ZOS_GinaBruno wrote: »[*] Do you have any other general feedback?
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
- What did you think of the new item sets? Were there any you particularly liked or disliked?
- Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
- Do you have any other general feedback?
ZOS_GinaBruno wrote: »
- Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
ebethke_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
RoamingRiverElk wrote: »ebethke_ESO wrote: »GreenSoup2HoT wrote: »
This set need's a cool-down. There is hardly any counter play and is it already being classed as the best 1v1 set in the game. Hardly any effort was needed to utilize this set to it's full potential. All you do is stack as much health reduction as you can.
The problem:
Even if purged, the 5th piece set bonus can immediately return to the attacker. A cool-down must be set in place to achieve build diversity and counter play. Reverberating Bash with this set can applie an 80% healing reduction to your enemy with 100% up time if you include this new set. This can be pushed even further with Disease enchant's and Champion Point's into Befoul (Healing reduction).
If nothing is done, every single player in the game will be using this set.
Sorry @Sypher. It had to be done. You know as well as i do, this set need's a cool-down. Or else everyone will use this set. It is good yes but it is too good. You had a couple hour's worth of fun killing everyone in sight with this set but now it's time to let the Dev's know about this.
This is the same thing that happened when Reactive Armour was released. It was additive and very overpowered till it was changed. The same thing is happening with this set and it will ruin further set testing if nothing is changed.
If you want the live server's to have great balance, a good place to start would be to warn Zos about the implication's this set can have on the game if left un-changed.
There are two change's that i can see being done to make this set balanced:
1- Give this set a cool-down. 5 second's minimum up to 10 second's maximum.
2- Forget the cool-down and make this set grant Major Defile Instead so you cannot stack an insane amount of healing reduction. This set in my eye's was intended for the change to the alliance support skill "Guard". Guard would then applie major defile to anyone who attacked you while you soaked up enemy projectile's because of this unique set. This set would be very effective in group play scenario's, especially for Dragon Knight's who use Reflective Scale's.
@ZOS_GinaBruno @Wrobel @ZOS_RichLambert
This set was going to be a really cool niche set (it's heavy armor so you don't really do significant damage with it) until people ruined it by stacking it. IMO make it so that it does not stack with other healing debuffs (except the CP) aka Major Defile if people can't behave. Don't give it a CD, people who attack someone wearing it DESERVE to have a healing debuff.
I can just see a poor magicka DK trying to survive just a bit longer against five enemies by using draw essence, while one of them is using that set. DK gets debuff, dies extremely fast, the end.
That being said, this would also be a fun set to be wearing as a tank.