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"No, We are not raising the VR cap before we remove them."

  • Farorin
    Farorin
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    The whole point of removing VR was to decrease the grind required to be relevant and competitive. scaling gear to CP is shooting themselves in the foot.
  • mrfrontman
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    This..Is.. The dumbest thing that is going to happen to TESO.

    I'm quitting when this gets released, just saying.
  • Flameheart
    Flameheart
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    A little context here before this gets too out of hand…
    1. We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
    2. The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
    3. When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
    4. To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)

    Additional Details:
    • We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
    • When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
    • We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)

    Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

    Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.

    Still looking forward to that.

    It still seems to be the most logical and best method to get rid of the issue to balance two systems which give characters power increases (CP and VR system). One system has to vanish, otherwise balancing - which is already a tough task in a game which gives you much freedom concerning builds and skills - will be entire impossible for future PvE content. It would be my decision too to sacrifice the VR system in favor for the CP system. I like the CP system much more, It allows much more specializing and character developement as some sort of a "secondary skill system" and it gives you the possibility for a steady character improvement next to just gear.

    For the nay-sayers who dislike CP dependencies for certain items...maybe link those dependencies in that way, that those CP dependencies will mostly scale to your CPs, so that there will be CP 0-50, 51-100,101-150 versions of a gear set for example (maybe even infinitely variable) and not just a "you need 501 CP to wear this, if you don't have them, bad luck" pattern. It would not differ much from the VR-gear-system, where you made a new set of gear once in a while anyways.

    In addition keep an absolute CP cap for each type of content update (at moment it's 501). CPs should make a difference in PvP and PvE concerning raw character power (sorry guys, I am not a fan of socialism in MMOs), but the differences should not be exaggerated.

    Maybe accelerate the catch-up-dynamic even some more for low and/or zero CP accounts and/or - when CP limits go though the sky after a few DLC and content updates - let new lvl 50 chars on new accounts maybe start with a CP pool already.

    One hint maybe: Don't forget to rescale your PvE content maybe slightly to your new system, because a character with already 501 CPs who was V16 won't benefit from your VR->CP conversion.
    Edited by Flameheart on December 30, 2015 9:47AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Sausage
    Sausage
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    I think the plan is to add CP-gears until they need to battlelevel again. They're doing the exact thing what they did with VR-gears.

    If they want more gear-grind, add for example, 5 slots to Housing, where we can store 5 gear sets, thats 5 gear set to grind. Every Fantasy hero needs to have own Armory! At least I'd prefer my idea, instead of grind-gears and knowing they are gonna battlelevel them later.
    Edited by Sausage on December 30, 2015 9:42AM
  • Dubhliam
    Dubhliam
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    mrpaxman wrote: »
    its already out of hand. everyone is now saying that its pointless for me to level my characters past level 50. through 2 guilds. and now on teamspeak in my main guild. me and many others have been told this. i am V12 with 201 cp points. and i also know a large number of people that are not planning to do cadwells silver or gold from now on. 1 of these people linked this forum post as proof to what he says. hence the game can be made roughly 1/3rd the size of what it currently is. to know that i am already max level in the future is quite dissapointing. the feeling of accomplishment making it to max level has come and gone without me even knowing it until now. i am going to continue to v16 before i miss the opportunity. while most wont join me anymore in groups coz they are sitting in grinding spots all the time now wanting me to join them while they farm for cp points. even though i have many issues that i listed. im perfectly fine with cp being the replacement to veteran ranks. but not in the way i see it going. my vote is that V16 gear is not able to be worn as early as level 50 :( 1x V16 character and 7x level 50 characters should not be max level for an entire account. thats making this game waaaay smaller than it currently is. i always want more to a game, not less. who doesnt

    Actually, it doesn't because replaying the same content should not count as game ... lenght? Content. Khm.
    The grinding you describe is exactly the thing that will be diminished with gear getting tied to CP progress.
    Lysette wrote: »
    That new alts will be suddenly as powerful as the main character at level 50, because CP will be account-wide is one thing, but it makes no sense, that an alt of a champion has to grind through level 1-50 nevertheless. What is the point of forcing alts to go through these 50 levels, which they might have done a couple of times already - it is forcing replay unnecessarily.

    This whole leveling system will not solve the problem: PvPer will still rush to the top CP level as soon as possible. This is an endless race and a sisyphus theme, regardless how hard they try, it will not stop anytime soon, they will have to craft and recraft their gear endlessly and just for a short amount of time be on top and then the grind starts again. Where is the fun in that, ZOS?- Seriously, this will make more people loose interest than you expect - because it is unsatisfying sisyphus work.

    A better solution would be to have normal levels like from 1-150 - every 50 open up a new faction territory to be discovered. When 150 is reached, there is no further progression in attribute points, but there can still be more skill points through exploration - i.e. finding new skyshards in new DLC content. But otherwise there is an end to endless grind and leveling. People at the level cap can craft their armor and weapon sets, without to think, that this will be just temporary gear.

    They have achieved all what is to achieve in PvE - beside possibly a few more shards to be found in new content, but otherwise they are were they wanted to be - in the endgame - now they can concentrate on that without having to worry about even more grind. If this seems boring to some, then the endgame is something, what might not be as desirable as PvPer wants us to believe. And if that would be the case, why rushing then through content to reach it in the first place.

    This endless leveling has to stop - seriously - it will just frustrate people to the point where they will just loose interest. No one likes sisyphus work, and what you ZOS are designing now sounds a lot like sisyphus work.

    While a lot of the players don't like that alts will get so "skip" CP grinding, you go to the other extreme, and want to make 8 chars progress at the same time?
    WOW! Sorry, but this is the first time I heard something like that. Getting a character to lvl 50 is very easy, everyone can agree with that.

    Also, ofc players will have to craft and recraft new gear every second update or so.
    Name one MMORPG that has the same gear available for years on end, and obtainable as soon as one week playing the game.
    >>>Detailed Justice System Concept thread<<<
  • Dubhliam
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    Btw.
    I know many of you dislike what ZOS proposes for Veteran Ranks removal.

    If you have any alternative suggestions please post it in THIS THREAD.

    I will compile a list of suggestions and make a poll.
    Hopefully it will give ZOS an idea of what would make the community... happy? ...less pi**ed?
    Satisfied! Khm.
    >>>Detailed Justice System Concept thread<<<
  • Murmeltier
    Murmeltier
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    Dominoid wrote: »

    There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.

    Wow, i was surprised as i read this new Info. Sometimes when Zos offers some new Ideas, i can only shake my Head and ask me why. They have the Option to read experienced Forums, there are so many Infos about the Mistakes & Victories from other MMORPGs but they find the biggest Mudpool and jumps into it.

    If Zos bind Equip on the CP Points, then they do something terrible wrong. It is so easy to see but i try to explain it for better Understanding. I do this with some theoretical Numbers, the Principle is important, so please dont be upset about the Numbers.

    Player A grinds 1500 CP Points and Player B has 501 CP Points, the actual Max Cap is at 501. The new DLC XY arrives and with it comes new Equip and a new CP Max Cap, at 1002. The new Max Equip is locked at 1002 for an Example, so a Player have to reach 1002 CP Points to wear it.

    Player B has to grind from 501 to 1002 CP Points and Player A has 1002 CP Points through grinding before, so he can use the Max Equip instantly. Do you know how long a normal Player, not a Grinder in certain PvP Caves, Needs for 501 CP Points? Weeks & Months and in this Time he cant join into the most Endgame - Groups, because they want mostly the best Builds & Equip.

    The same in PvP, like in other failed MMORPGs (PvP Ranks with Equip), the People with highest CP Points can farm the lower equiped ones, till they reach their Maximum CPs.

    You will defenetly give the CP Grinders a heavy Advantage over the normal playing Players, why you build in a Catch up Mechanic if you Change this System to that. Do you think a casual Player can "catch up" a Grinder, do you think a Grinder waits for Casual Players and stops grinding? There will be always a Time Advantage for Grinders.

    There are many good Players outside without max CP Points, you will block them from the most PvE & PvP Content, till they maxed out there CP Points. These Players have had legendary Max Equip before and done mostly every good Content but with these Changes they are out, if they dont have enough CP Points.

    Sure, we dont know how excactly it works, how high the new CP Max Caps are but however, you force the Players to update their Max Equip every Time you thrown a DLC + New CP Points Cap to the Market. And if the new max CP Cap is locked behind a new DLC, it will force every Non - Subscriber to subscribe, if he wants to be a Part of the Endgame.

    I can understand that Zos wants to make Money but there are some other Options, which are better for both Sides. Zos could offer more Advantages for Subscribers, like cosmetic & helpfull Ideas. They have Tons of Options to make more Money with the Crownstore, i see the People buy a lot of in it.

    If Zos dont use These Options, it is not the Players fault. These new Idea is terrible and motivates many Players to think about leaving this Game, i am sure about this. The Question is why Zos doesnt remove the VR Ranks only, so no one is forced to CP Point Grinding like Speedy Gonzales on Speed, maybe Zos has no Money and Needs more?

    If it is so, please as i explained there are many better Options to make Money. Maybe Zos thinks they can hold the Players through some charming Words but at the End it Counts what they really do. Some other MMORPGs died through such "Options", i hoped that the following Gaming Companys learned through that, atm i dont think so.

    But at the End it is right that we dont have excact Numbers and maybe i missunderstood something about this Info. But if not, this will be a really bad Decision. Please think about this.
    Edited by Murmeltier on December 30, 2015 2:52PM
  • Dubhliam
    Dubhliam
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    Murmeltier wrote: »
    ...
    Player A grinds 1500 CP Points and Player B has 501 CP Points, the actual Max Cap is at 501. The new DLC XY arrives and with it comes new Equip and a new CP Max Cap, at 1002. The new Max Equip is locked at 1002 for an Example, so a Player have to reach 1002 CP Points to wear it.

    Player B has to grind from 501 to 1002 CP Points and Player A has 1002 CP Points through grinding before, so he can use the Max Equip instantly. Do you know how long a normal Player, not a Grinder in certain PvP Caves, Needs for 501 CP Points? Weeks & Months and in this Time he cant join into the most Endgame - Groups, because they want mostly the best Builds & Equip.
    ...

    Actually, you should read some more and get informed before you go concluding things and complain about something that will never happen.

    What ZOS proposes is not current cap requirements.
    Current v16 gear would become CP 160 requirement. (501 cap)
    Future gear would become CP 170 requirement. (cap around 600 or 700)

    So you see, that is where you got it wrong that gear would require you to hit the CP cap to be able to wear.

    However, even their idea is not to my taste. And I'm not the only one disliking it.

    You could go to THIS thread and read about some of the alternative proposals and suggest your own method of gear progression you would like to see.
    Edited by Dubhliam on December 30, 2015 1:09PM
    >>>Detailed Justice System Concept thread<<<
  • WalkingLegacy
    WalkingLegacy
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    CP is a horribad endgame for an MMO. They can't balance anything around it. They also contribute CP for the lag in Cyrodil.

    Having CP requirements for gear is about the most stupid thing I've ever heard of. Players have to level a character then start leveling a secondary system...that's not very fun.

    It's like going the cheap route instead of doing content around level cap raises instead we have a paragon rip off.
  • NewBlacksmurf
    NewBlacksmurf
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    Just throwing this out again @ZOS_RichLambert

    Don't attempt to tie in anything to champion points as far as gear, item restrictions or content DLC.

    The VR ranks is the problem that needs to go away and with that is anything tied to VR ranks.

    Crafting: should follow 1-50 and the skill Passives. It would be ideal if the materials all followed the 1-50 model and at 47-50 you mix in the current VR materials. People want to have progression here so keep the tables established by material BUT don't tie the to CP's.

    Allow us to use more mats with a min - max amount to raise and lower the stats just like we do in VR tiers but leave the requirements to mats.
    The look and style should stay as each material looks different and some materials would still max out where other materials start.
    This system isn't broken, it's only uneven but leave it for now as is.

    Cadwell zones

    These should be all level 50 and please use the Wrothgar method of scaling the zone and nodes.
    The silver and gold zone locks should be removed tho.
    Ideally similar to how the first Coldharbour zone allows any new character to skip, this would be nice for anyone who has completed all the skills quests if you don't remove the zone locks.

    Craglorn

    When you can, it would be nice to see this as a level 51-55 zone as endgame PvE. Not sure how intricate the development involved would be but it would be nice.

    Overall the removal should make everything feel better.
    It's going back where it makes sense to your original design in closed beta.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Murmeltier
    Murmeltier
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    Dubhliam wrote: »
    Murmeltier wrote: »
    ...
    Player A grinds 1500 CP Points and Player B has 501 CP Points, the actual Max Cap is at 501. The new DLC XY arrives and with it comes new Equip and a new CP Max Cap, at 1002. The new Max Equip is locked at 1002 for an Example, so a Player have to reach 1002 CP Points to wear it.

    Player B has to grind from 501 to 1002 CP Points and Player A has 1002 CP Points through grinding before, so he can use the Max Equip instantly. Do you know how long a normal Player, not a Grinder in certain PvP Caves, Needs for 501 CP Points? Weeks & Months and in this Time he cant join into the most Endgame - Groups, because they want mostly the best Builds & Equip.
    ...

    Actually, you should read some more and get informed before you go concluding things and complain about something that will never happen.

    What ZOS proposes is not current cap requirements.
    Current v16 gear would become CP 160 requirement. (501 cap)
    Future gear would become CP 170 requirement. (cap around 600 or 700)

    So you see, that is where you got it wrong that gear would require you to hit the CP cap to be able to wear.

    However, even their idea is not to my taste. And I'm not the only one disliking it.

    You could go to THIS thread and read about some of the alternative proposals and suggest your own method of gear progression you would like to see.

    Ok, you are right, it is not 100% precise but that was not my Goal, i said it above (written in bolt now). The Principle to lock Gear to CP Points, open the Path to do the Things i explained. You say maybe the next CP Lock is at 170 but whats then? There is nothing that prevents Zos from raising their CP Locks really high and then the System i explained will happen.

    If this System works like you explained, i can live with it. If the System works like i explained, in the Future, then not. But the Thinking about this Changes i offered are not false, i used only extreme Examples.

    So if Zos used this new System only at lower CP Point Levels to offer Different Gear, it is fine. But really, how much sense this make? No one can say he is 100% sure, that Zos doesnt offering Max Equip on Max CP Level in the Future, because they opened the Path for this. We will see.

    I used this extreme Examples to show the possible negative Options of this new System, thats all. I hope this helps.

    Edited by Murmeltier on December 30, 2015 2:49PM
  • Elsonso
    Elsonso
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    It's too late to change anything. While they are not talking to us about it, I am guessing that this is in Thieves' Guild, that the details are already finalized, and the work has already been done. Between now and release, the only thing that will happen is tuning.

    I can't see why they are even bothering to spend money on removing Veteran Ranks. They have got this idea stuck in there, for some reason, and they won't be happy until it comes out. To get it out, they are simply making it an analog of what they are removing. It will still have itemization requirements and skill points will be tied to it. The new Veteran Rank will simply be measured in CP/10, indirectly tied to XP, instead of directly tied to XP. If all they are doing now is tweaking Veteran Ranks and changing the name, maybe they should just tweak Veteran Ranks.

    All they have to do to leave Champion System as a customized character build system is to make it so that Veteran Rank is account wide. As soon as an alternate character gets to Level 50, they are whatever is the highest Veteran Rank on the account. All Veteran XP on the account count towards the account Veteran Rank progression.

    This does everything they are doing with Champion System, makes a lot more sense to me, and eliminates the need to redo itemization, monsters, and levels.

    If they are insisting that they need to eliminate Veteran Ranks (or be called liars or for whatever internal reason) they they should not make Champion System into the Veteran System.

    Champion Points are a form of character progression currency. Players earn them and players spend them to improve the character. Rather than making itemization tied to Champion Points and rather than making it so the player gets Attribute Points every few Champion Ranks, they should turn those things into something the player purchases.

    Just like how the player invests in a constellation to improve physical damage, come up with a way to spend Champion Points (more than one) to increase attribute points (to a max). Make the gear leveled and if a player wants to wear items of a certain item level, make them spend Champion Points (more than one) to get it. When the CP cap is raised, and new gear comes out, make them spend Champion Points to get that new level of gear.

    In this way, max level items and Attribute Points are still tied to XP, but it is up to the player to decide when they want those rewards. Since it will be common to buy these things at the earliest opportunity (likely the most bang for the buck), it will also have the impact of reducing the overall Champion Points available to be used for other things. Done right, this could provide interesting opportunities for build diversity by making the player have to sacrifice something they want.

    Leveled gear? They already have it. It is just tied to Veteran Ranks right now. They would probably not even need to change the numbers, just what they are called.

    My basic point is that wearing higher level gear and getting Attribute Points are just different ways to do the character build. Make that progression a player decision rather than something that is just a free reward.

    But, as I said in the first paragraph, it is too late for Champion System design. I think it is done and put to bed already.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • WolfWarrior84
    WolfWarrior84
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    i think this is a good idea to a point but i will wait until we get a more for sure answer on the set up of this system before i start complaining or complementing what is being said/done.
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • Waffennacht
    Waffennacht
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    I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.

    They wont change if you can wear x armor or not, your abilities and attributes wont change.

    I really don't see why anyone would complain.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • WolfWarrior84
    WolfWarrior84
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    mrpaxman wrote: »
    its already out of hand. everyone is now saying that its pointless for me to level my characters past level 50. through 2 guilds. and now on teamspeak in my main guild. me and many others have been told this. i am V12 with 201 cp points. and i also know a large number of people that are not planning to do cadwells silver or gold from now on. 1 of these people linked this forum post as proof to what he says. hence the game can be made roughly 1/3rd the size of what it currently is. to know that i am already max level in the future is quite dissapointing. the feeling of accomplishment making it to max level has come and gone without me even knowing it until now. i am going to continue to v16 before i miss the opportunity. while most wont join me anymore in groups coz they are sitting in grinding spots all the time now wanting me to join them while they farm for cp points. even though i have many issues that i listed. im perfectly fine with cp being the replacement to veteran ranks. but not in the way i see it going. my vote is that V16 gear is not able to be worn as early as level 50 :( 1x V16 character and 7x level 50 characters should not be max level for an entire account. thats making this game waaaay smaller than it currently is. i always want more to a game, not less. who doesnt

    you will still be leveling just not the same way. if you do not do the gold and siliver you are losing out on alot of skill points so if you want to not have as many options for your abilities then dont run them but you will need to make through silver to make it to gold and that is as far as i know that is the only way to get the skyshards for those areas. sounds like your friends have not thought this through
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    A little context here before this gets too out of hand…
    1. We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
    2. The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
    3. When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
    4. To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)

    Additional Details:
    • We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
    • When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
    • We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)

    Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

    Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.

    Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.
    :trollin:
  • Tubberton
    Tubberton
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    A little context here before this gets too out of hand…
    1. We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
    2. The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
    3. When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
    4. To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)

    Additional Details:
    • We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
    • When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
    • We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)

    Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

    Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.

    Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.

    That answer was from like three months ago. Someone just necroed a thread.
  • WolfWarrior84
    WolfWarrior84
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    I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.

    They wont change if you can wear x armor or not, your abilities and attributes wont change.

    I really don't see why anyone would complain.

    i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • Waffennacht
    Waffennacht
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    @WolfWarrior84

    As is most players think they have reached "max" level at v16. Removing v16 and using the CPs to indicate level will actually give the impression people have NOT reached "max"

    The amount of time to reach the NEW cp max from a beginner will typically take a year (not a dedicated player, but someone that can say play for 2 hours a day) with each dlc, the CP cap, or "max" level increases.

    It's really an artificial change, more about allowing players access across game content, not so much a catch up mechanic. This also allows for non CP campaigns that all players can access. (Again more a visual cue, not content)

    Trust me, no one is quickly going from level 1 to 601 CPs (guessin 50 CP incremental increases) and getting the dropped gear, and undaunted and Alliance and dlc content.... there's so darn much esp for a new player.
    Edited by Waffennacht on February 9, 2016 8:41PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • wayfarerx
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    I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.

    They wont change if you can wear x armor or not, your abilities and attributes wont change.

    I really don't see why anyone would complain.

    i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players

    It takes almost the same amount of XP to go from level 1-v16 as it does to go from level 1-50 and 0-160 cp on your first character. VR removal is about alts.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Gidorick
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    wayfarerx wrote: »
    I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.

    They wont change if you can wear x armor or not, your abilities and attributes wont change.

    I really don't see why anyone would complain.

    i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players

    It takes almost the same amount of XP to go from level 1-v16 as it does to go from level 1-50 and 0-160 cp on your first character. VR removal is about alts.

    I think there are more creative ways to encourage alts... and the CP system actually makes me feel like I'm wasting my time leveling an alt because they don't earn CPs when they're under level 50...
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    A little context here before this gets too out of hand…
    1. We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
    2. The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
    3. When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
    4. To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)

    Additional Details:
    • We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
    • When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
    • We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)

    Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

    Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.

    Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.

    That answer was from like three months ago. Someone just necroed a thread.
    Aw...How disappointing :(
    :trollin:
  • Elsonso
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    Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.

    That answer was from like three months ago. Someone just necroed a thread.

    This is old information, too.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • wayfarerx
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    Gidorick wrote: »
    wayfarerx wrote: »
    I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.

    They wont change if you can wear x armor or not, your abilities and attributes wont change.

    I really don't see why anyone would complain.

    i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players

    It takes almost the same amount of XP to go from level 1-v16 as it does to go from level 1-50 and 0-160 cp on your first character. VR removal is about alts.

    I think there are more creative ways to encourage alts... and the CP system actually makes me feel like I'm wasting my time leveling an alt because they don't earn CPs when they're under level 50...

    I agree that the champion system is... weird. It's pretty overwrought now with all the enlightenment / catch-up / caps / etc. And I agree that it makes leveling an alt 1-50 feel like a race to be done with it and get back to earning CP.

    But none of that makes VR any less of a PITA.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Lenikus
    Lenikus
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    Who in the heck resurrected this thread ?
    ... Mai cave. >:3
  • WolfWarrior84
    WolfWarrior84
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    Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.

    That answer was from like three months ago. Someone just necroed a thread.

    This is old information, too.

    i have been looking for any information on this subject is there any more up to date information or was this the last update they gave us so far.
    Edited by WolfWarrior84 on February 9, 2016 9:52PM
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • WolfWarrior84
    WolfWarrior84
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    Lenikus wrote: »
    Who in the heck resurrected this thread ?

    it was me lol
    WolfWarrior84
    PS4 na server DC & EP Alliance
    Champion point 646
    Argonain templar healer, orc dragon knight tank, high elf sorcerer dps, kajiit knightblade dps , Stam Sorc pvp
  • Prabooo
    Prabooo
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    People don't want veteran ranks... Everyone wants to be competitive for their "skills" yet they do not realize that being there first is a skill itself, no respect for elders... ironic, ELDER scrolls...
  • wayfarerx
    wayfarerx
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    Prabooo wrote: »
    People don't want veteran ranks... Everyone wants to be competitive for their "skills" yet they do not realize that being there first is a skill itself, no respect for elders... ironic, ELDER scrolls...

    I've been here since beta and want VR gone, does that mean I have no self respect?

    Do you really respect people that started playing a video game before you did?
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Bossdonut
    Bossdonut
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    Gidorick wrote: »
    wayfarerx wrote: »
    I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.

    They wont change if you can wear x armor or not, your abilities and attributes wont change.

    I really don't see why anyone would complain.

    i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players

    It takes almost the same amount of XP to go from level 1-v16 as it does to go from level 1-50 and 0-160 cp on your first character. VR removal is about alts.

    I think there are more creative ways to encourage alts... and the CP system actually makes me feel like I'm wasting my time leveling an alt because they don't earn CPs when they're under level 50...

    Takes like 5 seconds to hit 50
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