ebethke_ESO wrote: »RoamingRiverElk wrote: »ebethke_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.
That being said, this would also be a fun set to be wearing as a tank.
I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.
sabresandiego_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
Yes the set bonus should not stack with major defile IMO. Definitely one of the best sets in pvp, only problem is that its nearly worthless against sorcs who shield stack instead of heal.
exiledtyrant wrote: »Lastly Syvarra's Scales looks very interesting but I can't give any feedback yet since the 5 Piece doesn't proc. I'm really interested in this one. I hope it's fixed soon.
ebethke_ESO wrote: »RoamingRiverElk wrote: »ebethke_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.
That being said, this would also be a fun set to be wearing as a tank.
I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.
Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.
Just give the set a cool down, 10-15 seconds.
ZOS_GinaBruno wrote: »
- What did you think of the new item sets? Were there any you particularly liked or disliked?
- Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
- Do you have any other general feedback?
exiledtyrant wrote: »Lastly Syvarra's Scales looks very interesting but I can't give any feedback yet since the 5 Piece doesn't proc. I'm really interested in this one. I hope it's fixed soon.
Yeah I didn't seem to get it to proc, either.
That said, compared to Bahraha's Curse, I think this set deserves a buff right now. Although it supposedly can proc on DOTs, it isn't AoE like Bahraha's Curse and doesn't heal either. I think increasing the proc chance to 10 or even 15% would be fair. You have to keep in mind that these sets are competing with Hunding's Rage and the like.
Although I'm happy to say the tooltip scales with Champion passives for poison damage, so that's good!
GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
First of all I like that my suggestion regarding pvp tanking set (Fasalla Guile) and my friend's suggestion regarding pvp set for small-scale (Tava Favor) were implemented.
Second. Don't even try to add cooldown to Fasalla Guile - cd will mean that set will proc on 1 target and go to cd again, and that is ruining idea of this set and make it much worse than new trial sets. It doesn't have jewelry parts, tho using this set is already seriously limiting capilities of its wearer with sets combos. My suggestion to change 3pc bonus to Max Stamina/Max Magicka. And best part of it that it has synnergy with Befoul CP passive, with 100 Befoul, 5pc bonus changing to 66%.
Third. Eternal Hunt rune proc must be changed to deal Poison/Physical damage. Magical damage for stamina set is just too terrible.
Will test mose sets later
ebethke_ESO wrote: »RoamingRiverElk wrote: »ebethke_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.
That being said, this would also be a fun set to be wearing as a tank.
I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.
Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.
Just give the set a cool down, 10-15 seconds.
Not 100% sure, but still fount only weapons parts and not a single jewelry. If someone will find it, please tell. Btw sword style of this set is best swrd style ever.First of all I like that my suggestion regarding pvp tanking set (Fasalla Guile) and my friend's suggestion regarding pvp set for small-scale (Tava Favor) were implemented.
Second. Don't even try to add cooldown to Fasalla Guile - cd will mean that set will proc on 1 target and go to cd again, and that is ruining idea of this set and make it much worse than new trial sets. It doesn't have jewelry parts, tho using this set is already seriously limiting capilities of its wearer with sets combos. My suggestion to change 3pc bonus to Max Stamina/Max Magicka. And best part of it that it has synnergy with Befoul CP passive, with 100 Befoul, 5pc bonus changing to 66%.
Third. Eternal Hunt rune proc must be changed to deal Poison/Physical damage. Magical damage for stamina set is just too terrible.
Will test mose sets later
Are you sure that the set doesnt have jeweleries?
exiledtyrant wrote: »I like the way thing are shaping up for the hybrid item sets. Orsinium didn't really offer anything I was interested in but the new effects are really enticing.
Clever Alchemist is a interesting crafted set. I do wish that there were more ways to push down the potion cooldown though. Having only half the up time for sacrificing 3 jewelry glyphs feels a pretty big sacrifice. I'm not so sure it can hold up to the always on benefits of a double Mundus that Twice Born star has. Getting the downtime between 5-10 seconds either through lowering the cooldown or buffing jewelry enchants would make it more appealing.
ebethke_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
Fasalla's guile don't need any cooldown, his problem is the 5cp bonus + befoul combo who stack additively (same problem with reactive armor before). Just make them stack multiplicatively (that's mean 65% reduction instead of 80% with both effect) will be better.
This set MUST be a good group set. A tank will finally be useful even against zerg playing, and people will need to use mono target attack to avoid attacking the tank. It's mostly a nerf to aoe in Cyrodiil.
Of course, this set musn't have any jewelry (or just ring, and no weapon). Having this set must force us to have at least three HA piece, like that we won't be able to dps as much as a real dps.
Transmutation has 121 (blue vr16) magic regen but Tava's Favor has 93 stamina and magicka regen (purple vr16), wonder why 93?
I feel like the new Marksman's Crest set also made my character look a bit bloated:
Crafted Hunding's Rage & Molag Kena sets from Template on the left, Marksman's Crest set received from Rewards for the Worthy! mails on the right.
Lunar Bastion Set
Alright, so I get it, you want to make this set interesting for tanks, and I must say it looks really interesting. I've been testing with the synergies and that set has some pretty neat advantages...
HOWEVER
It is the Ebon Arms set mistake all over again with that first set bonus. I can assure you, no tank in this game is going to get excited when you tell them "4% more healing taken", seriously. You are aiming for PvE tanks, give that set an armor bonus on the 2 piece instead of healing taken.
If I am able to get this set, it means I have a good healer at my back, I don't need (and don't want) 4% more healing taken.
ebethke_ESO wrote: »RoamingRiverElk wrote: »ebethke_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.
That being said, this would also be a fun set to be wearing as a tank.
I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.
Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.
Just give the set a cool down, 10-15 seconds.
GreenSoup2HoT wrote: »Fasalla's guile don't need any cooldown, his problem is the 5cp bonus + befoul combo who stack additively (same problem with reactive armor before). Just make them stack multiplicatively (that's mean 65% reduction instead of 80% with both effect) will be better.
This set MUST be a good group set. A tank will finally be useful even against zerg playing, and people will need to use mono target attack to avoid attacking the tank. It's mostly a nerf to aoe in Cyrodiil.
Of course, this set musn't have any jewelry (or just ring, and no weapon). Having this set must force us to have at least three HA piece, like that we won't be able to dps as much as a real dps.
Exactly why making this set proc Major Defile, it would be just as good for group situations and not op in small scale. I'm also pretty sure you can make cd's for each enemy instead of one cd per duration, like sheer venom (not sure if it was changed though).
Procing Major Defile on a group is still very stronge anyways.
This set cannot have a neck piece or rings. If it does, magicka det nbs or burst builds in general will be to op with this set.
ebethke_ESO wrote: »RoamingRiverElk wrote: »ebethke_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.
That being said, this would also be a fun set to be wearing as a tank.
I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.
Making the 5 Piece bonus give major defile will make the set weak as there are much more efficient ways to get major defile.
Just give the set a cool down, 10-15 seconds.
In 1v1 or on a single target build yes. In a group of anything from 3 to 24 its still gonna be extremely strong. Just imagine one tanky dk/templar wearing this set with 2 magicka dps (sorc/nb) using deto and vicious death. It would wipe groups of 10-20 players if they are stupid enough to attack the tank and not purge.
GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
I made a template character, they come with a metric crud-ton of gear, including all the latest sets, so you can test out the set without having to grind for it too
No good tanksets
Ebon armory is not comparable to footsoldier (v13! Set)
As a Magicka Tank i would love to have the Twilight Remedy Set in HEAVY Armor options.
As DD i will stick with Julianos and Huntingtons, because all the "synergies" dont help with
singletarget dps and over all its a dps loss.
When i watched through all the new sets i was underwhelmed, because i see, what you try to do, but its just not possible to educate the ppl in synergizing-group-play contra self-stacking max dps.