ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
its already out of hand. everyone is now saying that its pointless for me to level my characters past level 50. through 2 guilds. and now on teamspeak in my main guild. me and many others have been told this. i am V12 with 201 cp points. and i also know a large number of people that are not planning to do cadwells silver or gold from now on. 1 of these people linked this forum post as proof to what he says. hence the game can be made roughly 1/3rd the size of what it currently is. to know that i am already max level in the future is quite dissapointing. the feeling of accomplishment making it to max level has come and gone without me even knowing it until now. i am going to continue to v16 before i miss the opportunity. while most wont join me anymore in groups coz they are sitting in grinding spots all the time now wanting me to join them while they farm for cp points. even though i have many issues that i listed. im perfectly fine with cp being the replacement to veteran ranks. but not in the way i see it going. my vote is that V16 gear is not able to be worn as early as level 50 1x V16 character and 7x level 50 characters should not be max level for an entire account. thats making this game waaaay smaller than it currently is. i always want more to a game, not less. who doesnt
That new alts will be suddenly as powerful as the main character at level 50, because CP will be account-wide is one thing, but it makes no sense, that an alt of a champion has to grind through level 1-50 nevertheless. What is the point of forcing alts to go through these 50 levels, which they might have done a couple of times already - it is forcing replay unnecessarily.
This whole leveling system will not solve the problem: PvPer will still rush to the top CP level as soon as possible. This is an endless race and a sisyphus theme, regardless how hard they try, it will not stop anytime soon, they will have to craft and recraft their gear endlessly and just for a short amount of time be on top and then the grind starts again. Where is the fun in that, ZOS?- Seriously, this will make more people loose interest than you expect - because it is unsatisfying sisyphus work.
A better solution would be to have normal levels like from 1-150 - every 50 open up a new faction territory to be discovered. When 150 is reached, there is no further progression in attribute points, but there can still be more skill points through exploration - i.e. finding new skyshards in new DLC content. But otherwise there is an end to endless grind and leveling. People at the level cap can craft their armor and weapon sets, without to think, that this will be just temporary gear.
They have achieved all what is to achieve in PvE - beside possibly a few more shards to be found in new content, but otherwise they are were they wanted to be - in the endgame - now they can concentrate on that without having to worry about even more grind. If this seems boring to some, then the endgame is something, what might not be as desirable as PvPer wants us to believe. And if that would be the case, why rushing then through content to reach it in the first place.
This endless leveling has to stop - seriously - it will just frustrate people to the point where they will just loose interest. No one likes sisyphus work, and what you ZOS are designing now sounds a lot like sisyphus work.
There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.
Murmeltier wrote: »...
Player A grinds 1500 CP Points and Player B has 501 CP Points, the actual Max Cap is at 501. The new DLC XY arrives and with it comes new Equip and a new CP Max Cap, at 1002. The new Max Equip is locked at 1002 for an Example, so a Player have to reach 1002 CP Points to wear it.
Player B has to grind from 501 to 1002 CP Points and Player A has 1002 CP Points through grinding before, so he can use the Max Equip instantly. Do you know how long a normal Player, not a Grinder in certain PvP Caves, Needs for 501 CP Points? Weeks & Months and in this Time he cant join into the most Endgame - Groups, because they want mostly the best Builds & Equip.
...
Murmeltier wrote: »...
Player A grinds 1500 CP Points and Player B has 501 CP Points, the actual Max Cap is at 501. The new DLC XY arrives and with it comes new Equip and a new CP Max Cap, at 1002. The new Max Equip is locked at 1002 for an Example, so a Player have to reach 1002 CP Points to wear it.
Player B has to grind from 501 to 1002 CP Points and Player A has 1002 CP Points through grinding before, so he can use the Max Equip instantly. Do you know how long a normal Player, not a Grinder in certain PvP Caves, Needs for 501 CP Points? Weeks & Months and in this Time he cant join into the most Endgame - Groups, because they want mostly the best Builds & Equip.
...
Actually, you should read some more and get informed before you go concluding things and complain about something that will never happen.
What ZOS proposes is not current cap requirements.
Current v16 gear would become CP 160 requirement. (501 cap)
Future gear would become CP 170 requirement. (cap around 600 or 700)
So you see, that is where you got it wrong that gear would require you to hit the CP cap to be able to wear.
However, even their idea is not to my taste. And I'm not the only one disliking it.
You could go to THIS thread and read about some of the alternative proposals and suggest your own method of gear progression you would like to see.
its already out of hand. everyone is now saying that its pointless for me to level my characters past level 50. through 2 guilds. and now on teamspeak in my main guild. me and many others have been told this. i am V12 with 201 cp points. and i also know a large number of people that are not planning to do cadwells silver or gold from now on. 1 of these people linked this forum post as proof to what he says. hence the game can be made roughly 1/3rd the size of what it currently is. to know that i am already max level in the future is quite dissapointing. the feeling of accomplishment making it to max level has come and gone without me even knowing it until now. i am going to continue to v16 before i miss the opportunity. while most wont join me anymore in groups coz they are sitting in grinding spots all the time now wanting me to join them while they farm for cp points. even though i have many issues that i listed. im perfectly fine with cp being the replacement to veteran ranks. but not in the way i see it going. my vote is that V16 gear is not able to be worn as early as level 50 1x V16 character and 7x level 50 characters should not be max level for an entire account. thats making this game waaaay smaller than it currently is. i always want more to a game, not less. who doesnt
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
eventide03b14a_ESO wrote: »ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.
Waffennacht wrote: »I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.
They wont change if you can wear x armor or not, your abilities and attributes wont change.
I really don't see why anyone would complain.
WolfWarrior84 wrote: »Waffennacht wrote: »I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.
They wont change if you can wear x armor or not, your abilities and attributes wont change.
I really don't see why anyone would complain.
i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players
WolfWarrior84 wrote: »Waffennacht wrote: »I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.
They wont change if you can wear x armor or not, your abilities and attributes wont change.
I really don't see why anyone would complain.
i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players
It takes almost the same amount of XP to go from level 1-v16 as it does to go from level 1-50 and 0-160 cp on your first character. VR removal is about alts.
Aw...How disappointinggus.deasonub17_ESO wrote: »eventide03b14a_ESO wrote: »ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.
That answer was from like three months ago. Someone just necroed a thread.
gus.deasonub17_ESO wrote: »eventide03b14a_ESO wrote: »Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.
That answer was from like three months ago. Someone just necroed a thread.
WolfWarrior84 wrote: »Waffennacht wrote: »I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.
They wont change if you can wear x armor or not, your abilities and attributes wont change.
I really don't see why anyone would complain.
i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players
It takes almost the same amount of XP to go from level 1-v16 as it does to go from level 1-50 and 0-160 cp on your first character. VR removal is about alts.
I think there are more creative ways to encourage alts... and the CP system actually makes me feel like I'm wasting my time leveling an alt because they don't earn CPs when they're under level 50...
lordrichter wrote: »gus.deasonub17_ESO wrote: »eventide03b14a_ESO wrote: »Wow you guys are on a roll today, actually answering our questions! Please keep this up. I love it when you actually answer things instead of the wild speculation that we throw out.
That answer was from like three months ago. Someone just necroed a thread.
This is old information, too.
People don't want veteran ranks... Everyone wants to be competitive for their "skills" yet they do not realize that being there first is a skill itself, no respect for elders... ironic, ELDER scrolls...
WolfWarrior84 wrote: »Waffennacht wrote: »I don't see why anyone would complain. The only effect it should have is that it will take less xp to start earning CPs.
They wont change if you can wear x armor or not, your abilities and attributes wont change.
I really don't see why anyone would complain.
i never like it when the start making the game easier to get to max level just because new people dont want to put in the work that the original players did to get to where they are at. this is an mmo they are time consuming if you dont want to or can not put the time into it to reach max level dont play. i dont know if that is what is happening here this statement is based off the last mmo i stopped playing when they basically made it where you can buy you way through the tiers and made where a brand new player is just as strong as someone that put the time and effort to get everything skill related for their characters. to me that is disrespectful slap in the face to your seasoned players
It takes almost the same amount of XP to go from level 1-v16 as it does to go from level 1-50 and 0-160 cp on your first character. VR removal is about alts.
I think there are more creative ways to encourage alts... and the CP system actually makes me feel like I'm wasting my time leveling an alt because they don't earn CPs when they're under level 50...