timidobserver wrote: »timidobserver wrote: »@ZOS_GinaBruno
I am pretty sure that the Bogdan Nightflame set no longer works at all. I tried to get it to proc just once for 15 minutes and it never procced.
@ZOS_GinaBruno
After some testing, it looks like Bogdan only procs on heals to allies that have taken damage. You should change this set to proc on all heals, regardless of whether the ally is at full health or not.
exiledtyrant wrote: »I have concerns about the PVP set Warrior's Fury. While the 725 weapon damage from the five piece is substantial I question the feasibility of a heavy armor build being able to reach it. I have been toying around with some heavy armor builds utilizing the construct, affliction 2 piece, shadow walker 2 piece rings and agility 3 piece ( neck + weapon x2 or neck + weapon + shield). The conclusion I have come to is heavy armor doesn't mitigate enough damage to support building up a passive on absorbing critical damage. This set not only has an extremely low buff duration of 6 seconds, but it asks you to survive 25 critical hits to gain the maximum benefit.
Meanwhile I gain almost half the weapon damage through affliction 2piece + shadow walker 2 piece + agility 3piece. I almost break even if I swap the construct heavy set for a hunding's rage 5 piece set. To put things into perspective my stamina sorcerer in Cyrodil with 171 CP has:
- 26k health
- 25k armor/spell resist which translates to around 38% resistance (with bound + thundering presence)
- 5% critical resist from CP
- 23% critical resist from armor traits ( I didn't bother golding for the extra 2%)
- 20% critical damage reduction from the construct
This is using the above mention set of affliction, construct, shadow walker, agility, 7 purple health glyphs and 64 points into stamina. With all of these things piled together, in a setup very centered around defense, I still take around 3-5k damage from basic abilities and 7-8k from critical hits. That means in most cases I am almost dead by the 3rd to 4th hit. If I am almost dead in 3-4 hits how am I going to make it to 25 critical hits taken?
Now sure I could gold the armor , dump all my points into health, and gold my runes. What I'd get in return would be around 2-3% more damage reduction and around 35k hp instead of 26k. A whooping 1 or two hits extra. The trade off would be handicapping my stamina and weapon damage so hard that 725 from the set wouldn't even be worth it. I like what this set tries to do, but I don't see a way to make it work if investing wholly into defense will not even come close to allowing the set to realize it's full potential.
@ZOS_GinaBruno
So not to be picky but the grammar is killing me.
On the 5 PC bonus, the word "player" is singular but the word "they explode" is plural.
andypappb16_ESO wrote: »timidobserver wrote: »timidobserver wrote: »@ZOS_GinaBruno
I am pretty sure that the Bogdan Nightflame set no longer works at all. I tried to get it to proc just once for 15 minutes and it never procced.
@ZOS_GinaBruno
After some testing, it looks like Bogdan only procs on heals to allies that have taken damage. You should change this set to proc on all heals, regardless of whether the ally is at full health or not.
Yep, the proc Chance Is already really low, atleast make it work On 100% Health targets, too.
The Clever Alchemist set needs a buff to offset the 45-second cooldown. A 15 second buff is nothing compared to the constant buff from something like Julianos or Hundings Rage. Why would anyone make that trade when it costs consumables, time, and gold to maintain Clever Alchemist? It's like the rich man's set. The length of the bonus needs to be increased or a cooldown reduction needs to be included in the set somehow. 45 seconds is way too long to go without any bonus at all, especially for a 5-piece set.
Burst
Sure, but 15 seconds is pretty short for an all or nothing kind of set bonus.
I takes me 1-2s to kill enemies with burst. 15s is actually quite long.
The Clever Alchemist set needs a buff to offset the 45-second cooldown. A 15 second buff is nothing compared to the constant buff from something like Julianos or Hundings Rage. Why would anyone make that trade when it costs consumables, time, and gold to maintain Clever Alchemist? It's like the rich man's set. The length of the bonus needs to be increased or a cooldown reduction needs to be included in the set somehow. 45 seconds is way too long to go without any bonus at all, especially for a 5-piece set.
Burst
Sure, but 15 seconds is pretty short for an all or nothing kind of set bonus.
I takes me 1-2s to kill enemies with burst. 15s is actually quite long.
Ummm...maybe if you just gank individuals all day. Are you just going to kill one enemy at a time then sit it out for 30 seconds?
ZOS_GinaBruno wrote: »
- What did you think of the new item sets? Were there any you particularly liked or disliked?
ZOS_GinaBruno wrote: »
- Do you have any other general feedback?
Joy_Division wrote: »[*] Tava's Blessing - Did I miss a reasoning why the recovery bonuses for this set are so low? I am intrigued by that 5 piece. However, if this set has a hidden cooldown, which I suspect it does, I don't see this becoming more than a niche set: the 2,3,4 bonuses are mediocre and lack focus toward how most players make their builds.
ebethke_ESO wrote: »Joy_Division wrote: »[*] Tava's Blessing - Did I miss a reasoning why the recovery bonuses for this set are so low? I am intrigued by that 5 piece. However, if this set has a hidden cooldown, which I suspect it does, I don't see this becoming more than a niche set: the 2,3,4 bonuses are mediocre and lack focus toward how most players make their builds.
I would love to know this as well.
ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
- What did you think of the new item sets? Were there any you particularly liked or disliked?
- Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
- Do you have any other general feedback?
THis itemset is kinda nice, however, I do not know why you guys made it only more dmg vs Players. Make it an overall dmg Increase. This could be a good PvE Set...and there are no builds out there that actrually have bow Builds...because they are weak..this could change it!
So my Suggestion:
Change the 5th Tootlip to overall dmg for Bow Abilities, not only against Players.
Pangnirtung wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
- What did you think of the new item sets? Were there any you particularly liked or disliked?
- Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
- Do you have any other general feedback?
THis itemset is kinda nice, however, I do not know why you guys made it only more dmg vs Players. Make it an overall dmg Increase. This could be a good PvE Set...and there are no builds out there that actrually have bow Builds...because they are weak..this could change it!
So my Suggestion:
Change the 5th Tootlip to overall dmg for Bow Abilities, not only against Players.
Why on earth ZOS tell me why the last bonus applies only to players and not mobs or bosses?
Would that imbalance things in PVE?
After all it seems that every single class buff or nerf has been because of PVP and NOT PVE.
andypappb16_ESO wrote: »timidobserver wrote: »timidobserver wrote: »@ZOS_GinaBruno
I am pretty sure that the Bogdan Nightflame set no longer works at all. I tried to get it to proc just once for 15 minutes and it never procced.
@ZOS_GinaBruno
After some testing, it looks like Bogdan only procs on heals to allies that have taken damage. You should change this set to proc on all heals, regardless of whether the ally is at full health or not.
Yep, the proc Chance Is already really low, atleast make it work On 100% Health targets, too.
And as @exiledtyrant explained:
Warriors Fury just cant work or be interesting in the State it Is now. Nobody ever will receive up to 25 critical hits in 6 seconds, and if they do, they will be Long dead.
A Solution:
- Critical hits increase Weapon/Spelldmg by 48
- Stacks up to 15 Times
- 8 Second Duration for the timer
- The 8 Second Timer RESETS if another crit hit Is received during the 8 seconds
I feel like the new Marksman's Crest set also made my character look a bit bloated:
Crafted Hunding's Rage & Molag Kena sets from Template on the left, Marksman's Crest set received from Rewards for the Worthy! mails on the right.
I just measured across the face on your character, and it is in fact wider. The armor set is stretching your character model to fit it, rather than it fitting your chosen character model.
Change Lord Warden monster set to grant Major Protection buff to user only while inside radius of orb. None of classes have access to this buff. And this tanking set will be indeed usefull for tanks. Currently noone use this set nor for pvp nor for pve.
Paulington wrote: »@ZOS_TFlemming and @ZOS_GinaBruno I want to give you feedback on the new sets but I can't because I wasn't given the necessary items to test these sets.
Can we please get the WHOLE set and not just the bits ZOS has deigned to give us? We need the weapons, the jewellery, everything! As it currently stands Moondancer/Lunar Bastion/etc are all untestable because no-one would run the pieces you've given us so we can't see how they work or interact with current sets.
@ZOS_TFlemmingZOS_TFlemming wrote: »Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.
Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.
Some quick notes:
AvA sets vs PvE sets
We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.
Jewelry on AVA sets
We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.
Tooltip clarity
This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.
Bahara’s/Syvarra’s
@exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.
Fasalla’s Guile
We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.
Warrior’s Fury
There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.
Bugs
@actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.