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Official Feedback Thread for New Item Sets

  • Paulington
    Paulington
    ✭✭✭✭✭
    ✭✭
    bowmanz607 wrote: »
    Paulington wrote: »
    @ZOS_TFlemming and @ZOS_GinaBruno I want to give you feedback on the new sets but I can't because I wasn't given the necessary items to test these sets.

    Can we please get the WHOLE set and not just the bits ZOS has deigned to give us? We need the weapons, the jewellery, everything! As it currently stands Moondancer/Lunar Bastion/etc are all untestable because no-one would run the pieces you've given us so we can't see how they work or interact with current sets.

    just keep fishing through the infinite rewards for the worthy lol

    RFTW don't give the new PvE sets that we need to test. :disappointed:.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Paulington wrote: »
    bowmanz607 wrote: »
    Paulington wrote: »
    @ZOS_TFlemming and @ZOS_GinaBruno I want to give you feedback on the new sets but I can't because I wasn't given the necessary items to test these sets.

    Can we please get the WHOLE set and not just the bits ZOS has deigned to give us? We need the weapons, the jewellery, everything! As it currently stands Moondancer/Lunar Bastion/etc are all untestable because no-one would run the pieces you've given us so we can't see how they work or interact with current sets.

    just keep fishing through the infinite rewards for the worthy lol

    RFTW don't give the new PvE sets that we need to test. :disappointed:.

    wait for the vendor to sell it :D jkjk
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    @ZOS_TFlemming I would like to begin by thanking you for your response. As far as Bahara's Curse, Syvarra's scales, and Warrior's Fury Sets I feel the need to reiterate some points.

    1. Bahara's/Syvarra's

    Let's begin with looking at what these sets have in common.
    • Both supply Health, Magicka, and Stamina
    • Both have a 5 piece bonus that does DOT damage
    • Both Hit in an AOE
    • Both are % proc based
    • Both go well with Skoria 2 piece set
    • Both Proc well on stationary fights

    Now what makes them different:

    Bahara's Curse
    • Deals around 800-1100 damage per second with 15% in Thaumaturge, and 10% in Elemental Expert.
    • Heals for the full damage done
    • Snares for 70% in an aoe
    • procs 25% of the time on ability cast
    • Deals magic Damage
    • Better on fights that start and stop

    Syvarra's Scales
    • Deals around 900-1300 damage per second with 15% in Thaumaturge, and 10% in Mighty
    • Deals a fairly negligible burst of upfront damage.
    • Can trigger the poison status effect rarely
    • Procs at 5% chance with all damage dealt
    • Better on fights with movement

    It could potentially be argued that a direct damage build would have less or no CP in Thaumaturge. However both sets are effected by CP that increases direct damage builds as well so nothing really changes. The sets dealing magic damage vs poison damage is also really splitting hairs. Bow and dual wield DOT builds will more than likely have enough physical and elemental damage thrown in to benefit from both mighty and elemental expert in equal parts.

    In the end you have Bahara's curse which offers far more utility at the cost of only 100-200 dps, and more reliability on on all but the most movement intensive fights. Syvarra just needs something more to put itself in a competitive spot.

    2. Warrior's Fury

    This has been mentioned in other posts, but I too think the passive should be on hit and not on crit. Let it be player character hits or hits blocked with a more reasonable build up. Something like 15 stacks at 40 weapon damage each on a 10 seconds duration (totaling 600) would be far more appealing.As it stands right now Warrior's Fury is not going to be sustainable solo or in group fights. Refreshing that many stacks on critical hits means your either dead or trying not to die by avoiding getting critical hit again. There is no more holding block forever as damage falls by the wayside. Every class now has either an instant block breaker CC or a stamina burning move they can use.

    Warrior's Fury also faces a lot of competition for it's slots. A lot of heavy armor sets that make their way into pvp such as reactive, construct, and armor master either don't have jewelry/weapons or it is less efficient to use those piece for jewelry/weapon slots. That means Warrior's Fury is going to taking up 2 slots of armor + 3 jewelry or 2 weapons/shield + 3 jewelry. Here it competes with Molag Kena / Blood Spawn 2 pieces, 2 piece weapon damage sets like affliction and shadow walker, and agility/endurance/willpower 2/3 piecesets. The 5 piece has to be sustainable to compete with the always on effects of the other sets. Molag Kena almost does the job itself without getting hit at all.

    In short it would be nice to not be at death's door before the set begins to pay off.

    Edited by exiledtyrant on February 25, 2016 12:25AM
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.

    Not a single mention of the many issues raised with Vicious Death, is that because the person in charge of itemization is hopelessly clueless? Because from the last interview on ESO Live that was the take-away for me.
  • phillyproduct
    phillyproduct
    ✭✭✭
    Zheg wrote: »
    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.

    Not a single mention of the many issues raised with Vicious Death, is that because the person in charge of itemization is hopelessly clueless? Because from the last interview on ESO Live that was the take-away for me.

    Whats wrong with vicious death
    CP-750 orc nighblade ebonheart NA
    Dark elf sorc ebonheart
    Orc templar
    Dark elf Dragon knight
    Redguard warden

    Vet CoA saved the day https://www.youtube.com/watch?v=S616Dhc2Yu4
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.

    Not a single mention of the many issues raised with Vicious Death, is that because the person in charge of itemization is hopelessly clueless? Because from the last interview on ESO Live that was the take-away for me.

    Whats wrong with vicious death

    make a new character and see how many people are re-rolling magicka classes right now. then you'll see why once this patch goes live.
    PS4 NA DC
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Zheg wrote: »
    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.

    Not a single mention of the many issues raised with Vicious Death, is that because the person in charge of itemization is hopelessly clueless? Because from the last interview on ESO Live that was the take-away for me.

    Whats wrong with vicious death

    make a new character and see how many people are re-rolling magicka classes right now. then you'll see why once this patch goes live.

    If you play in a small group vicious death shouldn't bother you, if you run around in a large group or just naturally zerg, then start worrying.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zheg
    Zheg
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    ✭✭✭✭
    Zheg wrote: »
    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.

    Not a single mention of the many issues raised with Vicious Death, is that because the person in charge of itemization is hopelessly clueless? Because from the last interview on ESO Live that was the take-away for me.

    Whats wrong with vicious death

    make a new character and see how many people are re-rolling magicka classes right now. then you'll see why once this patch goes live.

    If you play in a small group vicious death shouldn't bother you, if you run around in a large group or just naturally zerg, then start worrying.

    Yeah, except here are the real reasons:
    • The set bonus pieces make it easily best in slot, providing even further incentives to go magicka, and for people to be running the same exact sets across the board.
    • With the enhanced prox det damage + this set, it is going to force the meta to take a hard shift towards magicka for damage, it will also indirectly force it to magicka because the only way to stay alive in that meta is to have shields.
    • Literally having more than one person on melee stam damage is now a risk, which affects everything from small to large groups (including solo players when there are allies around), but hey, it's not like gap closers are popular, so this probably won't be a big deal eh? Range magicka ftw apparently.
    • It is perhaps the LAZIEST way for wrobel to balance group meta and does little to nothing to actually address the core issues
    • The layout of keeps simply do not allow you to 'spread out' in some spots, particularly at the inner keep.
    • It will create hostile situations where a new player (or a bad one) runs up to someone fighting, dies, and blows up their ally causing their death and then gets treated to insults/etc.
    • It is the only set in game that allows you to troll your own faction allies by having a friend on an opposite alliance target you, then run up to allies and spell sym so you're one-shot and blow them up.
    • It further promotes the AoE FPS evolution of ESO into battles where you literally just blow up because #wrobelreasons

    Assuming, and parroting the tried and tired lines of 'zergers being zergers' to disregard the legitimate issues with a set like this only demonstrates that you have as little foresight as wrobel does, and that's hardly a camp anyone wants to be in.
    Edited by Zheg on February 25, 2016 5:23AM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals.

    If that is the intent, then please consider including damage return in the exception. Otherwise a dragonknight who casts spiked armor won't be able to heal for 20 seconds if his opponent keeps attacking.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.

    Not a single mention of the many issues raised with Vicious Death, is that because the person in charge of itemization is hopelessly clueless? Because from the last interview on ESO Live that was the take-away for me.

    Whats wrong with vicious death

    make a new character and see how many people are re-rolling magicka classes right now. then you'll see why once this patch goes live.

    If you play in a small group vicious death shouldn't bother you, if you run around in a large group or just naturally zerg, then start worrying.

    All fine and well when you run around with a couple guys in the open fields, you'll hardly notice this set.

    But try taking a keep from a coordinated group defending, this will be significantly harder once the people who try to get through the breach start dying next to you. Going in 1 by 1 (what seriously has been used as solution) will only make it easier for the defenders to single target the attackers coming in.

    With the changes to Siege, Rapids, Purge and Barrier I wouldnt be surprised if it will become normal/mandatory to create multiple breaches in order to take a keep.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    *jibbajab*

    Update the elite gear vendor and boxes vendors and a goat mount.

    Thank you
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • phillyproduct
    phillyproduct
    ✭✭✭
    I dont understand people complaining about zergs and lag since this game began(on ps4 so last june 4 me) we now have a anti zerg set just like we have a anti shield set(that few people use even though everyone on pts panicked over it) and people still complaining?

    This set requires you to kill some1, not them die in your vicinity, YOU... So your 5piece bonus is lost until that happens, or your 3piece jewelry and dual weild bonus or 1staff and 1body piece so best case is vicious death destro/resto 3jewerly 1head, 5julinow 1kena... You will lose over 300spell damage and 1450magic going this route.

    On top of the fact we are acting like the blast radius is outta this world its only about 7meter from the video i saw and this set is powerful at a breach but everywhere else its just gimmicky seriously 4v4 or 5v5 outside a keep we will simply spread out some and avoid the damage if one person die 1v1 this set is completely useless.

    It sounds alot like shield breaker great in certain situations useless 4 the rest
    CP-750 orc nighblade ebonheart NA
    Dark elf sorc ebonheart
    Orc templar
    Dark elf Dragon knight
    Redguard warden

    Vet CoA saved the day https://www.youtube.com/watch?v=S616Dhc2Yu4
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont understand people complaining about zergs and lag since this game began(on ps4 so last june 4 me) we now have a anti zerg set just like we have a anti shield set(that few people use even though everyone on pts panicked over it) and people still complaining?

    This set requires you to kill some1, not them die in your vicinity, YOU... So your 5piece bonus is lost until that happens, or your 3piece jewelry and dual weild bonus or 1staff and 1body piece so best case is vicious death destro/resto 3jewerly 1head, 5julinow 1kena... You will lose over 300spell damage and 1450magic going this route.

    On top of the fact we are acting like the blast radius is outta this world its only about 7meter from the video i saw and this set is powerful at a breach but everywhere else its just gimmicky seriously 4v4 or 5v5 outside a keep we will simply spread out some and avoid the damage if one person die 1v1 this set is completely useless.

    It sounds alot like shield breaker great in certain situations useless 4 the rest

    Radius is 5m, when people realise you can just kill a big group with meteor and proxy they won't even bother about this set.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.
    @ZOS_TFlemming
    Does Fasalla set still proc on spiked armor damage returned? Does it proc when you reflect projectile?
    Because I can!
  • Tower_Of_Shame
    Tower_Of_Shame
    ✭✭✭✭
    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.

    While you are at fixing skoria please fiy that it can proc after multiple DoT. Thank you in advance, I guess the ETA on that is around 2050 Q4, right?
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    I dont understand people complaining about zergs and lag since this game began(on ps4 so last june 4 me) we now have a anti zerg set just like we have a anti shield set(that few people use even though everyone on pts panicked over it) and people still complaining?

    This set requires you to kill some1, not them die in your vicinity, YOU... So your 5piece bonus is lost until that happens, or your 3piece jewelry and dual weild bonus or 1staff and 1body piece so best case is vicious death destro/resto 3jewerly 1head, 5julinow 1kena... You will lose over 300spell damage and 1450magic going this route.

    On top of the fact we are acting like the blast radius is outta this world its only about 7meter from the video i saw and this set is powerful at a breach but everywhere else its just gimmicky seriously 4v4 or 5v5 outside a keep we will simply spread out some and avoid the damage if one person die 1v1 this set is completely useless.

    It sounds alot like shield breaker great in certain situations useless 4 the rest

    Uhh, literally almost everyone in the major raids will be wearing this. Just about every single one of our dps will be in this and go magicka, CN already said they're doing the same, RAGE has indicated they're at least going heavy into this from the number of people I've seen talking about it, and I'd assume the same is true for most other pvp guilds that have been more quiet on the topic. We've also argued the 'supposed' spell damage and magicka loss in the thread dedicated to this set on the pvp forum section, and you're wrong. You lose 186 spell damage and 455 or so magicka (not including the % buffs from passives and things like major sorcery), but gain spell crit and the gravy 5 piece bonus of VD.

    You'll be replacing 3 willpower and 2 torugs with 5 vicious. Torugs is negated by the exact same 2 piece on VD. The 2 piece bonus on willpower is replaced with the 3 piece bonus on VD, a net loss of 455 magicka. The 3 piece bonus on willpower is 186 spell dmg, a net loss, but replaced by the spell crit from the 4 piece of VD and the added benefit of the 5 piece of VD. Anyone that has basic theorycrafting knowledge can tell you that a trade of 186 spell damage and 455 magicka for spell crit and VD 5 piece will have minimal impact on your avg dps during regular fights. Quite simply, VD is now best in slot, everyone has already said they're running it, so what are you trying to argue here?

    As far as trying to make it sound like it will be difficult to kill someone, have you not seen the absurd numbers coming out of PTS for prox det and inevitable det? It will be insanely easy to proc this set.

    As for comparing VD to shield breaker, lulz. Shield breaker is at least obvious, gives you time to react, and requires multiple hits to actually kill you. Without impen on, my template character was hit by a 19k crit during testing. Apples and oranges buddy.

    Furthermore, with the changes to rapids, purge, barrier, siege, and prox det, frankly you're just going to see people playing defensively and making keeps harder to take. It's not realistic any more for a group of 20 to go out on their own and assault a keep being defended by the same number. People will end up stacking inside keeps to defend but they'll get roflstomped trying to assault defended keeps, which means the assaulters will bring even more numbers to fight them and ping takes a dump. Keep fights will be bursting with people, and with only so much room to spread out, you will inevitably be near someone during the combat portions of keep assaults/defenses. But hey, what do I know, it's not like I spend 5 hours a day in pvp pushing objectives, I should just watch half an hour of a stream like wrobel and wheeler and base all of my decisions off of that.
    Edited by Zheg on February 25, 2016 2:40PM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    I dont understand people complaining about zergs and lag since this game began(on ps4 so last june 4 me) we now have a anti zerg set just like we have a anti shield set(that few people use even though everyone on pts panicked over it) and people still complaining?

    This set requires you to kill some1, not them die in your vicinity, YOU... So your 5piece bonus is lost until that happens, or your 3piece jewelry and dual weild bonus or 1staff and 1body piece so best case is vicious death destro/resto 3jewerly 1head, 5julinow 1kena... You will lose over 300spell damage and 1450magic going this route.

    On top of the fact we are acting like the blast radius is outta this world its only about 7meter from the video i saw and this set is powerful at a breach but everywhere else its just gimmicky seriously 4v4 or 5v5 outside a keep we will simply spread out some and avoid the damage if one person die 1v1 this set is completely useless.

    It sounds alot like shield breaker great in certain situations useless 4 the rest

    Uhh, literally almost everyone in the major raids will be wearing this. Just about every single one of our dps will be in this and go magicka, CN already said they're doing the same, RAGE has indicated they're at least going heavy into this from the number of people I've seen talking about it, and I'd assume the same is true for most other pvp guilds that have been more quiet on the topic. We've also argued the 'supposed' spell damage and magicka loss in the thread dedicated to this set on the pvp forum section, and you're wrong. You lose 186 spell damage and 455 or so magicka (not including the % buffs from passives and things like major sorcery), but gain spell crit and the gravy 5 piece bonus of VD.

    You'll be replacing 3 willpower and 2 torugs with 5 vicious. Torugs is negated by the exact same 2 piece on VD. The 2 piece bonus on willpower is replaced with the 3 piece bonus on VD, a net loss of 455 magicka. The 3 piece bonus on willpower is 186 spell dmg, a net loss, but replaced by the spell crit from the 4 piece of VD and the added benefit of the 5 piece of VD. Anyone that has basic theorycrafting knowledge can tell you that a trade of 186 spell damage and 455 magicka for spell crit and VD 5 piece will have minimal impact on your avg dps during regular fights. Quite simply, VD is now best in slot, everyone has already said they're running it, so what are you trying to argue here?

    As far as trying to make it sound like it will be difficult to kill someone, have you not seen the absurd numbers coming out of PTS for prox det and inevitable det? It will be insanely easy to proc this set.

    As for comparing VD to shield breaker, lulz. Shield breaker is at least obvious, gives you time to react, and requires multiple hits to actually kill you. Without impen on, my template character was hit by a 19k crit during testing. Apples and oranges buddy.

    Furthermore, with the changes to rapids, purge, barrier, siege, and prox det, frankly you're just going to see people playing defensively and making keeps harder to take. It's not realistic any more for a group of 20 to go out on their own and assault a keep being defended by the same number. People will end up stacking inside keeps to defend but they'll get roflstomped trying to assault defended keeps, which means the assaulters will bring even more numbers to fight them and ping takes a dump. Keep fights will be bursting with people, and with only so much room to spread out, you will inevitably be near someone during the combat portions of keep assaults/defenses. But hey, what do I know, it's not like I spend 5 hours a day in pvp pushing objectives, I should just watch half an hour of a stream like wrobel and wheeler and base all of my decisions off of that.

    A good group will still be able to take a keep, even with the same numbers defending it.

    There will just me more people using barrier/purge etc... These changes will just make more members of that group run it.

    The siege works both ways, they'll have 1-2 people spamming siege at a breach or at the top on the people with oils, Likely have a dedicated purge spammer as well. People adjust, they always do.

    The meteor spam will be real this patch, with most of them doing an extra 25% dmg because of cp changes. The Mag det spam will be real, Yet people will still spam bats/steel tornado, Steel tornado even got a dmg buff.

    With aoe caps will are overestimating how effective all this aoe and stuff will be.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭

    A good group will still be able to take a keep, even with the same numbers defending it.

    There will just me more people using barrier/purge etc... These changes will just make more members of that group run it.

    The siege works both ways, they'll have 1-2 people spamming siege at a breach or at the top on the people with oils, Likely have a dedicated purge spammer as well. People adjust, they always do.

    The meteor spam will be real this patch, with most of them doing an extra 25% dmg because of cp changes. The Mag det spam will be real, Yet people will still spam bats/steel tornado, Steel tornado even got a dmg buff.

    With aoe caps will are overestimating how effective all this aoe and stuff will be.

    Again, have you seen the prox det numbers on PTS? Stamina dps won't be able to live through that, it's no longer optimal. Barrier rotations enabled melee to stay in melee and pull off steel tornados, with the next patch the only ones capable of that will be DK's with magma shell up. Frankly, you will see a large shift from steel tornado to bombard spam and heavier magicka dps. The siege most certainly does NOT work both ways. Defenders will always be in significantly stronger positions to place more siege and put it down ahead of time.

    Go ask one of the NA PC pvp guilds if they think they'll take a keep with equal numbers of our group defending it in the next patch, that's not a ploy to be elitist, it's indicative of how strong defenders will be in the next patch. I'd feel the same about pushing a keep with some of them defending it. Anyway, now this is getting to into the all of the other pvp changes, and the point was solely about the outstanding issues of VD not even be acknowledged by Wrobel much less addressed.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »

    A good group will still be able to take a keep, even with the same numbers defending it.

    There will just me more people using barrier/purge etc... These changes will just make more members of that group run it.

    The siege works both ways, they'll have 1-2 people spamming siege at a breach or at the top on the people with oils, Likely have a dedicated purge spammer as well. People adjust, they always do.

    The meteor spam will be real this patch, with most of them doing an extra 25% dmg because of cp changes. The Mag det spam will be real, Yet people will still spam bats/steel tornado, Steel tornado even got a dmg buff.

    With aoe caps will are overestimating how effective all this aoe and stuff will be.

    Again, have you seen the prox det numbers on PTS? Stamina dps won't be able to live through that, it's no longer optimal. Barrier rotations enabled melee to stay in melee and pull off steel tornados, with the next patch the only ones capable of that will be DK's with magma shell up. Frankly, you will see a large shift from steel tornado to bombard spam and heavier magicka dps. The siege most certainly does NOT work both ways. Defenders will always be in significantly stronger positions to place more siege and put it down ahead of time.

    Go ask one of the NA PC pvp guilds if they think they'll take a keep with equal numbers of our group defending it in the next patch, that's not a ploy to be elitist, it's indicative of how strong defenders will be in the next patch. I'd feel the same about pushing a keep with some of them defending it. Anyway, now this is getting to into the all of the other pvp changes, and the point was solely about the outstanding issues of VD not even be acknowledged by Wrobel much less addressed.

    Defenders should be strong though, hey should have an advantage, in live defenders literally have no advantage, the npc's are useless, the siege is easily purged/healed/barrier through.

    If defenders have slightly less numbers then they should be able to take out a large group if they defend it right. Thats how it was before IC came and they killed siege off.

    The melee ranged people will have to do more than just spam steel tornado then? Or will have to adjust the build and not run around with 18k hp with a high steel tornado tooltip and 70% crit. They could just go vamp and pop bats or pop vigor before they go in, barrier will still work, it just won't be up 24/7. Dk's with magma armour will also give shields to everyone by using it so it's that combined with barrier will still work.

    Steel tornado is going to do more dmg anyway.

    Also i doubt they'll do anything, they never even looked at shield breaker when the forums were talking about it, there too busy making a re textured camel mount.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Zheg wrote: »

    A good group will still be able to take a keep, even with the same numbers defending it.

    There will just me more people using barrier/purge etc... These changes will just make more members of that group run it.

    The siege works both ways, they'll have 1-2 people spamming siege at a breach or at the top on the people with oils, Likely have a dedicated purge spammer as well. People adjust, they always do.

    The meteor spam will be real this patch, with most of them doing an extra 25% dmg because of cp changes. The Mag det spam will be real, Yet people will still spam bats/steel tornado, Steel tornado even got a dmg buff.

    With aoe caps will are overestimating how effective all this aoe and stuff will be.

    Again, have you seen the prox det numbers on PTS? Stamina dps won't be able to live through that, it's no longer optimal. Barrier rotations enabled melee to stay in melee and pull off steel tornados, with the next patch the only ones capable of that will be DK's with magma shell up. Frankly, you will see a large shift from steel tornado to bombard spam and heavier magicka dps. The siege most certainly does NOT work both ways. Defenders will always be in significantly stronger positions to place more siege and put it down ahead of time.

    Go ask one of the NA PC pvp guilds if they think they'll take a keep with equal numbers of our group defending it in the next patch, that's not a ploy to be elitist, it's indicative of how strong defenders will be in the next patch. I'd feel the same about pushing a keep with some of them defending it. Anyway, now this is getting to into the all of the other pvp changes, and the point was solely about the outstanding issues of VD not even be acknowledged by Wrobel much less addressed.

    Defenders should be strong though, hey should have an advantage, in live defenders literally have no advantage, the npc's are useless, the siege is easily purged/healed/barrier through.

    If defenders have slightly less numbers then they should be able to take out a large group if they defend it right. Thats how it was before IC came and they killed siege off.

    The melee ranged people will have to do more than just spam steel tornado then? Or will have to adjust the build and not run around with 18k hp with a high steel tornado tooltip and 70% crit. They could just go vamp and pop bats or pop vigor before they go in, barrier will still work, it just won't be up 24/7. Dk's with magma armour will also give shields to everyone by using it so it's that combined with barrier will still work.

    Steel tornado is going to do more dmg anyway.

    Also i doubt they'll do anything, they never even looked at shield breaker when the forums were talking about it, there too busy making a re textured camel mount.

    Lots of misleading language. First, a single prox det and ult will be enough to kill someone that doesn't have harness up. Saying vigor and bats will be sufficient demonstrates a clear disconnection between what the numbers are on PTS. That used to be enough when barriers were in play, but wrobel hit the gas on dps as he does every patch and mitigation is not keeping up. Furthermore, fasallas guile will eliminate most healing during large engagements, the meta will be about who gets their bomb off first, and will be a crutch for whoever can shield stack more effectively and/or have enough DKs with magma shell to survive for 11 seconds.

    Steel tornado will do more damage, but again, organized groups are going almost full into magicka for a bunch of reasons, VD being only one of them.

    Lastly, the typical hp baseline is around 25k, let's not exaggerate and make it look like 18k hP is a thing.

    Agreed though that they won't do anything. Sorcs needed mitigation buffs and a nerf to hardened ward, wrobel gave us shield breaker. Aoe caps needed to go and aoe dmg tuned down in proportion, wrobel gave us VD. It's lazy, and it's a pattern now.
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    Once again i still think the Vet trial sets need to be changed/buffed they focus way to much into group synergy and are nowhere close to being better than the crafted sets.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Ra'Shtar wrote: »
    Once again i still think the Vet trial sets need to be changed/buffed they focus way to much into group synergy and are nowhere close to being better than the crafted sets.

    yeah

    I see also a lot of sets with Group synergies (PVP/Trials-Pledges)
    I see sets for PVP (Duel/Group)

    I do not really see sets to solo challenging content.....
    Or am I wrong in that conclusion ?

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    hrothbern wrote: »
    Ra'Shtar wrote: »
    Once again i still think the Vet trial sets need to be changed/buffed they focus way to much into group synergy and are nowhere close to being better than the crafted sets.

    yeah

    I see also a lot of sets with Group synergies (PVP/Trials-Pledges)
    I see sets for PVP (Duel/Group)

    I do not really see sets to solo challenging content.....
    Or am I wrong in that conclusion ?
    Craftable sets are good for solo "challenging content". And about trial sets - no need to be heavy changed, but simple - those sets that give reduce damage in pve should also grant reduce damage in pvp, those that increase damage vs bosses, should increase damage vs players too. Trial sets very good in 2vX pvp too but this small change will make them even more viable for pvp.
  • SlayerTheDragon
    SlayerTheDragon
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    Not an item set, but a costume. I am getting now reply on this issue:

    forums.elderscrollsonline.com/en-GB/discussion/252503/costume-issues-after-2-3
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
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