ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Strange news. I was under the impression the veteran ranks would be removed to make the game less vertical. The big goal should be to reduce the grind and get people to max level
quicker.
With the CS being more vertical than initially anticipated and the introduction of CS requirements for gear, you're just replacing on vertical progression system with another.
Players need to be brought closer together. In a multiplayer game power and dps should come from player skill and tactics, not from level numbers.
Use gear and experience for horizontal progression, giving players more options while keeping them on the same numerical power level, instead of forcing them into treadmill.
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Strange news. I was under the impression the veteran ranks would be removed to make the game less vertical. The big goal should be to reduce the grind and get people to max level
quicker.
With the CS being more vertical than initially anticipated and the introduction of CS requirements for gear, you're just replacing on vertical progression system with another.
Players need to be brought closer together. In a multiplayer game power and dps should come from player skill and tactics, not from level numbers.
Use gear and experience for horizontal progression, giving players more options while keeping them on the same numerical power level, instead of forcing them into treadmill.
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Strange news. I was under the impression the veteran ranks would be removed to make the game less vertical. The big goal should be to reduce the grind and get people to max level
quicker.
With the CS being more vertical than initially anticipated and the introduction of CS requirements for gear, you're just replacing on vertical progression system with another.
Players need to be brought closer together. In a multiplayer game power and dps should come from player skill and tactics, not from level numbers.
Use gear and experience for horizontal progression, giving players more options while keeping them on the same numerical power level, instead of forcing them into treadmill.
I sound like a broken record about this, but Guild Wars 2 tried to do exactly that. You get bored of not having any progression and leave after a month or two. Believe me, you don't want what you're asking for.
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Strange news. I was under the impression the veteran ranks would be removed to make the game less vertical. The big goal should be to reduce the grind and get people to max level
quicker.
With the CS being more vertical than initially anticipated and the introduction of CS requirements for gear, you're just replacing on vertical progression system with another.
Players need to be brought closer together. In a multiplayer game power and dps should come from player skill and tactics, not from level numbers.
Use gear and experience for horizontal progression, giving players more options while keeping them on the same numerical power level, instead of forcing them into treadmill.
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Strange news. I was under the impression the veteran ranks would be removed to make the game less vertical. The big goal should be to reduce the grind and get people to max level
quicker.
With the CS being more vertical than initially anticipated and the introduction of CS requirements for gear, you're just replacing on vertical progression system with another.
Players need to be brought closer together. In a multiplayer game power and dps should come from player skill and tactics, not from level numbers.
Use gear and experience for horizontal progression, giving players more options while keeping them on the same numerical power level, instead of forcing them into treadmill.
Believe me this is nor what you want. If there's no progression past 50, there is no point to new content every 3 months. There is no point in new armour sets. There's no point in doing PVP if you all are the same level. This is not "everybody wins."
There needs to be a progression system past 50, be it Veteran Ranks or Champion Points or something else like that. To keep the player motivated to working towards something. If there was nothing to work towards then I would not want to do content just to faceroll through it ever single time. How dull that would be. I would much rather be working towards something.
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Strange news. I was under the impression the veteran ranks would be removed to make the game less vertical. The big goal should be to reduce the grind and get people to max level
quicker.
With the CS being more vertical than initially anticipated and the introduction of CS requirements for gear, you're just replacing on vertical progression system with another.
Players need to be brought closer together. In a multiplayer game power and dps should come from player skill and tactics, not from level numbers.
Use gear and experience for horizontal progression, giving players more options while keeping them on the same numerical power level, instead of forcing them into treadmill.
Believe me this is nor what you want. If there's no progression past 50, there is no point to new content every 3 months. There is no point in new armour sets. There's no point in doing PVP if you all are the same level. This is not "everybody wins."
There needs to be a progression system past 50, be it Veteran Ranks or Champion Points or something else like that. To keep the player motivated to working towards something. If there was nothing to work towards then I would not want to do content just to faceroll through it ever single time. How dull that would be. I would much rather be working towards something.
Hiero_Glyph wrote: »ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Strange news. I was under the impression the veteran ranks would be removed to make the game less vertical. The big goal should be to reduce the grind and get people to max level
quicker.
With the CS being more vertical than initially anticipated and the introduction of CS requirements for gear, you're just replacing on vertical progression system with another.
Players need to be brought closer together. In a multiplayer game power and dps should come from player skill and tactics, not from level numbers.
Use gear and experience for horizontal progression, giving players more options while keeping them on the same numerical power level, instead of forcing them into treadmill.
You are neglecting the fact that CP are account bound, while veteran ranks are character bound. This is significant as while the grind for the first character is close to the same in both cases, for any additional characters the grind is vastly reduced. In order to reach end-game content on any other character you only need to reach level 50 (finish the main storyline). Once you have multiple characters at level 50, then you can play any of them and still progress all of your characters (current and future). Combined with the CP acceleration and cap changes most players will reach end-game requirements in far less time than they could previously. The more characters you have the shorter the relative grind becomes for each of them.
Additionally, players will gain CP at a significantly faster rate initially, so gaining 50 CP is much faster than reaching veteran rank 5. While 160 CP is almost equivalent to veteran rank 16 in terms of total experience, players will be able to attain CP requirements for gear much faster than they could veteran ranks. Enlightenment also helps to boost players faster as well. All in all the new system is much better for the players and helps them to reach end-game more easily, either from less grinding with alts or by allowing players to use any character they want to reach the required amount of CP.
Also
https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx69emfThere will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.
The biggest thing I get from the VR removal is that my options for endgame PVE gameplay open up more.
right now there is a pretty strict progression from Main ->Cadwell's Silver/Gold-> Craglorn. with VR ranks removed that progression goes away and it is more about "what do I want to do today?" rather than "I need to finish *insert stage* so I can move on".
Maybe so, but JMadFour is talking about no more restrictions (or implied progression) of content, not gear. Even if they decide to tie gear into CPs, there's no need to tie content to CPs as well.Khaos_Bane wrote: »Not really. They have stated that equipping new gear will have a required amount of CP. So now instead of Veteran ranks they will have CP to determine the "level" of gear.The biggest thing I get from the VR removal is that my options for endgame PVE gameplay open up more.
right now there is a pretty strict progression from Main ->Cadwell's Silver/Gold-> Craglorn. with VR ranks removed that progression goes away and it is more about "what do I want to do today?" rather than "I need to finish *insert stage* so I can move on".
I don't know if this has been discussed or mentioned by ZOS and I don't feel like it's worth making a new thread about it, so I'll ask it here.
Has ZOS mentioned how they are going to handle the Vet Rank earned skill and attribute points?
Indeed, this was their stated current plan. But on ESO Live they also said they liked the suggestion seen on the forums of giving extra points every five levels so that all points were attained by Level 50. One extra point on the fives and two extra points on the tens makes up exactly the number of points that need to be accounted for.Yeah they said you'd get one of each every 10 cp up to 160 cp.I don't know if this has been discussed or mentioned by ZOS and I don't feel like it's worth making a new thread about it, so I'll ask it here.
Has ZOS mentioned how they are going to handle the Vet Rank earned skill and attribute points?
Indeed, this was their stated current plan. But on ESO Live they also said they liked the suggestion seen on the forums of giving extra points every five levels so that all points were attained by Level 50. One extra point on the fives and two extra points on the tens makes up exactly the number of points that need to be accounted for.Yeah they said you'd get one of each every 10 cp up to 160 cp.I don't know if this has been discussed or mentioned by ZOS and I don't feel like it's worth making a new thread about it, so I'll ask it here.
Has ZOS mentioned how they are going to handle the Vet Rank earned skill and attribute points?
Indeed, this was their stated current plan. But on ESO Live they also said they liked the suggestion seen on the forums of giving extra points every five levels so that all points were attained by Level 50. One extra point on the fives and two extra points on the tens makes up exactly the number of points that need to be accounted for.Yeah they said you'd get one of each every 10 cp up to 160 cp.I don't know if this has been discussed or mentioned by ZOS and I don't feel like it's worth making a new thread about it, so I'll ask it here.
Has ZOS mentioned how they are going to handle the Vet Rank earned skill and attribute points?
This would be better because then we have the question of players who are pre level 50 having CPs.. will they have more attribute points and skill points than players who are their same level but without CPs.
*sigh* ... how long have they been working on this and they STILL haven't gotten the details nailed down. Even to the point that details like how they are going to distribute attribute and skill points can still change. I just.. I dunno man. I just can't shake the feeling that we're watching the moments before a car crash. It seems like they are designing the game on the fly.
Also
https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx69emfThere will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.
This might be a reason for me to not coming back again.
You know what @Hiero_Glyph .... You're right. I don't care for the core concept of the Champion System. I could ignore my issue with it because of the Vet Ranks as the Champion System was more of a background progression. I'm "nit-picking" and looking for ways for it to fail. I should stop that.
My issue is that each of my characters have their own narrative and shared progression kind of craps on that narrative. If I could "lock" a character out of "earning" CPs from my other character, I would. This system actually kind of dissuades me from playing.
I do, however, see how the Champion System will help ESO and make leveling more accessible to most players.
That being said, I worry that eventually people will be saying things like "Why do I have to run content on all my characters to get X-Y-Z (since items are BOP). Why can't I give my armor to my other characters?!?!"
I see the merit in the change. It IS better than Vet Ranks, but I don't think it's better than other options that ZOS has. And yea... I'm nervous how this will pan out and how it will impact ESO long term.
Thankfully, with the CP Cap it will be a long LONG while before everyone is at 3600 CP and we all have the exact same buffs and benefits from the champion system. That day will be fun in like... 10 years!
You know what @Hiero_Glyph .... You're right. I don't care for the core concept of the Champion System. I could ignore my issue with it because of the Vet Ranks as the Champion System was more of a background progression. I'm "nit-picking" and looking for ways for it to fail. I should stop that.
My issue is that each of my characters have their own narrative and shared progression kind of craps on that narrative. If I could "lock" a character out of "earning" CPs from my other character, I would. This system actually kind of dissuades me from playing.
I do, however, see how the Champion System will help ESO and make leveling more accessible to most players.
That being said, I worry that eventually people will be saying things like "Why do I have to run content on all my characters to get X-Y-Z (since items are BOP). Why can't I give my armor to my other characters?!?!"
I see the merit in the change. It IS better than Vet Ranks, but I don't think it's better than other options that ZOS has. And yea... I'm nervous how this will pan out and how it will impact ESO long term.
Thankfully, with the CP Cap it will be a long LONG while before everyone is at 3600 CP and we all have the exact same buffs and benefits from the champion system. That day will be fun in like... 10 years!
The account CP method can provide you as many or more ways to role play than linear progression. You choose how, or IF, you spend your CP. Be as strong or as weak as you want. Add points later, mayber 1 point for each quest you complete? Your progression will be in your hands. Pretty cool if you ask me.
BOP items are bound to account, aren't they? Not character?That being said, I worry that eventually people will be saying things like "Why do I have to run content on all my characters to get X-Y-Z (since items are BOP). Why can't I give my armor to my other characters?!?!"
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.