If you experience crazy amounts of Camouflaged Hunter damage after the rearming trap hotfix, let me know. Because I experienced that when I was stuck in a trap and it procced countless times on me and Camouflaged Hunter damage numbers in my death recap got insane.
sparafucilsarwb17_ESO wrote: »
Had a 80K hit from camo hunter in my recap. Skills used were trap + camo hunter.
CrowsDescend wrote: »
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_GinaBruno wrote: »Thanks to everyone for compiling this list, and especially to @Xantaria for keeping it up to date! We wanted to provide a status for the issues you all called out, in red text below. For anything that doesn't have an update, it was likely added after we started going through the full list.
Excuse the shortness and/or repetitiveness of some of these answers; there's a lot to go through.
Bugged Skills / Passives:Bugged Achievements / Dungeons:Spoiler
- Trap Beast (Fighter's Guild): Currently the buff (Minor Force) granted by this ability is only increasing the bonus critical damage instead of the critical damage stated in the tooltip. Working on a fix, but no ETA.
- Mara's Blessing (Champion System): Currently not working for everyone. For Dragonknights it seems to not work at all. Might be a stacking issue with Mountain's Blessing. Hmm, think there might be some confusion here. Mara's Blessing is a quest reward for the White-Gold Tower; there is a Champion ability called Mara's Gift. In either case, neither have anything to do with Ultimate generation which is what Mountain's Blessing affects, and both appear to be working correctly. Please provide additional information if necessary.
- Elfborn / Precise Strikes (Champion System): Both Passives only grant half of the critical damage described in the tooltip. This could also be a tooltip error because if it would state that it increases the bonus critical damage it would be working correctly. But also their values are rounded heavily which means they only have an actual effect on your damage at those points: 1, 5, 11, 17, 24, 31, 40, 49, 58, 68, 78 and 89 (Thanks to @Asayre ). This also means putting points into those passives after 89 does not have any effect whatsoever. Working on a fix, but no ETA.
- Radiant Destruction (Templar): This skill and its morphs always crit on the first tick. Previously the first tick was not able to crit at all. The fix to that gave it 100% crit. Could not reproduce this, and need more information if possible. Videos are always a plus!
- Talons (Dragonknight): This skill is now blockable. This was not mentioned in any Patch Notes and might be a bug. Originally this was intended and was simply missed in the patch notes, but we will be reverting the change in a future update so it will not be blockable once again.
- Molten Weapons (Dragonknight): This skill and its morphs do not increase the damage of the channeled heavy attacks from Lightning Staffs and Restoration Staffs.
- Guard (Support): This skill got the tooltip: "While toggled Stamina does regenerate." added. This change to the tooltip was made at the same time Zenimax introduced zero Stamina Regenaration while blocking. Yet Stamina does not regenerate while using that skill and blocking at the same time. By @Aconight : Video
- Rally (Two-Handed): The strong heal you should receive when the buff expires does not always work. By @VaxtinTheWolf : Video
- Rapid Strikes (Dual Wield): This skill (both morphs most likely) does not procc the Ravager Set. We found that Ravager procs off Flurry and both morphs, so we'll need some more info on this.
- Piercing Mark (Nightblade): This skill can cause monsters to desync. The piercing Mark is probably client sided and therefore shows the monster at a different position than it actually is on the server. Attacking the monster will force a resync resulting in the mob teleporting to his correct position.
- Anticavalry Caltrops (Assault): This morph is supposed to increase the duration to 35 seconds from 30 seconds. It stays at 30 seconds. This will be fixed in the next update.
- Charging Maneuver / Rapid Maneuver (Assault): @stevenbennett_ESO : For some characters/players, correctly buffs walking/running speed, but has no effect on mounted speed. More likely to happen on characters below VR1, but I've seen reports of it on some veteran chars as well. More likely to happen with unmorphed Rank I Rapid Maneuver, but I've seen reports of it at other ranks and morphs. Happens regardless of mount speed training (I've seen it with 0% and others have seen it at 60%). Happens both in PvE areas and Cyrodiil. 100% reproducible on characters it happens with. There are several threads reporting it (here, here, and here), including one from August back on the PTS (here). And I made a video demonstrating it: Video EDIT (2.1.6): Still people have issues with this! This will be fixed in the next update.
- Caltrops (Assault): When you throw caltrops down and you sprint over them sometimes you'll gain super speed. This happens almost always when fighting Grobull in Veteran Darkshade Caverns and probably has to do with his reflect mechanic. It has been reported to also happen in Cyrodiil which could be a bigger problem because let's be honest ... 1000% movement speed is extremely funny but also slightly unfair.
- Siphoning Attacks (Nightblade): This morph of Siphoning Strikes does not trigger the Transfer (Nightblade, Siphoning) Passive. This might be due to that morph being a toggle before 2.1.4. Now that it is a buff it should grant the Ultimate on activation. This appears to be functioning correctly. This passive only works while gaining Ultimate so you need to use either a light or heavy attack, or be healing.
- Sap Essence (Nightblade): It is possible to dodge the healing component of this skill. This can be abused to generate Ultimate out of fights. Working on a fix, but no ETA.
- Thundering Presence (Sorcerer): This skill does not procc Ravager although it should when damaging enemies in melee range. This skill was bugged on PTS in a way that it was proccing Ravager even when not hitting any mobs with it. I reported that issue and got a reply that they are fixing it. Seems they just made it so it doesn't procc Ravager at all.
- Heavy Weapons (Two-Handed), Twin Blade and Blunt (Dual Wield): The Bleeding caused by Axes occurs two seconds after applying it. While constantly attacking / weaving you will never actually get any bleed damage on your target because the effect will just get reapplied again and again and won't have two seconds of time to ever cause damage. Working on a fix, but no ETA.
- Vigor (Assault): This stamina ability's critical heals are increased by Elfborn (Spell Critical Damage) instead of Precise Strikes (Weapon Critical Damage). Also this ability does not unstealth you when used in stealth. The former will be fixed in our next update, and the latter is intended.
- Battle Resurrection (Support): This passive does not work in Imperial City (questionable if intended or not). Working on a fix, but no ETA.
- Any Charge Ability (Two Handed / Templar / Sword and Board) : We all know it: Those Charge abilities can get you stuck, leaving your character unable to move forever. Working on a fix, but no ETA.
- Overload (Sorcerer): Sometimes the light attack animations for Overload Light Attacks are missing: By @Xilc : Video
- Sorcerer Pets (Sorcerer): As reported by @Fat_Cat45, sorc pets damage is not increased by Elemental Expert or Elfborn (http://forums.elderscrollsonline.com/en/discussion/comment/2252074#Comment_2252074). @Asayre : Also it seems that pets only take the caster's crit chance but not crit multiplier. On top of that the pets sometimes become unresponsive and don't do anything at all. By @Xilc : Video
- Concealed Weapons (Nightblade): The speed buff this ability should be granting does not always apply. Using this ability out of Bat Swarm (Vampire) can result in an unbreakable stun on the target (needs confirmation). We're not able to reproduce this, and need more information. Keep in mind the boost is only granted if you are invisible or hidden.
- Shuffle (Medium Armor): The visual effect is not always present when used in combination with other visual effects (for example Dragon Blood (Dragonknight) or Quick Cloak (Dual Wield)). This makes it hard to track wether it is active or not. There is also a report of a combination of Shuffle and Dragon Blood making it impossible to see the Magicka Bomb in the Serpent (Sanctum Ophidia) fight. This is intended as you are only able to have one visual effect on you at a time.
- Flames of Oblivion (Dragonknight): This ability's first hit always does extremely little damage (like 1 to 5 damage). We're not able to reproduce this, and need more info.
Bugged Items / Other:Spoiler
- Lord Warden in ICP (Dungeon): Very rarely the boss does not give you any portals at the start and proceeds to charge his oneshot ability guaranteeing a wipe. EDIT (2.1.6): Maybe fixed! We're pretty sure we know what you all are talking about. Is it possible you're interrupting the portal cast?
- ICP Timerun (Achievement): This Achievement is obtainable without actually doing the Timerun. In our case we did it within like 2 hours. We did Hardmode. EDIT (2.1.5): Still bugged! This should have been fixed in v2.1.6.
- Serpent in Sanctum Ophidia (Trial): The pink bubbles the boss should spawn are not visible. You can only see a slight pink shade on the ground below them. This is something we've seen reported a number of times, but are not able to nail down the exact cause. As always, the more info you can give, the better!
- Molag Kena in WGT (Dungeon): Sometimes one of Molag Kena's 4 adds (100% / 60% / 30%) can not be killed (suffers damages at first until it becomes untargetable). Even wiping does not always fix this issue. Thank you! Added this to our list to be fixed.
- ICP Cells (Achievement): Currently it doesn't matter which cells you open for the achievement. Meaning you could go into the dungeon 4 times and always open the first Prison Cell and you will obtain the achievement although you are supposed to open the 4 different cells that are spread throughout the dungeon. This appears to be working as intended when we checked internally.
- Flesh Abomination in ICP : The hoarvor's spawned by this boss sometimes are not attackable and walk around randomly (but they don't harm anybody) until the boss spawns his 4 exploding Hoarvors. The bugged hoarvors explode as well then. On PTS the fight worked without this issue. We aren't able to reproduce this, and need more info.
- Lord Warden in ICP (Dungeon): When the Boss charges his oneshot ability and people are falling down from the sky after using the portals and there is a portal right in the middle, it will oneshot you when you land on it. Giving you the message 'Portal Feedback' in death recap. We aren't able to reproduce this, and need more info.
- Molag Kena in WGT (Dungeon): Mac clients seem to always crash when Molag Kena starts up his cycling wall of lightning. EDIT (2.1.7): There have been some fixes for MAC client crashes so this might have been fixed. Should be fixed in the next update.
- Normal Wayrest Sewers (Dungeon): Allene Pellingare will not spawn immediately upon defeating the fiendish hallucinations. Players must leave the area for her to reappear. Will be fixed in the next update.
Exploits:Spoiler
- Unable to use Skills (General): This is a very known issue, yet I'm not sure wether rapid weapon swaps are the source of this. They definitely play a role but I think it's rather when a Weapon Swap and a Skill are initiated at the exact same time. This cancels the skill but it's still trying to cast which causes a permanent global cooldown on your abilities. You can only cancel this global cooldown by sprinting because sprinting cancels any spell animation (also stuck ones caused by this bug) as the game does not allow any casting while sprinting.
- Shield Breaker (Itemset): This set is not affected by the Battle Spirit (AvA) buff.
- Beams (Visual) (XBOX ONE/PS4): The visuals of beams of all kinds are not always showing. Should be fixed in the next console patch.
- Guild Bank (UI) (XBOX ONE/PS4): Loading/Removing many items in the Guild Bank causes bank or backpack items to not appear and the bank becomes unusable until relaunching client. Should be fixed in the next console patch.
- Guild Trader (UI) (XBOX ONE/PS4): Currently doesn't show prices of items for sale. Should be fixed in the next console patch.
- Player Location (UI): Player locations are updating delayed which means that you can end up being ported to a completely different location you wanted to when porting to a player.
- Cursor (UI): by @LaucianNailor (MAC) : After exiting combat (intermittently), the cursor doesn't react to objects that can be interacted with i.e corpse. Crosshairs stay open and no 'E' pops up. Only way to clear that I've come across is to log out and back in (done this over 8 times in the past few hours, which is a pain). /reloadui has no effect on this. by @ontheleftcoast (PC) : I've run into a similar problem.. the only thing that clears it (and not 100%) is swapping weapons. If that doesn't work then I have to log out/in again.
- Drinks (Item): The Stamina Regeneration from using Drinks will still apply while sneaking allowing you to sneak permanently.
- Kagrenac's Hope (Itemset): An issue with this set seems to make the user take a lot more damage. this seems to occur especially when fighting Sewer Bosses in the Imperial City Sewers. We weren't able to reproduce this, and would love some additional info.
- Night's Silence (Itemset): The movement speed penalty while sneaking and wearing five pieces of this set still applies although it shouldn't.
- Shields (UI): You see a shield on your Health bar although you don't have one. It stays even after dying. Usually happens in PvP (very often), and can only be fixed if you leave Cyrodiil or relog. Probably caused when you receive a shield on your client but didn't actually receive it because you were already dead serverside for example. That shield stays on your healthbar forever then. Probably fixable by resetting all API shield values to 0 on death. Working on a fix, but no ETA.
- Infight (AvA): Quite often (especially after healing other people in a big fight) you will remain in combat for a long time making it impossible for you to mount up. This is most likely caused by the people you healed before getting in a new fight although they are not affected by your healing anymore and probably not even close to you. The bug for dying and reviving while still being in combat is known, but healing and being stuck in combat is working as intended.
- Restoration Staff (Animation): When weaving Restoration Staff light attacks with for example a skill like Strife (Funnel Health/Swallow Soul), eventually the animations will go out of sync. This results in the animations associated with the light attacks and Strife spam do not sync with the button presses, which breaks weaving.
- Noble District in IC (Sound): "We've reinforced the walls! push them back!" This sound message sometimes keeps playing every few minutes wherever you go. It keeps doing that until you restart the game.
- CC Immunity (General): CC Immunity is not working reliably and seems to never work against charge abilities when being affected by Retrating Maneuver (Support). On top of that it is possible to get stunned while being in the 'break free'-animation.
- You cannot communicate with this player (XBOX ONE): @cph1972 : Since the patch I have had the error 'You Cannot Communicate with this Player' when trying to send group invites. Other people also get the error when trying to group with me. In the last group 3 people attempted it and got the same error. My status is set to online so that shouldn't be the issue. I have been away for a few weeks and have only been getting this error since the new IC patch. Also, I get 'that player does not exist' and have done since launch when trying to send in-game mail to certain players (not all players but most).
- Keep Guards (Cyrodiil): Those can use a bash attack that stuns the target. This stun is unbreakable. The guard can chain CC you this way until you die. We weren't able to reproduce this.
- Health Bars (UI): Sometimes health bar values get stuck on a wrong amount making your HP appear as if you were on below 100% health although you are at full HP. I know that this was caused in the past from being healed by Rite of Passage (Templar) or its morphs while also taking damage. This might still be the case or it is a new issue. By @Huggalump : Video Working on a fix, but no ETA.
- Rewards from the Worthy Masonry Repair Kits (Item): Rewards from the Worthy Masonry Repair Kits dont stack with, or interact with vendor bought Masonry Repair Kits. If you use up your Rewards one, you just run out, it does not roll over to the vendor bought ones. Thanks, we've made a note of this.
- Rewards of the Worthy (Cyrodiil): If you have PvP rank 50 you cannot get any "Rewards for the Worthy" from earning AP in Cyrodiil. Working on a fix, but no ETA.
- Emperor Health Buff (Imperial City): You don't get this buff in the Imperial City Districts but you do get it in the Imperial City Sewers. Made a note, thank you!
Spoiler
- Multiple Mundus Stones (General): Yes, this is still a thing. I have heard of multiple characters having more than one mundus stone. One of those characters was created after Imperial City was launched. People who have this bug have no idea how it happened and there is (currently) no way to reproduce it. The Twice-Born set was never used on those characters.
- Exploit in IC: I know about this exploit, contacted Rich Lambert on 18.09. and he forwarded this to the Q&A team. Let's hope for a hotfix soon. And let's try to keep this quiet if we want to enjoy PvP the next days.
- Volatile Familiar (Sorcerer): It is possible to have two Volatile Familiars up at the same time. (how to reproduce: pending)
- Arena in IC (Exploit): Currently you can prevent other alliances from entering the Arena by either throwing Caltrops (Assault) or Wall of Elements (Destruction Staff) at the door. This will put enemies in fight so that they cannot use the door to enter the arena. To my knowledge those two skills are the only ones that can apply damage through objects. This can also stop players from leaving the arena.
- Koloppi Essence (Item): Currently you can use this costume, which was made unusable in Cyrodiil for obvious reasons (it makes you very hard to see), in the Imperial City and in the Cyrodiil Delves. It should not be usable in any AvA environment. Working on a fix, but no ETA.
- Sap Essence (Nightblade): It is possible to dodge the healing component of this skill. This can be abused to generate Ultimate out of fights. Working on a fix, but no ETA.
- Drinks (Item): The Stamina Regeneration from using Drinks will still apply while sneaking allowing you to sneak permanently.
MaxwellCrystal wrote: »@Xantaria
Dragon fire scale - During use sometimes does not reflect incoming projectiles. I've been noticing it a lot after the IC update, when I fought a person 1 on 1 they used a ice comet I saw the incantation on my feet so I used my dragon fire scale but unfortunately I was still hit by the comet. This happens frequently when someone is using a bow and arrow spamming shots while I spam dragon fire scale.
Burning breath - the last bit of flame doesn't hit a target. I've experimented using mobs as my basis after noticing a time where I trapped a lot of enemy players and swerved the attack side to side. The last bit of flame would never register on the enemy resulting in the 5k reduction armor/dmg not occurring on them.
Personofsecrets wrote: »
There does seem to be an issue with DK Scales just not working sometimes and it is hard for me to believe it is because there has already been the maximum number of projectiles hit.
Dont know if it is on the list but didnt see it there. Sometimes when you try to set up siege equipment (balista, trebuchet etc.) it spawns but is not usable by you or any other player and after a while it just disappears. Most effective way to lose a ton of AP.
MaxwellCrystal wrote: »@Xantaria
Dragon fire scale - During use sometimes does not reflect incoming projectiles. I've been noticing it a lot after the IC update, when I fought a person 1 on 1 they used a ice comet I saw the incantation on my feet so I used my dragon fire scale but unfortunately I was still hit by the comet. This happens frequently when someone is using a bow and arrow spamming shots while I spam dragon fire scale.
Burning breath - the last bit of flame doesn't hit a target. I've experimented using mobs as my basis after noticing a time where I trapped a lot of enemy players and swerved the attack side to side. The last bit of flame would never register on the enemy resulting in the 5k reduction armor/dmg not occurring on them.
MaxwellCrystal wrote: »@Xantaria
Dragon fire scale - During use sometimes does not reflect incoming projectiles. I've been noticing it a lot after the IC update, when I fought a person 1 on 1 they used a ice comet I saw the incantation on my feet so I used my dragon fire scale but unfortunately I was still hit by the comet. This happens frequently when someone is using a bow and arrow spamming shots while I spam dragon fire scale.
Burning breath - the last bit of flame doesn't hit a target. I've experimented using mobs as my basis after noticing a time where I trapped a lot of enemy players and swerved the attack side to side. The last bit of flame would never register on the enemy resulting in the 5k reduction armor/dmg not occurring on them.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
OK everything should be up to date, Thanks everybody. If you reported an issue with 2 skills interacting weirdly with each other like for example the Purge + Mark Target issue mentioned earlier check both skills in the list. It should be there atleast once
Cherryblossom wrote: »Unable to interact bug, can't use skills or interact with the enviroment.
Can be remedied by weapon swap, Opening Map, Esc swaping weapon, unequiping a piece of clothing! I'm sure there are others.
But this bug has been in the game since launch, well known but never fixed.
i'm not sure if camo hunter is bugged or not. but i tryed it out and am able to one shot vamps with it.
but on the other hand im running 4700-5000 weap dmg in pvp so im not sure if its because of the camo
CrowsDescend wrote: »@Xantaria
I've just discovered another bug which I'm not sure if it has been mentioned before, and keep in mind that I'm on ps4 so I don't know if it applies to Xbox/PC too.
When you loot a Trophy from Imperial City mobs on a low level character, they won't stack properly even when you use the 'stack all items' button. I put them in my bank and withdrew them on my main character who has like 26 Dark Ether for example, and there's 2 Dark Ether out of place that just won't stack at all.
When I click options on the individual Dark Ether, there is no 'split stack' option so I deleted them. My 26 Dark Ether still stand though, but I just thought that was strange... I even relogged and everything.