[The Bug Notes] Compendium of current Bugs / Exploits

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  • DeanTheCat
    DeanTheCat
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    Bashev wrote: »
    @Xantaria If a NB uses agony and if I do not break free I can be feared. Is it intended or not?

    @Bashev

    Agony is a disorient rather then a stun. Disorients do not grant CC-Immunity when broken by damage. This means you can chain CC players with disorient effects. Disorients also ignore blocks and dodges.

    Disorients:
    - Agony
    - Rune Prison
    - Petrify
    - Luminous Shards
    Dean the Cat
    Somewhat Insane Puddicat
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    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

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  • Tomato
    Tomato
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    Or people turning invisible in the middle of combat in PvP. This is not a NB cloaking either. It's a certain order of abilities people have set on a macro because any class can do it.
  • Bashev
    Bashev
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    DeanTheCat wrote: »

    @Bashev

    Agony is a disorient rather then a stun. Disorients do not grant CC-Immunity when broken by damage. This means you can chain CC players with disorient effects. Disorients also ignore blocks and dodges.

    Disorients:
    - Agony
    - Rune Prison
    - Petrify
    - Luminous Shards

    Disorients grant CC when they are broken by damage. That is why they are not as powerful as fear or the other strong stuns and knockbacks.
    Because I can!
  • Xantaria
    Xantaria
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    Tomato wrote: »
    Or people turning invisible in the middle of combat in PvP. This is not a NB cloaking either. It's a certain order of abilities people have set on a macro because any class can do it.

    that is one button called invisibility potion.
    Xantaria - Lead of Chimaira
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  • Xeven
    Xeven
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    I think youve got your hotkeys set up wrong. Weaving is as simple as click click... click cllick... click click... click click...

    What does need to be fixed is completly hiding abilities with bash or block. Its fine if you can bash and cast reflective scales at the same time... It is NOT fine if you can no longer see reflective scales being cast.

    Ability animations should always be higher priority than bash or block animations.
  • Nifty2g
    Nifty2g
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    And this is typically the answer i and a bunch of us get.
    No, not EVERYBODY can learn it. I've watched all of the NPD video's out there in tellie-tubbie land. I've spent the last 6 months trying to LEARN this so I can do more than non-stop get killed in Cyrodiil or the Imperial City.
    The reality is there are MANY of us that can NOT animation cancel / light-medium-heavy attack weave.
    light attack weaving is fairly simple, just spam your left click as you are doing your normal rotation, medium takes a bit of timing, usually hold left click for a second before you hit your ability then release it as you hit your ability, rinse and repeat. again becomes muscle memory and works well when you play all of the classes.

    As for animation cancelling I don't do it anymore since I play a Templar mostly but even then when I play a Dragonknight I dont't animation cancel my main attacks only my DoTs on my off bar that I animation cancel with a bar swap, which is really easy to time, just cast a skills a hit your weapon swap as soon as you hit the skill. I think majority of people do that now days ;)
    Edited by Nifty2g on December 9, 2015 4:32PM
    #MOREORBS
  • Tomato
    Tomato
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    Xantaria wrote: »

    that is one button called invisibility potion.

    Please take the time before responding with a useless response:


    http://forums.elderscrollsonline.com/en/discussion/229944/invisible-players-problem-back-on-azura-eu

    http://forums.elderscrollsonline.com/en/discussion/234633/invisible-players-inthis-case-a-templar

    http://forums.elderscrollsonline.com/en/discussion/230902/invisible-players-in-pvp

    http://forums.elderscrollsonline.com/en/discussion/76529/invisible-players
  • Xantaria
    Xantaria
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    Tomato wrote: »

    Please take the time before responding with a useless response:


    http://forums.elderscrollsonline.com/en/discussion/229944/invisible-players-problem-back-on-azura-eu

    http://forums.elderscrollsonline.com/en/discussion/234633/invisible-players-inthis-case-a-templar

    http://forums.elderscrollsonline.com/en/discussion/230902/invisible-players-in-pvp

    http://forums.elderscrollsonline.com/en/discussion/76529/invisible-players

    That is a completely different issue and has nothing to do with macroing. Most players who get this get it accidently and can not get rid of it. I think this is not an issue anymore by the way.
    Edited by Xantaria on December 9, 2015 4:34PM
    Xantaria - Lead of Chimaira
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  • Bogdan_Kobzar
    Bogdan_Kobzar
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    post removed.
    Edited by Bogdan_Kobzar on January 30, 2016 4:43PM
    "Being honorable might make you a good man, but it doesn't make you right. Be a better world if it did."
    Be mindful of Community Rules
  • Starshadw
    Starshadw
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    Xantaria wrote: »
    Nobody is Macroing and I really hope people will stop believing this crap everybody screams as an excuse for getting killed by a superior player that is used to animation cancelling.

    Macroing in this game is not used by good players because they know how unreliable it is. On their current potato megaservers there is no way to execute macros reliably. It also takes away your ability to react to stuff.

    We're going to have to agree to disagree. When I literally go from full health to dead in the time it takes to blink, before the game even visually registers a single skill? I know there's more going on than animation canceling. Even with ani-canceling (which certainly speeds things up), it's not possible to kill in that short a time.
  • Bogdan_Kobzar
    Bogdan_Kobzar
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    post removed.
    Edited by Bogdan_Kobzar on January 30, 2016 4:42PM
    "Being honorable might make you a good man, but it doesn't make you right. Be a better world if it did."
    Be mindful of Community Rules
  • Jura23
    Jura23
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    Gee, i guess i ain't the only one experiencing this...Full health to DEAD in 0.7seconds

    Maybe you need more health and armor. Or make yourself night silence and stay stealth.
    Georgion - Bosmer/Templar - PC/EU
  • I55UE5
    I55UE5
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    On my Stamplar, I can sometimes cast Remembrance multiple times in a row. It heals every time as well, it is just forgetting to use my ultimate

    I have casted it 3 times In a row before while in fights. I do not think latency has anything to do with it.

    Looks as if this ultimate is doing the same thing as Warhorn is listed for.
    Edited by I55UE5 on December 9, 2015 5:29PM
  • Jura23
    Jura23
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    I55UE5 wrote: »
    On my Stamplar, I can sometimes cast Remembrance multiple times in a row. It heals every time as well, it is just forgetting to use my ultimate.

    While near the end of the animation I am usually spamming maneuver or purify for an escape, not 100% sure if this is causing it.

    I have casted it 3 times In a row before while in fights. I do not think latency has anything to do with it.

    Yep, I know this bug as well. But I dont complain :D
    Georgion - Bosmer/Templar - PC/EU
  • Instant
    Instant
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    Regarding the issue with Molag Kena proccing, we were incorrect that this was something we couldn't reproduce (blame Monday?). This has been bugged internally, and we're working on a fix for it. Sorry for the confusion!

    The fact that Molag Kena can be procced while weaving is the only reason the 2pc-effect has it's use. Right now you get a 5-10% DPS increase at the cost of sustain. Imo that is a fair trade. But if you really have to do 2 consecutive light attacks every 6s this set is going to be useless. I understand that this is not how it was intended originally but making this set useless is no solution either. You can argue that it is OP the way it is right now but as long as it works with every weapon/skill-combination it is fair/balanced.
    Peace is a lie, there is only passion.
  • Jura23
    Jura23
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    Instant wrote: »

    The fact that Molag Kena can be procced while weaving is the only reason the 2pc-effect has it's use. Right now you get a 5-10% DPS increase at the cost of sustain. Imo that is a fair trade. But if you really have to do 2 consecutive light attacks every 6s this set is going to be useless. I understand that this is not how it was intended originally but making this set useless is no solution either. You can argue that it is OP the way it is right now but as long as it works with every weapon/skill-combination it is fair/balanced.

    I think it was never meant to be kept up all the time. They expected ppl to proc it only in need of burst dmg.
    Georgion - Bosmer/Templar - PC/EU
  • Nifty2g
    Nifty2g
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    Instant wrote: »

    The fact that Molag Kena can be procced while weaving is the only reason the 2pc-effect has it's use. Right now you get a 5-10% DPS increase at the cost of sustain. Imo that is a fair trade. But if you really have to do 2 consecutive light attacks every 6s this set is going to be useless. I understand that this is not how it was intended originally but making this set useless is no solution either. You can argue that it is OP the way it is right now but as long as it works with every weapon/skill-combination it is fair/balanced.
    Every magic class is using this and some stamina classes. Its' not hard to sustain Molag Kena lol, throw elemental drain and done, even easier for a sorc using force pulse.
    it wont be useless, stop saying that. You are basically getting 645 spell damage / weapon damage for a 2pc right now, it is incredibly unbalanced and not designed how it was intended to be.
    #MOREORBS
  • OmniDevil
    OmniDevil
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    @Xantaria

    Not sure if I overlooked it or if it's more of a non-issue for everyone, but one thing that could be worth adding is, while having a bow equipped and drawn (not on sheathed/on your back), you can see a glitched arrow at the bottom of your feet. More of a glitch that anything else, I assume. Easy to replicate (apologize for not have a video/screen image) and I'm not sure if it's native to console or not (Xbox One, NA)
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  • Instant
    Instant
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    Nifty2g wrote: »
    Every magic class is using this and some stamina classes. Its' not hard to sustain Molag Kena lol, throw elemental drain and done, even easier for a sorc using force pulse.
    it wont be useless, stop saying that. You are basically getting 645 spell damage / weapon damage for a 2pc right now, it is incredibly unbalanced and not designed how it was intended to be.

    It is not possible to sustain Kena forever. At least not for magicka DKs and NBs. And yes even when there is elemental drain and siphon spirit on boss.
    And yes it is going to be useless for sustained DPS because doing 2 light attacks in a row for a 6s 5%-10% damage increase is not worth it. Dunno about any other use of the set. Has to be a very specific situation.
    Peace is a lie, there is only passion.
  • Nifty2g
    Nifty2g
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    Instant wrote: »

    It is not possible to sustain Kena forever. At least not for magicka DKs and NBs. And yes even when there is elemental drain and siphon spirit on boss.
    And yes it is going to be useless for sustained DPS because doing 2 light attacks in a row for a 6s 5%-10% damage increase is not worth it. Dunno about any other use of the set. Has to be a very specific situation.
    Elemental drain + medium weaving + Battle roar + potions + harness magicka + warhorn (increased magicka pool) + siphon spirit
    I can and have sustained this on my dragonknight with 800 regen throughout all of sanctum no problem.

    As it stands right now magicka is far ahead of stamina (on average) in terms of overall dps, it creates an extreme unbalanced game play, the set is clearly broken as it isn't working as stated on it's tooltip. It was only a matter of time before it gets fixed. I personally wouldn't call this a nerf.
    Edited by Nifty2g on December 9, 2015 6:28PM
    #MOREORBS
  • Instant
    Instant
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    Nifty2g wrote: »
    Elemental drain + medium weaving + Battle roar + potions + harness magicka
    I can and have sustained this on my dragonknight with 800 regen throughout all of sanctum no problem.

    As it stands right now magicka is far ahead of stamina (on average) in terms of overall dps, it creates an extreme unbalanced game play, the set is clearly broken as it isn't working as stated on it's tooltip. It was only a matter of time before it gets fixed. I personally wouldn't call this a nerf.

    I don't run harness magicka + i'm light weaving because i can do it way faster. And even with 100% elemental drain uptime + pots i run out of magicka at the serpent short before my 2nd standard is ready.

    As i said before, Molag Kena proccing while weaving is not intended but at the same time fixing it makes it useless because you won't gain any DPS when having to proc it with 2 consecutive light attacks. That's why it should stay the way it is now except it has to work with every weapon and skill.
    Magicka may be ahead of stamina atm but stamina dds profit even more from Molag Kena because of the medium armor agility passive.
    Peace is a lie, there is only passion.
  • zerosingularity
    zerosingularity
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    Molag Kena is probably intended to be a burst dps set, for PvP. That's why it was added in the PvP patch. Still gonna be powerful, just not necessary in PvE-land.
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  • Bogdan_Kobzar
    Bogdan_Kobzar
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    .
    Edited by Bogdan_Kobzar on December 9, 2015 6:57PM
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  • Dracane
    Dracane
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    Just wanted to add 1 or 2 pet bugs.
    The restoring twilight does no longer apply it's Minor Magicka regen buff, it just doesn't work anymore.
    And pet crit is currently much lower and is not synched with the casters crit chance.

    Might have happened when Pet crit was accidentally higher than intended and now it's just lower, thanks to a code typo or so. Who knows :D
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  • Nebthet78
    Nebthet78
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    There is another thread here, but there are issues happening with heavy attacks right now. Particularly any heavy attacks you make one after the other when keeping the mouse button pressed down.

    I have been playing my Templar a lot lately and I have been testing it out on their and been able to repeat and trigger the bug a lot.

    I have actually found that I run into the bug if, I attempt to use Vampire's Bane and attack from a distance.
    More often then not, Vampire's Bane will misfire. It will show the beginning animation, but then won't follow through. Then, when I get within melee range, I can get off 1 heavy attack, but I will not get the next heavy attack follow through you get if you leave your button mouse pressed down. The animation completely stops and you have to release and press down the mouse button again. Otherwise you just stand there looking dumb.

    So what I end up getting is attacks that look like this... Puncturing sweep... Puncturing sweep... heavy attack... stop..... puncturing sweep, vampire's bane... heavy attack... stop. Scramble, scramble, scramble for distance.. heal, heal.. puncturing sweep, puncturing sweep, puncturing sweep.. vampire bane, radiant destruction.

    I also find this bug is most often happening on bosses of any kind. Quest bosses, World Bosses, Dungeon Bosses. So, it is really inconvenient and a pain to deal with.

    I have had to ensure now that I don't use a ranged skill attack to start a fight, otherwise I end up with the bug.
    I did submit a ticket detailing what it was I was doing that would trigger the bug.


    Has any one else determined what they do that triggers this bug?
    Far too many characters to list any more.
  • ItsDyvim
    ItsDyvim
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    Here is a video of Biting Jabs not working at all. New since last patch. Makes this character unplayable. https://youtu.be/9AZVu9aHfIE

  • Ezareth
    Ezareth
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    Can we get Purifying Ritual "purifying off" crystal fragments added to the list?

    Also Power Overload getting stuck in heavy attack or no attack when spamming light attacks too fast?

    Also the being unable to use left click at all any more in the interface including block, break-free and using transitus?
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  • Vezuls
    Vezuls
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    Nifty2g wrote: »
    Every magic class is using this and some stamina classes. Its' not hard to sustain Molag Kena lol, throw elemental drain and done, even easier for a sorc using force pulse.
    it wont be useless, stop saying that. You are basically getting 645 spell damage / weapon damage for a 2pc right now, it is incredibly unbalanced and not designed how it was intended to be.

    Not everyone has capped CP. I know for a fact, since I play on console and have guild members with less than 250 CP, that kena is difficult to sustain 100% up time even with drain and siphon up, however, for me with 432 CP it isn't hard to sustain Kena at all on my DK or Sorc. From what I've seen once you're around 300 is when the sustain becomes easier.

    It will be useless without the weave proc (I main a stamina build) in all honesty. Has it not been proven time and time again, at least in 1.7 Imperial City, that using Kena 2x light attacks in a row every 6 seconds is a DPS loss? Sure, the one piece still will have its merit. Sure, the 2 pc for Sorcs in burst fights where they can overload into execute will still have its merit. But outside of that? DK's? Sorcs not using Overload? 2 pc Neri or 1 pc Kena 1 pc random seems like the better option.

    I don't mind this set being fixed, as it is a bug. However, a better option would be to re-work it so using 2 light attacks within 3 seconds would proc it. This way, every class could make use of a 2pc Kena without any issues.

    My main issue, is there are maybe 10 useful sets in ESO (monster sets included, 1 pc of monster sets included). Kena is one of them. Taking away the overkill weave will make it rather useless.

    I hope everyone has a 2pc Neri though, I'll be bringing mine back out ;)
  • Jura23
    Jura23
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    Ezareth wrote: »
    Can we get Purifying Ritual "purifying off" crystal fragments added to the list?

    Also Power Overload getting stuck in heavy attack or no attack when spamming light attacks too fast?

    Also the being unable to use left click at all any more in the interface including block, break-free and using transitus?

    untitle.JPG
    Georgion - Bosmer/Templar - PC/EU
  • Sharmony
    Sharmony
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    Xantaria wrote: »

    @Sharmony
    I've done this aswell ... a lot in Sanctum for example. (You can use the Manti Knockup to get into textures above you aswell as use ravage health potions when you jump down the bridge for example to kill yourself before environment kills you to be able to resurrect down there.) But I'm wondering if this is a problem? Because you still need to DO something to get out of the map. (I know there are rare cases where you can get knocked into textures etc. But I guess they would have to rewrite their whole airblock interactions to fix this.) I Think exploring is a lovely thing and never considered it as a bug or exploit. I loved to do this in many games. It's just you checking out the textures with no gain for you and no harm done to anybody. Also It's a completely different issue from the other bugs. It's not affecting your everyday gameplay. Well I don't know. If people think that this is a real problem I'll put it on there.

    Well I know several areas where I can bug out quests and skip parts of quest chains using this, but once again, I agree with your opinion and only do it as a form of interest for myself and so ZOS can fix it as they wish. Thanks for responding :smile:
    @Wjleppard - EU - Sharmony Youtube
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