Yes, i sadly fount that all new pvp sets has jewel part, so any 5 Light DD can wear 5 Fasalla. Despite i like diversity, i see only 2 ways to balance it:
1. Nerf set, so it will became just another trash.
2. Remove jewel for this set from loot table so its users wont be able to have 5pc bonuses from medium and light armor.
And i highly reccomend ZOS second option.
I definetly can't answer now, with all new sets we got insane set combo diversity(thing we waited for long time). Some combos that noone used for now can be incredibly strong. Only more prolonged test will show. Testing new trial sets right now and must say that for sets intended for group pve they are pretty strong in pvp.timidobserver wrote: »Yes, i sadly fount that all new pvp sets has jewel part, so any 5 Light DD can wear 5 Fasalla. Despite i like diversity, i see only 2 ways to balance it:
1. Nerf set, so it will became just another trash.
2. Remove jewel for this set from loot table so its users wont be able to have 5pc bonuses from medium and light armor.
And i highly reccomend ZOS second option.
Maybe just remove the rings but leave the neck, so you can't wear 5 light/medium with the set?
sabresandiego_ESO wrote: »Fasallas is a brilliant set, because healing is quite overpowered in pvp. The only problem is that heal debuff stacking is broken. You should not be able to stack multiple different types of heal debuffs, esentially lowering healing to almost nothing.
Disease procs, major defile, and set bonus like fasallas should NOT stack.
That being said, the set needs to remain as is with no cooldown or it will be worthless.
The best fix is to simply make the 5 piece bonus major defile, and also make all other heal debuffs major or minor defile so that none stack. Yes its a huge nerf to the set, but it will still be a great set for people who are not running major defile on an ability.
ebethke_ESO wrote: »@Mikmak yes it does.
I agree with @sabresandiego_ESO. Remove the debuff stack, and this set will be useful at the cost of sustain or damage.
GreenSoup2HoT wrote: »sabresandiego_ESO wrote: »Fasallas is a brilliant set, because healing is quite overpowered in pvp. The only problem is that heal debuff stacking is broken. You should not be able to stack multiple different types of heal debuffs, esentially lowering healing to almost nothing.
Disease procs, major defile, and set bonus like fasallas should NOT stack.
That being said, the set needs to remain as is with no cooldown or it will be worthless.
The best fix is to simply make the 5 piece bonus major defile, and also make all other heal debuffs major or minor defile so that none stack. Yes its a huge nerf to the set, but it will still be a great set for people who are not running major defile on an ability.
Now that it's been confirmed this set come's in jewelry, you can effectively run a burst weapon damage build in medium or light Armour while stacking healing debuff's. This is way to strong.
The "Fasallas Guile" set need's to be changed and only applie Major Defile. Even if it was changed to Major Defile, having no cool-down would still be overpowered
Change the set to Major Defile and give the set a 10 second cool-down per enemy effected. This way the set is still effective while multiple people are attacking you but also not blatantly overpowered in 1v1's.
REMEMBER!
In the hand's of a player with burst, this is way to effective in it's current implementation and will most likely ruin the game
@sabresandiego_ESO I know you said you don't want to see a cool-down but i fear even that would be too good. We will see what Zos does because something obviously has to change.
Healing outpoot still heavily OP in compare with counterpart heal depression and this is what everyone who pvp is talked about endlessly since IC realease.a. Changes in CP didn't make healing/healing debufs equal. Not a single healing buff CP was changed, and Fasalla can be this answer.
b. Befoul CP wasn't changed to be addictive, so even now it doesn't counter 3 healing CP, probably zos afraid too harsh changes to debuffs coz nerfs for Purge and rest of "train" staff.
GreenSoup2HoT wrote: »Now that it's been confirmed this set come's in jewelry, you can effectively run a burst weapon damage build in medium or light Armour while stacking healing debuff's. This is way to strong.
GreenSoup2HoT wrote: »@Faulgor
I still think 50% would need to be toned down some.... however that would not make sense to implement because it come's in jewelry (not sure how acquired but exists) and you can craft this set into weapon's. You can achieve the 5 piece without wearing any heavy Armour.
Elijah_Crow wrote: »I see no reason why the below set should only give increased damage against players. Making this a % increase in damage across the board would go a long way toward making this a viable PvE Endgame set for dungeons and trials and currently bow is underpowered in that aspect.
I suggest making it a flat 8% across the board to players and mobs.
The "Fasallas Guile" set need's to be changed and only applie Major Defile. Even if it was changed to Major Defile, having no cool-down would still be overpowered
Alchemist Set is going to be ridiculous for NB gank builds!
I agree, I could make some gold of PvErs thenElijah_Crow wrote: »Elijah_Crow wrote: »I see no reason why the below set should only give increased damage against players. Making this a % increase in damage across the board would go a long way toward making this a viable PvE Endgame set for dungeons and trials and currently bow is underpowered in that aspect.
I suggest making it a flat 8% across the board to players and mobs.
Anyone agree or disagree with this? Marksman should be 8% against players and mobs? I thought there would be more requests for this.
GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"