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Official Feedback Thread for New Item Sets

  • KenaPKK
    KenaPKK
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    Fasalla's Guile set, the one that applies the 50% healing debuff for 5 seconds to any attacker, probably needs to be toned down. It does not need a cooldown -- healing debuffs just need Major and Minor Defile components, and they need to be normalized so that they do not stack.
    Edited by KenaPKK on February 9, 2016 6:22AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Katinas
    Katinas
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    I wrote my feedback regarding the reappearance of 12 man group buff sets, giving a headsup to the forum thread here as well: http://forums.elderscrollsonline.com/en/discussion/246422/give-ebon-hircine-and-worm-sets-back-their-original-appearance
  • Turelus
    Turelus
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    The more I look over the new sets thinking of build ideas the more it bugs me that we have PvE and PvP sets now.

    I'll be honest I doubt this plea will be heard or even considered as the sets are so far through development now, but I want to voice my concerns.

    The fluff of why this bugs me which has no values/idea.
    One of the most appealing things coming into ESO before launch was the developers saying "we want to bridge the gap between PvE and PvP" it seems however that as the game has gone on we're building more and more walls between them.

    These sets with specific bonuses aimed at either players or bosses really spoil that.

    Looking at the new trial sets, they have some fantastic PvP utility in their five bonuses, however their three bonus is entirely wasted once stepping inside Cyrodiil. The same for the new PvP sets where they could have been interesting PvE choices but are instead wasted outside of Cyrodiil.

    I know the community has had a lot of backlash recently about PvP players needing to grind PvE for sets and vice versa but there was a time before the Undaunted daily quests where this wasn't really a problem.

    We used to get trial/arena sets from PvP campaign rewards meaning PvP players had full access to the gear but had to work hard to earn it (reach specific levels of the leader boards)

    PvP sets were all BoE sold via the AP merchants meaning PvE players could buy/trade them from PvP players. We had a nice (though tweeks needed) dynamic where everyone could gain everything from their own style of gameplay or by just shopping at a guild merchant.

    With the Undaunted daily quests though we started to see this proliferation of BoP items, forcing players who enjoyed PvP to leave Cyrodiil and run PvE content daily to try and earn the gear "needed" to play in PvP. This has been mostly alleviated by the new NPC selling PvE sets in Cyrodiil.

    Because of all of the above, I don't understand why we now also need to break the sets into "this is only PvE/PvP"

    The ideas for changes.

    Let's take Grieves of the Lunar Bastion as the example.

    (3 items) Grants Minor Aegis, causing you to take 5% less damage from Boss Monsters.

    Why can't this be "take 5% less damage from Boss Monsters and Players" ? We already have the PvP sets in the game which offer a 5% reduction in damage so there can't be the argument this bonus would be over powered.
    This would however take a set currently aim only at PvE tanks and give PvP tanks a new option.

    I don't have ideas for all the new PvE/PvP sets sadly, but I hope the post here at least causes some thought on how these sets could be adapted to remain viable to the entire community (and offered to them via campaign rewards, PvP/E travelling merchant or leaderboard rankings).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Warrior's Fury only works when getting crit. PvE mobs cant crit. Useless in PvE. Wasted potential.
  • altemriel
    altemriel
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    Warrior's Fury only works when getting crit. PvE mobs cant crit. Useless in PvE. Wasted potential.

    are you sure about that? I read in some other posts here, that some PVE mobs do crit
  • Khamira
    Khamira
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    Eternal Hunt set rune should deal Poison Damage imho. It's green and everything, pretty pleaaaase!

    It's not enough "rotten" for a Disease damage, and Physical is also good, but poison would be much more... Better.
    Kha'jira's Scribbles - Such Blog, Many Thingies, Very Wow!
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    altemriel wrote: »
    Warrior's Fury only works when getting crit. PvE mobs cant crit. Useless in PvE. Wasted potential.

    are you sure about that? I read in some other posts here, that some PVE mobs do crit

    Yeah pretty sure. Been told by several people that pve mods and bosses dont crit although some hits might count as crits or something.

    Tested it to check by having 7 mobs beating on me to see if it works and didnt even get one stack of it. Its sad because its a cool concept for an armour, get stronger as you fight. Like an orc berserker.

    Really wish it could be changed to being hit instead of being crit. Could add a 0.5-1 second cooldown to keep the build up time but at least then it would be usable in both aspects of the game.
  • Cinbri
    Cinbri
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    Does anyone know if Bahraha Curse has jewel and weapon parts like rest of sets?
  • Alcast
    Alcast
    Class Representative
    This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
    • What did you think of the new item sets? Were there any you particularly liked or disliked?
    • Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
    • Do you have any other general feedback?

    THis itemset is kinda nice, however, I do not know why you guys made it only more dmg vs Players. Make it an overall dmg Increase. This could be a good PvE Set...and there are no builds out there that actrually have bow Builds...because they are weak..this could change it!
    So my Suggestion:
    Change the 5th Tootlip to overall dmg for Bow Abilities, not only against Players.
    6853120169881685bd023d7da2876338.png
    Edited by Alcast on February 11, 2016 6:17PM
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  • Elijah_Crow
    Elijah_Crow
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    Alcast wrote: »
    This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
    • What did you think of the new item sets? Were there any you particularly liked or disliked?
    • Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
    • Do you have any other general feedback?

    THis itemset is kinda nice, however, I do not know why you guys made it only more dmg vs Players. Make it an overall dmg Increase. This could be a good PvE Set...and there are no builds out there that actrually have bow Builds...because they are weak..this could change it!
    So my Suggestion:
    Change the 5th Tootlip to overall dmg for Bow Abilities, not only against Players.
    6853120169881685bd023d7da2876338.png

    I agree. This is long overdue as any similar sets do not drop above VR14. To be honest the increase damage against players is fundamentally more impactful than PvE mobs.

    There is nothing but downside making this against players only, however making this a standard damage increase will tempt more PvE players to participate in PvP to earn it.
    Edited by Elijah_Crow on February 11, 2016 9:04PM
  • timidobserver
    timidobserver
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    I posted something similar in the trial feedback thread, but I figured I would put it in the item set thread as well.

    I am not a fan of the way you guys are doing the gear at all. What you are doing would be the same thing as making Maelstrom weapons drop from the trial weekly. I would be far less likely to deal with Maelstrom Arena if you did this. Someone that dedicates probably 2-4 months to finishing vMoL on hardmode is going to get a similar item to what some guy that ran through AA really fast got the first week that the DLC launched.

    Just like Master and Maelstrom weapons, there needs to be at least one or two high-end items that can only be accessed by doing..... actually doing and finishing this trial.

    Summary: The trial is excellent. Kudos to the devs that put together the mechanics and visuals. However, you need to revisit the incentives for doing the trial on the various difficulty levels.
    Edited by timidobserver on February 13, 2016 12:21AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • hedna123b14_ESO
    hedna123b14_ESO
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    In my current setup on my high elf templar, Ill be running 5 piece Julianus 2 Kena, 1 Maelstrom Destro 3 willpower, with 2 torugs on the backbar. According to my calculations if I swap 3 willpower for 3 Moondancer, that would give me an extra 1.36% more damage on bosses and a large dps loss on trash. Please revise minor slayer to be at least 10%, because as of now it is a bad 3 piece bonus.
  • Ra'Shtar
    Ra'Shtar
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    Why don't you guys change the 3 piece bonus from the healing set to 5% increased healing the 5% less boss damage is nice but not what i'm looking for in gear on a healer.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • BdCHighVoltage
    can anyone tell me how much nightflame heals now?
  • Sir_Xalvador
    Sir_Xalvador
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    I have to say, I love to craft armor and all different sets, But the new armor sets coming out do not look good especially for the lady players, It looks like you took a bowl and put it on their chest nothing to complement the female form at all..
    That brings up another aspect of armors in the game..
    ESO has a MATURE RATING so why cant we have a little sex appeal in armors for the ladies that want to show it off...or even for the men as well i just look at it like this.. showing a little skin doesn't hurt not asking to go naked or anything lets just get some sex appeal in the game
    Also on the armor get back to the way it was changing looks for different lvls the way it used to be and make it to were you can see all 3 colors you choose kind of the way you did the IC armors
    WHO AGREES.....
  • altemriel
    altemriel
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    I have to say, I love to craft armor and all different sets, But the new armor sets coming out do not look good especially for the lady players, It looks like you took a bowl and put it on their chest nothing to complement the female form at all..
    That brings up another aspect of armors in the game..
    ESO has a MATURE RATING so why cant we have a little sex appeal in armors for the ladies that want to show it off...or even for the men as well i just look at it like this.. showing a little skin doesn't hurt not asking to go naked or anything lets just get some sex appeal in the game
    Also on the armor get back to the way it was changing looks for different lvls the way it used to be and make it to were you can see all 3 colors you choose kind of the way you did the IC armors
    WHO AGREES.....




    I agree with you that many armors look weird on female characters (I play female highelf, even if I am male in real life, because I like the way she looks :) ), the chest piece could have a better form to make it look more sexy, yes :).


    but showing parts of the body, not covering them with armor, yes, it looks sexy and good, but from the practical point of view in the game, I do not understand those armors in other games, that have belly or arms or legs uncovered by the armor, those uncovered body parts would get butchered if it would be real life fights
  • Junkogen
    Junkogen
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    The Clever Alchemist set needs a buff to offset the 45-second cooldown. A 15 second buff is nothing compared to the constant buff from something like Julianos or Hundings Rage. Why would anyone make that trade when it costs consumables, time, and gold to maintain Clever Alchemist? It's like the rich man's set. The length of the bonus needs to be increased or a cooldown reduction needs to be included in the set somehow. 45 seconds is way too long to go without any bonus at all, especially for a 5-piece set.
  • Alcast
    Alcast
    Class Representative
    Junkogen wrote: »
    The Clever Alchemist set needs a buff to offset the 45-second cooldown. A 15 second buff is nothing compared to the constant buff from something like Julianos or Hundings Rage. Why would anyone make that trade when it costs consumables, time, and gold to maintain Clever Alchemist? It's like the rich man's set. The length of the bonus needs to be increased or a cooldown reduction needs to be included in the set somehow. 45 seconds is way too long to go without any bonus at all, especially for a 5-piece set.

    Burst
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  • actosh
    actosh
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    There is a "feature" with Fassalas Set. It is proccing Meteor on npcs if they are afflicted with the healdebuff that the set provides.

    http://forums.elderscrollsonline.com/en/discussion/247560/fassala-s-is-procin-skoria#latest
  • Alcast
    Alcast
    Class Representative
    THANKS GOD ZOSE! :)
    FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK
    [*]Based on player feedback, we've returned the armor items for the Ebon Armory, Hircine’s Veneer, and Worm Cult's Raiment sets that dropped in the Maw of Lorkhaj to their iconic visuals (previously dro-m’Athra-styled).
    • Note that the weapon items for these sets in the Maw of Lorkhaj have not changed and are still Khajiiti- and dro-m’Athra-inspired.
    Edited by Alcast on February 16, 2016 3:06PM
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  • Woeler
    Woeler
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    Is this trinimac style made of post-its?

    J6LpeMu.jpg
  • exiledtyrant
    exiledtyrant
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    After some testing with Syvarra's Scales set I believe the proc chance and damage needs to upped. Both sets output around the same single target and AOE DPS except Baraha's Curse can be kept up almost indefinitely. The only real difference at the moment is that Syvarra's Scales would be better in PvP because it can proc on moving targets while still applying damage.

    To put some real distance between the two sets Syvarra's scales should probably have it's damage and proc chance doubled( potentially only on player characters) to really drive home one set is for PVP and one set is for PVE. As of now both do about the same damage with the same gear and CP invested so the only real choice is Baraha's Curse, which heals and is more reliable. The guard / trap damage reduction set bonuses are novel, but do nothing to separate these sets.

    Outside of the problems between the sets competing against each other I really like them. Both help keep the Skoria proc going like clock work. Both sets proc well using Flurry+ twin blades + axe bleed + flame weapon + poison weapon + thundering presence on my stamina sorcerer.

    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Junkogen
    Junkogen
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    Alcast wrote: »
    Junkogen wrote: »
    The Clever Alchemist set needs a buff to offset the 45-second cooldown. A 15 second buff is nothing compared to the constant buff from something like Julianos or Hundings Rage. Why would anyone make that trade when it costs consumables, time, and gold to maintain Clever Alchemist? It's like the rich man's set. The length of the bonus needs to be increased or a cooldown reduction needs to be included in the set somehow. 45 seconds is way too long to go without any bonus at all, especially for a 5-piece set.

    Burst

    Sure, but 15 seconds is pretty short for an all or nothing kind of set bonus.
  • Alcast
    Alcast
    Class Representative
    Junkogen wrote: »
    Alcast wrote: »
    Junkogen wrote: »
    The Clever Alchemist set needs a buff to offset the 45-second cooldown. A 15 second buff is nothing compared to the constant buff from something like Julianos or Hundings Rage. Why would anyone make that trade when it costs consumables, time, and gold to maintain Clever Alchemist? It's like the rich man's set. The length of the bonus needs to be increased or a cooldown reduction needs to be included in the set somehow. 45 seconds is way too long to go without any bonus at all, especially for a 5-piece set.

    Burst

    Sure, but 15 seconds is pretty short for an all or nothing kind of set bonus.

    I takes me 1-2s to kill enemies with burst. 15s is actually quite long.
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  • Crown
    Crown
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    Regarding the Robes of Transmutation set:

    6IwCwqi.png

    When you heal an ally with a healing over time effect, grant them 1259 resistance to critical hits for 2 seconds (note that this was updated from 1s to 2s in this week's PTS patch).

    The 1259 crit resist only applies once someone has been healed of damage - and even then slightly less than one second later, and won't apply to the hit that causes the damage and any damage taken between then and the next tick of a HoT (between 1 second in good conditions and about 8 seconds in lag fights).

    This makes the set active only during combat AFTER an ally has been hit by an opening well timed salvo that could include a lot of crit damage (especially with all NBs now using shadowy disguise - as dark cloak is useless in PvP now).

    It would make more sense for this 5-set to be active while any ally has your HoT on them, giving it/you use/effectiveness for the incoming proxy bomb of vicious death.

    As it stands, a group of well timed proxies could go off and proc some vicious death explosions all before the tick of a HoT and the 3/4 of a second later apparently required for this set's critical resistance to become active. We have not tested fighting in lag on PTS, though I can foresee a few seconds delay before HoTs tick (as it currently takes when fighting on the live server), rendering this as another useless set for most.

    My suggestion: When a healer with this set applies a HoT to a target, also have it apply the Transmutation buff of 1259 crit resist on them for 2 seconds, which will refresh at every tick of a HoT.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Crown
    Crown
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    A comment regarding ALL of the new sets that come in PvP rewards:

    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#

    Anything that comes with anything other than the impenetrable trait is going to be de-constructed, or sold to someone who doesn't know that they should be using the impenetrable trait in PvP (except sometimes sorcs as you can't crit their shields, though once a shield goes down if they don't have any impen they're 1-shot).

    Just in case you didn't see that:
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#
    :#:#:#:#:#:#WE WANT THESE WITH THE IMPENETRABLE TRAIT. :#:#:#:#:#:#

    I hope I've made my point.

    Have a nice day :-)
    Edited by Crown on February 17, 2016 4:17PM
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • timidobserver
    timidobserver
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    @ZOS_GinaBruno
    I am pretty sure that the Bogdan Nightflame set no longer works at all. I tried to get it to proc just once for 15 minutes and it never procced.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • exiledtyrant
    exiledtyrant
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    I have concerns about the PVP set Warrior's Fury. While the 725 weapon damage from the five piece is substantial I question the feasibility of a heavy armor build being able to reach it. I have been toying around with some heavy armor builds utilizing the construct, affliction 2 piece, shadow walker 2 piece rings and agility 3 piece ( neck + weapon x2 or neck + weapon + shield). The conclusion I have come to is heavy armor doesn't mitigate enough damage to support building up a passive on absorbing critical damage. This set not only has an extremely low buff duration of 6 seconds, but it asks you to survive 25 critical hits to gain the maximum benefit.

    Meanwhile I gain almost half the weapon damage through affliction 2piece + shadow walker 2 piece + agility 3piece. I almost break even if I swap the construct heavy set for a hunding's rage 5 piece set. To put things into perspective my stamina sorcerer in Cyrodil with 171 CP has:
    • 26k health
    • 25k armor/spell resist which translates to around 38% resistance (with bound + thundering presence)
    • 5% critical resist from CP
    • 23% critical resist from armor traits ( I didn't bother golding for the extra 2%)
    • 20% critical damage reduction from the construct

    This is using the above mention set of affliction, construct, shadow walker, agility, 7 purple health glyphs and 64 points into stamina. With all of these things piled together, in a setup very centered around defense, I still take around 3-5k damage from basic abilities and 7-8k from critical hits. That means in most cases I am almost dead by the 3rd to 4th hit. If I am almost dead in 3-4 hits how am I going to make it to 25 critical hits taken?

    Now sure I could gold the armor , dump all my points into health, and gold my runes. What I'd get in return would be around 2-3% more damage reduction and around 35k hp instead of 26k. A whooping 1 or two hits extra. The trade off would be handicapping my stamina and weapon damage so hard that 725 from the set wouldn't even be worth it. I like what this set tries to do, but I don't see a way to make it work if investing wholly into defense will not even come close to allowing the set to realize it's full potential.
    Edited by exiledtyrant on February 18, 2016 2:54AM
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Makkir
    Makkir
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    @ZOS_GinaBruno

    So not to be picky but the grammar is killing me.

    On the 5 PC bonus, the word "player" is singular but the word "they explode" is plural.


    Vicious-Death-Set.jpg
  • timidobserver
    timidobserver
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    @ZOS_GinaBruno
    I am pretty sure that the Bogdan Nightflame set no longer works at all. I tried to get it to proc just once for 15 minutes and it never procced.

    @ZOS_GinaBruno
    After some testing, it looks like Bogdan only procs on heals to allies that have taken damage. You should change this set to proc on all heals, regardless of whether the ally is at full health or not.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

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