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Official Feedback Thread for New Item Sets

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
  • What did you think of the new item sets? Were there any you particularly liked or disliked?
  • Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
  • Do you have any other general feedback?
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    Hi ! Didn't tough I was going to be first :P had text ready to ship :pensive: Good job btw !

    First, the arrival at Stormheaven, I realize we didn't receive a revamp in order to change our skill from our old build and neither for the champion. So what I did, I jump into a new Character.

    Momento seems to work well btw, did test a little and it worked perfectly. I notice a bug with the champion tree achievement, they don't show the proper number in the achievement window but seems to be allowed correctly.

    Itemization

    It is my main focus at the moment, the two class I play Nightblade and Stemplar were… kind of… well let's not talk about those right now. Will try to get better focus on that subject later on.

    So now I log on my new character, and start looking at the new set. I did find a bunch of nice one that will be really interesting to test. However, four issues remain, most of the sets are great but we have a lack of jewellery! I know you may not have added them to the template which is OK, even if you knew we would complain about it at some point, but also you made their drop rate inside Reward of the Worthy so bad! I received one piece in over 150 reward open!

    So that will have to change.

    Also another thing that might need some fine tuning is the 5 pieces medium armor bonus from the trial… that bonus is bad as hell and not holding up with medium armor dps reality nowadays. Why? Because most dps don't take the Synergie, here's some example of possible synergies and to whom they address: Throw a Shard (tank), Click on conduit (Pls…) Pop my nova (anyone), Synergise my bone shield (Pls…). So you see, I do believe that this kind of gear will not make any medium armor dps ask for a Synergie, ever. I know you guys want to get a better teamwork from the group but this will only make things worst for medium class who will now avoid the Synergie because they will feel as if they were scammed. So what I would suggest, upon activating a Synergie the player summon an offensive pet that lasts for 10 second and that will give back 3k stamina when he explodes…

    That would actually be great, we would not compare to magika but we will get something that will work and that will actually make us participate to the Synergie thingie.

    Now, the Cyrodill vendor, love her, she's where she's supposed to be her price are OK, but I do feel like she's not selling enough gear at the time. If she's going to be here once a week with new gear she needs to hold more, but ! Here's my suggestion, why not create a permanent vendor that could stay there all the time and sell blue quality of the object that girl can bring, at higher price but with a full store, and get her to pass along once a week in order to fill the blue vendor guys and while she's here selling some quality item to us for at a lower price.. ? What do you think?

    Also wouldn't it be great if she could sell some ring and jewellery piece created by crafters from other sea?

    I think it's about it, but since I'm on the subject, do you think you will upgrade the Cyrodill elite vendor so they could sell vr16 stuff instead of vr14? that's it for me about itemization hope it will help.

    Edited by potirondb16_ESO on February 4, 2016 4:38AM
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Question 1: How many of the reward's of the worthy set's or possibly even crafted set's are available from the new vendor in cryodill who sell's monster set piece's? In Eso live it was stated even set's like hunding rage could be sold from this vendor, i'd assume this vendor exclusively sell's jewelry which is awesome.

    Question 2: Will you make any change's to the some set's 5 piece bonus based on feedback? Example the Eternal Hunt set being magic damage even though it's for stamina based character's who used a completely different damage type (physical,disease,poison).

    Question 3:
    I liked the change's to Spawn of Mephala. However could the duration be cut in half but have damage doubled? It's a little too easy to avoid the damage for pvp use. It would be nice if more monster set's were utilized in pvp and i think this added change would help this problem.


    Overall i like the change's. It may be a good idea to look at the roll dodge cost reduction for stamina nightblade's. Stamina nightblade's will be taking in a lot more damage from damage over time effected with the new shadow cloak changes. This may result in stamina nightblade's die'ing to quickly since there only defense is now very counter-able.

    Mage light has become a hot item for any magicka build which can now completely counter how a stamina nightblade can effectively heal. Stamina Nightblade's will not be able to heal while cloaked if they cannot go invisible because of the new base line effect of mage light. This worry's me a little.

    This is just speculation at this point but i think stamina nightblade's may be in a little bit of trouble with the new change's. I think i can work around this with the new Eternal Hunt set however.

    Roll dodge may need to be tweaked to allow stamina nightblade's some flexibility. If we cannot cloak we cannot heal that well with a lot of pressure. We already cannot dodge roll frequently because of the stacking cost to boot.

    Hopefully some player's will figure out a new way to work around these change's while testing in pts. I can't wait to hear Eso Live's reason's for these change's.


    In my opinion, it was not cloak that was an issue. It was stamina nightblade's who were stacking weapon damage. When you do this, passive's like flawless dawnbreaker could grant pretty much 400 weapon damage. Passive's and buff's like these needed to effect base weapon damage instead of all stacking together.

    Edited by GreenSoup2HoT on February 4, 2016 6:24AM
    PS4 NA DC
  • potirondb16_ESO
    potirondb16_ESO
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    Vicious Death last effect of the set seems to have that wierd ability to scale off people max dommage :)
  • Taryf
    Taryf
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    Is it possible to post new craft sets stats?
    PS4
    EU
    Imperial Dragonknight Stamina Tank
    Ebonheart Pact

    M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk - M'aiq the Liar
  • Iduyenn
    Iduyenn
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    We are not amused about the new Sets.
    Edited by Iduyenn on February 4, 2016 8:25AM
  • olsborg
    olsborg
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    ✭✭✭✭✭
  • Faulgor
    Faulgor
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    ✭✭✭✭✭
    [*] Do you have any other general feedback?

    Yes, actually.

    I'm really confused what has been happening with new armor styles since Imperial City in regards to body shape. Especially on female characters, almost all recent styles make the character seem incredibly bloated (e.g., the medium armor Ebonheart Pact style).

    All these screenshost were taken on a max muscular Redguard.

    of Fury set (Heavy)

    yPyoBKI.png

    Bahraha's Curse set (Heavy)
    I call it the "monoboob". I actually quite like it.

    413IK9L.jpg

    Syvarra's Scales set (Heavy)
    This one makes your posterior look incredibly wide.

    BB3xgjO.png

    Syvarra's Scales set (Light)
    And whatever is going on with the chest here.

    E3C35F9.png

    In some cases, this bloatedness even leads to clipping issues within the same style:

    Marksman set (Medium)

    n4avpxW.png

    The best new set, I've found, that doesn't distort the body shape too much, is

    Syvarra's Scales set (Medium)

    isASD9x.png

    I have no problem with heavy armor looking bulkier than other armor, but it seems there is very little regard for the bodyshape of the individual character, and the definition especially of the chest area for females is severly lacking compared to older styles where none of this occured.
    So I'm not sure what happened with the newer styles, but I don't like it.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
    • What did you think of the new item sets? Were there any you particularly liked or disliked?
    • Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
    • Do you have any other general feedback?

    I really am liking the potential of the clever alchemist set as an Argonian. A couple questions:
    How come the effect doesn't last as long as other potion effects, 20 seconds? I think it should to make it synergize better.

    Also, will the alchemy skill line passives affect this set?

    And, will you guys be making improvements to the potion cooldown reduction glyphs to make potion builds more viable? Right now legendary potion glyphs don't do a whole lot for the sacrifice of not taking something else.
  • Kerioko
    Kerioko
    ✭✭✭✭
    Alchemist Set is going to be ridiculous for NB gank builds!
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • RoyJade
    RoyJade
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    But magelight will counter a lot of ganker now.
  • Heindrich
    Heindrich
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    • Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?

    I haven't looked at the patch notes in any detail yet so I don't know what the drop rate is... however I am nervous when devs ask questions like this... Because the majority of players are naturally lazy and want things given to them on a plate, but what they think they want is not actually what they want and it isn't good for the game. For example Diablo 3 itemisation power creep was constant when I played the game because players kept QQing about drop rates and it fed an endless cycle of QQ => easier drops of top tier items => top tier items no longer feel powerful cos everyone has them => top tier items become unsatisfying => QQ about unsatisfying loot => new OP items created => QQ about difficulty to obtain new top tier items etc
  • Woeler
    Woeler
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    The trial set that grants EITHER magicka regen OR spelldamage is bad. It should simply be the spell damage. I thought we were going to lose the RNG mechanics.
  • Turelus
    Turelus
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    ✭✭✭✭✭
    Annoyed and saddened to see more sets adding Spell/Weapon damage especially at 2 parts.

    This just leads to more places where people won't use a 5 part set bonus because the benefits of stacking multiple 2/3/4 set parts is better in regards to damage/healing.

    Personally I feel all damage buffs should be moved to the 5 part bonus as an addition to the final effect, so all armour end up looking like Kagranacs (spelling?) so players can take a set bonus and get the damage buff. Otherwise as I have set no one playing DPS or PvP will care for a 5 part set bonus vs more power.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jakhajay
    Jakhajay
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    This one thinks that the Dro-m'athra would not be so willing to clip their claws.

    The Dro-m'athra style is found on the new Trial sets, but the claw-clipping is just plain wrong. Honestly, any style khajiiti related should not clip the claws of beast races, otherwise they look silly

    Heavy (Lunar Bastion):
    jX7I5zG.png

    Medium (Alkosh):
    jX7I5zG.png

    Light (Moondancer):
    sOJnC61.png


    Other than that they look great! I hope this is a crafting style eventually! But since this is Trial gear, I doubt we'll see that :(
    Sh'ira - One Eyed Tihm - Do'Mazar - Dar'Sol - Hazzahn - J'darr Sun-Arrow - Bishabi -J'manna - Narim Tollana - Abijah-Ra - Idhassi-Ko - Kajhe the Salty - Ti'lani - Sabhan-Dar - Palamai
    JakhajayAlt: Azala-Do - Saahni the Ohmes - S'aolla of the Darks - Zashima-La Ako'Zhajiit - Lo'Mai-Dro - Taheh-Do - Hrrula - Hatamira - Da'lai

    Shield Anvil - Trake's Talons
    Knight Praefect - Knights of the Steel Claw

    All Khajiit, All the time!
    For Elsweyr and her people!
  • Lafer
    Lafer
    ✭✭
    id buff lunar 3th buff to 10% or 20% and just put the 500 + spell power when activating a synergy just to make sure it worth switching julianos to it.
    To me the PVE vet raid gears should be way strong then what we can already craft it make no sense.
    Edited by Lafer on February 4, 2016 5:43PM
    Healordiet templar healer
    Gigi Lafer magicka Sorc
    Tankotank Dk tank
    Ebonpact cp531 Na Ps4.

    Quebec Machine leader.
  • Lafer
    Lafer
    ✭✭
    bump
    Healordiet templar healer
    Gigi Lafer magicka Sorc
    Tankotank Dk tank
    Ebonpact cp531 Na Ps4.

    Quebec Machine leader.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    http://deltiasgaming.com/wp-content/uploads/2016/02/Fasallas-Guile-Set.jpg

    Specify the cooldown of set abilities in the text.
  • R0M2K
    R0M2K
    ✭✭✭✭
    As a Stamina NB i need none of the new sets, pretty happy atm with hundings+briat.

    That and the fact i dont pve or need the new skill line ends in me not buying the DLC.
  • NBrookus
    NBrookus
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    ✭✭✭✭
    Jakhajay wrote: »
    The Dro-m'athra style is found on the new Trial sets, but the claw-clipping is just plain wrong.

    Thanks for the pics, but how did you get a set so quickly?
  • Jakhajay
    Jakhajay
    ✭✭✭✭
    NBrookus wrote: »
    Jakhajay wrote: »
    The Dro-m'athra style is found on the new Trial sets, but the claw-clipping is just plain wrong.

    Thanks for the pics, but how did you get a set so quickly?

    I made a template character, they come with a metric crud-ton of gear, including all the latest sets, so you can test out the set without having to grind for it too
    Sh'ira - One Eyed Tihm - Do'Mazar - Dar'Sol - Hazzahn - J'darr Sun-Arrow - Bishabi -J'manna - Narim Tollana - Abijah-Ra - Idhassi-Ko - Kajhe the Salty - Ti'lani - Sabhan-Dar - Palamai
    JakhajayAlt: Azala-Do - Saahni the Ohmes - S'aolla of the Darks - Zashima-La Ako'Zhajiit - Lo'Mai-Dro - Taheh-Do - Hrrula - Hatamira - Da'lai

    Shield Anvil - Trake's Talons
    Knight Praefect - Knights of the Steel Claw

    All Khajiit, All the time!
    For Elsweyr and her people!
  • GaldorP
    GaldorP
    ✭✭✭✭✭
    I feel like the new Marksman's Crest set also made my character look a bit bloated:
    iHovq7f.png
    Crafted Hunding's Rage & Molag Kena sets from Template on the left, Marksman's Crest set received from Rewards for the Worthy! mails on the right.
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    The set that drops a rune after you roll dodge is a pretty worthless 5pc set. 2-4k worth of damage that can be actively avoided is pointless. Make it similar to Sorc's mines and it will be a lot better. The green effect was pretty awesome though.
  • Elijah_Crow
    Elijah_Crow
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    I see no reason why the below set should only give increased damage against players. Making this a % increase in damage across the board would go a long way toward making this a viable PvE Endgame set for dungeons and trials and currently bow is underpowered in that aspect.

    I suggest making it a flat 8% across the board to players and mobs.



    Marksmans-Crest-Set.jpg
  • GreenSoup2HoT
    GreenSoup2HoT
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    ✭✭
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort is needed to utilize this set to it's full potential. All you do is stack as much healing reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    Edited by GreenSoup2HoT on February 5, 2016 3:52AM
    PS4 NA DC
  • Sentinel
    Sentinel
    ✭✭✭✭
    The Fury set, I found was actually a very good set.
    I got the jewelry from rewards of the worthy so I could test it with 2 heavy 3 jewelry, and I obtained the following numbers approx on my NB:

    Out of Combat Unbuffed Weapon Damage:
    2800
    Out of Combat Buffed Weapon Damage:
    3300
    In Combat Unbuffed Weapon Damage + maximum Proc's:
    3300
    In Combat Buffed Weapon Damage +maximum Proc's:
    4000
    Weapon Damage while in Cloak with the above buff:
    4300

    These are estimates of course, however I will put some perspective:
    This set allowed me to achieve 29k health, 21k stamina, 4k weapon damage on a breton stamblade using morkuldin as well as S&B (buffed 20k phys & 24k spell resis) for the main damage slots, and in consequence obtain a 9k surprise attack tooltip.

    I haven't tested this set with a character less tanky and more glass cannon oriented, but I imagine it'd be possible to reach nearly 11k surprise attack tooltips or more when paired with other high weapon damage 5pc sets (like Hundings). Additionally, I do have a few reccomendations:
    -Make this set provide equally weapon and spell damage on the 5pc bonus.This will give it more utility & versatility for builds that hybridize.
    -Update Ravaging set to v16 and make it provide equally weapon and spell damage on the 5pc bonus. What the total of the both above will mean, is that hybrid builds utilizing all heavy armor can obtain good sources of weapon and spell damage. In total, the full buffs applied, these sets should provide nearly 1k weapon & spell damage to a character utilizing entirely heavy armor.
  • Glory
    Glory
    Class Representative
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    Yes the set bonus should not stack with major defile IMO. Definitely one of the best sets in pvp, only problem is that its nearly worthless against sorcs who shield stack instead of heal.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Stillian
    Stillian
    ✭✭✭
    Please add range description for group bonuses e.g. lunar bastion. What is "nearby allies"?

    Trial DPS sets - if stamina one seems good, it at least benefits group + and provides some stats, magicka one doesnt even seem better than crafted. You have spend GCD time while probably already fully buffed at fight start to get bonus thats only sligtly better than julianos (most used magicka dps set atm) or even not get that at all, and get magicka regen instead? it will just not be used, which is bad, it means no reason to play content!
    Edited by Stillian on February 5, 2016 3:00AM
    Elitist Scum Guild PC EU
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.

    I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.

    That being said, this would also be a fun set to be wearing as a tank.
    Edited by RoamingRiverElk on February 5, 2016 3:10AM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
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    Glory
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    Fasallas-Guile-Set.jpg

    This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.

    The problem:

    Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).

    If nothing is done, every single player in the game will be using this set.


    Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.

    This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.

    If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.


    There are two change's that i can see being done to make this set balanced:

    1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.

    2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.


    @ZOS_GinaBruno @Wrobel @ZOS_RichLambert




    This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.

    I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.

    That being said, this would also be a fun set to be wearing as a tank.

    I liked the set from the get go. I think balancing it to make it give major file (similar to the hist bark change of old) is a decent compromise. You really are giving up damage in return for the heal debuff.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
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