that Twice Born star has. Getting the downtime between 5-10 seconds either through lowering the cooldown or buffing jewelry enchants would make it more appealing.

    Exactly. They need to quit dipping their feet in the potion build water and just jump in. It's expensive to keep popping potions. They need to make it worth it. Fix potion enchants and lengthen the buff of the Clever Alchemist set or it will just another wasted set. I know there are a bunch of Argonians out there praying for something that will make their potion passive worth a darn. The Clever Alchemist set has that potential. ZOS just needs to be bold and make the build worthwhile. Again, burning through potions is expensive and there's a risk of running out. There has to be a payoff for the kind of investment. Come on, @ZOS_RichLambert make the potion build happen. You owe Argonians at least that much. Also, what's with ditching the only potion Champion System star instead of making it more worthwhile? There's a lot of potential to make a really interesting potion build, but work needs to be put in to make glyphs, the set, and the alchemy skill line work together to make it worth the sacrifice and investment.

    Also, they need to make racial passives exempt from the Cyrodiil nerfing. The Argonian racial passives are only half as good inCyrodiil while other races with straight stat boost get no such nerf. It's more than a little unfair really.
    Edited by Junkogen on February 6, 2016 1:47PM
  • NewBlacksmurf
    NewBlacksmurf
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    All the new costumes and armor make characters look bloated.

    Lots of artwork changes would be visually pleasing to remove all bloat that has come since Orsinium DLC

    Thanks
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • RoyJade
    RoyJade
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    Fasalla's guile don't need any cooldown, his problem is the 5cp bonus + befoul combo who stack additively (same problem with reactive armor before). Just make them stack multiplicatively (that's mean 65% reduction instead of 80% with both effect) will be better.

    This set MUST be a good group set. A tank will finally be useful even against zerg playing, and people will need to use mono target attack to avoid attacking the tank. It's mostly a nerf to aoe in Cyrodiil.
    Of course, this set musn't have any jewelry (or just ring, and no weapon). Having this set must force us to have at least three HA piece, like that we won't be able to dps as much as a real dps.
  • Septimus_Magna
    Septimus_Magna
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    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.

    If this set also has jewelry pieces (like Vicious Death) you dont have to wear any heavy armor to get the 5pc bonus.
    Sets that have a big percentage buff/debuff for a decent periode of time tend to be unbalanced.

    Imagine this set on a magicka NB with Soul Harvest + Proxy Det from stealth, it will be incredibly strong in small scale fights.
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  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    RoyJade wrote: »
    Fasalla's guile don't need any cooldown, his problem is the 5cp bonus + befoul combo who stack additively (same problem with reactive armor before). Just make them stack multiplicatively (that's mean 65% reduction instead of 80% with both effect) will be better.

    This set MUST be a good group set. A tank will finally be useful even against zerg playing, and people will need to use mono target attack to avoid attacking the tank. It's mostly a nerf to aoe in Cyrodiil.
    Of course, this set musn't have any jewelry (or just ring, and no weapon). Having this set must force us to have at least three HA piece, like that we won't be able to dps as much as a real dps.

    Exactly why making this set proc Major Defile, it would be just as good for group situations and not op in small scale. I'm also pretty sure you can make cd's for each enemy instead of one cd per duration, like sheer venom (not sure if it was changed though).

    Procing Major Defile on a group is still very stronge anyways.

    This set cannot have a neck piece or rings. If it does, magicka det nbs or burst builds in general will be to op with this set.

    Edited by GreenSoup2HoT on February 5, 2016 2:20PM
    PS4 NA DC
  • helediron
    helediron
    ✭✭✭✭✭
    We really can't test these fully with templates. I can't craft the craftsets, nor can't upgrade to golden. Even the Julianos set feels inferior compared to live because of these drawbacks. And i wear the same set in live...

    Why AvA sets have "against players"? E.g marksman set could be worthwhile to test in PvE. Do the NPCs feel offended if we shoot them with PvP sets?
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • helediron
    helediron
    ✭✭✭✭✭
    Transmutation has 121 (blue vr16) magic regen but Tava's Favor has 93 stamina and magicka regen (purple vr16), wonder why 93?
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Synozeer
    Synozeer
    ✭✭✭✭✭
    helediron wrote: »
    Transmutation has 121 (blue vr16) magic regen but Tava's Favor has 93 stamina and magicka regen (purple vr16), wonder why 93?

    I noticed that as well - I'm guessing the low stam/mag regen on Tava's Flavor is a bug and should be the same as other armor trait values of equal level.
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  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    GaldorP wrote: »
    I feel like the new Marksman's Crest set also made my character look a bit bloated:
    iHovq7f.png
    Crafted Hunding's Rage & Molag Kena sets from Template on the left, Marksman's Crest set received from Rewards for the Worthy! mails on the right.

    I just measured across the face on your character, and it is in fact wider. The armor set is stretching your character model to fit it, rather than it fitting your chosen character model.
  • shugg
    shugg
    ✭✭✭
    Woeler wrote: »
    Lunar Bastion Set
    Alright, so I get it, you want to make this set interesting for tanks, and I must say it looks really interesting. I've been testing with the synergies and that set has some pretty neat advantages...

    HOWEVER

    It is the Ebon Arms set mistake all over again with that first set bonus. I can assure you, no tank in this game is going to get excited when you tell them "4% more healing taken", seriously. You are aiming for PvE tanks, give that set an armor bonus on the 2 piece instead of healing taken.

    If I am able to get this set, it means I have a good healer at my back, I don't need (and don't want) 4% more healing taken.

    Tbh i disagree i hate having more armour, i run armour capped yellow and prefer increase to stats or plus healing at the moment i run 5 leaching and love the fact i dont have to worry about extra spell and physical as im at 27k unbuffed (dk)

  • Glory
    Glory
    Class Representative
    Sypher wrote: »
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.

    I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.

    That being said, this would also be a fun set to be wearing as a tank.

    I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.

    Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.

    Just give the set a cool down, 10-15 seconds.

    A 10-15 second cooldown for this skill make it completely useless in open world unless you're 1v1ing... It can be cleansed...

    I can guarantee that if this set has a 10-15s cd it will go from a niche set to a garbage set (why use a set that gives 50% healing debuff every 10 seconds that can be cleansed?). Making it give major defile makes it so you cannot stack healing debuff cheese.

    Just sayin.
    mDK will rise again.
    Rebuild Necromancer pet AI.

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    Ádamant

    Strongly against Faction Lock
  • Glory
    Glory
    Class Representative
    RoyJade wrote: »
    Fasalla's guile don't need any cooldown, his problem is the 5cp bonus + befoul combo who stack additively (same problem with reactive armor before). Just make them stack multiplicatively (that's mean 65% reduction instead of 80% with both effect) will be better.

    This set MUST be a good group set. A tank will finally be useful even against zerg playing, and people will need to use mono target attack to avoid attacking the tank. It's mostly a nerf to aoe in Cyrodiil.
    Of course, this set musn't have any jewelry (or just ring, and no weapon). Having this set must force us to have at least three HA piece, like that we won't be able to dps as much as a real dps.

    Exactly why making this set proc Major Defile, it would be just as good for group situations and not op in small scale. I'm also pretty sure you can make cd's for each enemy instead of one cd per duration, like sheer venom (not sure if it was changed though).

    Procing Major Defile on a group is still very stronge anyways.

    This set cannot have a neck piece or rings. If it does, magicka det nbs or burst builds in general will be to op with this set.

    I agree, I think changing the set to give it major defile to prevent heal debuff stacking is a perfectly reasonable fix to the set. It is heavy armor, so you really are giving up damage to use this set, as many have said.

    The real current problem with this set is people cheesing the heal debuff stacking and then saying it's OP. It should be changed, but giving it a huge CD will make the set significantly less enticing (why not just go back to running the FOTM damage builds).
    Erondil wrote: »
    Sypher wrote: »
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.

    I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.

    That being said, this would also be a fun set to be wearing as a tank.

    I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.

    Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.

    Just give the set a cool down, 10-15 seconds.

    In 1v1 or on a single target build yes. In a group of anything from 3 to 24 its still gonna be extremely strong. Just imagine one tanky dk/templar wearing this set with 2 magicka dps (sorc/nb) using deto and vicious death. It would wipe groups of 10-20 players if they are stupid enough to attack the tank and not purge.

    Exactly, everyone is testing 1v1 right now, AND you can stack heal debuffs. Remove heal debuff stacking and put this set in open world. I strongly suspect good players will simply ignore someone with this set, or risk being heal debuffed.
    Edited by Glory on February 5, 2016 4:28PM
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    Cooldowns make most sets with them useless. They are why 70-80% of the sets in this game are garbage to be deconned. There is a very thin line between this set being awesome and horrible. If it gets a cooldown the heal debuff effect should made AoE with an unlimited or very high max target cap.
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  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Jakhajay wrote: »
    NBrookus wrote: »
    Jakhajay wrote: »
    The Dro-m'athra style is found on the new Trial sets, but the claw-clipping is just plain wrong.

    Thanks for the pics, but how did you get a set so quickly?

    I made a template character, they come with a metric crud-ton of gear, including all the latest sets, so you can test out the set without having to grind for it too

    Good to know, thanks!
  • Iduyenn
    Iduyenn
    ✭✭✭✭
    No good tanksets

    Ebon armory is not comparable to footsoldier (v13! Set)

    As a Magicka Tank i would love to have the Twilight Remedy Set in HEAVY Armor options.

    As DD i will stick with Julianos and Huntingtons, because all the "synergies" dont help with
    singletarget dps and over all its a dps loss.


    When i watched through all the new sets i was underwhelmed, because i see, what you try to do, but its just not possible to educate the ppl in synergizing-group-play contra self-stacking max dps.


  • Lafer
    Lafer
    ✭✭
    Iduyenn wrote: »
    No good tanksets

    Ebon armory is not comparable to footsoldier (v13! Set)

    As a Magicka Tank i would love to have the Twilight Remedy Set in HEAVY Armor options.

    As DD i will stick with Julianos and Huntingtons, because all the "synergies" dont help with
    singletarget dps and over all its a dps loss.


    When i watched through all the new sets i was underwhelmed, because i see, what you try to do, but its just not possible to educate the ppl in synergizing-group-play contra self-stacking max dps.


    I agree.
    The probleme is that those gears drop from the new raid and will be use in the new raid only .So basicly you will grind gears from a raid to be able to do that same raid better kinda...I feel like they prepare the field in order to remove the vet level and bring all the previous raid back to life but still those gear sticks for now at least. The only set that i would conciderer is the raid set that give a 12% crit damage bonus the twilight remedy for healers.

    Id rather go spell power cure on an healer in a 4 people group so everyone get the benifit from it.
    Edited by Lafer on February 5, 2016 5:18PM
    Healordiet templar healer
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