Presumably all the CP you have already earned on the multiple characters is not completely wasted because you still have it.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
I'm sure this was already said, but I didn't feel like reading through 8 pages. So you are only going to give us CP for one of our characters? So all the characters will get dropped to level 50, but someone with only one character will get the same CP boost as someone like myself who spent the time getting multiple characters to VR16? That seems unfair that all the time it took to get additional characters to VR16 is going to end up being completely wasted since all of that progression is wiped away.
Presumably all the CP you have already earned on the multiple characters is not completely wasted because you still have it.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
I'm sure this was already said, but I didn't feel like reading through 8 pages. So you are only going to give us CP for one of our characters? So all the characters will get dropped to level 50, but someone with only one character will get the same CP boost as someone like myself who spent the time getting multiple characters to VR16? That seems unfair that all the time it took to get additional characters to VR16 is going to end up being completely wasted since all of that progression is wiped away.
But yeah, it would be nice if they gave people withe multiple veterans a little something extra to acknowledge the effort. Not the full conversion rate, but something. Like they did the first time they converted veteran levels to champion points a year ago, X points per level across all vet characters up to a cap.
Why do some mmo developers (and players for that matter) feel the need to measure progression through levels of any kind? By the sounds of it, CP will just be used in the same way as VR were to gate content. Not only that, but the power disparity between a newly minted lvl 50 and one at CP cap means that while the game may open up for them come reaching 50, they're still going to be completely uneffective vs someone at CP cap.
Do away with VR and hell, do away with CP too. Let the experience be the reward, exploring new zones, finding new stuff out in the world. And let player skill and experience at lvl 50 be the measure by which we judge progression.
NewBlacksmurf wrote: »Also
https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx69emfThere will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.
COT Dangit!!!
ZOS is removing something to create a new problem....
Freaking geeez guys SMHZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Why in the world are you trying to move VR requirements into CP requirements. That makes no sense.
As of today....drop all requirements of existing VR items to level 50.
Set a base because the skills, crafting are all based on a 1-50 scale.
Don't use CP as a requirement. Allow people to gear progress without being limited to also needing a post 50 leveling requirement.
The game does not need two requirements. Pre 50 and a post 50
Allow the game and NPC or encounter difficulty cause the challenge to gear progress.
Allow champion points to offer passive benefits.
Otherwise the big problems ten becomes how to show 4 digits after post 50 on a character and NPC.
So imagine a person hitting level 49, and then at 50 being level 1 on screen. In a week or so they are now level 100+ which isn't really level 100+ or later 300-501....it's confusing because the next alt is then level 5/501?????
Then I'd imagine the CP catchup then boosts a person from what was VR1 to VR16 in an afternoon
Does this not beg the logic....leave well enough alone because you'll end up having CP tiers for Cyrodil and non CP and then having to deal with level 50 crafter making cp591 gear at level 50 but the requirement being Cp vs a level base
I just don't follow the logic and even tho it's still up in the air NO ONE is asking for co to replace VR.
Some want VR to stay but others like me want VR to go
No one wants a new VR system....geez
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
This actually sounds pretty sensible(assuming the CP will stay account-wide which seems to be the case).
Basically no one is losing anything but just making it more alt-friendly and less Cadwell's-horrible.
Why are so many people objecting to this and throwing random accusations around?o.O
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
What's bad about this? Having even 160 CP pretty much means you have already "played the game" and leveled at least 1 character. And most of us(I'd say all but Idk, maybe someone actually enjoys it) don't level alts for the joy of leveling but to try on certain roles and builds in endgame - which is most effectively done at max level. So yeah, quickly leveling alt #4 then being able to actually start playing how I want on it without having to grind 16 more vet levels/160 more CP sounds pretty awesome to me.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Moreover, if you already have the cp you are simply given a max level upon reaching level 50? If so we can grind 1-max in ~7-9 hours... is this really the way you want the content to go...?
What's bad about this? Having even 160 CP pretty much means you have already "played the game" and leveled at least 1 character. And most of us(I'd say all but Idk, maybe someone actually enjoys it) don't level alts for the joy of leveling but to try on certain roles and builds in endgame - which is most effectively done at max level. So yeah, quickly leveling alt #4 then being able to actually start playing how I want on it without having to grind 16 more vet levels/160 more CP sounds pretty awesome to me.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Moreover, if you already have the cp you are simply given a max level upon reaching level 50? If so we can grind 1-max in ~7-9 hours... is this really the way you want the content to go...?
What's bad about this? Having even 160 CP pretty much means you have already "played the game" and leveled at least 1 character. And most of us(I'd say all but Idk, maybe someone actually enjoys it) don't level alts for the joy of leveling but to try on certain roles and builds in endgame - which is most effectively done at max level. So yeah, quickly leveling alt #4 then being able to actually start playing how I want on it without having to grind 16 more vet levels/160 more CP sounds pretty awesome to me.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Moreover, if you already have the cp you are simply given a max level upon reaching level 50? If so we can grind 1-max in ~7-9 hours... is this really the way you want the content to go...?
160 CP is stupidly low, with a completely fresh level 50 you can now get your first char and any subsequent chars from what is now 50-max in 7-9hours in the first instance and then instantly thereafter, leveling should still take some time and be a reward and encourage you to do the content. Realistically I could now make 3 max level chars in a day... does this sound like any other game you know? to me I can't think of one for the simple reason - you encourage players to skip all your content and remove any reward of achievement in achieving a new max level character. Having had 8 v14/16's in my time so far I loved the fact it took me a while to level and get used to the classes, their play-styles and mechanics... you just won't get that anymore. I agree, leveling can be a chore, but when you're reducing the playtime to such a short duration that's silly in my eyes. Atm it takes around 2 days playtime to get to max, I would suggest the reasonable time to be 24hours and no less or more for a player leveling up a new alt, with those leveling up for the first time with the CP to still be able to do it in 2 days playtime.
What's bad about this? Having even 160 CP pretty much means you have already "played the game" and leveled at least 1 character. And most of us(I'd say all but Idk, maybe someone actually enjoys it) don't level alts for the joy of leveling but to try on certain roles and builds in endgame - which is most effectively done at max level. So yeah, quickly leveling alt #4 then being able to actually start playing how I want on it without having to grind 16 more vet levels/160 more CP sounds pretty awesome to me.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Moreover, if you already have the cp you are simply given a max level upon reaching level 50? If so we can grind 1-max in ~7-9 hours... is this really the way you want the content to go...?
160 CP is stupidly low, with a completely fresh level 50 you can now get your first char and any subsequent chars from what is now 50-max in 7-9hours in the first instance and then instantly thereafter, leveling should still take some time and be a reward and encourage you to do the content. Realistically I could now make 3 max level chars in a day... does this sound like any other game you know? to me I can't think of one for the simple reason - you encourage players to skip all your content and remove any reward of achievement in achieving a new max level character. Having had 8 v14/16's in my time so far I loved the fact it took me a while to level and get used to the classes, their play-styles and mechanics... you just won't get that anymore. I agree, leveling can be a chore, but when you're reducing the playtime to such a short duration that's silly in my eyes. Atm it takes around 2 days playtime to get to max, I would suggest the reasonable time to be 24hours and no less or more for a player leveling up a new alt, with those leveling up for the first time with the CP to still be able to do it in 2 days playtime.
I may be missing something in the updated/to be updated CP system but grind 160 CP in 7-9 hours? That doesn't seem very realistic. Now if with the CP changes and whatnot it were realistic it would be rather sad indeed, but I highly doubt that is the case. So essentially first character will still have all that progression and probably even do Cadwell's to gain exp(and see the place) but subsequent ones will not have to do that. I can't say much for other MMOs I never played but to me that idea sounds great.
Points to you if you managed to level 8 characters to v14-16 without throwing your computer out the window, I can't even do that to 3. There's 0 point in replaying Cadwell's for n-th time. Since it's been nerfed it does nothing to "teach you to play your class/role", can spam one skill and still roflstomp everything. It isn't fun because you still remember the story from character #1(if you don't, no one should restrict you from replaying it on your alt, but please don't force everyone into it). It's just a timesink which 98% people already skip on their alts and go grind(which is the whole definition of timesink on its own, just a shorter one). How is this "playing the game" and "achieving" something? I want to feel accomplished with my new characters because of things I can do with them, builds I can try with them, not because I managed to resist throwing laptop out of the window and find 100500 stupid missing guars AGAIN to get 0.00001% xp I need to level, then did 100000 identically "fun" quests/n hours of exceptionally fun grinding to get to where I can actually start playing and enjoying it.
The way I see it, we literally lose nothing, pure gains.
@Sharmoney (to avoid teh big quote #n), but you realize we're talking about new people here? Not the pro grinders who have learnt the best routes by far and gotten rings and endless ambrosia and all the best armor and skills and everything for grinding, but players leveling their first ever character? Now granted, it is possible the new player in question will be hellbent to get max level ASAP, will look up very best grinding strat, get a buddy in game to craft him armor, buy xp scrolls, level the skills he needs to grind in time and, well, go grind as soon as he reaches lvl 50. I still highly doubt it'll be 7-9 hours but if he does that...well, points to him? Probably gonna learn at least something in the process, too. But really, how many people do you expect to do that? Most will just casually level up on their own pace.
What makes you - and so many other people - say that current system teaches players how to play as they level up? It's more of the opposite for me, at least on my alts. I have a v16 DK that is currently shelved because I'm so sick of grinding her I can't even look at her anymore; meanwhile, I don't really know how to play her, all I know is how to spam a few skills to grind successfully. Granted, I could have learnt on the way to v16 but I always felt discouraged to do that because any sort of challenging activity would have to be done not at its full potential and with no chance for max level loot. And this is how most people feel.
I also have a v13 templar whom I know a little bit more about because somewhere at v9 I couldn't take grinding anymore and since then have just been running dungeons on her(which is what I want to do anyway). However, it's been months and she's still only v13 and I actually feel discouraged to play her because while I can heal any dungeon any loot I get will be essentially useless to me.
So in fact, I'd say current system does not teach people how to play, in fact, it encourages them to skip actual playing and challenging content in order to grind to max level. And I don't think, that, say, 48 hours of grinding do anything more to teach a person than 7 hours of grinding. Well, aside from teaching patience
I grinded my DK because I wanted her to be max level so I don't want to throw my laptop out of the window next time I get Restoration Staff of Thorn on her(2 v8 Resto staves of Thorn made me sad beyond words). Also so I can experiment with builds and stuff and all at max level where I'll be at full potential as opposed to "hmm so that's decent now but who knows what'll happen in 10 vet levels...", not to mention certain sets only drop at certain levels(this seems less of an issue with all the scaling in Wrothgar but it wasn't so when I was leveling my DK). When I get over "god I can't see her anymore"(and get enough mats) I'll learn to DK on her, I'm sure it'll be fun
I get it though, you just seem to have a different attitude towards leveling than I do, that's fair enough and I think we can agree to disagree there.
I'm still not entirely convinced 7-9 hours is an accurate estimate and I cannot compare to other MMOs since this is my first. However I'm so fed up with vet leveling by now I guess I just can't view short time to level as a bad thing lol. Not like there's anything stopping you from further leveling skills and learning the class once you reach level 50, right?
@Sharmony While avoiding the debate here, because I have my opinion just as each other would, I want to read about this magical leveling place that no one knows about. I have been able to, with xp potions, get three levels an hour, and I have been psyched for it. Leveling has never been easier. What place do you know of that one could level from 1-50 in 7-9 hours?
wow so you guys planning to increase the max level then "when the admin said the best gear .. its also concern me" ... well good luck eso watch your game dies just try to increase max level again ..
we just spent our 1m gold making gold the 7/7 heavy armor we have no more gold for another gear ... just dmn try to increase the max level i swear your game gonna die .. soon there will be 2 or 1 pvp server left