Looks like there's now going to be another useless undaunted 2pc bonus incoming.back to nerienith lol
Ask yourself, would you rather a nice healthy game with minimal bugged sets, or builds running cheese builds all the time one shotting and what not?
I would rather a game with barely any combat bugs
@ZOS_GinaBruno was this regarding the shards on the molag kena fight or the molag kena 2pc?
ZOS_GinaBruno wrote: »Regarding the issue with Molag Kena proccing, we were incorrect that this was something we couldn't reproduce (blame Monday?). This has been bugged internally, and we're working on a fix for it. Sorry for the confusion!
With that ideology let's just get rid of animation cancelling all together then. That wasn't intended either, but has turned into normal gameplay. Is it the same for every skill? no...just like the kena proc. Is animation cancelling considered cheesing to you too?
I'd prefer we have more options than everyone sticking to one fotm build. Was this intended for the kena proc? no...but I'm not sure i'd go as far as "cheesing" or "one-shotting" anything. That may be an exaggeration for your point. This may of been a "unintentional" plus to the 2pc kena set bonus along the same lines as weaving is IMHO.
is that a serious question? Do I really need to answer this?Is animation cancelling considered cheesing to you too?
is that a serious question? Do I really need to answer this?
the whole point of animation canceling is to cheese the combat system to get the most dps you can and to clip animations into others and cancel them out.
I believe they are also getting rid of animation canceling they mentioned it on an ESOLive they will redo the combat system, who knows how that's going. It was only being talked about. Remember not everyone can animation cancel only a very small percentage.
So yes, I'm all for fixing any type of combat bugs that there are, fixing Molag Kena doesn't make it "ruined' or "useless" it's simply putting it how it should have been, the set reads "two consecutive light attacks". Are you really going to be upset for ZOS fixing their game up?
I think it was the ESOLive before Imperial City was out, can't remember exactly but I did hear they said they are looking into it
Did they say it recently? Because it could be obsolete statement otherwise.
I think it was the ESOLive before Imperial City was out, can't remember exactly but I did hear they said they are looking into it
So yes, I'm all for fixing any type of combat bugs that there are, fixing Molag Kena doesn't make it "ruined' or "useless" it's simply putting it how it should have been, the set reads "two consecutive light attacks". Are you really going to be upset for ZOS fixing their game up? If so then I'm deeply concerned for some of the people in this community
Yep exactly. Molag Kena is useless if this get "fixed".
It's just useless for dps then. Better clarify the tooltip to point out, that it procs on weaving or IF this nerf really happens, then increase its damage bonus to compensate. It will be still useless for dps then, because 2 consectuive foolish light attacks and you can go home with your DPS rotation.
But then it might at least be of use in pvp burst situations.
willymchilybily wrote: »
does Sorc's overload light attacks proc it? never figured if they did or did not count as light attacks
Just poiting out that I want to see all bugs fixed no matter if I have an advantage of them or not. I want a working game. Once mechanics work correctly it is easier to balance them out and create a healthy and balanced endgame. And that is the ultimate goal. I'm really sorry if fixing bugs destroys something you are using but you're simply gaining an advantage because of a bug. We should not be selfish here.
I want to see balance and that's it. Same chances for everybody.
With that ideology let's just get rid of animation cancelling all together then. That wasn't intended either, but has turned into normal gameplay. Is it the same for every skill? no...just like the kena proc. Is animation cancelling considered cheesing to you too?
Updated! Thanks to everyone helping once again!
You didn't add anything for bolt escape. We've all been complaining about this since 1.7...
Basically here is the text:
Prior to 1.7 forward momentum was maintained after using bolt escape. After 1.7 all forward moment is lost when the bolt escape animation is complete and you are forced to a complete stop as if you've hit an invisible brick wall.
I'd love if they found a way to eliminate (or at least make useless) animation canceling, along with macro-ing.
They probably wanted to get rid of the forward momentum. Pretty sure that was their intention. It looks very bad now and you slide superslow to the ground so they messed that up I guess. It's uestionable if they will recognize this as a bug though but I'll add it.
People seem to forget that really there isn't much people animation canceling these days, the top players left the game. So what is left of them is a small percentage, majority of the new guys don't do it. Most of our builds just consist of bar swap animation canceling anyway
Nobody is Macroing and I really hope people will stop believing this crap everybody screams as an excuse for getting killed by a superior player that is used to animation cancelling.
Macroing in this game is not used by good players because they know how unreliable it is. On their current potato megaservers there is no way to execute macros reliably. It also takes away your ability to react to stuff.
Honestly it's something that takes a lot of practice, you do it for so long that it just happens naturally. you probably do it by accident when you swap bars believe me, it's not as popular as it once was.Bogdan_Kobzar wrote: »Thank you for saying this, now maybe us folks who can NOT animation cancel / weave will be acknowledged.
Bogdan_Kobzar wrote: »Thank you for saying this, now maybe us folks who can NOT animation cancel / weave will be acknowledged.