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Official Feedback Thread for New Item Sets

  • Birdovic
    Birdovic
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    @ZOS_GinaBruno
    I am pretty sure that the Bogdan Nightflame set no longer works at all. I tried to get it to proc just once for 15 minutes and it never procced.

    @ZOS_GinaBruno
    After some testing, it looks like Bogdan only procs on heals to allies that have taken damage. You should change this set to proc on all heals, regardless of whether the ally is at full health or not.

    Yep, the proc Chance Is already really low, atleast make it work On 100% Health targets, too.



    And as @exiledtyrant explained:

    Warriors Fury just cant work or be interesting in the State it Is now. Nobody ever will receive up to 25 critical hits in 6 seconds, and if they do, they will be Long dead.

    A Solution:

    - Critical hits increase Weapon/Spelldmg by 48
    - Stacks up to 15 Times
    - 8 Second Duration for the timer
    - The 8 Second Timer RESETS if another crit hit Is received during the 8 seconds
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    I have concerns about the PVP set Warrior's Fury. While the 725 weapon damage from the five piece is substantial I question the feasibility of a heavy armor build being able to reach it. I have been toying around with some heavy armor builds utilizing the construct, affliction 2 piece, shadow walker 2 piece rings and agility 3 piece ( neck + weapon x2 or neck + weapon + shield). The conclusion I have come to is heavy armor doesn't mitigate enough damage to support building up a passive on absorbing critical damage. This set not only has an extremely low buff duration of 6 seconds, but it asks you to survive 25 critical hits to gain the maximum benefit.

    Meanwhile I gain almost half the weapon damage through affliction 2piece + shadow walker 2 piece + agility 3piece. I almost break even if I swap the construct heavy set for a hunding's rage 5 piece set. To put things into perspective my stamina sorcerer in Cyrodil with 171 CP has:
    • 26k health
    • 25k armor/spell resist which translates to around 38% resistance (with bound + thundering presence)
    • 5% critical resist from CP
    • 23% critical resist from armor traits ( I didn't bother golding for the extra 2%)
    • 20% critical damage reduction from the construct

    This is using the above mention set of affliction, construct, shadow walker, agility, 7 purple health glyphs and 64 points into stamina. With all of these things piled together, in a setup very centered around defense, I still take around 3-5k damage from basic abilities and 7-8k from critical hits. That means in most cases I am almost dead by the 3rd to 4th hit. If I am almost dead in 3-4 hits how am I going to make it to 25 critical hits taken?

    Now sure I could gold the armor , dump all my points into health, and gold my runes. What I'd get in return would be around 2-3% more damage reduction and around 35k hp instead of 26k. A whooping 1 or two hits extra. The trade off would be handicapping my stamina and weapon damage so hard that 725 from the set wouldn't even be worth it. I like what this set tries to do, but I don't see a way to make it work if investing wholly into defense will not even come close to allowing the set to realize it's full potential.

    This. So much this.
    Warrior's Fury needs to be when hit not when crit.
  • Lafer
    Lafer
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    Can you guys change the raid sets that are not appeling at all instead of just focusing on the pvp gears .Because seriously making a new raid with worthless loot will make the raid useless just like the raid we currently have.
    Edited by Lafer on February 18, 2016 7:38PM
    Healordiet templar healer
    Gigi Lafer magicka Sorc
    Tankotank Dk tank
    Ebonpact cp531 Na Ps4.

    Quebec Machine leader.
  • bowmanz607
    bowmanz607
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    did not read thread so not sure what was mentioned but...

    Robes of transmutation = When you heal an ally with HOT effect, grant them 1228 to resistance to critical hits for 2 seconds. (note: that resistance number was while naked with no stats on a brand new template, so not sure if that number can increase)

    Can I put 3 HOT on one target and triple that number?
    Can 6 healers run around in a group spamming healing springs and stacking this number 6 times on their allies?

    If that is the case, then this set is a must for healers in pvp. talk about heavy armor being even more useless.

    ofcourse if an individual target can only get this effect applied once then i withdraw my comment.
  • Sallington
    Sallington
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    Makkir wrote: »
    @ZOS_GinaBruno

    So not to be picky but the grammar is killing me.

    On the 5 PC bonus, the word "player" is singular but the word "they explode" is plural.


    Vicious-Death-Set.jpg

    There's nothing wrong with the grammar there...
    Edited by Sallington on February 18, 2016 7:33PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • timidobserver
    timidobserver
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    @ZOS_GinaBruno
    I am pretty sure that the Bogdan Nightflame set no longer works at all. I tried to get it to proc just once for 15 minutes and it never procced.

    @ZOS_GinaBruno
    After some testing, it looks like Bogdan only procs on heals to allies that have taken damage. You should change this set to proc on all heals, regardless of whether the ally is at full health or not.

    Yep, the proc Chance Is already really low, atleast make it work On 100% Health targets, too.

    I would like it if they made it a bit smarter. Allow it to proc on 100% health people, but make it prefer those that have taken damage.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Junkogen
    Junkogen
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    Alcast wrote: »
    Junkogen wrote: »
    Alcast wrote: »
    Junkogen wrote: »
    The Clever Alchemist set needs a buff to offset the 45-second cooldown. A 15 second buff is nothing compared to the constant buff from something like Julianos or Hundings Rage. Why would anyone make that trade when it costs consumables, time, and gold to maintain Clever Alchemist? It's like the rich man's set. The length of the bonus needs to be increased or a cooldown reduction needs to be included in the set somehow. 45 seconds is way too long to go without any bonus at all, especially for a 5-piece set.

    Burst

    Sure, but 15 seconds is pretty short for an all or nothing kind of set bonus.

    I takes me 1-2s to kill enemies with burst. 15s is actually quite long.

    Ummm...maybe if you just gank individuals all day. Are you just going to kill one enemy at a time then sit it out for 30 seconds?
    Edited by Junkogen on February 18, 2016 7:52PM
  • leepalmer95
    leepalmer95
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    Junkogen wrote: »
    Alcast wrote: »
    Junkogen wrote: »
    Alcast wrote: »
    Junkogen wrote: »
    The Clever Alchemist set needs a buff to offset the 45-second cooldown. A 15 second buff is nothing compared to the constant buff from something like Julianos or Hundings Rage. Why would anyone make that trade when it costs consumables, time, and gold to maintain Clever Alchemist? It's like the rich man's set. The length of the bonus needs to be increased or a cooldown reduction needs to be included in the set somehow. 45 seconds is way too long to go without any bonus at all, especially for a 5-piece set.

    Burst

    Sure, but 15 seconds is pretty short for an all or nothing kind of set bonus.

    I takes me 1-2s to kill enemies with burst. 15s is actually quite long.

    Ummm...maybe if you just gank individuals all day. Are you just going to kill one enemy at a time then sit it out for 30 seconds?

    No he's going to fight and then time his burst when he pops his pot...

    Also with enchant it's 15s with it and 15s without it
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Joy_Division
    Joy_Division
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    First off let me say this is the first update that IMHO actually offers items sets that I am genuinely interested in some of them. Most of us just stack stack spell/weapon damage and the update might, I might actually go for something else in a 5 piece bonus. To your questions.
    • What did you think of the new item sets? Were there any you particularly liked or disliked?

    Like:
    • Fasalla's Guile: An untyped 50% healing debuff to everyone that attacks me is very strong. I am almost hesitant to give my opinion that combination is too potent given this game's history of underwhelming 5 piece set bonuses, but I do agree with the posters who have noted this set needs some adjustment.
    • Marksman's Boots Not a fans of sniping but bow players deserve some gear love.
    • Clever alchemist TY TY for making this something both stamina and magicka players can use. Suggest revising some of the older crafted sets accordingly.
    • Eternal Hunt - I believe I read something that changed this to poison damage. I like the theme of the set and your willingness to heed our feedback
    • Bahraha's Curse - I'm not getting the 40% less damage from traps (i.e. this seems like a waste) and the usual stationary ground effect will undermine it in PvP, but that 5 piece bonus does intrigue me.

    Has potential but nagging worries
    • Sabatons of Fury - I'll have to look in my combat log to see if I am actually taking 20 critical hits in 6 seconds. I'm not sure I am, but admittedly it's been a long time since I played a "tank." I do like the RPG staple of an opponent getting stronger the more they are hit, we'll have to see if the short duration is adequate.
    • Tava's Blessing - Did I miss a reasoning why the recovery bonuses for this set are so low? I am intrigued by that 5 piece. However, if this set has a hidden cooldown, which I suspect it does, I don't see this becoming more than a niche set: the 2,3,4 bonuses are mediocre and lack focus toward how most players make their builds.
    • Vicious Death - I still think it would have been easier to get rid of AoE caps. Exploding defeating enemies is an RPG staple and I like the idea and this game definitely needs some anti-zerg measures. That being said, I think players are going to be very eager to use this set for reasons that are obvious. If we are actually trying to spread out and it's still wiping raids on castle breeches and what not, please revisit.
    • All your trial sets - One of the things that attracted me to the game is the attempt to try and blend PvE and PvP together. I know a lot of people complain about that, but a lot of people still like the idea. All these sets have a valuable bonus that just won't function in Cyrodiil and I am not comfortable with that. The Moondancer set's 5 piece looks really interesting (as opposed to powerful), but I don't activate synergies in PvP nearly as much as I do in PvE (indeed, often I am not in a group) and even assuming 100% uptime, my hunch is that Julianos is going to be on average better Vs. anything that isn't a boss. Perhaps this was the intent. I would have preferred the third piece bonus was something entirely different than the normal bonuses on other armor and non quantifiable that had a place in PvP and PvE. Something that would sometimes make this set better than julianos and sometimes not as good. Just my opinion.

    Dont Like
    • Leki's Boots - not a bad idea for single target oriented builds, but if vigor is considered an AOE heal, that's gonna hurt too much. 20% less AoE damage is nothing to sneeze at, but we are playing in a DPS burst meta and I think there are better fits.
    • Transmutation - @Crown raises a very good point about this set being too reactive as opposed to preventative. IIRC, that works out to roughly 25% resistance to crits, which is pretty good, although it has no use outside PvP.
    • Syvarra's Scales - I was expecting and hoping for something a little more exciting and interesting for the Light Armor DPS proc. Eternal Hunt fits so nice with what Medium players do and Syvarra's is a disappointing contrast.
    • Do you have any other general feedback?

    Yes.
    • Bind on Equip for not trial reward sets.
    • Impenetrable option for everything because divines is the only one that is remotely comparable for PvP.
    • Please do something so that exploration, well-fitted, training, and sturdy are not decon trash. Reinforced isn't bad, but we'll always want something better. Note: most of the weapon traits are equally undesirable. This would *really* help alleviate the whole problem we have with RNG.
    • It's really time to revisit the original crafted gear 5 piece traits like Ashen Grip and Torug's Pact.
    • Overall as far as gear goes, the patch has me genunely interested. Good job here
    • Now please make it so I can same the same thing about the abilities we use in the game.
    Edited by Joy_Division on February 18, 2016 11:20PM
  • timidobserver
    timidobserver
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    What did you think of the new item sets? Were there any you particularly liked or disliked? These sets are much more appealing than the sets that have come with the last 2 DLCs. Good job.

    Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate? The drop rate sounds good, but I feel like you guys should add a few more unique rewards to vMoL/Hard Mode.

    Do you have any other general feedback? Yes Below.

    So, the PvP focused sets are getting a lot of attention and feedback, therefore I am going to limit my review to the PvE/Trial sets.

    Roar Of Alkosh: Good job on this set, I think. The five piece for this set is a whopper that deals damage and reduces mitigation of potentially every enemy in the area. I think this set is the model that you guys should follow for dungeon/trial rewards. A set that brings value to the group as well as enough personal benefit to justify wearing. Though it might be worth it to toss some kind of minor offensive buff(weapon damage, weapon critcal, or critical damage) in that applies only to the person wearing the set when they synergizing in order to make the set compete better with hunding's rage.

    Moon Dancer: This set looks good, but that 5 piece is extremely unappealing. Change up the five piece so that every time you activate a synergy you get X Buff, and then you can also get the Spell Damage or Recovery. So for example, every time you hit a synergy you get 175 Spell Damage AND 175 Magicka Recovery. You then have a chance to get 300 more Magicka Recovery OR 300 more Spell Damage depending on whether you proc Lunar or Shadow. The numbers are just placeholders so that you get the point. As it stands, I will not wear 5 piece of this set for DPS because it has extreme rng reliability issues.

    Lunar Bastion: I think this set is pretty good, but I do not tank, so I can't really give a good opinion on it. However, I think you should make the person wearing the set get a 50-100% bigger shield from it or maybe some kind of stat return based on how much damage gets shielded.

    Twilight Remedy: This set comes really close, but it just doesn't compete with Spell Power Cure. Your goal with this set should be to make it better than or at least competitive with Spell Power Cure. DO NOT DO THIS BY NERFING SPELL POWER CURE. For example, make the synergy apply to the person that hit the synergy as well as the closest 2 or 3 allies to them.

    Bahraha's Curse and Serpent's Spirit Set: If you are going to make a set drop in all of the armor types, you should make the 5 piece viable to all armor types. Poison damage isn't worth very much to a magicka build and magicka damage isn't worth very much to a stam build. Make the damage type of these sets change based on whether it dropped in medium, heavy, or light. Medium and Heavy can be Poison, but light should be Magicka or Elemental. Or if you want to be trolly, make the damage type part of the drop RNG. Each drop has a chance to be Magicka, Elemental, or Poison.

    Additionally, the 40% less damage from traps and 20% less damage from guards is very unappealing. Find a way to change this into something that isn't so limited in usefulness. Maybe some kind of CC reduction, Ground Affect AoE reduction, buff that you get whenever you are CC, or something.

    General Synergy Set Feedback: This is probably my most important bit of feedback to improve user experience with these sets. For the sets that make your synergies give buffs to people that use them, it would be nice if you could some how make the synergy icon for these synergies more distinctive. Even if you just make the press x to synergize button glow slightly differently or something. People should immediately be able to tell that the synergy they are looking at is special.

    Edited by timidobserver on February 19, 2016 1:01AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Glory
    Glory
    Class Representative
    [*] Tava's Blessing - Did I miss a reasoning why the recovery bonuses for this set are so low? I am intrigued by that 5 piece. However, if this set has a hidden cooldown, which I suspect it does, I don't see this becoming more than a niche set: the 2,3,4 bonuses are mediocre and lack focus toward how most players make their builds.

    I would love to know this as well.
    Edited by Glory on February 19, 2016 1:02AM
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • CP5
    CP5
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    [*] Tava's Blessing - Did I miss a reasoning why the recovery bonuses for this set are so low? I am intrigued by that 5 piece. However, if this set has a hidden cooldown, which I suspect it does, I don't see this becoming more than a niche set: the 2,3,4 bonuses are mediocre and lack focus toward how most players make their builds.

    I would love to know this as well.

    From what testing I did the set didn't seem to have a cooldown, but you'll burn stamina like mad if you really want to keep it going.
  • Pangnirtung
    Pangnirtung
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    Alcast wrote: »
    This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
    • What did you think of the new item sets? Were there any you particularly liked or disliked?
    • Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
    • Do you have any other general feedback?

    THis itemset is kinda nice, however, I do not know why you guys made it only more dmg vs Players. Make it an overall dmg Increase. This could be a good PvE Set...and there are no builds out there that actrually have bow Builds...because they are weak..this could change it!
    So my Suggestion:
    Change the 5th Tootlip to overall dmg for Bow Abilities, not only against Players.
    6853120169881685bd023d7da2876338.png

    Why on earth ZOS tell me why the last bonus applies only to players and not mobs or bosses?

    Would that imbalance things in PVE?

    After all it seems that every single class buff or nerf has been because of PVP and NOT PVE.
  • shootyoureyeout
    shootyoureyeout
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    Alcast wrote: »
    This is the official feedback thread for the new item sets in Thieves Guild. Specific feedback that the team is looking for includes:
    • What did you think of the new item sets? Were there any you particularly liked or disliked?
    • Did you find the drop rate of items specifically in Maw of Lorkhaj was appropriate?
    • Do you have any other general feedback?

    THis itemset is kinda nice, however, I do not know why you guys made it only more dmg vs Players. Make it an overall dmg Increase. This could be a good PvE Set...and there are no builds out there that actrually have bow Builds...because they are weak..this could change it!
    So my Suggestion:
    Change the 5th Tootlip to overall dmg for Bow Abilities, not only against Players.
    6853120169881685bd023d7da2876338.png

    Why on earth ZOS tell me why the last bonus applies only to players and not mobs or bosses?

    Would that imbalance things in PVE?

    After all it seems that every single class buff or nerf has been because of PVP and NOT PVE.

    I agree with this as well. I don't understand why a set was put out to increase damage to a weapon in PvP that was directly nerfed because of PvP in the first place. There are ZERO V16 crafted or dropped PvE sets out there to increase bow damage, the very type of gameplay that needs the bow damage buff. It's mind-boggling. Make this fifth bonus flat bow damage to all enemies and this combined with the recently announced changes to the hawk eye passive & the bow will finally be fun AND viable in PvE again!
  • hrothbern
    hrothbern
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    ZOS

    Why do you not add a Footman set at Vet 16, with RNG all traits, to the TG DLC ?

    Is a small thing to implement, is still behind a sub/dlc paywall, makes many tanks happy.

    And more in general: do a few "old" sets this way every DLC.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Xsorus
    Xsorus
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    @ZOS_GinaBruno
    I am pretty sure that the Bogdan Nightflame set no longer works at all. I tried to get it to proc just once for 15 minutes and it never procced.

    @ZOS_GinaBruno
    After some testing, it looks like Bogdan only procs on heals to allies that have taken damage. You should change this set to proc on all heals, regardless of whether the ally is at full health or not.

    Yep, the proc Chance Is already really low, atleast make it work On 100% Health targets, too.



    And as @exiledtyrant explained:

    Warriors Fury just cant work or be interesting in the State it Is now. Nobody ever will receive up to 25 critical hits in 6 seconds, and if they do, they will be Long dead.

    A Solution:

    - Critical hits increase Weapon/Spelldmg by 48
    - Stacks up to 15 Times
    - 8 Second Duration for the timer
    - The 8 Second Timer RESETS if another crit hit Is received during the 8 seconds

    I think the set actually resets when you are crit...Basically as you're crit it keeps stacking the buff up.

  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Warrior's Fury needs to be on hit, its unreasonable to have to rely on getting crit to get it. The enemy or you will be long dead before you ever reach 20 stacks.
    Add a 0.5-1 second cooldown so there's still a build up time if needed, but it needs to be on hit.
  • Mumyo
    Mumyo
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    Pomaikai wrote: »
    GaldorP wrote: »
    I feel like the new Marksman's Crest set also made my character look a bit bloated:
    iHovq7f.png
    Crafted Hunding's Rage & Molag Kena sets from Template on the left, Marksman's Crest set received from Rewards for the Worthy! mails on the right.

    I just measured across the face on your character, and it is in fact wider. The armor set is stretching your character model to fit it, rather than it fitting your chosen character model.

    IT LOOKS AWESOME!
  • Alcast
    Alcast
    Class Representative
    This is not a new set, but the Sentry set is bugged at the moment. I explain everything in the video
    So basically, when you wear 5 pieces sentry then Radiant Magelight does NOT work at all.

    https://youtu.be/8jsYBEjRzNA
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Cinbri
    Cinbri
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    Change Lord Warden monster set to grant Major Protection buff to user only while inside radius of orb. None of classes have access to this buff. And this tanking set will be indeed usefull for tanks. Currently noone use this set nor for pvp nor for pve.
    Edited by Cinbri on February 22, 2016 10:05AM
  • Septimus_Magna
    Septimus_Magna
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    Cinbri wrote: »
    Change Lord Warden monster set to grant Major Protection buff to user only while inside radius of orb. None of classes have access to this buff. And this tanking set will be indeed usefull for tanks. Currently noone use this set nor for pvp nor for pve.

    Hardest monster set to get, worst monster set bonus..
    Why is this set even added to the game, it adds nothing.

    Compare this to Molag Kena for example, almost every dps build is running 1 or 2 pieces.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • nilldax
    nilldax
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    Leki's set seems to be bugged - cuts down all of damage/healing by 25% (as set is consideredto work only on AoE attacks), meanwhile randomly decreasing by 25% AoE/single target damage recieved or completly not reducing at all.
    Marksman's, in my opinion, should be changed into 8% to all targets players and NPC alike.
    Eternal Hunt i s interesting idea of tricky roll, but... there are 2 concerns:
    1. Rune arms in time of 0.5-1 sec which doesnt helps against close gap spammer. Intant arming or...
    2. As it looks/works as trap, should have longer duration - not too long, nor short (10 or 15 seconds maybe?)- actualy it gonna be pretty hard to use as a "safe ground" for archer build other than Nightblade (Manifestation of Terror).
    In addition - placing it and deactivating set by weapon swap (as example: active only on DW) clears rune - meanwhile Morkuldins summoned sword wont vanish after changing from DW to bow (with set 5th piece of set active on dual wield).
    Vicious Death triggers on low HP targets (players especialy).
    Alchemists stacks with Molag Kena (which still proc on light attack->skill->light attack), giving insanely huge bonus to characters power ( with Maelstorm DW it is possible to reach 150k with Soul Assault on NPC).

  • ZOS_TFlemming
    ZOS_TFlemming
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    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.
    Tim Flemming, Designer
    The Elder Scrolls Online
    Staff Post
  • Ra'Shtar
    Ra'Shtar
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    I still think that the healer set is not desirable you hold no control over the healing that it does and on top of that it requires someone taking a synergy, we can't just expect them to press synergies only when they need healing that just breaks the original purpose of the synergy and leaves the lingering thought of doubt.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Cinbri
    Cinbri
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    @ZOS_TFlemming regaring Fasalla - it is balanced enough already. Further changes will make this set too weak.
  • CP5
    CP5
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    @ZOS_TFlemming, thank you for the insight. A few things I want to comment on:

    The split between pve and pvp sets leaves little to be desired, I would love to use the new bow set in pve as it seems like an updated hawk eye set, but no it only helps vs other players. I would love to use the warriors furry set on my tank, but its only useful in pvp from procing on crits. The thing is so many sets aren't available in decent level ranges so having more new sets restricted in where they can be used is not a good idea in my opinion.

    As far as the Bahara and Syvarra sets, the curse procs very reliably and I feel that it can be reliably used. I can count on it triggering, it snares, it damages, it heals, and it creates areas on the field that I can interact with (making the set more dynamic). On the other hand the syvarra set did kind of proc, sometimes, and all it did was come in with a small poof of green then done. Its dull, it doesn't proc as often to the point of not feeling nearly as useful and it doesn't feel that special. I just find it boring but at least it isn't a +X damage set but I, even on a dot build, would gladly use Bahara many times over.
  • Paulington
    Paulington
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    @ZOS_TFlemming and @ZOS_GinaBruno I want to give you feedback on the new sets but I can't because I wasn't given the necessary items to test these sets.

    Can we please get the WHOLE set and not just the bits ZOS has deigned to give us? We need the weapons, the jewellery, everything! As it currently stands Moondancer/Lunar Bastion/etc are all untestable because no-one would run the pieces you've given us so we can't see how they work or interact with current sets.
    Edited by Paulington on February 24, 2016 8:07PM
  • bowmanz607
    bowmanz607
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    Paulington wrote: »
    @ZOS_TFlemming and @ZOS_GinaBruno I want to give you feedback on the new sets but I can't because I wasn't given the necessary items to test these sets.

    Can we please get the WHOLE set and not just the bits ZOS has deigned to give us? We need the weapons, the jewellery, everything! As it currently stands Moondancer/Lunar Bastion/etc are all untestable because no-one would run the pieces you've given us so we can't see how they work or interact with current sets.

    just keep fishing through the infinite rewards for the worthy lol
  • Contraptions
    Contraptions
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    @ZOS_TFlemming Thanks for the update on the new sets. I would rather all sets have their uses in all areas of the game, instead of this PVP vs PVE divide. IMO, players don't just play one type of content only and good sets recognize that fact. Look at the boss sets. They all see use in both PVP in PVE because the bonuses they provide aren't excessively situational.

    An example of situational bonuses would be the Minor Slayer/Minor Aegis bonuses since they are only truly useful in boss fights, as well as the effects that proc only on players. I would rather these be replaced with more universal bonuses, but if that's the intention of the dev team then we'll see how it goes for now.

    I love the concept of sets, and you also mentioned wanting 5 piece bonuses to be "powerful and impactful". That's true for only a few sets in the game like Hunding's, Julianos etc. The other approximately 100++ sets in this game are completely neglected by large portions of the player base because the final bonus is so poor. I have never seen anyone use full sets of Elf Bane, or Armor of Truth, or Hunt Master, or the vet dungeon sets like Arms of Infernace etc. Please, if you have the time to do it, do a complete rebalancing of all sets in this game. Unpopular sets are unpopular because they are weak. Imagine if all sets had potentially powerful 5 piece bonuses like Hunding's Rage. The build diversity would skyrocket. Bump all sets to max level and add set research/crafting and jewelry crafting to make crafters even more relevant.

    If you find it hard thinking of balance changes, ask the players. Hold a "Set Design Contest" or something similar where the winner gets his set implemented. That would be amazing.

    Just my two cents here.
    Edited by Contraptions on February 24, 2016 8:48PM
    Patroller and Editor at UESP
  • timidobserver
    timidobserver
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    Hey everybody, just wanted to let you all know that we’ve been reading this thread and others on the PTS forum.

    Thank you to everyone who has taken the time to test things out, find bugs and provide feedback. There are a number of changes and fixes that are still coming down the pipe, a lot of which are a direct result of your feedback here.

    Some quick notes:

    AvA sets vs PvE sets
    We wanted to try something new with this update, which was to tailor the gear very specifically to the type of content you get it in. We want you to get good gear for AvA by doing AvA and good gear for Trials by doing the Trials. This is something new for us and like Eric said on ESO Live we’ll be monitoring how that goes and adjusting accordingly, so please do continue to let us know how it’s working.

    Jewelry on AVA sets
    We definitely considered the not having jewelry for these sets in order to make them more specific to their armor type (e.g. Fasalla’s Guile being a heavy armor only set); however, we decided that allowing for more flexibility for different combinations of gear was more important. Ideally, we want to give you the tools to be creative and come up with different combinations of gear that fit your playstyle.

    Tooltip clarity
    This is something we’ve struggled with and some of the bugs reported here are a result of unclear tooltips. We try to keep our tooltips as brief and concise as possible but some of the more technical nuance gets lost. For example, many of our procs have an internal cooldown equal to the duration of the effect so that it cannot proc again on top of itself. We do this for many reasons: server performance, visual/audio FX clutter, and game balance. Calling out confusing/unclear effects helps us go back and look at our tooltips to clarify them.

    Bahara’s/Syvarra’s
    @exiledtyrant Something that isn’t communicated very clearly right now is that Bahara’s Curse procs on ability cast, not on damage, as it is meant to be better for people who don’t use DoTs vs Syvarra’s which has a chance to proc on every tick (hence the lower proc rate). Syvarra’s performs better with more DoT focused builds.

    Fasalla’s Guile
    We’re definitely tracking this set and making adjustments. We recently made a change so that the set will not proc from non-ground placed DoT ticks so that you don’t get stuck in a situation where you can’t heal for a long time. The intent of the set is to force you to avoid attacking the person wearing the set briefly to get full heals. In general we want our 5 piece bonuses to be powerful and impactful, so we want to make changes gradually to find the right balance point for this set. Many good suggestions have been made in this thread, so please do continue testing and letting us know what you think about this set.

    Warrior’s Fury
    There seems to be some confusion with this set that we wanted to clarify. The duration should refresh every time your are crit. As long as you are crit once every 6s you will continue to build stacks and retain the buff. It’s worth noting that there’s no cooldown on this set and DoT tick crits count, so the more sources of damage you’re taking the faster you’ll gain stacks.

    Bugs
    @actosh, the bug that is causing Fasallas and other non-damaging effects to proc Skoria has been fixed already, it just needs to go through the pipeline. Thanks for finding it!.
    @ZOS_TFlemming
    The PvP sets are getting a lot of attention since they are very vocal, but please look into the PvE sets. I reviewed them a number of posts back. To sum it up, the 5 piece on the PvE sets just don't justify the effort. Julianos, Spell Power Cure, Hundings Rage, Willpower/Agility and Molag Kena all make more powerful and reliable gear combinations than what drops vMoL.The idea of spending weeks/months iterating through this content to Decon most of the rewards is worrying. Can you share with is the differencen between the hard mode rewards and the none hard mode rewards for vMoL?

    Also, there is nothing wrong with experimenting, but I would sprinkle a few universally useful sets into the PvE and PvE rewards. This would help players that do both out. Right now it caters to people that specialize.

    Edited by timidobserver on February 24, 2016 8:56PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

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