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"No, We are not raising the VR cap before we remove them."

JMadFour
JMadFour
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https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx68jk2
[–]ZOS_RichLambert [score hidden] an hour ago

No we aren't raising the VR cap before we remove them.

As for the removal... we're still working on that. We will have more info to share with everyone next year, once we've worked out and finalized things.

about as definitive an answer as one can get.

discuss.
  • BabeestorGor
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    Definite too :wink:
    Babeester Gor is the Axe Goddess, the Implacable Anger, the Avenging Daughter and the Earth Guardian.
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    Myrvanwe, Sorcerer and Enchanter
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    Vilvyni Indarys, Dragonknight and Woodworker
    Arielle Alouette, Templar and Provisioner
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    Shanika Some Long Title I'd Change If I Could, Templar and Aspirant Jeweller
    Pippi Longhorn, Nightblade, Ne'er-do-well, and "Tribute" character
    EU PC.
  • TequilaFire
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    Incoming Max level 1000 CP characters in the Crown store.
    Seems to be the way of things. smh
    When the walls fall down...
    My Imgakin beta monkey got lost in a load screen.
    Lupis Mortis EP Magplar
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    PSN: Tequilafire
    PC: @Tequilafire


  • TheValkyn
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    Dominoid wrote: »
    Also
    https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx69emf
    There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.

    We've known this since Paul Sage said it in Summer of 2014...
  • Alucardo
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    Genomic wrote: »
    What was driving people away though wasn't VR levels per-se, it was the horrible treadmill placeholder associated with VR levels that is Silver/Gold
    I was trying to think of a word for Cadwell's, but I believe you've found it
    (sqweee )>--- ۜ\(סּںסּَ` )/ۜ
  • Shadesofkin
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    Because the people that want instant gratification seem to be winning.
    So logical next step is instant max character.
    I certainly am not a hater of this game, just lazy people.

    No. Bad forum user.

    Some of us genuinely believe that the game will be healthier without Veteran Ranks, that certain parts of content will become viable as a source of entertainment again. Having a different opinion based on our own findings is not the same thing as being grossly generalized into some sort of shadow generation of people.
    @shadesofkin -NA Server.
    Tier 2 Player.
    If you run in Trials and you wonder why you're not doing the sorts of damage you see on youtube videos and on forums, but you reject advice based on extensive testing, claiming "I don't agree" you're the toxic one.
  • Jitterbug
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    TheValkyn wrote: »
    Dominoid wrote: »
    Also
    https://www.reddit.com/r/elderscrollsonline/comments/3thlqh/welcome_to_the_elder_scrolls_online_orsinium_aua/cx69emf
    There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.

    We've known this since Paul Sage said it in Summer of 2014...

    paul sage said a lot of batsnip crazy snip
  • Qyrk
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    This is very typical. People will keep trying to find new ways to make something an issue (I.e. Tequila's instant max level......)
    Edited by Qyrk on November 20, 2015 1:23AM
  • GaldorP
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    Consider this though (also from today's AUA on reddit):
    There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points.
    So there might still be new tiers of materials introduced in future updates.
    Edited by GaldorP on November 20, 2015 1:28AM
  • Jitterbug
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    Dagoth_Rac wrote: »
    new players will still see a mountain of XP in front of them, post Level 50, before they can do endgame content.

    Good point, actually.
    It could depend on how they implement the battle levelling into it though. Then maybe über gold end game rare BiS drops might only be necessary for hardcore players while casuals can do content with purple "vr10" gear just fine.
  • Rust_in_Peace
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    Because the people that want instant gratification seem to be winning.
    So logical next step is instant max character.
    I certainly am not a hater of this game, just lazy people.

    There's no reason for them to do this.

    I have a feeling that once they get rid of VR ranks that it's going to be a lot easier to reach max level. they want people to play the new DLC even if they aren't max level and have PVE battle leveling now for the new zone and dungeons. Why would they encourage people to play that kind of content when they aren't max level? If they were setting things up for selling max level characters wouldn't they have done the opposite? Wouldn't they have gated the content and raised the VR cap again?

  • temjiu
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    Because the people that want instant gratification seem to be winning.
    So logical next step is instant max character.
    I certainly am not a hater of this game, just lazy people.

    There's no reason for them to do this.

    I have a feeling that once they get rid of VR ranks that it's going to be a lot easier to reach max level. they want people to play the new DLC even if they aren't max level and have PVE battle leveling now for the new zone and dungeons. Why would they encourage people to play that kind of content when they aren't max level? If they were setting things up for selling max level characters wouldn't they have done the opposite? Wouldn't they have gated the content and raised the VR cap again?

    It's actually interesting that you bring up the concept of max "level". Is it really max level? To be honest, this is just throwing ideas around, but since CP impacts a lvl 1 as much as a max "level" toon, can we call it max level? Im level 500! woot!

    It does have a fun feel to it :smiley: , But I sort of see CP as a threshold. you hit 50, levels no longer exist. It will probably feel even easier to move away from the "level" concept once they start scaling more areas. Makes you wonder if eventually (if it all meshes well), they will do away with "levels" completely...rewarding skill points instead of experience, or stuff like that.

    I think what we'll probably end up doing in the short run is start to refer to characters in "tiers". I'm tier X because I can wear tier X gear. sort of like how later in WoW people started referring to gearsets in tiers. you could be 50 pts into that tier, but your still t5..or whatever.
    Edited by temjiu on November 20, 2015 3:05AM
  • NewBlacksmurf
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    temjiu wrote: »
    Because the people that want instant gratification seem to be winning.
    So logical next step is instant max character.
    I certainly am not a hater of this game, just lazy people.

    There's no reason for them to do this.

    I have a feeling that once they get rid of VR ranks that it's going to be a lot easier to reach max level. they want people to play the new DLC even if they aren't max level and have PVE battle leveling now for the new zone and dungeons. Why would they encourage people to play that kind of content when they aren't max level? If they were setting things up for selling max level characters wouldn't they have done the opposite? Wouldn't they have gated the content and raised the VR cap again?

    It's actually interesting that you bring up the concept of max "level". Is it really max level? To be honest, this is just throwing ideas around, but since CP impacts a lvl 1 as much as a max "level" toon, can we call it max level? Im level 500! woot!

    It does have a fun feel to it :smiley: , But I sort of see CP as a threshold. you hit 50, levels no longer exist. It will probably feel even easier to move away from the "level" concept once they start scaling more areas. Makes you wonder if eventually (if it all meshes well), they will do away with "levels" completely...rewarding skill points instead of experience, or stuff like that.

    Insightful but....everything skill wise is based on 1-50
    Now stats and skill points don't buy the abilities and crafting, etc.

    I'm not suggesting to add in CP either. Just that if you're going to remove a problem....ZOS just should remove VR and stop there. I do like thinking about levels not really meaning anything but the reality is levels 1-50 are so important as they open up the character and that is far more important that a CP passive that after 500 or so the % to change is so small that it's not even noticeable
    Edited by NewBlacksmurf on November 20, 2015 3:08AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Rust_in_Peace
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    Won't this just create even more disparity between the have's and have-not's?


    Not necessarily. With the catch up system it will basically create a sort of horizontal progression system rather than a typical vertical one. By the end of each "season" ie; the time between when the CP caps are raised, if you're playing the game with any regularity you should have caught up to the minimum CP to equip certain gear. In the meantime the gear you're using will still be suitable to do any content out there. If the future of progression for this game is going to be anything like the current track record; old set bonuses will still be perfectly viable, but new ones open up new builds and possibilities.
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