Peel_Ya_Cap_517 wrote: »Rust_in_Peace wrote: »Peel_Ya_Cap_517 wrote: »Won't this just create even more disparity between the have's and have-not's?
Not necessarily. With the catch up system it will basically create a sort of horizontal progression system rather than a typical vertical one. By the end of each "season" ie; the time between when the CP caps are raised, if you're playing the game with any regularity you should have caught up to the minimum CP to equip certain gear. In the meantime the gear you're using will still be suitable to do any content out there. If the future of progression for this game is going to be anything like the current track record; old set bonuses will still be perfectly viable, but new ones open up new builds and possibilities.
The fact that he said, "The best gear", is what concerns me..
If the CP cap is raised in conjunction with new DLC's (which I assume is what will happen) and the best gear is locked behind the purchase of such a DLC, the gap between players will only continue to grow.
Peel_Ya_Cap_517 wrote: »Rust_in_Peace wrote: »Peel_Ya_Cap_517 wrote: »Won't this just create even more disparity between the have's and have-not's?
Not necessarily. With the catch up system it will basically create a sort of horizontal progression system rather than a typical vertical one. By the end of each "season" ie; the time between when the CP caps are raised, if you're playing the game with any regularity you should have caught up to the minimum CP to equip certain gear. In the meantime the gear you're using will still be suitable to do any content out there. If the future of progression for this game is going to be anything like the current track record; old set bonuses will still be perfectly viable, but new ones open up new builds and possibilities.
The fact that he said, "The best gear", is what concerns me..
If the CP cap is raised in conjunction with new DLC's (which I assume is what will happen) and the best gear is locked behind the purchase of such a DLC, the gap between players will only continue to grow.
If that happens, there won't be a gap because tons of players will just up and quit. Actually, by the time this all gets to live another game will probably be out and everyone will be gone anyway lol.
i dont get it, does this mean each character will have its own cp?
NewBlacksmurf wrote: »Why in the world are you trying to move VR requirements into CP requirements. That makes no sense.
Admittedly I didn't read through the whole thread to see if this has been discussed further. The two are ENTIRELY different. Veteran Ranks are a PITA for alts. You MUST go through them to equip the highest gear.
Currently:
Level alt to 50 and then grind nearly 14 million more XP before you can euip what your other character can.
New System:
Level alt to 50. Equip what you want as CP is account wide!
The "problem" with VR is corrected.
ZOS_RichLambert wrote: »
We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Shadesofkin wrote: »I'm not entirely convinced it's entirely true that every x-pack will have BiS gear for the new CP cap.
Just a hypothetical, someone hits enough CP to grab The Silks of the Sun Set that is dropping in Hel Ra Citadel.
They have enough CP to totes equip it (lets say its like 130 for the sake of argument) and they do. If the armor stats aren't significantly different with say...200 cp gear then they can rock Silks of the Sun set until they do hit a place where they absolutely need to change gear.
Scyantific wrote: »Shadesofkin wrote: »I'm not entirely convinced it's entirely true that every x-pack will have BiS gear for the new CP cap.
Just a hypothetical, someone hits enough CP to grab The Silks of the Sun Set that is dropping in Hel Ra Citadel.
They have enough CP to totes equip it (lets say its like 130 for the sake of argument) and they do. If the armor stats aren't significantly different with say...200 cp gear then they can rock Silks of the Sun set until they do hit a place where they absolutely need to change gear.
I get where you're coming from, but all you have to do is look at Imperial City to know that this argument only really applies to item sets, and essentially falls apart when you start looking at things beyond set bonuses, like enchantments and armor/attack power levels.
Example:
MK and Overwhelming Surge are essentially the same set. You could say that a gold V14 MK is just as viable as a Gold V16 OS set if only looking at the set bonuses. But then again the problem isn't the set bonuses, the difference comes from the enchantments that can be applied to both as well as the armor difference. Gold v16 OS set provides significantly more resources and protection than MK overall, which is what makes it completely superior and makes MK obsolete.
Assuming CPs continue to be applied account-wide, as a casual player who enjoys playing multiple characters, I look forward to being able to advance by playing whoever I feel like playing without falling too far behind. It's a game, it should be fun.ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Please consider doing what you did the first time you converted VR to CP and make it X points per veteran level across multiple characters up to a cap. Many people have multiple veteran level characters.Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Please do keep us posted and consider our feedback. Clearly there are many questions that we would like to have addressed. One of my questions is how the Cadwell's zones will be handled. I would like to go back to these and finish content I skipped because of out leveling the zones. Will I be able to go back and earn CP in these zones under the new system?Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Also
https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx69emf
There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.
I can't wait for these forums to be ablaze when this happens. if CP were not shared by all characters this might make sense... but since they are this makes NO sense... so a player can level one character to max CP then level another character to level 50 and suddenly that character can use all the same gear?
What a way to ruin end game progression.
Of course. making end-game progression character wide does make the game more alt-friendly. Level one character to max CP... then just level other characters to level 50 and they are just as capable as your maxed character.
Also
https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx69emf
There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.
I can't wait for these forums to be ablaze when this happens. if CP were not shared by all characters this might make sense... but since they are this makes NO sense... so a player can level one character to max CP then level another character to level 50 and suddenly that character can use all the same gear?
What a way to ruin end game progression.
Of course. making end-game progression character wide does make the game more alt-friendly. Level one character to max CP... then just level other characters to level 50 and they are just as capable as your maxed character.
End game progression is most certainly not ruined for me if I can spread progression across multiple characters instead of limiting it to getting each and every one to VR 16. It is greatly improved. If I can play whatever content I feel like playing with whichever character I feel like playing it on without gimping myself, that is a lot more fun.
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Shadesofkin wrote: »Also
https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx69emf
There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.
I can't wait for these forums to be ablaze when this happens. if CP were not shared by all characters this might make sense... but since they are this makes NO sense... so a player can level one character to max CP then level another character to level 50 and suddenly that character can use all the same gear?
What a way to ruin end game progression.
Of course. making end-game progression character wide does make the game more alt-friendly. Level one character to max CP... then just level other characters to level 50 and they are just as capable as your maxed character.
End game progression is most certainly not ruined for me if I can spread progression across multiple characters instead of limiting it to getting each and every one to VR 16. It is greatly improved. If I can play whatever content I feel like playing with whichever character I feel like playing it on without gimping myself, that is a lot more fun.
And that is exactly why I didn't assume the sky was falling even if I don't totally agree with every change being made.
In short you're describing the current system which is the problem.HairyFairy wrote: »If people didn't feel like getting to level 50 was an end, and then VR ranks were the load put on top, then there wouldn't be a problem.
So why do people feel like hitting level 50 should've been end game?
I suppose, why have 16 Veteran ranks?
Does there actually have to be a major overhaul, or can we wipe away the veteran ranks down to VR1, and only add 1 rank per DLC?
My only concern for CP's taking over, is that they are account wide. I am a very competitive player, and I do play often, but I never feel as if I have enough time to create multiple characters, and grind them all the way up to gain tons of CP.
I have one character that I play, therefore I will always be at a disadvantage.
Your arguments can only be, well play more characters, which simply isn't the right answer.
My question would then be: Why are CP's not restricted to each character, and what would happen if this was done?
I can't think of any harm it would do except make a lot of people upset over the fact that they now don't have a ton of CP sitting behind a cap wall.
They actually get to gain CP again, on each character, making each character work for their own CP.
All of the CP that these players currently have should be distributed equally among their characters, or hell, give them the option to distribute the CP to their characters however they see fit.
Hiero_Glyph wrote: »@ZOS_RichLambert
For attribute points, please do not attach them to CP. Instead just provide an additional attribute point at specific milestones. So every 5th level (5, 15, 25, 35, 45) you would gain an additional attribute point, and every 10th level (10, 20, 30, 40, 50) you get an additional 2 attribute points. This would total 64 since level 50 is the same as vet rank 1.
HairyFairy wrote: »If people didn't feel like getting to level 50 was an end, and then VR ranks were the load put on top, then there wouldn't be a problem.
So why do people feel like hitting level 50 should've been end game?
I suppose, why have 16 Veteran ranks?
Does there actually have to be a major overhaul, or can we wipe away the veteran ranks down to VR1, and only add 1 rank per DLC?
HairyFairy wrote: »If people didn't feel like getting to level 50 was an end, and then VR ranks were the load put on top, then there wouldn't be a problem.
So why do people feel like hitting level 50 should've been end game?
I suppose, why have 16 Veteran ranks?
Does there actually have to be a major overhaul, or can we wipe away the veteran ranks down to VR1, and only add 1 rank per DLC?
My only concern for CP's taking over, is that they are account wide. I am a very competitive player, and I do play often, but I never feel as if I have enough time to create multiple characters, and grind them all the way up to gain tons of CP.
I have one character that I play, therefore I will always be at a disadvantage.
Your arguments can only be, well play more characters, which simply isn't the right answer.
My question would then be: Why are CP's not restricted to each character, and what would happen if this was done?
I can't think of any harm it would do except make a lot of people upset over the fact that they now don't have a ton of CP sitting behind a cap wall.
They actually get to gain CP again, on each character, making each character work for their own CP.
All of the CP that these players currently have should be distributed equally among their characters, or hell, give them the option to distribute the CP to their characters however they see fit.
deadlock007 wrote: »The way it is now is darn near perfect. VR and CP compliment each other nicely.
- Have a new high level vet but hardly any CP, you get more power with gear and vet ranks
- Have a new lower level VR alt, you can get more power with your CP
- Have a new VR character with very little CP, that's where the catch up mechanics and CP cap come into play
- Have a new character all together - you can get more power BY PLAYING THE GAME
People are fooling themselves if they think CP is less of a grind than VR. In my opinion either one is horrible without the other.
sfpiesb14_ESO wrote: »Hiero_Glyph wrote: »@ZOS_RichLambert
For attribute points, please do not attach them to CP. Instead just provide an additional attribute point at specific milestones. So every 5th level (5, 15, 25, 35, 45) you would gain an additional attribute point, and every 10th level (10, 20, 30, 40, 50) you get an additional 2 attribute points. This would total 64 since level 50 is the same as vet rank 1.
This is the best route to go. I really don't like attaching attribute points to cp then you're just replacing vr with cp up to 160 cp.
What happens when I make a new alt? Does it automatically get 15 more attribute points/skill points once you leave coldharbour since it already has 160+ cp since I have a v16 toon?
Edit:
Also for a new player you're NOT at max level when you hit 50. You still need to grind to cp160 (i.e. v16) to be "Max Level"
I have read through enough pages of "Everyone will leave if [this] happens," but other games have made changes before and for the better. A recent example is Destiny. I am not saying I trust and expect everything to go rainbows and fart sprinkles but I have hopes they can do this right and improve the game, not break it. There were plenty of good ideas shared by the community that could be combined and implemented with what is being planned.
I do agree with people that this game is becoming more and more a required DLC to play and not an optional choice. Bind on pickup is messing with traders, Rwalkha is a ghost town compared to a month or two ago. We can trade materials now, so there is that. DLC is supposed to be in addition to the game not a requirement to play. ZOS could do a lockout design where you cannot own/buy/pickup DLC stuff without owning the DLC so those that have it can still trade.
Sorry, started going off in a different direction than the original post. I am personally okay with getting rid of the veteran ranks IF (IF is important) those that have more experience still have a benefit of having all that experience and time invested. Also, IF the Champion Points are not the "new" level as many have stated before me. I would hate to try and find a group just for someone to say, "You must have [x] many CP to group with us."
For those of us with multiple V16 characters and plenty of CP, why would armor based on CP be worse than requiring a veteran rank? At least with CP being shared you could play on multiple characters and still raise your CP. Right now, if I level a character to V16 and I have a different character at V1, they cannot share that V16 armor. I would love to be able to share armor based on CP because all characters that are level 50 could wear it! So, what are the negatives of CP based armor?
NewBlacksmurf wrote: »Just commenting on my quoteThis wouldn't remove the implied order of content [ Silver > Gold > Craglorn > Cyrodiil ] which really needs to be removed; this would suggest that Craglorn was 54 and Cadwell's Silver was 50, implying that Cadwell's should be done first. All Veteran NPCs need to have a displayed Level 50 so that it is clear that the content can be done in any order.NewBlacksmurf wrote: »
-I don't believe nor have I read anywhere that removing VR levels was to adjust the system around VR content so this wouldn't be changed. It only is adjusted to make logical sense after the VR indicators are removed from players and NPC's.
The main reason you would not place all NPC's at 50 is because there is a mat, item and gear progression that still applies and to easily indicate this the NPC's would vary in levels within 5 levels of the max base level. Any VR16 things would be 56 as that system doesn't magically go away by removing VR levels.
Now if ZOS was removing VR levels and VR content this would differ but that's not the case and as such, only numeric indicators are needed to replace the VR indicators but one level should not represent one VR because the 1-50 system doesn't work that way and so with No VR things should go back to normal
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Shadesofkin wrote: »TequilaFire wrote: »Because the people that want instant gratification seem to be winning.
So logical next step is instant max character.
I certainly am not a hater of this game, just lazy people.
No. Bad forum user.
Some of us genuinely believe that the game will be healthier without Veteran Ranks, that certain parts of content will become viable as a source of entertainment again. Having a different opinion based on our own findings is not the same thing as being grossly generalized into some sort of shadow generation of people.